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Diffstat (limited to 'backends/platform/ds/arm9/source/osystem_ds.cpp')
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp47
1 files changed, 39 insertions, 8 deletions
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index 32eafe1af7..39413d0723 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -152,6 +152,24 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) {
}
}
+bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
+ surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
+
+ // Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
+
+
+ u16* image = (u16 *) DS::get8BitBackBuffer();
+ for (int y = 0; y < DS::getGameHeight(); y++)
+ {
+ DC_FlushRange(image + (y << 8), DS::getGameWidth());
+ for (int x = 0; x < DS::getGameWidth() >> 1; x++)
+ {
+ *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y << 8 + x];
+ }
+ }
+
+ return true;
+}
void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) {
// consolePrintf("Grabpalette");
@@ -325,7 +343,7 @@ bool OSystem_DS::pollEvent(Common::Event &event)
// So we make it something harmless which won't cause any adverse effects.
event.type = Common::EVENT_KEYUP;
event.kbd.ascii = 0;
- event.kbd.keycode = 0;
+ event.kbd.keycode = Common::KEYCODE_INVALID;
event.kbd.flags = 0;
// consolePrintf("type: %d\n", event.type);
return false;
@@ -478,25 +496,36 @@ Common::SaveFileManager* OSystem_DS::getSavefileManager()
}
}
-bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
- surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
+Graphics::Surface *OSystem_DS::lockScreen() {
+/* // For now, we create a full temporary screen surface, to which we copy the
+ // the screen content. Later unlockScreen will copy everything back.
+ // Not very nice nor efficient, but at least works, and is not worse
+ // than in the bad old times where we used grabRawScreen + copyRectToScreen.
+
+ _framebuffer.create(DS::getGameWidth(), DS::getGameHeight(), 1);
// Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
- size_t imageStrideInBytes = DS::isCpuScalerEnabled()? DS::getGameWidth() : 512;
- size_t imageStrideInWords = imageStrideInBytes / 2;
u16* image = (u16 *) DS::get8BitBackBuffer();
for (int y = 0; y < DS::getGameHeight(); y++)
{
- DC_FlushRange(image + (y * imageStrideInWords), DS::getGameWidth());
+ DC_FlushRange(image + (y << 8), DS::getGameWidth());
for (int x = 0; x < DS::getGameWidth() >> 1; x++)
{
- *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x];
+ *(((u16 *) (_framebuffer.pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y << 8 + x];
}
}
- return true;
+ return &_framebuffer;*/
+}
+
+void OSystem_DS::unlockScreen() {
+/* // Copy temp framebuffer back to screen
+ copyRectToScreen((byte *)_framebuffer.pixels, _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h);
+
+ // Free memory
+ _framebuffer.free(); */
}
void OSystem_DS::setFocusRectangle(const Common::Rect& rect) {
@@ -524,3 +553,5 @@ OSystem *OSystem_DS_create() {
return new OSystem_DS();
}
+
+