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path: root/backends/graphics/opengl/opengl-graphics.cpp
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Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp43
1 files changed, 27 insertions, 16 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 41f35e29eb..a0882347b5 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -82,6 +82,7 @@ bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
switch (f) {
case OSystem::kFeatureAspectRatioCorrection:
case OSystem::kFeatureCursorPalette:
+ case OSystem::kFeatureFilteringMode:
return true;
case OSystem::kFeatureOverlaySupportsAlpha:
@@ -99,6 +100,20 @@ void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
_currentState.aspectRatioCorrection = enable;
break;
+ case OSystem::kFeatureFilteringMode:
+ assert(_transactionMode != kTransactionNone);
+ _currentState.filtering = enable;
+
+ if (_gameScreen) {
+ _gameScreen->enableLinearFiltering(enable);
+ }
+
+ if (_cursor) {
+ _cursor->enableLinearFiltering(enable);
+ }
+
+ break;
+
case OSystem::kFeatureCursorPalette:
_cursorPaletteEnabled = enable;
updateCursorPalette();
@@ -114,6 +129,9 @@ bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
case OSystem::kFeatureAspectRatioCorrection:
return _currentState.aspectRatioCorrection;
+ case OSystem::kFeatureFilteringMode:
+ return _currentState.filtering;
+
case OSystem::kFeatureCursorPalette:
return _cursorPaletteEnabled;
@@ -125,8 +143,7 @@ bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
namespace {
const OSystem::GraphicsMode glGraphicsModes[] = {
- { "opengl_linear", _s("OpenGL"), GFX_LINEAR },
- { "opengl_nearest", _s("OpenGL (No filtering)"), GFX_NEAREST },
+ { "opengl", _s("OpenGL"), GFX_OPENGL },
{ nullptr, nullptr, 0 }
};
@@ -137,25 +154,15 @@ const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes()
}
int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
- return GFX_LINEAR;
+ return GFX_OPENGL;
}
bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
assert(_transactionMode != kTransactionNone);
switch (mode) {
- case GFX_LINEAR:
- case GFX_NEAREST:
+ case GFX_OPENGL:
_currentState.graphicsMode = mode;
-
- if (_gameScreen) {
- _gameScreen->enableLinearFiltering(mode == GFX_LINEAR);
- }
-
- if (_cursor) {
- _cursor->enableLinearFiltering(mode == GFX_LINEAR);
- }
-
return true;
default:
@@ -250,6 +257,10 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
transactionError |= OSystem::kTransactionModeSwitchFailed;
}
+ if (_oldState.filtering != _currentState.filtering) {
+ transactionError |= OSystem::kTransactionFilteringFailed;
+ }
+
// Roll back to the old state.
_currentState = _oldState;
_transactionMode = kTransactionRollback;
@@ -286,7 +297,7 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
}
_gameScreen->allocate(_currentState.gameWidth, _currentState.gameHeight);
- _gameScreen->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR);
+ _gameScreen->enableLinearFiltering(_currentState.filtering);
// We fill the screen to all black or index 0 for CLUT8.
#ifdef USE_RGB_COLOR
if (_currentState.gameFormat.bytesPerPixel == 1) {
@@ -660,7 +671,7 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int
}
_cursor = createSurface(textureFormat, true);
assert(_cursor);
- _cursor->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR);
+ _cursor->enableLinearFiltering(_currentState.filtering);
}
_cursorKeyColor = keycolor;