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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_NETWORKING_CURL_REQUEST_H
+#define BACKENDS_NETWORKING_CURL_REQUEST_H
+
+namespace Networking {
+
+class Request {
+protected:
+ typedef void(*Callback)(void *result);
+
+ /**
+ * Callback, which should be called before Request returns true in handle().
+ * That's the way Requests pass the result to the code which asked to create this request.
+ */
+
+ Callback _callback;
+
+public:
+ Request(Callback cb): _callback(cb) {};
+ virtual ~Request() {};
+
+ /**
+ * Method, which does actual work. Depends on what this Request is doing.
+ *
+ * @return true if request's work is complete and it may be removed from Storage's list
+ */
+
+ virtual bool handle() = 0;
+};
+
+} //end of namespace Cloud
+
+#endif