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-rw-r--r--backends/graphics/opengl/gltexture.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
index d7a1b0a236..7514fd0662 100644
--- a/backends/graphics/opengl/gltexture.cpp
+++ b/backends/graphics/opengl/gltexture.cpp
@@ -142,10 +142,10 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu
glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
// Check if the buffer has its data contiguously
- /*if (static_cast<int>(w) * _bytesPerPixel == pitch) {
+ if (static_cast<int>(w) * _bytesPerPixel == pitch && w == _textureWidth) {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
_glFormat, _glType, buf); CHECK_GL_ERROR();
- } else {*/
+ } else {
// Update the texture row by row
const byte *src = static_cast<const byte *>(buf);
do {
@@ -154,7 +154,7 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu
++y;
src += pitch;
} while (--h);
- //}
+ }
}
void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {