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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_DOUBLEBUFFERSDL_H
+#define BACKENDS_MIXER_DOUBLEBUFFERSDL_H
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+/**
+ * SDL mixer manager with double buffering support.
+ */
+class DoubleBufferSDLMixerManager : public SdlMixerManager {
+public:
+ DoubleBufferSDLMixerManager();
+ virtual ~DoubleBufferSDLMixerManager();
+
+protected:
+ SDL_mutex *_soundMutex;
+ SDL_cond *_soundCond;
+ SDL_Thread *_soundThread;
+ bool _soundThreadIsRunning;
+ bool _soundThreadShouldQuit;
+
+ byte _activeSoundBuf;
+ uint _soundBufSize;
+ byte *_soundBuffers[2];
+
+ /**
+ * Handles and swap the sound buffers
+ */
+ void mixerProducerThread();
+
+ /**
+ * Finish the mixer manager
+ */
+ void deinitThreadedMixer();
+
+ /**
+ * Callback entry point for the sound thread
+ */
+ static int SDLCALL mixerProducerThreadEntry(void *arg);
+
+ virtual void startAudio();
+ virtual void callbackHandler(byte *samples, int len);
+};
+
+#endif