diff options
Diffstat (limited to 'backends/platform/bada/form.cpp')
-rw-r--r-- | backends/platform/bada/form.cpp | 464 |
1 files changed, 0 insertions, 464 deletions
diff --git a/backends/platform/bada/form.cpp b/backends/platform/bada/form.cpp deleted file mode 100644 index dfa72bce08..0000000000 --- a/backends/platform/bada/form.cpp +++ /dev/null @@ -1,464 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include <FAppApplication.h> - -#include "common/translation.h" -#include "base/main.h" - -#include "backends/platform/bada/form.h" -#include "backends/platform/bada/system.h" - -using namespace Osp::Base::Runtime; -using namespace Osp::Ui; -using namespace Osp::Ui::Controls; - -// number of volume levels -#define LEVEL_RANGE 5 - -// round down small Y touch values to 1 to allow the -// cursor to be positioned at the top of the screen -#define MIN_TOUCH_Y 10 - -// block for up to 2.5 seconds during shutdown to -// allow the game thread to exit gracefully. -#define EXIT_SLEEP_STEP 10 -#define EXIT_SLEEP 250 - -// -// BadaAppForm -// -BadaAppForm::BadaAppForm() : - _gameThread(0), - _state(kInitState), - _buttonState(kLeftButton), - _shortcut(kSetVolume) { - _eventQueueLock = new Mutex(); - _eventQueueLock->Create(); -} - -result BadaAppForm::Construct() { - result r = Form::Construct(Controls::FORM_STYLE_NORMAL); - if (IsFailed(r)) { - return r; - } - - BadaSystem *badaSystem = NULL; - _gameThread = NULL; - - badaSystem = new BadaSystem(this); - r = badaSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; - - if (!IsFailed(r)) { - r = badaSystem->Construct(); - } - - if (!IsFailed(r)) { - _gameThread = new Thread(); - r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; - } - - if (!IsFailed(r)) { - r = _gameThread->Construct(*this); - } - - if (IsFailed(r)) { - if (badaSystem != NULL) { - delete badaSystem; - } - if (_gameThread != NULL) { - delete _gameThread; - _gameThread = NULL; - } - } else { - g_system = badaSystem; - } - - return r; -} - -BadaAppForm::~BadaAppForm() { - logEntered(); - - if (_gameThread && _state != kErrorState) { - terminate(); - - _gameThread->Stop(); - if (_state != kErrorState) { - _gameThread->Join(); - } - - delete _gameThread; - _gameThread = NULL; - } - - if (_eventQueueLock) { - delete _eventQueueLock; - _eventQueueLock = NULL; - } - - logLeaving(); -} - -// -// abort the game thread -// -void BadaAppForm::terminate() { - if (_state == kActiveState) { - ((BadaSystem *)g_system)->setMute(true); - - _eventQueueLock->Acquire(); - - Common::Event e; - e.type = Common::EVENT_QUIT; - _eventQueue.push(e); - _state = kClosingState; - - _eventQueueLock->Release(); - - // block while thread ends - AppLog("waiting for shutdown"); - for (int i = 0; i < EXIT_SLEEP_STEP && _state == kClosingState; i++) { - Thread::Sleep(EXIT_SLEEP); - } - - if (_state == kClosingState) { - // failed to terminate - Join() will freeze - _state = kErrorState; - } - } -} - -void BadaAppForm::exitSystem() { - _state = kErrorState; - - if (_gameThread) { - _gameThread->Stop(); - delete _gameThread; - _gameThread = NULL; - } -} - -result BadaAppForm::OnInitializing(void) { - logEntered(); - - SetOrientation(ORIENTATION_LANDSCAPE); - AddOrientationEventListener(*this); - AddTouchEventListener(*this); - AddKeyEventListener(*this); - - // set focus to enable receiving key events - SetFocusable(true); - SetFocus(); - - return E_SUCCESS; -} - -result BadaAppForm::OnDraw(void) { - logEntered(); - - if (g_system) { - BadaSystem *system = (BadaSystem *)g_system; - BadaGraphicsManager *graphics = system->getGraphics(); - if (graphics && graphics->isReady()) { - g_system->updateScreen(); - } - } - - return E_SUCCESS; -} - -bool BadaAppForm::pollEvent(Common::Event &event) { - bool result = false; - - _eventQueueLock->Acquire(); - if (!_eventQueue.empty()) { - event = _eventQueue.pop(); - result = true; - } - _eventQueueLock->Release(); - - return result; -} - -void BadaAppForm::pushEvent(Common::EventType type, const Point ¤tPosition) { - BadaSystem *system = (BadaSystem *)g_system; - BadaGraphicsManager *graphics = system->getGraphics(); - if (graphics) { - // graphics could be NULL at startup or when - // displaying the system error screen - Common::Event e; - e.type = type; - e.mouse.x = currentPosition.x; - e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1; - - bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y); - - _eventQueueLock->Acquire(); - - if (moved && type != Common::EVENT_MOUSEMOVE) { - Common::Event moveEvent; - moveEvent.type = Common::EVENT_MOUSEMOVE; - moveEvent.mouse = e.mouse; - _eventQueue.push(moveEvent); - } - - _eventQueue.push(e); - _eventQueueLock->Release(); - } -} - -void BadaAppForm::pushKey(Common::KeyCode keycode) { - Common::Event e; - e.synthetic = false; - e.kbd.keycode = keycode; - e.kbd.ascii = keycode; - e.kbd.flags = 0; - - _eventQueueLock->Acquire(); - - e.type = Common::EVENT_KEYDOWN; - _eventQueue.push(e); - e.type = Common::EVENT_KEYUP; - _eventQueue.push(e); - - _eventQueueLock->Release(); -} - -void BadaAppForm::OnOrientationChanged(const Control &source, - OrientationStatus orientationStatus) { - logEntered(); - if (_state == kInitState) { - _state = kActiveState; - _gameThread->Start(); - } -} - -Object *BadaAppForm::Run(void) { - scummvm_main(0, 0); - - if (_state == kActiveState) { - Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL); - } - _state = kDoneState; - return NULL; -} - -void BadaAppForm::setButtonShortcut() { - switch (_buttonState) { - case kLeftButton: - g_system->displayMessageOnOSD(_("Right Click Once")); - _buttonState = kRightButtonOnce; - break; - case kRightButtonOnce: - g_system->displayMessageOnOSD(_("Right Click")); - _buttonState = kRightButton; - break; - case kRightButton: - g_system->displayMessageOnOSD(_("Move Only")); - _buttonState = kMoveOnly; - break; - case kMoveOnly: - g_system->displayMessageOnOSD(_("Left Click")); - _buttonState = kLeftButton; - break; - } -} - -void BadaAppForm::setShortcut() { - // cycle to the next shortcut - switch (_shortcut) { - case kControlMouse: - g_system->displayMessageOnOSD(_("Escape Key")); - _shortcut = kEscapeKey; - break; - - case kEscapeKey: - g_system->displayMessageOnOSD(_("Game Menu")); - _shortcut = kGameMenu; - break; - - case kGameMenu: - g_system->displayMessageOnOSD(_("Show Keypad")); - _shortcut = kShowKeypad; - break; - - case kSetVolume: - // fallthru - - case kShowKeypad: - g_system->displayMessageOnOSD(_("Control Mouse")); - _shortcut = kControlMouse; - break; - } -} - -void BadaAppForm::setVolume(bool up, bool minMax) { - int level = ((BadaSystem *)g_system)->setVolume(up, minMax); - if (level != -1) { - char message[32]; - char ind[LEVEL_RANGE]; // 1..5 (0=off) - int j = LEVEL_RANGE - 1; // 0..4 - for (int i = 1; i <= LEVEL_RANGE; i++) { - ind[j--] = level >= i ? '|' : ' '; - } - snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]", - ind[0], ind[1], ind[2], ind[3], ind[4]); - g_system->displayMessageOnOSD(message); - } -} - -void BadaAppForm::showKeypad() { - // display the soft keyboard - _buttonState = kLeftButton; - pushKey(Common::KEYCODE_F7); -} - -void BadaAppForm::OnTouchDoublePressed(const Control &source, - const Point ¤tPosition, - const TouchEventInfo &touchInfo) { - if (_buttonState != kMoveOnly) { - pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, - currentPosition); - pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, - currentPosition); - } -} - -void BadaAppForm::OnTouchFocusIn(const Control &source, - const Point ¤tPosition, - const TouchEventInfo &touchInfo) { -} - -void BadaAppForm::OnTouchFocusOut(const Control &source, - const Point ¤tPosition, - const TouchEventInfo &touchInfo) { -} - -void BadaAppForm::OnTouchLongPressed(const Control &source, - const Point ¤tPosition, - const TouchEventInfo &touchInfo) { - if (_buttonState != kLeftButton) { - pushKey(Common::KEYCODE_RETURN); - } -} - -void BadaAppForm::OnTouchMoved(const Control &source, - const Point ¤tPosition, - const TouchEventInfo &touchInfo) { - pushEvent(Common::EVENT_MOUSEMOVE, currentPosition); -} - -void BadaAppForm::OnTouchPressed(const Control &source, - const Point ¤tPosition, - const TouchEventInfo &touchInfo) { - if (_buttonState != kMoveOnly) { - pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, - currentPosition); - } -} - -void BadaAppForm::OnTouchReleased(const Control &source, - const Point ¤tPosition, - const TouchEventInfo &touchInfo) { - if (_buttonState != kMoveOnly) { - pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP, - currentPosition); - if (_buttonState == kRightButtonOnce) { - _buttonState = kLeftButton; - } - // flick to skip dialog - if (touchInfo.IsFlicked()) { - pushKey(Common::KEYCODE_PERIOD); - } - } -} - -void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) { - logEntered(); - switch (keyCode) { - case KEY_SIDE_UP: - _shortcut = kSetVolume; - setVolume(true, true); - return; - - case KEY_SIDE_DOWN: - _shortcut = kSetVolume; - setVolume(false, true); - return; - - case KEY_CAMERA: - _shortcut = kShowKeypad; - showKeypad(); - return; - - default: - break; - } -} - -void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) { - switch (keyCode) { - case KEY_SIDE_UP: - if (_shortcut != kSetVolume) { - _shortcut = kSetVolume; - } else { - setVolume(true, false); - } - return; - - case KEY_SIDE_DOWN: - switch (_shortcut) { - case kControlMouse: - setButtonShortcut(); - break; - - case kEscapeKey: - pushKey(Common::KEYCODE_ESCAPE); - break; - - case kGameMenu: - _buttonState = kLeftButton; - pushKey(Common::KEYCODE_F5); - break; - - case kShowKeypad: - showKeypad(); - break; - - default: - setVolume(false, false); - break; - } - break; - - case KEY_CAMERA: - setShortcut(); - break; - - default: - break; - } -} - -void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) { -} |