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Diffstat (limited to 'backends/mixer/sdl/sdl-mixer.cpp')
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp175
1 files changed, 42 insertions, 133 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
index 04a97ce5cf..aa87fcb345 100644
--- a/backends/mixer/sdl/sdl-mixer.cpp
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -26,51 +26,55 @@
#if defined(WIN32) || defined(UNIX) || defined(MACOSX)
#include "backends/mixer/sdl/sdl-mixer.h"
-
+#include "common/system.h"
#include "common/config-manager.h"
//#define SAMPLES_PER_SEC 11025
#define SAMPLES_PER_SEC 22050
//#define SAMPLES_PER_SEC 44100
-SdlMixerImpl::SdlMixerImpl(OSystem *system)
+SdlMixerManager::SdlMixerManager()
:
-#if MIXER_DOUBLE_BUFFERING
- _soundMutex(0), _soundCond(0), _soundThread(0),
- _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
-#endif
- MixerImpl(system, getSamplesPerSec()) {
- if (_openAudio) {
- setReady(true);
-
-#if MIXER_DOUBLE_BUFFERING
- initThreadedMixer(_obtainedRate.samples * 4);
-#endif
+ _mixer(0) {
- // start the sound system
- SDL_PauseAudio(0);
- }
- else {
- setReady(false);
- }
}
-SdlMixerImpl::~SdlMixerImpl() {
- setReady(false);
+SdlMixerManager::~SdlMixerManager() {
+ _mixer->setReady(false);
SDL_CloseAudio();
-#if MIXER_DOUBLE_BUFFERING
- deinitThreadedMixer();
-#endif
+ delete _mixer;
}
-uint SdlMixerImpl::getSamplesPerSec() {
-
+void SdlMixerManager::init() {
+ // Start SDL Audio subsystem
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
+ // Get the desired audio specs
+ SDL_AudioSpec desired = getAudioSpec();
+
+ // Start SDL audio with the desired specs
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ _mixer = new Audio::MixerImpl(g_system, desired.freq);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ debug(1, "Output sample rate: %d Hz", _obtainedRate.freq);
+
+ _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+ startAudio();
+ }
+}
+
+SDL_AudioSpec SdlMixerManager::getAudioSpec() {
SDL_AudioSpec desired;
// Determine the desired output sampling frequency.
@@ -93,122 +97,27 @@ uint SdlMixerImpl::getSamplesPerSec() {
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
- desired.callback = mixSdlCallback;
+ desired.callback = sdlCallback;
desired.userdata = this;
- if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _openAudio = false;
- } else {
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- samplesPerSec = _obtainedRate.freq;
- debug(1, "Output sample rate: %d Hz", samplesPerSec);
- _openAudio = true;
- }
- return samplesPerSec;
+ return desired;
}
-#if MIXER_DOUBLE_BUFFERING
-
-void SdlMixerImpl::mixerProducerThread() {
- byte nextSoundBuffer;
-
- SDL_LockMutex(_soundMutex);
- while (true) {
- // Wait till we are allowed to produce data
- SDL_CondWait(_soundCond, _soundMutex);
-
- if (_soundThreadShouldQuit)
- break;
-
- // Generate samples and put them into the next buffer
- nextSoundBuffer = _activeSoundBuf ^ 1;
- mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
-
- // Swap buffers
- _activeSoundBuf = nextSoundBuffer;
- }
- SDL_UnlockMutex(_soundMutex);
+void SdlMixerManager::startAudio() {
+ // Start the sound system
+ SDL_PauseAudio(0);
}
-int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) {
- SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
- assert(mixer);
- mixer->mixerProducerThread();
- return 0;
+void SdlMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ _mixer->mixCallback(samples, len);
}
+void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) {
+ SdlMixerManager *manager = (SdlMixerManager *)this_;
+ assert(manager);
-void SdlMixerImpl::initThreadedMixer(uint bufSize) {
- _soundThreadIsRunning = false;
- _soundThreadShouldQuit = false;
-
- // Create mutex and condition variable
- _soundMutex = SDL_CreateMutex();
- _soundCond = SDL_CreateCond();
-
- // Create two sound buffers
- _activeSoundBuf = 0;
- _soundBufSize = bufSize;
- _soundBuffers[0] = (byte *)calloc(1, bufSize);
- _soundBuffers[1] = (byte *)calloc(1, bufSize);
-
- _soundThreadIsRunning = true;
-
- // Finally start the thread
- _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
-}
-
-void SdlMixerImpl::deinitThreadedMixer() {
- // Kill thread?? _soundThread
-
- if (_soundThreadIsRunning) {
- // Signal the producer thread to end, and wait for it to actually finish.
- _soundThreadShouldQuit = true;
- SDL_CondBroadcast(_soundCond);
- SDL_WaitThread(_soundThread, NULL);
-
- // Kill the mutex & cond variables.
- // Attention: AT this point, the mixer callback must not be running
- // anymore, else we will crash!
- SDL_DestroyMutex(_soundMutex);
- SDL_DestroyCond(_soundCond);
-
- _soundThreadIsRunning = false;
-
- free(_soundBuffers[0]);
- free(_soundBuffers[1]);
- }
+ manager->callbackHandler(samples, len);
}
-
-void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) {
- SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
- assert(mixer);
-
- assert((int)mixer->getSoundBufSize() == len);
-
- // Lock mutex, to ensure our data is not overwritten by the producer thread
- g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex());
-
- // Copy data from the current sound buffer
- memcpy(samples, mixer->getActiveSoundBuf(), len);
-
- // Unlock mutex and wake up the produced thread
- g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex());
- SDL_CondSignal(mixer->getSoundCond());
-}
-
-#else
-
-void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) {
- Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys;
- assert(mixer);
- mixer->mixCallback(samples, len);
-}
-
-#endif
-
#endif