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-rw-r--r--backends/networking/sdl_net/localwebserver.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/backends/networking/sdl_net/localwebserver.cpp b/backends/networking/sdl_net/localwebserver.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "backends/networking/sdl_net/localwebserver.h"
+#include "common/str.h"
+#include "common/system.h"
+#include "common/timer.h"
+#include "common/textconsole.h"
+#include <SDL/SDL_net.h>
+
+namespace Common {
+
+DECLARE_SINGLETON(Networking::LocalWebserver);
+
+}
+
+namespace Networking {
+
+LocalWebserver::LocalWebserver(): _set(nullptr), _serverSocket(nullptr), _timerStarted(false), _clients(0) {
+ for (uint32 i = 0; i < MAX_CONNECTIONS; ++i)
+ _clientSocket[i] = nullptr;
+}
+
+LocalWebserver::~LocalWebserver() {
+ stop();
+}
+
+void localWebserverTimer(void *ignored) {
+ LocalServer.handle();
+}
+
+void LocalWebserver::startTimer(int interval) {
+ Common::TimerManager *manager = g_system->getTimerManager();
+ if (manager->installTimerProc(localWebserverTimer, interval, 0, "Networking::LocalWebserver's Timer")) {
+ _timerStarted = true;
+ } else {
+ warning("Failed to install Networking::LocalWebserver's timer");
+ }
+}
+
+void LocalWebserver::stopTimer() {
+ Common::TimerManager *manager = g_system->getTimerManager();
+ manager->removeTimerProc(localWebserverTimer);
+ _timerStarted = false;
+}
+
+void LocalWebserver::start() {
+ if (_timerStarted) return;
+ startTimer();
+
+ // Create a listening TCP socket
+ IPaddress ip;
+ if (SDLNet_ResolveHost(&ip, NULL, SERVER_PORT) == -1) {
+ error("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ }
+ _serverSocket = SDLNet_TCP_Open(&ip);
+ if (!_serverSocket) {
+ error("SDLNet_TCP_Open: %s\n", SDLNet_GetError());
+ }
+
+ // Create a socket set
+ _set = SDLNet_AllocSocketSet(MAX_CONNECTIONS + 1); //one more for our server socket
+ if (!_set) {
+ error("SDLNet_AllocSocketSet: %s\n", SDLNet_GetError());
+ }
+
+ int numused = SDLNet_TCP_AddSocket(_set, _serverSocket);
+ if (numused == -1) {
+ error("SDLNet_AddSocket: %s\n", SDLNet_GetError());
+ }
+}
+
+void LocalWebserver::stop() {
+ if (_timerStarted) stopTimer();
+
+ if (_set) {
+ SDLNet_FreeSocketSet(_set);
+ _set = nullptr;
+ }
+
+ if (_serverSocket) {
+ SDLNet_TCP_Close(_serverSocket);
+ _serverSocket = nullptr;
+ }
+
+ for (uint32 i = 0; i < MAX_CONNECTIONS; ++i)
+ if (_clientSocket[i]) {
+ SDLNet_TCP_Close(_clientSocket[i]);
+ _clientSocket[i] = nullptr;
+ }
+
+ _clients = 0;
+}
+
+void LocalWebserver::handle() {
+ int numready = SDLNet_CheckSockets(_set, 0);
+ if (numready == -1) {
+ error("SDLNet_CheckSockets: %s\n", SDLNet_GetError());
+ } else if (numready) {
+ if (SDLNet_SocketReady(_serverSocket)) {
+ TCPsocket client = SDLNet_TCP_Accept(_serverSocket);
+ if (client) {
+ if (_clients == MAX_CONNECTIONS) { //drop the connection
+ SDLNet_TCP_Close(client);
+ } else {
+ int numused = SDLNet_TCP_AddSocket(_set, _serverSocket);
+ if (numused == -1) {
+ error("SDLNet_AddSocket: %s\n", SDLNet_GetError());
+ }
+ _clientSocket[_clients++] = client;
+ }
+ }
+ }
+
+ for (uint32 i = 0; i < MAX_CONNECTIONS; ++i) {
+ if (!_clientSocket[i]) continue;
+ if (!SDLNet_SocketReady(_clientSocket[i])) continue;
+ //TODO: handle client
+ }
+ }
+}
+
+} // End of namespace Networking