diff options
Diffstat (limited to 'backends/graphics/openglsdl/openglsdl-graphics.cpp')
-rw-r--r-- | backends/graphics/openglsdl/openglsdl-graphics.cpp | 286 |
1 files changed, 255 insertions, 31 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp index b028cd5b1a..7ea1860d93 100644 --- a/backends/graphics/openglsdl/openglsdl-graphics.cpp +++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp @@ -21,6 +21,7 @@ */ #include "backends/graphics/openglsdl/openglsdl-graphics.h" +#include "backends/events/sdl/sdl-events.h" #include "common/textconsole.h" #include "common/config-manager.h" @@ -28,8 +29,13 @@ #include "common/translation.h" #endif -OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource) - : SdlGraphicsManager(eventSource), _lastVideoModeLoad(0), _hwScreen(nullptr), _lastRequestedWidth(0), _lastRequestedHeight(0), +OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource, SdlWindow *window) + : SdlGraphicsManager(eventSource, window), _lastRequestedHeight(0), +#if SDL_VERSION_ATLEAST(2, 0, 0) + _glContext(), +#else + _lastVideoModeLoad(0), _hwScreen(nullptr), +#endif _graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0), _desiredFullscreenWidth(0), _desiredFullscreenHeight(0) { // Setup OpenGL attributes for SDL @@ -39,17 +45,135 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + // Setup proper SDL OpenGL context creation. +#if SDL_VERSION_ATLEAST(2, 0, 0) + OpenGL::ContextType glContextType; + + // Context version 1.4 is choosen arbitrarily based on what most shader + // extensions were written against. +#define DEFAULT_GL_MAJOR 1 +#define DEFAULT_GL_MINOR 4 + +#define DEFAULT_GLES_MAJOR 1 +#define DEFAULT_GLES_MINOR 1 + +#define DEFAULT_GLES2_MAJOR 2 +#define DEFAULT_GLES2_MINOR 0 + +#if USE_FORCED_GL + glContextType = OpenGL::kContextGL; + _glContextProfileMask = 0; + _glContextMajor = DEFAULT_GL_MAJOR; + _glContextMinor = DEFAULT_GL_MINOR; +#elif USE_FORCED_GLES + glContextType = OpenGL::kContextGLES; + _glContextProfileMask = SDL_GL_CONTEXT_PROFILE_ES; + _glContextMajor = DEFAULT_GLES_MAJOR; + _glContextMinor = DEFAULT_GLES_MINOR; +#elif USE_FORCED_GLES2 + glContextType = OpenGL::kContextGLES2; + _glContextProfileMask = SDL_GL_CONTEXT_PROFILE_ES; + _glContextMajor = DEFAULT_GLES2_MAJOR; + _glContextMinor = DEFAULT_GLES2_MINOR; +#else + bool noDefaults = false; + + // Obtain the default GL(ES) context SDL2 tries to setup. + // + // Please note this might not actually be SDL2's defaults when multiple + // instances of this object have been created. But that is no issue + // because then we already set up what we want to use. + // + // In case no defaults are given we prefer OpenGL over OpenGL ES. + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &_glContextProfileMask) != 0) { + _glContextProfileMask = 0; + noDefaults = true; + } + + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &_glContextMajor) != 0) { + noDefaults = true; + } + + if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &_glContextMinor) != 0) { + noDefaults = true; + } + + if (noDefaults) { + if (_glContextProfileMask == SDL_GL_CONTEXT_PROFILE_ES) { + _glContextMajor = DEFAULT_GLES_MAJOR; + _glContextMinor = DEFAULT_GLES_MINOR; + } else { + _glContextProfileMask = 0; + _glContextMajor = DEFAULT_GL_MAJOR; + _glContextMinor = DEFAULT_GL_MINOR; + } + } + + if (_glContextProfileMask == SDL_GL_CONTEXT_PROFILE_ES) { + if (_glContextMajor >= 2) { + glContextType = OpenGL::kContextGLES2; + } else { + glContextType = OpenGL::kContextGLES; + } + } else if (_glContextProfileMask == SDL_GL_CONTEXT_PROFILE_CORE) { + glContextType = OpenGL::kContextGL; + + // Core profile does not allow legacy functionality, which we use. + // Thus we request a standard OpenGL context. + _glContextProfileMask = 0; + _glContextMajor = DEFAULT_GL_MAJOR; + _glContextMinor = DEFAULT_GL_MINOR; + } else { + glContextType = OpenGL::kContextGL; + } +#undef DEFAULT_GL_MAJOR +#undef DEFAULT_GL_MINOR +#undef DEFAULT_GLES_MAJOR +#undef DEFAULT_GLES_MINOR +#undef DEFAULT_GLES2_MAJOR +#undef DEFAULT_GLES2_MINOR +#endif + + setContextType(glContextType); +#else + setContextType(OpenGL::kContextGL); +#endif + // Retrieve a list of working fullscreen modes +#if SDL_VERSION_ATLEAST(2, 0, 0) + const int numModes = SDL_GetNumDisplayModes(0); + for (int i = 0; i < numModes; ++i) { + SDL_DisplayMode mode; + if (SDL_GetDisplayMode(0, i, &mode)) { + continue; + } + + _fullscreenVideoModes.push_back(VideoMode(mode.w, mode.h)); + } +#else const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN); - if (availableModes != (void *)-1) { + // TODO: NULL means that there are no fullscreen modes supported. We + // should probably use this information and disable any fullscreen support + // in this case. + if (availableModes != NULL && availableModes != (void *)-1) { for (;*availableModes; ++availableModes) { const SDL_Rect *mode = *availableModes; _fullscreenVideoModes.push_back(VideoMode(mode->w, mode->h)); } + } +#endif + + // Sort the modes in ascending order. + Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end()); - // Sort the modes in ascending order. - Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end()); + // Strip duplicates in video modes. + for (uint i = 0; i + 1 < _fullscreenVideoModes.size();) { + if (_fullscreenVideoModes[i] == _fullscreenVideoModes[i + 1]) { + _fullscreenVideoModes.remove_at(i); + } else { + ++i; + } } // In case SDL is fine with every mode we will force the desktop mode. @@ -70,6 +194,10 @@ OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint deskt } OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() { +#if SDL_VERSION_ATLEAST(2, 0, 0) + notifyContextDestroy(); + SDL_GL_DeleteContext(_glContext); +#endif } void OpenGLSdlGraphicsManager::activateManager() { @@ -108,7 +236,7 @@ void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) case OSystem::kFeatureIconifyWindow: if (enable) { - SDL_WM_IconifyWindow(); + _window->iconifyWindow(); } break; @@ -120,11 +248,19 @@ void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) { switch (f) { case OSystem::kFeatureFullscreenMode: +#if SDL_VERSION_ATLEAST(2, 0, 0) + if (_window) { + return (SDL_GetWindowFlags(_window->getSDLWindow()) & SDL_WINDOW_FULLSCREEN) != 0; + } else { + return _wantsFullScreen; + } +#else if (_hwScreen) { return (_hwScreen->flags & SDL_FULLSCREEN) != 0; } else { return _wantsFullScreen; } +#endif default: return OpenGLGraphicsManager::getFeatureState(f); @@ -172,20 +308,26 @@ Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormat // RGBA4444 formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); -#ifndef USE_GLES +#if !USE_FORCED_GLES && !USE_FORCED_GLES2 +#if !USE_FORCED_GL + if (!isGLESContext()) { +#endif #ifdef SCUMM_LITTLE_ENDIAN - // RGBA8888 - formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); + // RGBA8888 + formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); #else - // ABGR8888 - formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); + // ABGR8888 + formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); +#endif +#if !USE_FORCED_GL + } +#endif #endif - // ARGB8888, this should not be here, but Sword25 requires it. :-/ - formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); // RGB555, this is used by SCUMM HE 16 bit games. + // This is not natively supported by OpenGL ES implementations, we convert + // the pixel format internally. formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); -#endif formats.push_back(Graphics::PixelFormat::createFormatCLUT8()); @@ -199,15 +341,16 @@ void OpenGLSdlGraphicsManager::updateScreen() { } OpenGLGraphicsManager::updateScreen(); - - // Swap OpenGL buffers - SDL_GL_SwapBuffers(); } void OpenGLSdlGraphicsManager::notifyVideoExpose() { } void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) { +#if SDL_VERSION_ATLEAST(2, 0, 0) + setActualScreenSize(width, height); + _eventSource->resetKeyboadEmulation(width - 1, height - 1); +#else if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) { // We save that we handled a resize event here. We need to know this // so we do not overwrite the users requested window size whenever we @@ -218,6 +361,7 @@ void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) g_system->quit(); } } +#endif } void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) { @@ -229,7 +373,7 @@ void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) { } void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) { - SDL_WarpMouse(x, y); + _window->warpMouseInWindow(x, y); } bool OpenGLSdlGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) { @@ -256,6 +400,19 @@ bool OpenGLSdlGraphicsManager::loadVideoMode(uint requestedWidth, uint requested return setupMode(requestedWidth, requestedHeight); } +void OpenGLSdlGraphicsManager::refreshScreen() { + // Swap OpenGL buffers +#if SDL_VERSION_ATLEAST(2, 0, 0) + SDL_GL_SwapWindow(_window->getSDLWindow()); +#else + SDL_GL_SwapBuffers(); +#endif +} + +void *OpenGLSdlGraphicsManager::getProcAddress(const char *name) const { + return SDL_GL_GetProcAddress(name); +} + bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { // In case we request a fullscreen mode we will use the mode the user // has chosen last time or the biggest mode available. @@ -300,6 +457,64 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { height = _desiredFullscreenHeight; } + // This is pretty confusing since RGBA8888 talks about the memory + // layout here. This is a different logical layout depending on + // whether we run on little endian or big endian. However, we can + // only safely assume that RGBA8888 in memory layout is supported. + // Thus, we chose this one. + const Graphics::PixelFormat rgba8888 = +#ifdef SCUMM_LITTLE_ENDIAN + Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); +#else + Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); +#endif + +#if SDL_VERSION_ATLEAST(2, 0, 0) + if (_glContext) { + notifyContextDestroy(); + + SDL_GL_DeleteContext(_glContext); + _glContext = nullptr; + } + + _window->destroyWindow(); + + uint32 flags = SDL_WINDOW_OPENGL; + if (_wantsFullScreen) { + flags |= SDL_WINDOW_FULLSCREEN; + } else { + flags |= SDL_WINDOW_RESIZABLE; + } + + // Request a OpenGL (ES) context we can use. + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, _glContextProfileMask); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, _glContextMajor); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, _glContextMinor); + + if (!_window->createWindow(width, height, flags)) { + // We treat fullscreen requests as a "hint" for now. This means in + // case it is not available we simply ignore it. + if (_wantsFullScreen) { + _window->createWindow(width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); + } + + if (!_window->getSDLWindow()) { + return false; + } + } + + _glContext = SDL_GL_CreateContext(_window->getSDLWindow()); + if (!_glContext) { + return false; + } + + notifyContextCreate(rgba8888, rgba8888); + int actualWidth, actualHeight; + getWindowDimensions(&actualWidth, &actualHeight); + setActualScreenSize(actualWidth, actualHeight); + _eventSource->resetKeyboadEmulation(actualWidth - 1, actualHeight - 1); + return true; +#else // WORKAROUND: Working around infamous SDL bugs when switching // resolutions too fast. This might cause the event system to supply // incorrect mouse position events otherwise. @@ -341,19 +556,9 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { _lastVideoModeLoad = SDL_GetTicks(); if (_hwScreen) { - // This is pretty confusing since RGBA8888 talks about the memory - // layout here. This is a different logical layout depending on - // whether we run on little endian or big endian. However, we can - // only safely assume that RGBA8888 in memory layout is supported. - // Thus, we chose this one. - const Graphics::PixelFormat rgba8888 = -#ifdef SCUMM_LITTLE_ENDIAN - Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); -#else - Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); -#endif notifyContextCreate(rgba8888, rgba8888); setActualScreenSize(_hwScreen->w, _hwScreen->h); + _eventSource->resetKeyboadEmulation(_hwScreen->w - 1, _hwScreen->h - 1); } // Ignore resize events (from SDL) for a few frames, if this isn't @@ -363,6 +568,21 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { _ignoreResizeEvents = 10; return _hwScreen != nullptr; +#endif +} + +void OpenGLSdlGraphicsManager::getWindowDimensions(int *width, int *height) { +#if SDL_VERSION_ATLEAST(2, 0, 0) + SDL_GetWindowSize(_window->getSDLWindow(), width, height); +#else + if (width) { + *width = _hwScreen->w; + } + + if (height) { + *height = _hwScreen->h; + } +#endif } bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) { @@ -456,7 +676,9 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) { // Calculate the next scaling setting. We approximate the // current scale setting in case the user resized the // window. Then we apply the direction change. - _graphicsScale = MAX<int>(_hwScreen->w / _lastRequestedWidth, _hwScreen->h / _lastRequestedHeight); + int windowWidth = 0, windowHeight = 0; + getWindowDimensions(&windowWidth, &windowHeight); + _graphicsScale = MAX<int>(windowWidth / _lastRequestedWidth, windowHeight / _lastRequestedHeight); _graphicsScale = MAX<int>(_graphicsScale + direction, 1); // Since we overwrite a user resize here we reset its @@ -472,7 +694,9 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) { } #ifdef USE_OSD - const Common::String osdMsg = Common::String::format("Resolution: %dx%d", _hwScreen->w, _hwScreen->h); + int windowWidth = 0, windowHeight = 0; + getWindowDimensions(&windowWidth, &windowHeight); + const Common::String osdMsg = Common::String::format("Resolution: %dx%d", windowWidth, windowHeight); displayMessageOnOSD(osdMsg.c_str()); #endif |