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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#ifndef COMMON_KEYMAP_MANAGER
+#define COMMON_KEYMAP_MANAGER
+
+#include "backends/keymapper/hardware-key.h"
+#include "backends/keymapper/keymap.h"
+#include "common/hash-str.h"
+#include "common/hashmap.h"
+
+namespace Common {
+
+class KeymapManager {
+public:
+
+ class Domain {
+ public:
+ Domain() : _defaultKeymap(0), _configDomain(0) {}
+ ~Domain() {
+ deleteAllKeyMaps();
+ }
+
+ void setConfigDomain(ConfigManager::Domain *confDom) {
+ _configDomain = confDom;
+ }
+ ConfigManager::Domain *getConfigDomain() {
+ return _configDomain;
+ }
+
+ void setDefaultKeymap(Keymap *map);
+ void addKeymap(const String& name, Keymap *map);
+
+ void deleteAllKeyMaps();
+
+ Keymap *getDefaultKeymap();
+ Keymap *getKeymap(const String& name);
+
+ private:
+ typedef HashMap<String, Keymap*,
+ IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap;
+
+ ConfigManager::Domain *_configDomain;
+ Keymap *_defaultKeymap;
+ KeymapMap _keymaps;
+ };
+
+ KeymapManager();
+ ~KeymapManager();
+
+ void registerHardwareKeySet(HardwareKeySet *keys);
+
+ void registerDefaultGlobalKeymap(Keymap *map);
+ void registerGlobalKeymap(const String& name, Keymap *map);
+
+ void refreshGameDomain();
+ void registerDefaultGameKeymap(Keymap *map);
+ void registerGameKeymap(const String& name, Keymap *map);
+
+ Keymap *getKeymap(const String& name);
+
+private:
+
+ void initKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
+ void automaticMap(Keymap *map);
+
+ Domain _globalDomain;
+ Domain _gameDomain;
+
+ HardwareKeySet *_hardwareKeys;
+};
+
+} // end of namespace Common
+
+#endif