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Diffstat (limited to 'backends/mixer/sdl2/sdl2-mixer.h')
-rw-r--r-- | backends/mixer/sdl2/sdl2-mixer.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/backends/mixer/sdl2/sdl2-mixer.h b/backends/mixer/sdl2/sdl2-mixer.h new file mode 100644 index 0000000000..ce2616d92b --- /dev/null +++ b/backends/mixer/sdl2/sdl2-mixer.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_MIXER_SDL2_H +#define BACKENDS_MIXER_SDL2_H + +#include "backends/mixer/sdl/sdl-mixer.h" + +/** + * SDL mixer manager. It wraps the actual implementation + * of the Audio:Mixer used by the engine, and setups + * the SDL audio subsystem and the callback for the + * audio mixer implementation. + */ +class Sdl2MixerManager : public SdlMixerManager { +public: + Sdl2MixerManager(); + virtual ~Sdl2MixerManager(); + + /** + * Initialize and setups the mixer + */ + virtual void init(); + + /** + * Pauses the audio system + */ + virtual void suspendAudio(); + + /** + * Resumes the audio system + */ + virtual int resumeAudio(); + +protected: + + /** + * The opened SDL audio device + */ + SDL_AudioDeviceID _device; + + /** + * Starts SDL audio + */ + virtual void startAudio(); +}; + +#endif |