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Diffstat (limited to 'backends/graphics/psp2sdl/psp2sdl-graphics.h')
-rw-r--r-- | backends/graphics/psp2sdl/psp2sdl-graphics.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.h b/backends/graphics/psp2sdl/psp2sdl-graphics.h new file mode 100644 index 0000000000..638437c9a6 --- /dev/null +++ b/backends/graphics/psp2sdl/psp2sdl-graphics.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H +#define BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H + +#include "backends/graphics/surfacesdl/surfacesdl-graphics.h" +#include <vita2d_fbo.h> + +class PSP2SdlGraphicsManager : public SurfaceSdlGraphicsManager { +public: + PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window); + virtual ~PSP2SdlGraphicsManager(); + + virtual OSystem::TransactionError endGFXTransaction(); + virtual const OSystem::GraphicsMode *getSupportedShaders() const; + +protected: + virtual void setGraphicsModeIntern(); + virtual void unloadGFXMode(); + virtual bool hotswapGFXMode(); + + virtual void internUpdateScreen(); + virtual void updateShader(); + virtual void setAspectRatioCorrection(bool enable); + virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags); + void PSP2_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects); + void PSP2_UpdateFiltering(); + + bool _hardwareAspectRatioCorrection; + vita2d_texture *_vitatex_hwscreen; + void *_sdlpixels_hwscreen; + vita2d_shader *_shaders[6]; +}; + +#endif |