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Diffstat (limited to 'backends/platform/bada/graphics.cpp')
-rw-r--r-- | backends/platform/bada/graphics.cpp | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/backends/platform/bada/graphics.cpp b/backends/platform/bada/graphics.cpp new file mode 100644 index 0000000000..bd65c597c6 --- /dev/null +++ b/backends/platform/bada/graphics.cpp @@ -0,0 +1,261 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "graphics/fontman.h" + +#include "backends/platform/bada/form.h" +#include "backends/platform/bada/system.h" +#include "backends/platform/bada/graphics.h" + +// +// BadaGraphicsManager +// +BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) : + _appForm(appForm), + _eglDisplay(EGL_DEFAULT_DISPLAY), + _eglSurface(EGL_NO_SURFACE), + _eglConfig(0), + _eglContext(EGL_NO_CONTEXT), + _initState(true) { + assert(appForm != NULL); + _videoMode.fullscreen = true; +} + +const Graphics::Font *BadaGraphicsManager::getFontOSD() { + return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); +} + +bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) { + int16 currentX = _cursorState.x; + int16 currentY = _cursorState.y; + + // save the current hardware coordinates + _cursorState.x = x; + _cursorState.y = y; + + // return x/y as game coordinates + adjustMousePosition(x, y); + + // convert current x/y to game coordinates + adjustMousePosition(currentX, currentY); + + // return whether game coordinates have changed + return (currentX != x || currentY != y); +} + +Common::List<Graphics::PixelFormat> BadaGraphicsManager::getSupportedFormats() const { + logEntered(); + + Common::List<Graphics::PixelFormat> res; + res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); + res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); + res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); + res.push_back(Graphics::PixelFormat::createFormatCLUT8()); + return res; +} + +bool BadaGraphicsManager::hasFeature(OSystem::Feature f) { + bool result = (f == OSystem::kFeatureFullscreenMode || + f == OSystem::kFeatureVirtualKeyboard || + OpenGLGraphicsManager::hasFeature(f)); + return result; +} + +void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { + OpenGLGraphicsManager::setFeatureState(f, enable); +} + +void BadaGraphicsManager::setReady() { + _initState = false; +} + +void BadaGraphicsManager::updateScreen() { + if (_transactionMode == kTransactionNone) { + internUpdateScreen(); + } +} + +bool BadaGraphicsManager::loadEgl() { + logEntered(); + + EGLint numConfigs = 1; + EGLint eglConfigList[] = { + EGL_RED_SIZE, 5, + EGL_GREEN_SIZE, 6, + EGL_BLUE_SIZE, 5, + EGL_ALPHA_SIZE, 0, + EGL_DEPTH_SIZE, 8, + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, + EGL_NONE + }; + + EGLint eglContextList[] = { + EGL_CONTEXT_CLIENT_VERSION, 1, + EGL_NONE + }; + + eglBindAPI(EGL_OPENGL_ES_API); + + if (_eglDisplay) { + unloadGFXMode(); + } + + _eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY); + if (EGL_NO_DISPLAY == _eglDisplay) { + systemError("eglGetDisplay() failed"); + return false; + } + + if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) || + EGL_SUCCESS != eglGetError()) { + systemError("eglInitialize() failed"); + return false; + } + + if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList, + &_eglConfig, 1, &numConfigs) || + EGL_SUCCESS != eglGetError()) { + systemError("eglChooseConfig() failed"); + return false; + } + + if (!numConfigs) { + systemError("eglChooseConfig() failed. Matching config does not exist \n"); + return false; + } + + _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig, + (EGLNativeWindowType)_appForm, NULL); + if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) { + systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE"); + return false; + } + + _eglContext = eglCreateContext(_eglDisplay, _eglConfig, + EGL_NO_CONTEXT, eglContextList); + if (EGL_NO_CONTEXT == _eglContext || + EGL_SUCCESS != eglGetError()) { + systemError("eglCreateContext() failed"); + return false; + } + + if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) || + EGL_SUCCESS != eglGetError()) { + systemError("eglMakeCurrent() failed"); + return false; + } + + logLeaving(); + return true; +} + +bool BadaGraphicsManager::loadGFXMode() { + logEntered(); + + if (!loadEgl()) { + unloadGFXMode(); + return false; + } + + int x, y, width, height; + _appForm->GetBounds(x, y, width, height); + _videoMode.overlayWidth = _videoMode.hardwareWidth = width; + _videoMode.overlayHeight = _videoMode.hardwareHeight = height; + _videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher + + AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight); + return OpenGLGraphicsManager::loadGFXMode(); +} + +void BadaGraphicsManager::loadTextures() { + logEntered(); + + OpenGLGraphicsManager::loadTextures(); + + // prevent image skew in some games, see: + // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); +} + +void BadaGraphicsManager::internUpdateScreen() { + if (!_initState) { + OpenGLGraphicsManager::internUpdateScreen(); + eglSwapBuffers(_eglDisplay, _eglSurface); + } else { + showSplash(); + } +} + +void BadaGraphicsManager::unloadGFXMode() { + logEntered(); + + if (EGL_NO_DISPLAY != _eglDisplay) { + eglMakeCurrent(_eglDisplay, NULL, NULL, NULL); + + if (_eglContext != EGL_NO_CONTEXT) { + eglDestroyContext(_eglDisplay, _eglContext); + _eglContext = EGL_NO_CONTEXT; + } + + if (_eglSurface != EGL_NO_SURFACE) { + eglDestroySurface(_eglDisplay, _eglSurface); + _eglSurface = EGL_NO_SURFACE; + } + + eglTerminate(_eglDisplay); + _eglDisplay = EGL_NO_DISPLAY; + } + + _eglConfig = NULL; + + OpenGLGraphicsManager::unloadGFXMode(); + logLeaving(); +} + +// display a simple splash screen until launcher is ready +void BadaGraphicsManager::showSplash() { + Canvas canvas; + canvas.Construct(); + canvas.SetBackgroundColor(Color::COLOR_BLACK); + canvas.Clear(); + + int x = _videoMode.hardwareWidth / 3; + int y = _videoMode.hardwareHeight / 3; + + Font *pFont = new Font(); + pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55); + canvas.SetFont(*pFont); + canvas.SetForegroundColor(Color::COLOR_GREEN); + canvas.DrawText(Point(x, y), L"ScummVM"); + delete pFont; + + pFont = new Font(); + pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35); + canvas.SetFont(*pFont); + canvas.SetForegroundColor(Color::COLOR_WHITE); + canvas.DrawText(Point(x + 70, y + 50), L"Loading ..."); + delete pFont; + + canvas.Show(); + +} |