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Diffstat (limited to 'backends/platform/bada/form.cpp')
-rw-r--r-- | backends/platform/bada/form.cpp | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/backends/platform/bada/form.cpp b/backends/platform/bada/form.cpp new file mode 100644 index 0000000000..6163053c96 --- /dev/null +++ b/backends/platform/bada/form.cpp @@ -0,0 +1,464 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <FAppApplication.h> + +#include "common/translation.h" +#include "base/main.h" + +#include "backends/platform/bada/form.h" +#include "backends/platform/bada/system.h" + +using namespace Osp::Base::Runtime; +using namespace Osp::Ui; +using namespace Osp::Ui::Controls; + +// number of volume levels +#define LEVEL_RANGE 5 + +// round down small Y touch values to 1 to allow the +// cursor to be positioned at the top of the screen +#define MIN_TOUCH_Y 10 + +// block for up to 2.5 seconds during shutdown to +// allow the game thread to exit gracefully. +#define EXIT_SLEEP_STEP 10 +#define EXIT_SLEEP 250 + +// +// BadaAppForm +// +BadaAppForm::BadaAppForm() : + _gameThread(0), + _state(InitState), + _buttonState(LeftButton), + _shortcut(SetVolume) { + _eventQueueLock = new Mutex(); + _eventQueueLock->Create(); +} + +result BadaAppForm::Construct() { + result r = Form::Construct(Controls::FORM_STYLE_NORMAL); + if (IsFailed(r)) { + return r; + } + + BadaSystem *badaSystem = NULL; + _gameThread = NULL; + + badaSystem = new BadaSystem(this); + r = badaSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; + + if (!IsFailed(r)) { + r = badaSystem->Construct(); + } + + if (!IsFailed(r)) { + _gameThread = new Thread(); + r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; + } + + if (!IsFailed(r)) { + r = _gameThread->Construct(*this); + } + + if (IsFailed(r)) { + if (badaSystem != NULL) { + delete badaSystem; + } + if (_gameThread != NULL) { + delete _gameThread; + _gameThread = NULL; + } + } else { + g_system = badaSystem; + } + + return r; +} + +BadaAppForm::~BadaAppForm() { + logEntered(); + + if (_gameThread && _state != ErrorState) { + terminate(); + + _gameThread->Stop(); + if (_state != ErrorState) { + _gameThread->Join(); + } + + delete _gameThread; + _gameThread = NULL; + } + + if (_eventQueueLock) { + delete _eventQueueLock; + _eventQueueLock = NULL; + } + + logLeaving(); +} + +// +// abort the game thread +// +void BadaAppForm::terminate() { + if (_state == ActiveState) { + ((BadaSystem *)g_system)->setMute(true); + + _eventQueueLock->Acquire(); + + Common::Event e; + e.type = Common::EVENT_QUIT; + _eventQueue.push(e); + _state = ClosingState; + + _eventQueueLock->Release(); + + // block while thread ends + AppLog("waiting for shutdown"); + for (int i = 0; i < EXIT_SLEEP_STEP && _state == ClosingState; i++) { + Thread::Sleep(EXIT_SLEEP); + } + + if (_state == ClosingState) { + // failed to terminate - Join() will freeze + _state = ErrorState; + } + } +} + +void BadaAppForm::exitSystem() { + _state = ErrorState; + + if (_gameThread) { + _gameThread->Stop(); + delete _gameThread; + _gameThread = NULL; + } +} + +result BadaAppForm::OnInitializing(void) { + logEntered(); + + SetOrientation(ORIENTATION_LANDSCAPE); + AddOrientationEventListener(*this); + AddTouchEventListener(*this); + AddKeyEventListener(*this); + + // set focus to enable receiving key events + SetFocusable(true); + SetFocus(); + + return E_SUCCESS; +} + +result BadaAppForm::OnDraw(void) { + logEntered(); + + if (g_system) { + BadaSystem *system = (BadaSystem *)g_system; + BadaGraphicsManager *graphics = system->getGraphics(); + if (graphics && graphics->isReady()) { + g_system->updateScreen(); + } + } + + return E_SUCCESS; +} + +bool BadaAppForm::pollEvent(Common::Event &event) { + bool result = false; + + _eventQueueLock->Acquire(); + if (!_eventQueue.empty()) { + event = _eventQueue.pop(); + result = true; + } + _eventQueueLock->Release(); + + return result; +} + +void BadaAppForm::pushEvent(Common::EventType type, + const Point ¤tPosition) { + BadaSystem *system = (BadaSystem *)g_system; + BadaGraphicsManager *graphics = system->getGraphics(); + if (graphics) { + // graphics could be NULL at startup or when + // displaying the system error screen + Common::Event e; + e.type = type; + e.mouse.x = currentPosition.x; + e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1; + + bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y); + + _eventQueueLock->Acquire(); + + if (moved && type != Common::EVENT_MOUSEMOVE) { + Common::Event moveEvent; + moveEvent.type = Common::EVENT_MOUSEMOVE; + moveEvent.mouse = e.mouse; + _eventQueue.push(moveEvent); + } + + _eventQueue.push(e); + _eventQueueLock->Release(); + } +} + +void BadaAppForm::pushKey(Common::KeyCode keycode) { + Common::Event e; + e.synthetic = false; + e.kbd.keycode = keycode; + e.kbd.ascii = keycode; + e.kbd.flags = 0; + + _eventQueueLock->Acquire(); + + e.type = Common::EVENT_KEYDOWN; + _eventQueue.push(e); + e.type = Common::EVENT_KEYUP; + _eventQueue.push(e); + + _eventQueueLock->Release(); +} + +void BadaAppForm::OnOrientationChanged(const Control &source, + OrientationStatus orientationStatus) { + logEntered(); + if (_state == InitState) { + _state = ActiveState; + _gameThread->Start(); + } +} + +Object *BadaAppForm::Run(void) { + scummvm_main(0, 0); + + if (_state == ActiveState) { + Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL); + } + _state = DoneState; + return NULL; +} + +void BadaAppForm::setButtonShortcut() { + switch (_buttonState) { + case LeftButton: + g_system->displayMessageOnOSD(_("Right Click Once")); + _buttonState = RightButtonOnce; + break; + case RightButtonOnce: + g_system->displayMessageOnOSD(_("Right Click")); + _buttonState = RightButton; + break; + case RightButton: + g_system->displayMessageOnOSD(_("Move Only")); + _buttonState = MoveOnly; + break; + case MoveOnly: + g_system->displayMessageOnOSD(_("Left Click")); + _buttonState = LeftButton; + break; + } +} + +void BadaAppForm::setShortcut() { + // cycle to the next shortcut + switch (_shortcut) { + case ControlMouse: + g_system->displayMessageOnOSD(_("Escape Key")); + _shortcut = EscapeKey; + break; + + case EscapeKey: + g_system->displayMessageOnOSD(_("Game Menu")); + _shortcut = GameMenu; + break; + + case GameMenu: + g_system->displayMessageOnOSD(_("Show Keypad")); + _shortcut = ShowKeypad; + break; + + case SetVolume: + // fallthru + + case ShowKeypad: + g_system->displayMessageOnOSD(_("Control Mouse")); + _shortcut = ControlMouse; + break; + } +} + +void BadaAppForm::setVolume(bool up, bool minMax) { + int level = ((BadaSystem *)g_system)->setVolume(up, minMax); + if (level != -1) { + char message[32]; + char ind[LEVEL_RANGE]; // 1..5 (0=off) + int j = LEVEL_RANGE - 1; // 0..4 + for (int i = 1; i <= LEVEL_RANGE; i++) { + ind[j--] = level >= i ? '|' : ' '; + } + snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]", + ind[0], ind[1], ind[2], ind[3], ind[4]); + g_system->displayMessageOnOSD(message); + } +} + +void BadaAppForm::showKeypad() { + // display the soft keyboard + _buttonState = LeftButton; + pushKey(Common::KEYCODE_F7); +} + +void BadaAppForm::OnTouchDoublePressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + if (_buttonState != MoveOnly) { + pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + } +} + +void BadaAppForm::OnTouchFocusIn(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { +} + +void BadaAppForm::OnTouchFocusOut(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { +} + +void BadaAppForm::OnTouchLongPressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + if (_buttonState != LeftButton) { + pushKey(Common::KEYCODE_RETURN); + } +} + +void BadaAppForm::OnTouchMoved(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + pushEvent(Common::EVENT_MOUSEMOVE, currentPosition); +} + +void BadaAppForm::OnTouchPressed(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + if (_buttonState != MoveOnly) { + pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + } +} + +void BadaAppForm::OnTouchReleased(const Control &source, + const Point ¤tPosition, + const TouchEventInfo &touchInfo) { + if (_buttonState != MoveOnly) { + pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP, + currentPosition); + if (_buttonState == RightButtonOnce) { + _buttonState = LeftButton; + } + // flick to skip dialog + if (touchInfo.IsFlicked()) { + pushKey(Common::KEYCODE_PERIOD); + } + } +} + +void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) { + logEntered(); + switch (keyCode) { + case KEY_SIDE_UP: + _shortcut = SetVolume; + setVolume(true, true); + return; + + case KEY_SIDE_DOWN: + _shortcut = SetVolume; + setVolume(false, true); + return; + + case KEY_CAMERA: + _shortcut = ShowKeypad; + showKeypad(); + return; + + default: + break; + } +} + +void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) { + switch (keyCode) { + case KEY_SIDE_UP: + if (_shortcut != SetVolume) { + _shortcut = SetVolume; + } else { + setVolume(true, false); + } + return; + + case KEY_SIDE_DOWN: + switch (_shortcut) { + case ControlMouse: + setButtonShortcut(); + break; + + case EscapeKey: + pushKey(Common::KEYCODE_ESCAPE); + break; + + case GameMenu: + pushKey(Common::KEYCODE_F5); + break; + + case ShowKeypad: + showKeypad(); + break; + + default: + setVolume(false, false); + break; + } + break; + + case KEY_CAMERA: + setShortcut(); + break; + + default: + break; + } +} + +void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) { +} |