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-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp143
1 files changed, 143 insertions, 0 deletions
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
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+++ b/backends/mixer/sdl/sdl-mixer.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(WIN32) || defined(UNIX) || defined(MACOSX)
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+#include "common/system.h"
+#include "common/config-manager.h"
+
+#ifdef GP2X
+#define SAMPLES_PER_SEC 11025
+#else
+#define SAMPLES_PER_SEC 22050
+#endif
+//#define SAMPLES_PER_SEC 44100
+
+SdlMixerManager::SdlMixerManager()
+ :
+ _mixer(0),
+ _audioSuspended(false) {
+
+}
+
+SdlMixerManager::~SdlMixerManager() {
+ _mixer->setReady(false);
+
+ SDL_CloseAudio();
+
+ delete _mixer;
+}
+
+void SdlMixerManager::init() {
+ // Start SDL Audio subsystem
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Get the desired audio specs
+ SDL_AudioSpec desired = getAudioSpec();
+
+ // Start SDL audio with the desired specs
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ _mixer = new Audio::MixerImpl(g_system, desired.freq);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ debug(1, "Output sample rate: %d Hz", _obtainedRate.freq);
+
+ _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+ startAudio();
+ }
+}
+
+SDL_AudioSpec SdlMixerManager::getAudioSpec() {
+ SDL_AudioSpec desired;
+
+ // Determine the desired output sampling frequency.
+ uint32 samplesPerSec = 0;
+ if (ConfMan.hasKey("output_rate"))
+ samplesPerSec = ConfMan.getInt("output_rate");
+ if (samplesPerSec <= 0)
+ samplesPerSec = SAMPLES_PER_SEC;
+
+ // Determine the sample buffer size. We want it to store enough data for
+ // at least 1/16th of a second (though at most 8192 samples). Note
+ // that it must be a power of two. So e.g. at 22050 Hz, we request a
+ // sample buffer size of 2048.
+ uint32 samples = 8192;
+ while (samples * 16 > samplesPerSec * 2)
+ samples >>= 1;
+
+ memset(&desired, 0, sizeof(desired));
+ desired.freq = samplesPerSec;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ desired.samples = (uint16)samples;
+ desired.callback = sdlCallback;
+ desired.userdata = this;
+
+ return desired;
+}
+
+void SdlMixerManager::startAudio() {
+ // Start the sound system
+ SDL_PauseAudio(0);
+}
+
+void SdlMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ _mixer->mixCallback(samples, len);
+}
+
+void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) {
+ SdlMixerManager *manager = (SdlMixerManager *)this_;
+ assert(manager);
+
+ manager->callbackHandler(samples, len);
+}
+
+void SdlMixerManager::suspendAudio() {
+ SDL_CloseAudio();
+ _audioSuspended = true;
+}
+
+int SdlMixerManager::resumeAudio() {
+ if (!_audioSuspended)
+ return -2;
+ if (SDL_OpenAudio(&_obtainedRate, NULL) < 0){
+ return -1;
+ }
+ SDL_PauseAudio(0);
+ _audioSuspended = false;
+ return 0;
+}
+
+#endif