diff options
Diffstat (limited to 'backends/platform/ds/arm9/source/dsmain.cpp')
| -rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 709 |
1 files changed, 520 insertions, 189 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index f4706807f7..872a196e9b 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -65,6 +65,8 @@ //#define USE_LIBCARTRESET #include <nds.h> +#include <nds/registers_alt.h> +#include <nds/arm9/exceptions.h> //#include <ARM9/console.h> //basic print funcionality @@ -75,13 +77,10 @@ #include "icons_raw.h" #include "fat/gba_nds_fat.h" #include "fat/disc_io.h" -#include "common/config-manager.h" -#include "engines/scumm/scumm.h" #include "keyboard_raw.h" #include "keyboard_pal_raw.h" #define V16(a, b) ((a << 12) | b) #include "touchkeyboard.h" -#include "registers_alt.h" //#include "compact_flash.h" #include "dsoptions.h" #ifdef USE_DEBUGGER @@ -96,6 +95,26 @@ #endif #include "backends/fs/ds/ds-fs.h" +extern "C" u32 getExceptionAddress( u32 opcodeAddress, u32 thumbState); +extern const char __itcm_start[]; +static const char *registerNames[] = + { "r0","r1","r2","r3","r4","r5","r6","r7", + "r8 ","r9 ","r10","r11","r12","sp ","lr ","pc " }; + +/* +extern "C" void* __real_malloc(size_t size); + +extern "C" void* __wrap_malloc(size_t size) { + void* res = __real_malloc(size); + if (res) { + return res; + } else { + consolePrintf("Failed alloc %d\n", size); + return NULL; + } +} +*/ + namespace DS { // From console.c in NDSLib @@ -168,7 +187,7 @@ bool displayModeIs8Bit = false; u8 gameID; bool snapToBorder = false; -bool consoleEnable = true; +bool consoleEnable = false; bool gameScreenSwap = false; bool isCpuScalerEnabled(); //#define HEAVY_LOGGING @@ -197,6 +216,13 @@ int mouseHotspotX, mouseHotspotY; bool cursorEnable = false; bool mouseCursorVisible = true; bool rightButtonDown = false; +bool touchPadStyle = false; +int touchPadSensitivity = 8; +bool tapScreenClicks = true; + +int tapCount = 0; +int tapTimeout = 0; +int tapComplete = 0; // Dragging int dragStartX, dragStartY; @@ -213,7 +239,14 @@ int gameHeight = 200; // Scale bool twoHundredPercentFixedScale = false; bool cpuScalerEnable = false; -#define NUM_SUPPORTED_GAMES 20 + + // 100 256 + // 150 192 + // 200 128 + + // (256 << 8) / scale + + #ifdef USE_PROFILER int hBlankCount = 0; @@ -221,6 +254,7 @@ int hBlankCount = 0; u8* scalerBackBuffer = NULL; +#define NUM_SUPPORTED_GAMES 21 gameListType gameList[NUM_SUPPORTED_GAMES] = { // Unknown game - use normal SCUMM controls @@ -248,6 +282,7 @@ gameListType gameList[NUM_SUPPORTED_GAMES] = { {"elvira2", CONT_SIMON}, {"elvira1", CONT_SIMON}, {"waxworks", CONT_SIMON}, + {"parallaction", CONT_NIPPON}, }; gameListType* currentGame = NULL; @@ -260,6 +295,7 @@ bool penHeld; bool penReleased; bool penDownLastFrame; s32 penX, penY; +s32 penDownX, penDownY; int keysDownSaved; int keysReleasedSaved; int keysChangedSaved; @@ -299,9 +335,41 @@ void setCpuScalerEnable(bool enable) { cpuScalerEnable = enable; } +void setTrackPadStyleEnable(bool enable) { + touchPadStyle = enable; +} + +void setTapScreenClicksEnable(bool enable) { + tapScreenClicks = enable; +} + +void setGameScreenSwap(bool enable) { + gameScreenSwap = enable; +} + +void setSensitivity(int sensitivity) { + touchPadSensitivity = sensitivity; +} + +void setTopScreenZoom(int percentage) { + // 100 256 + // 150 192 + // 200 128 + + // (256 << 8) / scale + + s32 scale = (percentage << 8) / 100; + subScreenScale = (256 * 256) / scale; + +// consolePrintf("Scale is %d %%\n", percentage); +} // return (ConfMan.hasKey("cpu_scaler", "ds") && ConfMan.getBool("cpu_scaler", "ds")); +controlType getControlType() { + return currentGame->control; +} + //plays an 8 bit mono sample at 11025Hz void playSound(const void* data, u32 length, bool loop, bool adpcm, int rate) @@ -429,14 +497,14 @@ void initGame() { consolePrintf("initing game..."); #endif - static bool firstTime = true; +// static bool firstTime = true; setOptions(); //strcpy(gameName, ConfMan.getActiveDomain().c_str()); strcpy(gameName, ConfMan.get("gameid").c_str()); - consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]); +// consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]); currentGame = &gameList[0]; // Default game @@ -447,16 +515,12 @@ void initGame() { } } - if (firstTime) { +/* if (firstTime) { firstTime = false; - if (ConfMan.hasKey("22khzaudio", "ds") && ConfMan.getBool("22khzaudio", "ds")) { - startSound(22050, 8192); - } else { - startSound(11025, 4096); - } } +*/ #ifdef HEAVY_LOGGING consolePrintf("done\n"); #endif @@ -631,7 +695,7 @@ void checkSleepMode() { void setShowCursor(bool enable) { - if (currentGame->control == CONT_SCUMM_SAMNMAX) + if ((currentGame) && (currentGame->control == CONT_SCUMM_SAMNMAX)) { if (cursorEnable) { sprites[1].attribute[0] = ATTR0_BMP | 150; @@ -654,23 +718,28 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, mouseHotspotX = hotspotX; mouseHotspotY = hotspotY; + //consolePrintf("Set cursor icon %d, %d\n", w, h); + { int off = 128*64; memset(SPRITE_GFX + off, 0, 32 * 32 * 2); memset(SPRITE_GFX_SUB + off, 0, 32 * 32 * 2); + for (uint y=0; y<h; y++) { for (uint x=0; x<w; x++) { int color = icon[y*w+x]; + + //consolePrintf("%d:%d ", color, OSystem_DS::instance()->getDSPaletteEntry(color)); if (color == keycolor) { SPRITE_GFX[off+(y)*32+x] = 0x0000; // black background SPRITE_GFX_SUB[off+(y)*32+x] = 0x0000; // black background } else { - SPRITE_GFX[off+(y)*32+x] = BG_PALETTE[color] | 0x8000; - SPRITE_GFX_SUB[off+(y)*32+x] = BG_PALETTE[color] | 0x8000; + SPRITE_GFX[off+(y)*32+x] = OSystem_DS::instance()->getDSCursorPaletteEntry(color) | 0x8000; + SPRITE_GFX_SUB[off+(y)*32+x] = OSystem_DS::instance()->getDSCursorPaletteEntry(color) | 0x8000; } } } @@ -733,6 +802,7 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, sprites[1].attribute[1] = ATTR1_SIZE_64 | pos; sprites[1].attribute[2] = ATTR2_ALPHA(1) | 176; } + } @@ -745,6 +815,7 @@ void displayMode16Bit() { u16 buffer[32 * 32 * 2]; + releaseAllKeys(); if (displayModeIs8Bit) { // static int test = 0; @@ -1109,7 +1180,7 @@ void setKeyboardEnable(bool en) { } else { - + DS::releaseAllKeys(); // Restore the palette that the keyboard has used for (int r = 0; r < 256; r++) { BG_PALETTE_SUB[r] = BG_PALETTE[r]; @@ -1157,6 +1228,194 @@ bool getIsDisplayMode8Bit() { return displayModeIs8Bit; } +void doScreenTapMode(OSystem_DS* system) +{ + Common::Event event; + static bool left = false, right = false; + + if (left) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + left = false; + } + + if (right) { + event.type = Common::EVENT_RBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + right = false; + } + + + if (tapComplete == 1) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + tapComplete = 0; + left = true; + } else if (tapComplete == 2) { + event.type = Common::EVENT_RBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + tapComplete = 0; + right = true; + } + + + if (getKeysDown() & KEY_LEFT) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + if (getKeysReleased() & KEY_LEFT) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + + if (getKeysDown() & KEY_RIGHT) { + event.type = Common::EVENT_RBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + if (getKeysReleased() & KEY_RIGHT) { + event.type = Common::EVENT_RBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); +} + +void doButtonSelectMode(OSystem_DS* system) +{ + Common::Event event; + + + if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { + event.type = Common::EVENT_MOUSEMOVE; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + //consolePrintf("x=%d y=%d \n", getPenX(), getPenY()); + } + + static bool leftButtonDown = false; + static bool rightButtonDown = false; + + if (getPenReleased() && (leftButtonDown || rightButtonDown)) { + if (leftButtonDown) { + event.type = Common::EVENT_LBUTTONUP; + } else { + event.type = Common::EVENT_RBUTTONUP; + } + + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + + if ((mouseMode != MOUSE_HOVER) || (!displayModeIs8Bit)) { + if (getPenDown() && (!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { + if ((mouseMode == MOUSE_LEFT) || (!displayModeIs8Bit)) { + event.type = Common::EVENT_LBUTTONDOWN; + leftButtonDown = true; + } else { + event.type = Common::EVENT_RBUTTONDOWN; + rightButtonDown = true; + } + + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + } else { + // In hover mode, D-pad left and right click the mouse when the pen is on the screen + + if (getPenHeld()) { + if (getKeysDown() & KEY_LEFT) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + if (getKeysReleased() & KEY_LEFT) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + + + if (getKeysDown() & KEY_RIGHT) { + event.type = Common::EVENT_RBUTTONDOWN; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + if (getKeysReleased() & KEY_RIGHT) { + event.type = Common::EVENT_RBUTTONUP; + event.mouse = Common::Point(getPenX(), getPenY()); + system->addEvent(event); + } + } + } + + if (!((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) && (!getIndyFightState()) && (!getKeyboardEnable())) { + + if (!getPenHeld() || (mouseMode != MOUSE_HOVER)) { + if (getKeysDown() & KEY_LEFT) { + mouseMode = MOUSE_LEFT; + } + + if (rightButtonDown) + { + Common::Event event; + event.mouse = Common::Point(getPenX(), getPenY()); + event.type = Common::EVENT_RBUTTONUP; + system->addEvent(event); + rightButtonDown = false; + } + + + if (getKeysDown() & KEY_RIGHT) { + if ((currentGame->control != CONT_SCUMM_SAMNMAX) && (currentGame->control != CONT_FUTURE_WARS) && (currentGame->control != CONT_GOBLINS)) { + mouseMode = MOUSE_RIGHT; + } else { + // If we're playing sam and max, click and release the right mouse + // button to change verb + Common::Event event; + + if (currentGame->control == CONT_FUTURE_WARS) { + event.mouse = Common::Point(320 - 128, 200 - 128); + event.type = Common::EVENT_MOUSEMOVE; + system->addEvent(event); + } else { + event.mouse = Common::Point(getPenX(), getPenY()); + } + + rightButtonDown = true; + + + event.type = Common::EVENT_RBUTTONDOWN; + system->addEvent(event); + + //event.type = Common::EVENT_RBUTTONUP; + //system->addEvent(event); + } + } + + + + if (getKeysDown() & KEY_UP) { + mouseMode = MOUSE_HOVER; + } + } + } +} + void addEventsToQueue() { #ifdef HEAVY_LOGGING consolePrintf("addEventsToQueue\n"); @@ -1286,54 +1545,6 @@ void addEventsToQueue() { } - if (!getPenHeld() || (mouseMode != MOUSE_HOVER)) { - if (getKeysDown() & KEY_LEFT) { - mouseMode = MOUSE_LEFT; - } - - if (rightButtonDown) - { - Common::Event event; - event.mouse = Common::Point(getPenX(), getPenY()); - event.type = Common::EVENT_RBUTTONUP; - system->addEvent(event); - rightButtonDown = false; - } - - - if (getKeysDown() & KEY_RIGHT) { - if ((currentGame->control != CONT_SCUMM_SAMNMAX) && (currentGame->control != CONT_FUTURE_WARS) && (currentGame->control != CONT_GOBLINS)) { - mouseMode = MOUSE_RIGHT; - } else { - // If we're playing sam and max, click and release the right mouse - // button to change verb - Common::Event event; - - if (currentGame->control == CONT_FUTURE_WARS) { - event.mouse = Common::Point(320 - 128, 200 - 128); - event.type = Common::EVENT_MOUSEMOVE; - system->addEvent(event); - } else { - event.mouse = Common::Point(getPenX(), getPenY()); - } - - rightButtonDown = true; - - - event.type = Common::EVENT_RBUTTONDOWN; - system->addEvent(event); - - //event.type = Common::EVENT_RBUTTONUP; - //system->addEvent(event); - } - } - - - - if (getKeysDown() & KEY_UP) { - mouseMode = MOUSE_HOVER; - } - } @@ -1359,52 +1570,13 @@ void addEventsToQueue() { if (!keyboardEnable) { - if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { - event.type = Common::EVENT_MOUSEMOVE; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - //consolePrintf("x=%d y=%d \n", getPenX(), getPenY()); + if ((tapScreenClicks) && (getIsDisplayMode8Bit())) + { + doScreenTapMode(system); } - - if ((mouseMode != MOUSE_HOVER) || (!displayModeIs8Bit)) { - if (getPenDown() && (!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { - event.type = ((mouseMode == MOUSE_LEFT) || (!displayModeIs8Bit))? Common::EVENT_LBUTTONDOWN: Common::EVENT_RBUTTONDOWN; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - - if (getPenReleased()) { - event.type = mouseMode == MOUSE_LEFT? Common::EVENT_LBUTTONUP: Common::EVENT_RBUTTONUP; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - } else { - // In hover mode, D-pad left and right click the mouse when the pen is on the screen - - if (getPenHeld()) { - if (getKeysDown() & KEY_LEFT) { - event.type = Common::EVENT_LBUTTONDOWN; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - if (getKeysReleased() & KEY_LEFT) { - event.type = Common::EVENT_LBUTTONUP; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - - - if (getKeysDown() & KEY_RIGHT) { - event.type = Common::EVENT_RBUTTONDOWN; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - if (getKeysReleased() & KEY_RIGHT) { - event.type = Common::EVENT_RBUTTONUP; - event.mouse = Common::Point(getPenX(), getPenY()); - system->addEvent(event); - } - } + else + { + doButtonSelectMode(system); } if (((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) || (indyFightState)) && (displayModeIs8Bit)) { @@ -1537,8 +1709,8 @@ void triggerIcon(int imageNum) { void setIcon(int num, int x, int y, int imageNum, int flags, bool enable) { - sprites[num].attribute[0] = ATTR0_BMP | (enable? y: 192) | (!enable? ATTR0_DISABLED: 0); - sprites[num].attribute[1] = ATTR1_SIZE_32 | x | flags; + sprites[num].attribute[0] = ATTR0_BMP | (enable? (y & 0xFF): 192) | (!enable? ATTR0_DISABLED: 0); + sprites[num].attribute[1] = ATTR1_SIZE_32 | (x & 0x1FF) | flags; sprites[num].attribute[2] = ATTR2_ALPHA(1)| (imageNum * 16); } @@ -1552,28 +1724,30 @@ void updateStatus() { int offs; if (displayModeIs8Bit) { - switch (mouseMode) { - case MOUSE_LEFT: { - offs = 1; - break; - } - case MOUSE_RIGHT: { - offs = 2; - break; - } - case MOUSE_HOVER: { - offs = 0; - break; - } - default: { - // Nothing! - offs = 0; - break; + if (!tapScreenClicks) { + switch (mouseMode) { + case MOUSE_LEFT: { + offs = 1; + break; + } + case MOUSE_RIGHT: { + offs = 2; + break; + } + case MOUSE_HOVER: { + offs = 0; + break; + } + default: { + // Nothing! + offs = 0; + break; + } } + + setIcon(0, 208, 150, offs, 0, true); } - setIcon(0, 208, 150, offs, 0, true); - if (indyFightState) { setIcon(1, (190 - 32), 150, 3, (indyFightRight? 0: ATTR1_FLIP_X), true); // consolePrintf("%d\n", indyFightRight); @@ -1631,7 +1805,7 @@ void setMainScreenScroll(int x, int y) { BG3_CX = x + (((frameCount & 1) == 0)? 64: 0); BG3_CY = y; - if (!gameScreenSwap) { + if ((!gameScreenSwap) || (touchPadStyle)) { touchX = x >> 8; touchY = y >> 8; } @@ -1660,7 +1834,7 @@ void setMainScreenScale(int x, int y) { BG3_YDY = y; } - if (!gameScreenSwap) { + if ((!gameScreenSwap) || (touchPadStyle)) { touchScX = x; touchScY = y; } @@ -1676,7 +1850,7 @@ void setZoomedScreenScroll(int x, int y, bool shake) { touchY = y >> 8; } else */{ - if (gameScreenSwap) { + if ((gameScreenSwap) && (!touchPadStyle)) { touchX = x >> 8; touchY = y >> 8; } @@ -1696,7 +1870,7 @@ void setZoomedScreenScale(int x, int y) { } else */{ - if (gameScreenSwap) { + if ((gameScreenSwap) && (!touchPadStyle)) { touchScX = x; touchScY = y; } @@ -1757,18 +1931,22 @@ void VBlankHandler(void) { frameCount++; - if ((cursorEnable) && (mouseCursorVisible)) - { + if ((cursorEnable) && (mouseCursorVisible)) { if (!keyboardEnable) { storedMouseX = penX; storedMouseY = penY; } - setIconMain(3, storedMouseX - mouseHotspotX, storedMouseY - mouseHotspotY, 8, 0, true); - } - else - { + if (gameScreenSwap) { + setIcon(3, storedMouseX - mouseHotspotX, storedMouseY - mouseHotspotY, 8, 0, true); + setIconMain(3, 0, 0, 0, 0, false); + } else { + setIconMain(3, storedMouseX - mouseHotspotX, storedMouseY - mouseHotspotY, 8, 0, true); + setIcon(3, 0, 0, 0, 0, false); + } + } else { setIconMain(3, 0, 0, 0, 0, false); + setIcon(3, 0, 0, 0, 0, false); } @@ -1826,7 +2004,7 @@ void VBlankHandler(void) { SUB_BG3_YDX = 0; SUB_BG3_YDY = (int) (subScreenHeight / 192.0f * 256);*/ - static int ratio = ( 320 << 8) / SCUMM_GAME_WIDTH; + static int ratio = (320 << 8) / SCUMM_GAME_WIDTH; bool zooming = false; @@ -1851,8 +2029,12 @@ void VBlankHandler(void) { subScreenWidth = 256 >> 1; subScreenHeight = 192 >> 1; } else { - subScreenWidth = (((SCUMM_GAME_HEIGHT * 256) / 192) * subScreenScale) >> 8; - subScreenHeight = SCUMM_GAME_HEIGHT * subScreenScale >> 8; +// subScreenWidth = (((SCUMM_GAME_HEIGHT * 256) / 192) * subScreenScale) >> 8; +// subScreenHeight = SCUMM_GAME_HEIGHT * subScreenScale >> 8; + + + subScreenWidth = (256 * subScreenScale) >> 8; + subScreenHeight = (192 * subScreenScale) >> 8; if ( ((subScreenWidth) > 256 - 8) && ((subScreenWidth) < 256 + 8) ) { subScreenWidth = 256; @@ -2215,43 +2397,141 @@ void penUpdate() { // if (getKeysHeld() & KEY_L) consolePrintf("%d, %d penX=%d, penY=%d tz=%d\n", IPC->touchXpx, IPC->touchYpx, penX, penY, IPC->touchZ1); - if ((penDownFrames > 1)) { // Is this right? Dunno, but it works for me. + bool penDownThisFrame = (IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0); + bool firstFrame = penDownFrames == 2; + static bool moved = false; - if ((penHeld)) { - penHeld = true; - penDown = false; + if ((tapScreenClicks) && (!getKeyboardEnable()) && (getIsDisplayMode8Bit())) { - if ((IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0)) { - penX = IPC->touchXpx + touchXOffset; - penY = IPC->touchYpx + touchYOffset; + if ((tapTimeout >= 0)) { + tapTimeout++; + + if (((tapTimeout > 15) || (tapCount == 2)) && (tapCount > 0)) { + tapComplete = tapCount; + tapCount = 0; +// consolePrintf("Taps: %d\n", tapComplete); } + } - } else { - penDown = true; - penHeld = true; - penDownSaved = true; + - //if ( (ABS(penX - IPC->touchXpx) < 10) && (ABS(penY - IPC->touchYpx) < 10) ) { - if ((IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0)) { - penX = IPC->touchXpx; - penY = IPC->touchYpx; + if ((penHeld) && (!penDownThisFrame)) { + if ((touchPadStyle) || (moved) || (tapCount == 1)) { + if ((penDownFrames > 0) && (penDownFrames < 6) && ((tapTimeout == -1) || (tapTimeout > 2))) { + tapCount++; + tapTimeout = 0; +// consolePrintf("Tap! %d\n", penDownFrames); + moved = false; + } } - //} } + } - } else { - if (penHeld) { - penReleased = true; - penReleasedSaved = true; + + + if ((touchPadStyle) && (getIsDisplayMode8Bit())) { + + if ((penDownFrames > 0)) { + + + if ((penHeld)) { + + if (penDownThisFrame) + { + if (penDownFrames >= 2) { + int diffX = IPC->touchXpx - penDownX; + int diffY = IPC->touchYpx - penDownY; + + int speed = ABS(diffX) + ABS(diffY); + + if ((ABS(diffX) < 35) && (ABS(diffY) < 35)) + { + + if (speed >= 8) + { + diffX *= ((speed >> 3) * touchPadSensitivity) >> 3; + diffY *= ((speed >> 3) * touchPadSensitivity) >> 3; + } + + penX += diffX; + penY += diffY; + if (penX > 255) penX = 255; + if (penX < 0) penX = 0; + if (penY > 191) penY = 191; + if (penY < 0) penY = 0; + } + +// consolePrintf("x: %d y: %d\n", IPC->touchYpx - penDownY, IPC->touchYpx - penDownY); + penDownX = IPC->touchXpx; + penDownY = IPC->touchYpx; + + } + } + else + { + } + + + } else { + penDown = true; + penHeld = true; + penDownSaved = true; + + // First frame, so save pen positions + if (penDownThisFrame) { + penDownX = IPC->touchXpx; + penDownY = IPC->touchYpx; + } + } + } else { - penReleased = false; + if (penHeld) { + penReleased = true; + penReleasedSaved = true; + } else { + penReleased = false; + } + + penDown = false; + penHeld = false; } + } else { + if ((penDownFrames > 1)) { // Is this right? Dunno, but it works for me. + + if ((penHeld)) { + penHeld = true; + penDown = false; + } else { + penDown = true; + penHeld = true; + penDownSaved = true; + } + + if ((IPC->touchZ1 > 0) && (IPC->touchXpx > 0) && (IPC->touchYpx > 0)) { + penX = IPC->touchXpx + touchXOffset; + penY = IPC->touchYpx + touchYOffset; + moved = true; + } + - penDown = false; - penHeld = false; + + } else { + if (penHeld) { + penReleased = true; + penReleasedSaved = true; + } else { + penReleased = false; + } + + penDown = false; + penHeld = false; + } + + } + if ((IPC->touchZ1 > 0) || ((penDownFrames == 2)) ) { penDownLastFrame = true; penDownFrames++; @@ -2259,7 +2539,6 @@ void penUpdate() { penDownLastFrame = false; penDownFrames = 0; } - } int leftHandedSwap(int keys) { @@ -2346,8 +2625,7 @@ int getPenX() { int x = ((penX * touchScX) >> 8) + touchX; x = x < 0? 0: (x > gameWidth - 1? gameWidth - 1: x); - if (snapToBorder) - { + if (snapToBorder) { if (x < 8) x = 0; if (x > gameWidth - 8) x = gameWidth - 1; } @@ -2359,8 +2637,7 @@ int getPenY() { int y = ((penY * touchScY) >> 8) + touchY; y = y < 0? 0: (y > gameHeight - 1? gameHeight - 1: y); - if (snapToBorder) - { + if (snapToBorder) { if (y < 8) y = 0; if (y > gameHeight - 8) y = gameHeight - 1; } @@ -2377,6 +2654,8 @@ GLvector getPenPos() { return v; } +#ifdef GBA_SRAM_SAVE + void formatSramOption() { consolePrintf("The following files are present in save RAM:\n"); DSSaveFileManager::instance()->listFiles(); @@ -2398,7 +2677,7 @@ void formatSramOption() { } } } - +#endif void setIndyFightState(bool st) { indyFightState = st; @@ -2496,8 +2775,6 @@ struct cardTranslate { char dldiId[5]; }; -#define NUM_CARD_READERS 7 - cardTranslate cardReaderTable[] = { {DEVICE_TYPE_M3SD, DEVICE_M3SD, "M3SD"}, {DEVICE_TYPE_M3CF, DEVICE_M3CF, "M3CF"}, @@ -2519,13 +2796,13 @@ void reboot() { consolePrintf("DLDI Device ID: %s\n", id); - for (int r = 0; r < NUM_CARD_READERS; r++) { + for (int r = 0; r < ARRAYSIZE(cardReaderTable); r++) { if (!stricmp(id, cardReaderTable[r].dldiId)) { deviceType = cardReaderTable[r].cartResetId; } } } else { - for (int r = 0; r < NUM_CARD_READERS; r++) { + for (int r = 0; r < ARRAYSIZE(cardReaderTable); r++) { if (disc_getDeviceId() == cardReaderTable[r].svmId) { deviceType = cardReaderTable[r].cartResetId; } @@ -2573,13 +2850,66 @@ void powerOff() { ///////////////// -int main(void) -{ + +void dsExceptionHandler() { + consolePrintf("Blue screen of death"); + setExceptionHandler(NULL); + + + u32 currentMode = getCPSR() & 0x1f; + u32 thumbState = ((*(u32*)0x027FFD90) & 0x20); + + u32 codeAddress, exceptionAddress = 0; + + int offset = 8; + + if ( currentMode == 0x17 ) { + consolePrintf("\x1b[10Cdata abort!\n\n"); + codeAddress = exceptionRegisters[15] - offset; + if ( (codeAddress > 0x02000000 && codeAddress < 0x02400000) || + (codeAddress > (u32)__itcm_start && codeAddress < (u32)(__itcm_start + 32768)) ) + exceptionAddress = getExceptionAddress( codeAddress, thumbState); + else + exceptionAddress = codeAddress; + + } else { + if (thumbState) + offset = 2; + else + offset = 4; + consolePrintf("\x1b[5Cundefined instruction!\n\n"); + codeAddress = exceptionRegisters[15] - offset; + exceptionAddress = codeAddress; + } + + consolePrintf(" pc: %08X addr: %08X\n\n",codeAddress,exceptionAddress); + + int i; + for ( i=0; i < 8; i++ ) { + consolePrintf( " %s: %08X %s: %08X\n", + registerNames[i], exceptionRegisters[i], + registerNames[i+8],exceptionRegisters[i+8]); + } +// u32 *stack = (u32 *)exceptionRegisters[13]; +// for ( i=0; i<10; i++ ) { +// consolePrintf( "\x1b[%d;2H%08X: %08X %08X", i + 14, (u32)&stack[i*2],stack[i*2], stack[(i*2)+1] ); +// } + + memoryReport(); + + while(1); +} + + + + +int main(void) { soundCallback = NULL; initHardware(); + setExceptionHandler(dsExceptionHandler); #ifdef USE_DEBUGGER for (int r = 0; r < 150; r++) { @@ -2663,36 +2993,33 @@ int main(void) consolePrintf("-------------------------------\n"); consolePrintf("ScummVM DS\n"); consolePrintf("Ported by Neil Millstone\n"); - consolePrintf("Version 0.11.1 beta2"); + consolePrintf("Version 0.13.0 SVN "); #if defined(DS_BUILD_A) consolePrintf("build A\n"); consolePrintf("Lucasarts SCUMM games (SCUMM)\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_B) consolePrintf("build B\n"); consolePrintf("BASS, QUEEN\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_C) consolePrintf("build C\n"); consolePrintf("Simon/Elvira/Waxworks (AGOS)\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_D) consolePrintf("build D\n"); consolePrintf("AGI, CINE, GOB\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_E) consolePrintf("build E\n"); consolePrintf("Inherit the Earth (SAGA)\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_F) consolePrintf("build F\n"); consolePrintf("The Legend of Kyrandia (KYRA)\n"); - consolePrintf("-------------------------------\n"); #elif defined(DS_BUILD_G) - consolePrintf("build F\n"); - consolePrintf("Lure of the Temptress (LURE)\n"); - consolePrintf("-------------------------------\n"); + consolePrintf("build G\n"); + consolePrintf("Lure of the Tempress (LURE)\n"); +#elif defined(DS_BUILD_H) + consolePrintf("build H\n"); + consolePrintf("Nippon Safes (PARALLATION)\n"); #endif + consolePrintf("-------------------------------\n"); consolePrintf("L/R + D-pad/pen: Scroll view\n"); consolePrintf("D-pad left: Left mouse button\n"); consolePrintf("D-pad right: Right mouse button\n"); @@ -2808,9 +3135,11 @@ int main(void) g_system = new OSystem_DS(); assert(g_system); +#ifdef GBA_SRAM_SAVE if ((keysHeld() & KEY_L) && (keysHeld() & KEY_R)) { formatSramOption(); } +#endif IPC->adpcm.semaphore = false; @@ -2831,6 +3160,8 @@ int main(void) const char *argv[] = {"/scummvmds", "--config=scummvmf.ini"}; #elif defined(DS_BUILD_G) const char *argv[] = {"/scummvmds", "--config=scummvmg.ini"}; +#elif defined(DS_BUILD_H) + const char *argv[] = {"/scummvmds", "--config=scummvmh.ini"}; #endif while (1) { |
