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-rw-r--r--backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp129
-rw-r--r--backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h69
-rw-r--r--backends/mixer/sdl/sdl-mixer.cpp143
-rw-r--r--backends/mixer/sdl/sdl-mixer.h105
-rw-r--r--backends/mixer/symbiansdl/symbiansdl-mixer.cpp102
-rw-r--r--backends/mixer/symbiansdl/symbiansdl-mixer.h49
6 files changed, 597 insertions, 0 deletions
diff --git a/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp
new file mode 100644
index 0000000000..6b0074862e
--- /dev/null
+++ b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.cpp
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(MACOSX) || defined(GP2X)
+
+#include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h"
+
+DoubleBufferSDLMixerManager::DoubleBufferSDLMixerManager()
+ :
+ _soundMutex(0), _soundCond(0), _soundThread(0),
+ _soundThreadIsRunning(false), _soundThreadShouldQuit(false) {
+
+}
+
+DoubleBufferSDLMixerManager::~DoubleBufferSDLMixerManager() {
+ deinitThreadedMixer();
+}
+
+void DoubleBufferSDLMixerManager::startAudio() {
+ _soundThreadIsRunning = false;
+ _soundThreadShouldQuit = false;
+
+ // Create mutex and condition variable
+ _soundMutex = SDL_CreateMutex();
+ _soundCond = SDL_CreateCond();
+
+ // Create two sound buffers
+ _activeSoundBuf = 0;
+ uint bufSize = _obtainedRate.samples * 4;
+ _soundBufSize = bufSize;
+ _soundBuffers[0] = (byte *)calloc(1, bufSize);
+ _soundBuffers[1] = (byte *)calloc(1, bufSize);
+
+ _soundThreadIsRunning = true;
+
+ // Finally start the thread
+ _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+
+ SdlMixerManager::startAudio();
+}
+
+void DoubleBufferSDLMixerManager::mixerProducerThread() {
+ byte nextSoundBuffer;
+
+ SDL_LockMutex(_soundMutex);
+ while (true) {
+ // Wait till we are allowed to produce data
+ SDL_CondWait(_soundCond, _soundMutex);
+
+ if (_soundThreadShouldQuit)
+ break;
+
+ // Generate samples and put them into the next buffer
+ nextSoundBuffer = _activeSoundBuf ^ 1;
+ _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
+
+ // Swap buffers
+ _activeSoundBuf = nextSoundBuffer;
+ }
+ SDL_UnlockMutex(_soundMutex);
+}
+
+int SDLCALL DoubleBufferSDLMixerManager::mixerProducerThreadEntry(void *arg) {
+ DoubleBufferSDLMixerManager *mixer = (DoubleBufferSDLMixerManager *)arg;
+ assert(mixer);
+ mixer->mixerProducerThread();
+ return 0;
+}
+
+void DoubleBufferSDLMixerManager::deinitThreadedMixer() {
+ // Kill thread?? _soundThread
+
+ if (_soundThreadIsRunning) {
+ // Signal the producer thread to end, and wait for it to actually finish.
+ _soundThreadShouldQuit = true;
+ SDL_CondBroadcast(_soundCond);
+ SDL_WaitThread(_soundThread, NULL);
+
+ // Kill the mutex & cond variables.
+ // Attention: AT this point, the mixer callback must not be running
+ // anymore, else we will crash!
+ SDL_DestroyMutex(_soundMutex);
+ SDL_DestroyCond(_soundCond);
+
+ _soundThreadIsRunning = false;
+
+ free(_soundBuffers[0]);
+ free(_soundBuffers[1]);
+ }
+}
+
+void DoubleBufferSDLMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ assert((int)_soundBufSize == len);
+
+ // Lock mutex, to ensure our data is not overwritten by the producer thread
+ SDL_LockMutex(_soundMutex);
+
+ // Copy data from the current sound buffer
+ memcpy(samples, _soundBuffers[_activeSoundBuf], len);
+
+ // Unlock mutex and wake up the produced thread
+ SDL_UnlockMutex(_soundMutex);
+ SDL_CondSignal(_soundCond);
+}
+
+#endif
diff --git a/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h
new file mode 100644
index 0000000000..6304c287df
--- /dev/null
+++ b/backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_DOUBLEBUFFERSDL_H
+#define BACKENDS_MIXER_DOUBLEBUFFERSDL_H
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+/**
+ * SDL mixer manager with double buffering support.
+ */
+class DoubleBufferSDLMixerManager : public SdlMixerManager {
+public:
+ DoubleBufferSDLMixerManager();
+ virtual ~DoubleBufferSDLMixerManager();
+
+protected:
+ SDL_mutex *_soundMutex;
+ SDL_cond *_soundCond;
+ SDL_Thread *_soundThread;
+ bool _soundThreadIsRunning;
+ bool _soundThreadShouldQuit;
+
+ byte _activeSoundBuf;
+ uint _soundBufSize;
+ byte *_soundBuffers[2];
+
+ /**
+ * Handles and swap the sound buffers
+ */
+ void mixerProducerThread();
+
+ /**
+ * Finish the mixer manager
+ */
+ void deinitThreadedMixer();
+
+ /**
+ * Callback entry point for the sound thread
+ */
+ static int SDLCALL mixerProducerThreadEntry(void *arg);
+
+ virtual void startAudio();
+ virtual void callbackHandler(byte *samples, int len);
+};
+
+#endif
diff --git a/backends/mixer/sdl/sdl-mixer.cpp b/backends/mixer/sdl/sdl-mixer.cpp
new file mode 100644
index 0000000000..3c826bfed8
--- /dev/null
+++ b/backends/mixer/sdl/sdl-mixer.cpp
@@ -0,0 +1,143 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(SDL_BACKEND)
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+#include "common/system.h"
+#include "common/config-manager.h"
+
+#ifdef GP2X
+#define SAMPLES_PER_SEC 11025
+#else
+#define SAMPLES_PER_SEC 22050
+#endif
+//#define SAMPLES_PER_SEC 44100
+
+SdlMixerManager::SdlMixerManager()
+ :
+ _mixer(0),
+ _audioSuspended(false) {
+
+}
+
+SdlMixerManager::~SdlMixerManager() {
+ _mixer->setReady(false);
+
+ SDL_CloseAudio();
+
+ delete _mixer;
+}
+
+void SdlMixerManager::init() {
+ // Start SDL Audio subsystem
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Get the desired audio specs
+ SDL_AudioSpec desired = getAudioSpec();
+
+ // Start SDL audio with the desired specs
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ _mixer = new Audio::MixerImpl(g_system, desired.freq);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ debug(1, "Output sample rate: %d Hz", _obtainedRate.freq);
+
+ _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+ startAudio();
+ }
+}
+
+SDL_AudioSpec SdlMixerManager::getAudioSpec() {
+ SDL_AudioSpec desired;
+
+ // Determine the desired output sampling frequency.
+ uint32 samplesPerSec = 0;
+ if (ConfMan.hasKey("output_rate"))
+ samplesPerSec = ConfMan.getInt("output_rate");
+ if (samplesPerSec <= 0)
+ samplesPerSec = SAMPLES_PER_SEC;
+
+ // Determine the sample buffer size. We want it to store enough data for
+ // at least 1/16th of a second (though at most 8192 samples). Note
+ // that it must be a power of two. So e.g. at 22050 Hz, we request a
+ // sample buffer size of 2048.
+ uint32 samples = 8192;
+ while (samples * 16 > samplesPerSec * 2)
+ samples >>= 1;
+
+ memset(&desired, 0, sizeof(desired));
+ desired.freq = samplesPerSec;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ desired.samples = (uint16)samples;
+ desired.callback = sdlCallback;
+ desired.userdata = this;
+
+ return desired;
+}
+
+void SdlMixerManager::startAudio() {
+ // Start the sound system
+ SDL_PauseAudio(0);
+}
+
+void SdlMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ _mixer->mixCallback(samples, len);
+}
+
+void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) {
+ SdlMixerManager *manager = (SdlMixerManager *)this_;
+ assert(manager);
+
+ manager->callbackHandler(samples, len);
+}
+
+void SdlMixerManager::suspendAudio() {
+ SDL_CloseAudio();
+ _audioSuspended = true;
+}
+
+int SdlMixerManager::resumeAudio() {
+ if (!_audioSuspended)
+ return -2;
+ if (SDL_OpenAudio(&_obtainedRate, NULL) < 0){
+ return -1;
+ }
+ SDL_PauseAudio(0);
+ _audioSuspended = false;
+ return 0;
+}
+
+#endif
diff --git a/backends/mixer/sdl/sdl-mixer.h b/backends/mixer/sdl/sdl-mixer.h
new file mode 100644
index 0000000000..1b3a3543dc
--- /dev/null
+++ b/backends/mixer/sdl/sdl-mixer.h
@@ -0,0 +1,105 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_SDL_H
+#define BACKENDS_MIXER_SDL_H
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+#include "sound/mixer_intern.h"
+
+/**
+ * SDL mixer manager. It wraps the actual implementation
+ * of the Audio:Mixer used by the engine, and setups
+ * the SDL audio subsystem and the callback for the
+ * audio mixer implementation.
+ */
+class SdlMixerManager {
+public:
+ SdlMixerManager();
+ virtual ~SdlMixerManager();
+
+ /**
+ * Initialize and setups the mixer
+ */
+ virtual void init();
+
+ /**
+ * Get the audio mixer implementation
+ */
+ Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; }
+
+ // Used by LinuxMoto Port
+
+ /**
+ * Pauses the audio system
+ */
+ virtual void suspendAudio();
+
+ /**
+ * Resumes the audio system
+ */
+ virtual int resumeAudio();
+
+protected:
+ /** The mixer implementation */
+ Audio::MixerImpl *_mixer;
+
+ /**
+ * The obtained audio specification after opening the
+ * audio system.
+ */
+ SDL_AudioSpec _obtainedRate;
+
+ /** State of the audio system */
+ bool _audioSuspended;
+
+ /**
+ * Returns the desired audio specification
+ */
+ virtual SDL_AudioSpec getAudioSpec();
+
+ /**
+ * Starts SDL audio
+ */
+ virtual void startAudio();
+
+ /**
+ * Handles the audio callback
+ */
+ virtual void callbackHandler(byte *samples, int len);
+
+ /**
+ * The mixer callback entry point. Static functions can't be overrided
+ * by subclasses, so it invokes the non-static function callbackHandler()
+ */
+ static void sdlCallback(void *this_, byte *samples, int len);
+};
+
+#endif
diff --git a/backends/mixer/symbiansdl/symbiansdl-mixer.cpp b/backends/mixer/symbiansdl/symbiansdl-mixer.cpp
new file mode 100644
index 0000000000..0cbae85cb9
--- /dev/null
+++ b/backends/mixer/symbiansdl/symbiansdl-mixer.cpp
@@ -0,0 +1,102 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef __SYMBIAN32__
+
+#include "backends/mixer/symbiansdl/symbiansdl-mixer.h"
+#include "common/system.h"
+
+#ifdef SAMPLES_PER_SEC_8000 // the GreanSymbianMMP format cannot handle values for defines :(
+ #define SAMPLES_PER_SEC 8000
+#else
+ #define SAMPLES_PER_SEC 16000
+#endif
+
+SymbianSdlMixerManager::SymbianSdlMixerManager()
+ :
+ _stereo_mix_buffer(0) {
+
+}
+
+SymbianSdlMixerManager::~SymbianSdlMixerManager() {
+ delete[] _stereo_mix_buffer;
+}
+
+void SymbianSdlMixerManager::init() {
+ // Start SDL Audio subsystem
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Get the desired audio specs
+ SDL_AudioSpec desired = getAudioSpec();
+
+ // Start SDL audio with the desired specs
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+
+ _mixer = new Audio::MixerImpl(g_system, desired.freq);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ debug(1, "Output sample rate: %d Hz", _obtainedRate.freq);
+
+ _channels = _obtainedRate.channels;
+
+ // Need to create mixbuffer for stereo mix to downmix
+ if (_channels != 2) {
+ _stereo_mix_buffer = new byte [_obtainedRate.size * 2]; // * 2 for stereo values
+ }
+
+ _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+ startAudio();
+ }
+}
+
+void SymbianSdlMixerManager::callbackHandler(byte *samples, int len) {
+#if defined (S60) && !defined(S60V3)
+ // If not stereo then we need to downmix
+ if (_mixer->_channels != 2) {
+ _mixer->mixCallback(_stereo_mix_buffer, len * 2);
+
+ int16 *bitmixDst = (int16 *)samples;
+ int16 *bitmixSrc = (int16 *)_stereo_mix_buffer;
+
+ for (int loop = len / 2; loop >= 0; loop --) {
+ *bitmixDst = (*bitmixSrc + *(bitmixSrc + 1)) >> 1;
+ bitmixDst++;
+ bitmixSrc += 2;
+ }
+ } else
+#else
+ _mixer->mixCallback(samples, len);
+#endif
+}
+
+#endif
+
diff --git a/backends/mixer/symbiansdl/symbiansdl-mixer.h b/backends/mixer/symbiansdl/symbiansdl-mixer.h
new file mode 100644
index 0000000000..6a0d281b1a
--- /dev/null
+++ b/backends/mixer/symbiansdl/symbiansdl-mixer.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_MIXER_SYMBIAN_SDL_H
+#define BACKENDS_MIXER_SYMBIAN_SDL_H
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+
+/**
+ * SDL mixer manager for Symbian
+ */
+class SymbianSdlMixerManager : public SdlMixerManager {
+public:
+ SymbianSdlMixerManager();
+ virtual ~SymbianSdlMixerManager();
+
+ virtual void init();
+
+protected:
+ int _channels;
+ byte *_stereo_mix_buffer;
+
+ virtual void callbackHandler(byte *samples, int len);
+};
+
+#endif
+