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-rw-r--r--backends/platform/3ds/osystem-events.cpp302
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diff --git a/backends/platform/3ds/osystem-events.cpp b/backends/platform/3ds/osystem-events.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/timer/default/default-timer.h"
+#include "engines/engine.h"
+#include "gui.h"
+#include "options-dialog.h"
+#include "config.h"
+#include "osystem.h"
+
+namespace _3DS {
+
+static Common::Mutex *eventMutex;
+static InputMode inputMode = MODE_DRAG;
+static aptHookCookie cookie;
+static bool optionMenuOpening = false;
+static Common::String messageOSD;
+static bool showMessageOSD = false;
+
+static void pushEventQueue(Common::Queue<Common::Event> *queue, Common::Event &event) {
+ Common::StackLock lock(*eventMutex);
+ queue->push(event);
+}
+
+static void eventThreadFunc(void *arg) {
+ OSystem_3DS *osys = (OSystem_3DS *)g_system;
+ auto eventQueue = (Common::Queue<Common::Event> *)arg;
+
+ uint32 touchStartTime = osys->getMillis();
+ touchPosition lastTouch = {0, 0};
+ bool isRightClick = false;
+ float cursorX = 0;
+ float cursorY = 0;
+ float cursorDeltaX = 0;
+ float cursorDeltaY = 0;
+ int circleDeadzone = 20;
+ int borderSnapZone = 6;
+ Common::Event event;
+
+ while (!osys->exiting) {
+ do {
+ osys->delayMillis(10);
+ } while (osys->sleeping && !osys->exiting);
+
+ hidScanInput();
+ touchPosition touch;
+ circlePosition circle;
+ u32 held = hidKeysHeld();
+ u32 keysPressed = hidKeysDown();
+ u32 keysReleased = hidKeysUp();
+
+ // C-Pad used to control the cursor
+ hidCircleRead(&circle);
+ if (circle.dx < circleDeadzone && circle.dx > -circleDeadzone)
+ circle.dx = 0;
+ if (circle.dy < circleDeadzone && circle.dy > -circleDeadzone)
+ circle.dy = 0;
+ cursorDeltaX = (0.0002f + config.sensitivity / 100000.f) * circle.dx * abs(circle.dx);
+ cursorDeltaY = (0.0002f + config.sensitivity / 100000.f) * circle.dy * abs(circle.dy);
+
+ // Touch screen events
+ if (held & KEY_TOUCH) {
+ hidTouchRead(&touch);
+ if (config.snapToBorder) {
+ if (touch.px < borderSnapZone)
+ touch.px = 0;
+ if (touch.px > 319 - borderSnapZone)
+ touch.px = 319;
+ if (touch.py < borderSnapZone)
+ touch.py = 0;
+ if (touch.py > 239 - borderSnapZone)
+ touch.py = 239;
+ }
+ cursorX = touch.px;
+ cursorY = touch.py;
+ osys->transformPoint(touch);
+
+ osys->warpMouse(touch.px, touch.py);
+ event.mouse.x = touch.px;
+ event.mouse.y = touch.py;
+
+ if (keysPressed & KEY_TOUCH) {
+ touchStartTime = osys->getMillis();
+ isRightClick = (held & KEY_X || held & KEY_DUP);
+ if (inputMode == MODE_DRAG) {
+ event.type = isRightClick ? Common::EVENT_RBUTTONDOWN : Common::EVENT_LBUTTONDOWN;
+ pushEventQueue(eventQueue, event);
+ }
+ } else if (touch.px != lastTouch.px || touch.py != lastTouch.py) {
+ event.type = Common::EVENT_MOUSEMOVE;
+ pushEventQueue(eventQueue, event);
+ }
+
+ lastTouch = touch;
+ } else if (keysReleased & KEY_TOUCH) {
+ event.mouse.x = lastTouch.px;
+ event.mouse.y = lastTouch.py;
+ if (inputMode == MODE_DRAG) {
+ event.type = isRightClick ? Common::EVENT_RBUTTONUP : Common::EVENT_LBUTTONUP;
+ pushEventQueue(eventQueue, event);
+ } else if (osys->getMillis() - touchStartTime < 200) {
+ // Process click in MODE_HOVER
+ event.type = Common::EVENT_MOUSEMOVE;
+ pushEventQueue(eventQueue, event);
+ event.type = isRightClick ? Common::EVENT_RBUTTONDOWN : Common::EVENT_LBUTTONDOWN;
+ pushEventQueue(eventQueue, event);
+ event.type = isRightClick ? Common::EVENT_RBUTTONUP : Common::EVENT_LBUTTONUP;
+ pushEventQueue(eventQueue, event);
+ }
+ } else if (cursorDeltaX != 0 || cursorDeltaY != 0) {
+ cursorX += cursorDeltaX;
+ cursorY -= cursorDeltaY;
+ if (cursorX < 0) cursorX = 0;
+ if (cursorY < 0) cursorY = 0;
+ if (cursorX > 320) cursorX = 320;
+ if (cursorY > 240) cursorY = 240;
+ lastTouch.px = cursorX;
+ lastTouch.py = cursorY;
+ osys->transformPoint(lastTouch);
+ osys->warpMouse(lastTouch.px, lastTouch.py);
+ event.mouse.x = lastTouch.px;
+ event.mouse.y = lastTouch.py;
+ event.type = Common::EVENT_MOUSEMOVE;
+ pushEventQueue(eventQueue, event);
+ }
+
+ // Button events
+ if (keysPressed & KEY_R) {
+ if (inputMode == MODE_DRAG) {
+ inputMode = MODE_HOVER;
+ osys->displayMessageOnOSD("Hover Mode");
+ } else {
+ inputMode = MODE_DRAG;
+ osys->displayMessageOnOSD("Drag Mode");
+ }
+ }
+ if (keysPressed & KEY_A || keysPressed & KEY_DLEFT || keysReleased & KEY_A || keysReleased & KEY_DLEFT) {
+ // SIMULATE LEFT CLICK
+ event.mouse.x = lastTouch.px;
+ event.mouse.y = lastTouch.py;
+ if (keysPressed & KEY_A || keysPressed & KEY_DLEFT)
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else
+ event.type = Common::EVENT_LBUTTONUP;
+ pushEventQueue(eventQueue, event);
+ }
+ if (keysPressed & KEY_X || keysPressed & KEY_DUP || keysReleased & KEY_X || keysReleased & KEY_DUP) {
+ // SIMULATE RIGHT CLICK
+ event.mouse.x = lastTouch.px;
+ event.mouse.y = lastTouch.py;
+ if (keysPressed & KEY_X || keysPressed & KEY_DUP)
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else
+ event.type = Common::EVENT_RBUTTONUP;
+ pushEventQueue(eventQueue, event);
+ }
+ if (keysPressed & KEY_L) {
+ event.type = Common::EVENT_VIRTUAL_KEYBOARD;
+ pushEventQueue(eventQueue, event);
+ }
+ if (keysPressed & KEY_START) {
+ event.type = Common::EVENT_MAINMENU;
+ pushEventQueue(eventQueue, event);
+ }
+ if (keysPressed & KEY_SELECT) {
+ if (!optionMenuOpened)
+ optionMenuOpening = true;
+ }
+ if (keysPressed & KEY_B || keysReleased & KEY_B || keysPressed & KEY_DDOWN || keysReleased & KEY_DDOWN) {
+ if (keysPressed & KEY_B || keysPressed & KEY_DDOWN)
+ event.type = Common::EVENT_KEYDOWN;
+ else
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = Common::ASCII_ESCAPE;
+ event.kbd.flags = 0;
+ pushEventQueue(eventQueue, event);
+ }
+
+ // TODO: EVENT_PREDICTIVE_DIALOG
+ // EVENT_SCREEN_CHANGED
+ }
+}
+
+static void aptHookFunc(APT_HookType hookType, void *param) {
+ OSystem_3DS *osys = (OSystem_3DS *)g_system;
+
+ switch (hookType) {
+ case APTHOOK_ONSUSPEND:
+ case APTHOOK_ONSLEEP:
+ if (g_engine)
+ g_engine->pauseEngine(true);
+ osys->sleeping = true;
+ if (R_SUCCEEDED(gspLcdInit())) {
+ GSPLCD_PowerOnBacklight(GSPLCD_SCREEN_BOTH);
+ gspLcdExit();
+ }
+ break;
+ case APTHOOK_ONRESTORE:
+ case APTHOOK_ONWAKEUP:
+ if (g_engine)
+ g_engine->pauseEngine(false);
+ osys->sleeping = false;
+ loadConfig();
+ break;
+ default: {
+ Common::StackLock lock(*eventMutex);
+ Common::Event event;
+ event.type = Common::EVENT_QUIT;
+ g_system->getEventManager()->pushEvent(event);
+ }
+ }
+}
+
+static void timerThreadFunc(void *arg) {
+ OSystem_3DS *osys = (OSystem_3DS *)arg;
+ DefaultTimerManager *tm = (DefaultTimerManager *)osys->getTimerManager();
+ while (!osys->exiting) {
+ g_system->delayMillis(10);
+ tm->handler();
+ }
+}
+
+void OSystem_3DS::initEvents() {
+ eventMutex = new Common::Mutex();
+ s32 prio = 0;
+ svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
+ _timerThread = threadCreate(&timerThreadFunc, this, 32 * 1024, prio - 1, -2, false);
+ _eventThread = threadCreate(&eventThreadFunc, &_eventQueue, 32 * 1024, prio - 1, -2, false);
+
+ aptHook(&cookie, aptHookFunc, this);
+}
+
+void OSystem_3DS::destroyEvents() {
+ threadJoin(_timerThread, U64_MAX);
+ threadFree(_timerThread);
+
+ threadJoin(_eventThread, U64_MAX);
+ threadFree(_eventThread);
+ delete eventMutex;
+}
+
+void OSystem_3DS::transformPoint(touchPosition &point) {
+ if (!_overlayVisible) {
+ point.px = static_cast<float>(point.px) / _gameBottomTexture.getScaleX() - _gameBottomX;
+ point.py = static_cast<float>(point.py) / _gameBottomTexture.getScaleY() - _gameBottomY;
+ }
+}
+
+void OSystem_3DS::displayMessageOnOSD(const char *msg) {
+ messageOSD = msg;
+ showMessageOSD = true;
+}
+
+bool OSystem_3DS::pollEvent(Common::Event &event) {
+ if (showMessageOSD) {
+ showMessageOSD = false;
+ StatusMessageDialog dialog(messageOSD, 800);
+ dialog.runModal();
+ }
+
+ aptMainLoop(); // Call apt hook when necessary
+
+ if (optionMenuOpening) {
+ optionMenuOpening = false;
+ OptionsDialog dialog;
+ if (g_engine)
+ g_engine->pauseEngine(true);
+ dialog.runModal();
+ if (g_engine)
+ g_engine->pauseEngine(false);
+ }
+
+ Common::StackLock lock(*eventMutex);
+
+ if (_eventQueue.empty())
+ return false;
+
+ event = _eventQueue.pop();
+ return true;
+}
+
+} // namespace _3DS