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-rw-r--r--backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp
new file mode 100644
index 0000000000..6b0074862e
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+++ b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(MACOSX) || defined(GP2X)
+
+#include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h"
+
+DoubleBufferSDLMixerManager::DoubleBufferSDLMixerManager()
+ :
+ _soundMutex(0), _soundCond(0), _soundThread(0),
+ _soundThreadIsRunning(false), _soundThreadShouldQuit(false) {
+
+}
+
+DoubleBufferSDLMixerManager::~DoubleBufferSDLMixerManager() {
+ deinitThreadedMixer();
+}
+
+void DoubleBufferSDLMixerManager::startAudio() {
+ _soundThreadIsRunning = false;
+ _soundThreadShouldQuit = false;
+
+ // Create mutex and condition variable
+ _soundMutex = SDL_CreateMutex();
+ _soundCond = SDL_CreateCond();
+
+ // Create two sound buffers
+ _activeSoundBuf = 0;
+ uint bufSize = _obtainedRate.samples * 4;
+ _soundBufSize = bufSize;
+ _soundBuffers[0] = (byte *)calloc(1, bufSize);
+ _soundBuffers[1] = (byte *)calloc(1, bufSize);
+
+ _soundThreadIsRunning = true;
+
+ // Finally start the thread
+ _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+
+ SdlMixerManager::startAudio();
+}
+
+void DoubleBufferSDLMixerManager::mixerProducerThread() {
+ byte nextSoundBuffer;
+
+ SDL_LockMutex(_soundMutex);
+ while (true) {
+ // Wait till we are allowed to produce data
+ SDL_CondWait(_soundCond, _soundMutex);
+
+ if (_soundThreadShouldQuit)
+ break;
+
+ // Generate samples and put them into the next buffer
+ nextSoundBuffer = _activeSoundBuf ^ 1;
+ _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
+
+ // Swap buffers
+ _activeSoundBuf = nextSoundBuffer;
+ }
+ SDL_UnlockMutex(_soundMutex);
+}
+
+int SDLCALL DoubleBufferSDLMixerManager::mixerProducerThreadEntry(void *arg) {
+ DoubleBufferSDLMixerManager *mixer = (DoubleBufferSDLMixerManager *)arg;
+ assert(mixer);
+ mixer->mixerProducerThread();
+ return 0;
+}
+
+void DoubleBufferSDLMixerManager::deinitThreadedMixer() {
+ // Kill thread?? _soundThread
+
+ if (_soundThreadIsRunning) {
+ // Signal the producer thread to end, and wait for it to actually finish.
+ _soundThreadShouldQuit = true;
+ SDL_CondBroadcast(_soundCond);
+ SDL_WaitThread(_soundThread, NULL);
+
+ // Kill the mutex & cond variables.
+ // Attention: AT this point, the mixer callback must not be running
+ // anymore, else we will crash!
+ SDL_DestroyMutex(_soundMutex);
+ SDL_DestroyCond(_soundCond);
+
+ _soundThreadIsRunning = false;
+
+ free(_soundBuffers[0]);
+ free(_soundBuffers[1]);
+ }
+}
+
+void DoubleBufferSDLMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ assert((int)_soundBufSize == len);
+
+ // Lock mutex, to ensure our data is not overwritten by the producer thread
+ SDL_LockMutex(_soundMutex);
+
+ // Copy data from the current sound buffer
+ memcpy(samples, _soundBuffers[_activeSoundBuf], len);
+
+ // Unlock mutex and wake up the produced thread
+ SDL_UnlockMutex(_soundMutex);
+ SDL_CondSignal(_soundCond);
+}
+
+#endif