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Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index a0882347b5..7b41699e80 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -377,7 +377,6 @@ void OpenGLGraphicsManager::updateScreen() {
#ifdef USE_OSD
{
- Common::StackLock lock(_osdMutex);
if (_osdMessageChangeRequest) {
osdMessageUpdateSurface();
}
@@ -741,11 +740,6 @@ void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uin
void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
#ifdef USE_OSD
- // HACK: Actually no client code should use graphics functions from
- // another thread. But the MT-32 emulator and network synchronization still do,
- // thus we need to make sure this doesn't happen while a updateScreen call is done.
- Common::StackLock lock(_osdMutex);
-
_osdMessageChangeRequest = true;
_osdMessageNextData = msg;