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diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.h b/backends/graphics/psp2sdl/psp2sdl-graphics.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H
+#define BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H
+
+#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
+#include <vita2d_fbo.h>
+
+class PSP2SdlGraphicsManager : public SurfaceSdlGraphicsManager {
+public:
+ PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
+ virtual ~PSP2SdlGraphicsManager();
+
+ virtual OSystem::TransactionError endGFXTransaction();
+ virtual const OSystem::GraphicsMode *getSupportedShaders() const;
+
+protected:
+ virtual void setGraphicsModeIntern();
+ virtual void unloadGFXMode();
+ virtual bool hotswapGFXMode();
+
+ virtual void internUpdateScreen();
+ virtual void updateShader();
+ virtual void setAspectRatioCorrection(bool enable);
+ virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
+ void PSP2_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
+ void PSP2_UpdateFiltering();
+
+ bool _hardwareAspectRatioCorrection;
+ vita2d_texture *_vitatex_hwscreen;
+ void *_sdlpixels_hwscreen;
+ vita2d_shader *_shaders[6];
+};
+
+#endif