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Diffstat (limited to 'backends/platform/ds/arm9/source/dsmain.cpp')
-rw-r--r--backends/platform/ds/arm9/source/dsmain.cpp42
1 files changed, 20 insertions, 22 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp
index 153ecfab87..af5addac66 100644
--- a/backends/platform/ds/arm9/source/dsmain.cpp
+++ b/backends/platform/ds/arm9/source/dsmain.cpp
@@ -333,27 +333,25 @@ void initSprites() {
void saveGameBackBuffer() {
#ifdef DISABLE_SCUMM
if (savedBuffer == NULL) savedBuffer = new u8[gameWidth * gameHeight];
- for (int r = 0; r < 200; r++) {
+ for (int r = 0; r < gameHeight; r++) {
memcpy(savedBuffer + (r * gameWidth), ((u8 *) (get8BitBackBuffer())) + (r * 512), gameWidth);
- }
#endif
}
void restoreGameBackBuffer() {
#ifdef DISABLE_SCUMM
if (savedBuffer) {
- for (int r = 0; r < 200; r++) {
- memcpy(((u8 *) (BG_GFX_SUB)) + (r * 512), savedBuffer + (r * gameWidth), gameWidth);
- memcpy(((u8 *) (get8BitBackBuffer())) + (r * 512), savedBuffer + (r * gameWidth), gameWidth);
- }
+ for (int r = 0; r < gameHeight; r++) {
+ memcpy(((u8 *) (BG_GFX_SUB)) + (r * 512), savedBuffer + (r * gameWidth), gameWidth);
+ memcpy(((u8 *) (get8BitBackBuffer())) + (r * 512), savedBuffer + (r * gameWidth), gameWidth);
+ }
+
delete savedBuffer;
savedBuffer = NULL;
}
-#endif
-
-#ifndef DISABLE_SCUMM
- memset(get8BitBackBuffer(), 0, 512 * 256);
- memset(BG_GFX_SUB, 0, 512 * 256);
+#else
+ memset(get8BitBackBuffer(), 0, 512 * 256);
+ memset(BG_GFX_SUB, 0, 512 * 256);
if (Scumm::g_scumm) {
Scumm::g_scumm->markRectAsDirty(Scumm::kMainVirtScreen, 0, gameWidth - 1, 0, gameHeight - 1, 1);
Scumm::g_scumm->markRectAsDirty(Scumm::kTextVirtScreen, 0, gameWidth - 1, 0, gameHeight - 1, 1);
@@ -996,11 +994,10 @@ void setKeyboardEnable(bool en) {
// Copy the sub screen VRAM from the top screen - they should always be
// the same.
u16* buffer = get8BitBackBuffer();
-
- for (int r = 0; r < (512 * 256) >> 1; r++) {
- BG_GFX_SUB[r] = buffer[r];
- }
-
+
+ for (int r = 0; r < (512 * 256) >> 1; r++)
+ BG_GFX_SUB[r] = buffer[r];
+
SUB_DISPLAY_CR &= ~DISPLAY_BG1_ACTIVE; // Turn off keyboard layer
SUB_DISPLAY_CR |= DISPLAY_BG3_ACTIVE; // Turn on game layer
} else {
@@ -1229,7 +1226,7 @@ void addEventsToQueue() {
if (leftHandedSwap(getKeysChanged()) & KEY_UP) {
event.type = getKeyEvent(leftHandedSwap(KEY_UP));
- event.kbd.keycode = SDLK_UP;
+ event.kbd.keycode = Common::KEYCODE_UP;
event.kbd.ascii = 0;
event.kbd.flags = 0;
system->addEvent(event);
@@ -1237,7 +1234,7 @@ void addEventsToQueue() {
if (leftHandedSwap(getKeysChanged()) & KEY_DOWN) {
event.type = getKeyEvent(leftHandedSwap(KEY_DOWN));
- event.kbd.keycode = SDLK_DOWN;
+ event.kbd.keycode = Common::KEYCODE_DOWN;
event.kbd.ascii = 0;
event.kbd.flags = 0;
system->addEvent(event);
@@ -1245,7 +1242,7 @@ void addEventsToQueue() {
if (leftHandedSwap(getKeysDown()) & KEY_A) {
event.type = getKeyEvent(leftHandedSwap(KEY_A));
- event.kbd.keycode = SDLK_RETURN;
+ event.kbd.keycode = Common::KEYCODE_RETURN;
event.kbd.ascii = 0;
event.kbd.flags = 0;
system->addEvent(event);
@@ -1256,8 +1253,8 @@ void addEventsToQueue() {
if ((getKeysChanged() & KEY_START)) {
event.type = getKeyEvent(KEY_START);
- event.kbd.keycode = 319; // F5
- event.kbd.ascii = 319;
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = Common::ASCII_F5;
event.kbd.flags = 0;
system->addEvent(event);
}
@@ -2315,6 +2312,8 @@ int main(void)
consolePrintf("-------------------------------\n");
consolePrintf("ScummVM DS\n");
consolePrintf("Ported by Neil Millstone\n");
+ FIXME: Change this code to make use of base/internal_version.h
+ resp. uses gScummVMVersion from base/version.h
consolePrintf("Version 0.10.0SVN ");
#if defined(DS_BUILD_A)
consolePrintf("build A\n");
@@ -2483,4 +2482,3 @@ int main(void)
int main() {
DS::main();
}
-