diff options
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.h')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.h | 228 |
1 files changed, 55 insertions, 173 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h index cbf68d9cf1..92bb988a5e 100644 --- a/backends/graphics/opengl/opengl-graphics.h +++ b/backends/graphics/opengl/opengl-graphics.h @@ -25,7 +25,7 @@ #include "backends/graphics/opengl/opengl-sys.h" #include "backends/graphics/opengl/framebuffer.h" -#include "backends/graphics/graphics.h" +#include "backends/graphics/windowed.h" #include "common/frac.h" #include "common/mutex.h" @@ -53,74 +53,70 @@ enum { GFX_OPENGL = 0 }; -class OpenGLGraphicsManager : virtual public GraphicsManager { +class OpenGLGraphicsManager : virtual public WindowedGraphicsManager { public: OpenGLGraphicsManager(); virtual ~OpenGLGraphicsManager(); // GraphicsManager API - virtual bool hasFeature(OSystem::Feature f); - virtual void setFeatureState(OSystem::Feature f, bool enable); - virtual bool getFeatureState(OSystem::Feature f); + virtual bool hasFeature(OSystem::Feature f) const override; + virtual void setFeatureState(OSystem::Feature f, bool enable) override; + virtual bool getFeatureState(OSystem::Feature f) const override; - virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; - virtual int getDefaultGraphicsMode() const; - virtual bool setGraphicsMode(int mode); - virtual int getGraphicsMode() const; + virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const override; + virtual int getDefaultGraphicsMode() const override; + virtual bool setGraphicsMode(int mode) override; + virtual int getGraphicsMode() const override; - virtual void resetGraphicsScale() {} + virtual void resetGraphicsScale() override {} #ifdef USE_RGB_COLOR - virtual Graphics::PixelFormat getScreenFormat() const; - virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0; + virtual Graphics::PixelFormat getScreenFormat() const override; + virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const override = 0; #endif - virtual void beginGFXTransaction(); - virtual OSystem::TransactionError endGFXTransaction(); + virtual void beginGFXTransaction() override; + virtual OSystem::TransactionError endGFXTransaction() override; - virtual int getScreenChangeID() const; + virtual int getScreenChangeID() const override; - virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format); + virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format) override; - virtual int16 getWidth(); - virtual int16 getHeight(); + virtual int16 getWidth() const override; + virtual int16 getHeight() const override; - virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); - virtual void fillScreen(uint32 col); + virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) override; + virtual void fillScreen(uint32 col) override; - virtual void setShakePos(int shakeOffset); + virtual void setShakePos(int shakeOffset) override; - virtual void updateScreen(); + virtual void updateScreen() override; - virtual Graphics::Surface *lockScreen(); - virtual void unlockScreen(); + virtual Graphics::Surface *lockScreen() override; + virtual void unlockScreen() override; - virtual void setFocusRectangle(const Common::Rect& rect); - virtual void clearFocusRectangle(); + virtual void setFocusRectangle(const Common::Rect& rect) override; + virtual void clearFocusRectangle() override; - virtual int16 getOverlayWidth(); - virtual int16 getOverlayHeight(); + virtual int16 getOverlayWidth() const override; + virtual int16 getOverlayHeight() const override; - virtual void showOverlay(); - virtual void hideOverlay(); + virtual Graphics::PixelFormat getOverlayFormat() const override; - virtual Graphics::PixelFormat getOverlayFormat() const; + virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override; + virtual void clearOverlay() override; + virtual void grabOverlay(void *buf, int pitch) const override; - virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h); - virtual void clearOverlay(); - virtual void grabOverlay(void *buf, int pitch); + virtual bool showMouse(bool visible) override; + virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) override; + virtual void setCursorPalette(const byte *colors, uint start, uint num) override; - virtual bool showMouse(bool visible); - virtual void warpMouse(int x, int y); - virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format); - virtual void setCursorPalette(const byte *colors, uint start, uint num); - - virtual void displayMessageOnOSD(const char *msg); - virtual void displayActivityIconOnOSD(const Graphics::Surface *icon); + virtual void displayMessageOnOSD(const char *msg) override; + virtual void displayActivityIconOnOSD(const Graphics::Surface *icon) override; // PaletteManager interface - virtual void setPalette(const byte *colors, uint start, uint num); - virtual void grabPalette(byte *colors, uint start, uint num); + virtual void setPalette(const byte *colors, uint start, uint num) override; + virtual void grabPalette(byte *colors, uint start, uint num) const override; protected: /** @@ -129,15 +125,6 @@ protected: bool isGLESContext() const { return g_context.type == kContextGLES || g_context.type == kContextGLES2; } /** - * Set up the actual screen size available for the OpenGL code to do any - * drawing. - * - * @param width The width of the screen. - * @param height The height of the screen. - */ - void setActualScreenSize(uint width, uint height); - - /** * Sets the OpenGL (ES) type the graphics manager shall work with. * * This needs to be called at least once (and before ever calling @@ -167,33 +154,6 @@ protected: void notifyContextDestroy(); /** - * Adjust the physical mouse coordinates according to the currently visible screen. - */ - void adjustMousePosition(int16 &x, int16 &y); - - /** - * Set up the mouse position for graphics output. - * - * @param x X coordinate in physical coordinates. - * @param y Y coordinate in physical coordinates. - */ - void setMousePosition(int x, int y); - - /** - * Query the mouse position in physical coordinates. - */ - void getMousePosition(int16 &x, int16 &y) const { x = _cursorX; y = _cursorY; } - - /** - * Set up the mouse position for the (event) system. - * - * @param x X coordinate in physical coordinates. - * @param y Y coordinate in physical coordinates. - */ - virtual void setInternalMousePosition(int x, int y) = 0; - -private: - /** * Create a surface with the specified pixel format. * * @param format The pixel format the Surface object should accept as @@ -292,8 +252,7 @@ protected: virtual void refreshScreen() = 0; /** - * Save a screenshot of the full display as BMP to the given file. This - * uses Common::DumpFile for writing the screenshot. + * Saves a screenshot of the entire window, excluding window decorations. * * @param filename The output filename. * @return true on success, false otherwise @@ -334,7 +293,6 @@ protected: */ virtual void *getProcAddress(const char *name) const = 0; -private: /** * Try to determine the internal parameters for a given pixel format. * @@ -342,49 +300,9 @@ private: */ bool getGLPixelFormat(const Graphics::PixelFormat &pixelFormat, GLenum &glIntFormat, GLenum &glFormat, GLenum &glType) const; - // - // Actual hardware screen - // - - /** - * The width of the physical output. - */ - uint _outputScreenWidth; - - /** - * The height of the physical output. - */ - uint _outputScreenHeight; - - /** - * @return The desired aspect of the game screen. - */ - frac_t getDesiredGameScreenAspect() const; - - /** - * Recalculates the area used to display the game screen. - */ - void recalculateDisplayArea(); - - /** - * The X coordinate of the game screen. - */ - uint _displayX; - - /** - * The Y coordinate of the game screen. - */ - uint _displayY; - - /** - * The width of the game screen in physical coordinates. - */ - uint _displayWidth; - - /** - * The height of the game screen in physical coordinates. - */ - uint _displayHeight; + virtual bool gameNeedsAspectRatioCorrection() const override; + virtual void recalculateDisplayAreas() override; + virtual void handleResizeImpl(const int width, const int height) override; /** * The default pixel format of the backend. @@ -396,12 +314,8 @@ private: */ Graphics::PixelFormat _defaultFormatAlpha; - // - // Game screen - // - /** - * The virtual game screen. + * The rendering surface for the virtual game screen. */ Surface *_gameScreen; @@ -420,15 +334,10 @@ private: // /** - * The overlay screen. + * The rendering surface for the overlay. */ Surface *_overlay; - /** - * Whether the overlay is visible or not. - */ - bool _overlayVisible; - // // Cursor // @@ -439,37 +348,17 @@ private: void updateCursorPalette(); /** - * The cursor image. + * The rendering surface for the mouse cursor. */ Surface *_cursor; /** - * X coordinate of the cursor in physical coordinates. - */ - int _cursorX; - - /** - * Y coordinate of the cursor in physical coordinates. - */ - int _cursorY; - - /** - * X coordinate used for drawing the cursor. - */ - int _cursorDisplayX; - - /** - * Y coordinate used for drawing the cursor. - */ - int _cursorDisplayY; - - /** - * The X offset for the cursor hotspot in unscaled coordinates. + * The X offset for the cursor hotspot in unscaled game coordinates. */ int _cursorHotspotX; /** - * The Y offset for the cursor hotspot in unscaled coordinates. + * The Y offset for the cursor hotspot in unscaled game coordinates. */ int _cursorHotspotY; @@ -480,22 +369,24 @@ private: void recalculateCursorScaling(); /** - * The X offset for the cursor hotspot in scaled coordinates. + * The X offset for the cursor hotspot in scaled game display area + * coordinates. */ int _cursorHotspotXScaled; /** - * The Y offset for the cursor hotspot in scaled coordinates. + * The Y offset for the cursor hotspot in scaled game display area + * coordinates. */ int _cursorHotspotYScaled; /** - * The width of the cursor scaled coordinates. + * The width of the cursor in scaled game display area coordinates. */ uint _cursorWidthScaled; /** - * The height of the cursor scaled coordinates. + * The height of the cursor in scaled game display area coordinates. */ uint _cursorHeightScaled; @@ -524,15 +415,6 @@ private: */ byte _cursorPalette[3 * 256]; - // - // Misc - // - - /** - * Whether the screen contents shall be forced to redrawn. - */ - bool _forceRedraw; - #ifdef USE_OSD // // OSD @@ -541,7 +423,7 @@ protected: /** * Returns the font used for on screen display */ - virtual const Graphics::Font *getFontOSD(); + virtual const Graphics::Font *getFontOSD() const; private: /** |