diff options
Diffstat (limited to 'backends/graphics/opengl')
-rw-r--r-- | backends/graphics/opengl/glerrorcheck.cpp | 12 | ||||
-rw-r--r-- | backends/graphics/opengl/gltexture.cpp | 10 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 18 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.h | 4 |
4 files changed, 22 insertions, 22 deletions
diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/glerrorcheck.cpp index 726147a66b..ee177f0ac5 100644 --- a/backends/graphics/opengl/glerrorcheck.cpp +++ b/backends/graphics/opengl/glerrorcheck.cpp @@ -47,12 +47,12 @@ static const char *getGlErrStr(GLenum error) { switch (error) { - case GL_NO_ERROR: return "GL_NO_ERROR"; - case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; - case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; - case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; - case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; - case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; + case GL_NO_ERROR: return "GL_NO_ERROR"; + case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; + case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; + case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; + case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; + case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; } static char buf[40]; diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp index 188386d0ab..679538585f 100644 --- a/backends/graphics/opengl/gltexture.cpp +++ b/backends/graphics/opengl/gltexture.cpp @@ -129,7 +129,7 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) { // Allocate room for the texture glTexImage2D(GL_TEXTURE_2D, 0, _glFormat, - _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); + _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); _refresh = false; } @@ -171,10 +171,10 @@ void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { // Calculate the screen rect where the texture will be drawn const GLshort vertices[] = { - x, y, - x + w, y, - x, y + h, - x + w, y + h, + x, y, + x + w, y, + x, y + h, + x + w, y + h, }; glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR(); diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 23de9db59e..58ca7f09ce 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -267,7 +267,7 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() { _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection && _videoMode.mode == _oldVideoMode.mode && _videoMode.screenWidth == _oldVideoMode.screenWidth && - _videoMode.screenHeight == _oldVideoMode.screenHeight) { + _videoMode.screenHeight == _oldVideoMode.screenHeight) { _oldVideoMode.setup = false; } @@ -383,9 +383,9 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) { } } else if (_screenFormat.bytesPerPixel == 3) { uint8 *pixels = (uint8 *)_screenData.pixels; - byte r = (col >> 16) & 0xFF; - byte g = (col >> 8) & 0xFF; - byte b = col & 0xFF; + byte r = (col >> 16) & 0xFF; + byte g = (col >> 8) & 0xFF; + byte b = col & 0xFF; for (int i = 0; i < _screenData.w * _screenData.h; i++) { pixels[0] = r; pixels[1] = g; @@ -823,23 +823,23 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat, bpp = 4; glFormat = GL_RGBA; gltype = GL_UNSIGNED_BYTE; - } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888 + } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888 bpp = 3; glFormat = GL_RGB; gltype = GL_UNSIGNED_BYTE; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565 + } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565 bpp = 2; glFormat = GL_RGB; gltype = GL_UNSIGNED_SHORT_5_6_5; - } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551 + } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551 bpp = 2; glFormat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_5_5_5_1; - } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444 + } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444 bpp = 2; glFormat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_4_4_4_4; - } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8 + } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8 // If uses a palette, create texture as RGB888. The pixel data will be converted // later. bpp = 3; diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h index 2db232967b..73c812af5b 100644 --- a/backends/graphics/opengl/opengl-graphics.h +++ b/backends/graphics/opengl/opengl-graphics.h @@ -221,8 +221,8 @@ protected: int16 vHotX, vHotY; MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), - rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), - vHotX(0), vHotY(0) {} + rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), + vHotX(0), vHotY(0) {} }; GLTexture* _cursorTexture; |