aboutsummaryrefslogtreecommitdiff
path: root/backends/graphics/opengl/pipelines/fixed.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'backends/graphics/opengl/pipelines/fixed.cpp')
-rw-r--r--backends/graphics/opengl/pipelines/fixed.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/backends/graphics/opengl/pipelines/fixed.cpp b/backends/graphics/opengl/pipelines/fixed.cpp
new file mode 100644
index 0000000000..8e3bd7eaee
--- /dev/null
+++ b/backends/graphics/opengl/pipelines/fixed.cpp
@@ -0,0 +1,70 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/pipelines/fixed.h"
+
+namespace OpenGL {
+
+#if !USE_FORCED_GLES2
+void FixedPipeline::activateInternal() {
+ GL_CALL(glDisable(GL_LIGHTING));
+ GL_CALL(glDisable(GL_FOG));
+ GL_CALL(glShadeModel(GL_FLAT));
+ GL_CALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));
+
+ GL_CALL(glEnableClientState(GL_VERTEX_ARRAY));
+ GL_CALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
+
+#if !USE_FORCED_GLES
+ if (g_context.multitextureSupported) {
+ GL_CALL(glActiveTexture(GL_TEXTURE0));
+ }
+#endif
+ GL_CALL(glEnable(GL_TEXTURE_2D));
+}
+
+void FixedPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
+ GL_CALL(glColor4f(r, g, b, a));
+}
+
+void FixedPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
+ texture.bind();
+
+ GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texture.getTexCoords()));
+ GL_CALL(glVertexPointer(2, GL_FLOAT, 0, coordinates));
+ GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
+}
+
+void FixedPipeline::setProjectionMatrix(const GLfloat *projectionMatrix) {
+ if (!isActive()) {
+ return;
+ }
+
+ GL_CALL(glMatrixMode(GL_PROJECTION));
+ GL_CALL(glLoadMatrixf(projectionMatrix));
+
+ GL_CALL(glMatrixMode(GL_MODELVIEW));
+ GL_CALL(glLoadIdentity());
+}
+#endif // !USE_FORCED_GLES2
+
+} // End of namespace OpenGL