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-rw-r--r--backends/graphics/opengl/opengl-sys.h154
1 files changed, 133 insertions, 21 deletions
diff --git a/backends/graphics/opengl/opengl-sys.h b/backends/graphics/opengl/opengl-sys.h
index 4e21894380..4495128f32 100644
--- a/backends/graphics/opengl/opengl-sys.h
+++ b/backends/graphics/opengl/opengl-sys.h
@@ -23,35 +23,147 @@
#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H
#define BACKENDS_GRAPHICS_OPENGL_OPENGL_SYS_H
-// The purpose of this header is to include the OpenGL headers in an uniform
-// fashion. A notable example for a non standard port is the Tizen port.
-
#include "common/scummsys.h"
-#ifdef WIN32
-#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
-#undef ARRAYSIZE
-#endif
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#undef ARRAYSIZE
+#include "backends/graphics/opengl/debug.h"
+#ifdef SDL_BACKEND
+#include "backends/platform/sdl/sdl-sys.h"
#endif
-// HACK: In case common/util.h has been included already we need to make sure
-// to define ARRAYSIZE again in case of Windows.
-#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H)
-#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
+// On OS X we only support GL contexts. The reason is that Apple's GL interface
+// uses "void *" for GLhandleARB which is not type compatible with GLint. This
+// kills our aliasing trick for extension functions and thus would force us to
+// supply two different Shader class implementations or introduce other
+// wrappers. OS X only supports GL contexts right now anyway (at least
+// according to SDL2 sources), thus it is not much of an issue.
+#if defined(MACOSX) && (!defined(USE_GLES_MODE) || USE_GLES_MODE != 0)
+//#warning "Only forced OpenGL mode is supported on Mac OS X. Overriding settings."
+#undef USE_GLES_MODE
+#define USE_GLES_MODE 0
#endif
+// We allow to force GL or GLES modes on compile time.
+// For this the USE_GLES_MODE define is used. The following values represent
+// the given selection choices:
+// 0 - Force OpenGL context
+// 1 - Force OpenGL ES context
+// 2 - Force OpenGL ES 2.0 context
+#define USE_FORCED_GL (defined(USE_GLES_MODE) && USE_GLES_MODE == 0)
+#define USE_FORCED_GLES (defined(USE_GLES_MODE) && USE_GLES_MODE == 1)
+#define USE_FORCED_GLES2 (defined(USE_GLES_MODE) && USE_GLES_MODE == 2)
+
+// On Tizen we include the toolchain's OpenGL file. This is something we
+// actually want to avoid. However, since Tizen uses eglGetProcAddress which
+// is not required to return valid function pointers to non OpenGL extension
+// functions, we need the system's definitions to resolve all OpenGL
+// functions.
+// TODO: See if there is an alternative which allows us to avoid including
+// Tizen's OpenGL header here.
#if defined(TIZEN)
-#include <FGraphicsOpengl.h>
-using namespace Tizen::Graphics::Opengl;
-#elif defined(USE_GLES)
-#include <GLES/gl.h>
-#elif defined(SDL_BACKEND)
-#include <SDL_opengl.h>
+ #include <FGraphicsOpengl.h>
+ using namespace Tizen::Graphics::Opengl;
+ #define USE_BUILTIN_OPENGL
#else
-#include <GL/gl.h>
+ #include "backends/graphics/opengl/opengl-defs.h"
#endif
+#ifdef SDL_BACKEND
+ // Win32 needs OpenGL functions declared with APIENTRY.
+ // However, SDL does not define APIENTRY in it's SDL.h file on non-Windows
+ // targets, thus if it is not available, we just dummy define it.
+ #ifndef APIENTRY
+ #define APIENTRY
+ #endif
+ #define GL_CALL_CONV APIENTRY
+#else
+ #define GL_CALL_CONV
+#endif
+
+namespace OpenGL {
+
+enum ContextType {
+ kContextGL,
+ kContextGLES,
+ kContextGLES2
+};
+
+class Pipeline;
+class Framebuffer;
+
+/**
+ * Description structure of the OpenGL (ES) context.
+ */
+struct Context {
+ /** The type of the active context. */
+ ContextType type;
+
+ /**
+ * Reset context.
+ *
+ * This marks all extensions as unavailable and clears all function
+ * pointers.
+ */
+ void reset();
+
+ /** The maximum texture size supported by the context. */
+ GLint maxTextureSize;
+
+ /** Whether GL_ARB_texture_non_power_of_two is available or not. */
+ bool NPOTSupported;
+
+ /** Whether shader support is available or not. */
+ bool shadersSupported;
+
+ /** Whether multi texture support is available or not. */
+ bool multitextureSupported;
+
+ /** Whether FBO support is available or not. */
+ bool framebufferObjectSupported;
+
+#define GL_FUNC_DEF(ret, name, param) ret (GL_CALL_CONV *name)param
+#include "backends/graphics/opengl/opengl-func.h"
+#undef GL_FUNC_DEF
+
+ //
+ // Wrapper functionality to handle fixed-function pipelines and
+ // programmable pipelines in the same fashion.
+ //
+
+private:
+ /** Currently active rendering pipeline. */
+ Pipeline *activePipeline;
+
+public:
+ /**
+ * Set new pipeline.
+ *
+ * Client is responsible for any memory management related to pipelines.
+ *
+ * @param pipeline Pipeline to activate.
+ * @return Formerly active pipeline.
+ */
+ Pipeline *setPipeline(Pipeline *pipeline);
+
+ /**
+ * Query the currently active rendering pipeline.
+ */
+ Pipeline *getActivePipeline() const { return activePipeline; }
+};
+
+/**
+ * The (active) OpenGL context.
+ */
+extern Context g_context;
+
+} // End of namespace OpenGL
+
+#define GL_CALL(x) GL_WRAP_DEBUG(g_context.x, x)
+#define GL_CALL_SAFE(func, params) \
+ do { \
+ if (g_context.func) { \
+ GL_CALL(func params); \
+ } \
+ } while (0)
+#define GL_ASSIGN(var, x) GL_WRAP_DEBUG(var = g_context.x, x)
+
#endif