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-rw-r--r--backends/graphics/opengl/texture.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp
index da4ebeb1e4..a607528915 100644
--- a/backends/graphics/opengl/texture.cpp
+++ b/backends/graphics/opengl/texture.cpp
@@ -346,6 +346,26 @@ Graphics::PixelFormat TextureCLUT8::getFormat() const {
return Graphics::PixelFormat::createFormatCLUT8();
}
+void TextureCLUT8::setColorKey(uint colorKey) {
+ // We remove all alpha bits from the palette entry of the color key.
+ // This makes sure its properly handled as color key.
+ const Graphics::PixelFormat &hardwareFormat = getHardwareFormat();
+ const uint32 aMask = (0xFF >> hardwareFormat.aLoss) << hardwareFormat.aShift;
+
+ if (hardwareFormat.bytesPerPixel == 2) {
+ uint16 *palette = (uint16 *)_palette + colorKey;
+ *palette &= ~aMask;
+ } else if (hardwareFormat.bytesPerPixel == 4) {
+ uint32 *palette = (uint32 *)_palette + colorKey;
+ *palette &= ~aMask;
+ } else {
+ warning("TextureCLUT8::setColorKey: Unsupported pixel depth %d", hardwareFormat.bytesPerPixel);
+ }
+
+ // A palette changes means we need to refresh the whole surface.
+ flagDirty();
+}
+
namespace {
template<typename ColorType>
inline void convertPalette(ColorType *dst, const byte *src, uint colors, const Graphics::PixelFormat &format) {