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-rw-r--r--backends/platform/bada/graphics.h72
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diff --git a/backends/platform/bada/graphics.h b/backends/platform/bada/graphics.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BADA_GRAPHICS_H
-#define BADA_GRAPHICS_H
-
-#include <FBase.h>
-#include <FGraphics.h>
-#include <FApp.h>
-#include <FGraphicsOpengl.h>
-#include <FSystem.h>
-#include <FUi.h>
-
-#include "config.h"
-#include "backends/graphics/opengl/opengl-graphics.h"
-#include "graphics/font.h"
-#include "backends/platform/bada/form.h"
-
-using namespace Osp::Graphics;
-using namespace Osp::Graphics::Opengl;
-using namespace Osp::App;
-
-class BadaGraphicsManager : public OpenGLGraphicsManager {
-public:
- BadaGraphicsManager(BadaAppForm *appForm);
-
- Common::List<Graphics::PixelFormat> getSupportedFormats() const;
- bool hasFeature(OSystem::Feature f);
- void updateScreen();
- void setFeatureState(OSystem::Feature f, bool enable);
- void setReady();
- bool isReady() { return !_initState; }
- const Graphics::Font *getFontOSD();
- bool moveMouse(int16 &x, int16 &y);
-
-private:
- void internUpdateScreen();
- bool loadGFXMode();
- void loadTextures();
- void unloadGFXMode();
- void setInternalMousePosition(int x, int y) {}
- void showSplash();
-
- bool loadEgl();
- BadaAppForm *_appForm;
- EGLDisplay _eglDisplay;
- EGLSurface _eglSurface;
- EGLConfig _eglConfig;
- EGLContext _eglContext;
- bool _initState;
-};
-
-#endif