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Diffstat (limited to 'backends/platform/ds/arm9/source/osystem_ds.cpp')
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp33
1 files changed, 24 insertions, 9 deletions
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index 9ff2c5ba63..cad6ad6b78 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -173,8 +173,8 @@ void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int
u16* src = (u16 *) buf;
if (DS::getKeyboardEnable()) {
-
- for (int dy = y; dy < y + h; dy++) {
+ for (int dy = y; dy < y + h; dy++)
+ {
u16* dest = bg + (dy << 8) + (x >> 1);
DC_FlushRange(src, w << 1);
@@ -185,7 +185,8 @@ void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int
}
} else {
- for (int dy = y; dy < y + h; dy++) {
+ for (int dy = y; dy < y + h; dy++)
+ {
u16* dest1 = bg + (dy << 8) + (x >> 1);
u16* dest2 = bgSub + (dy << 8) + (x >> 1);
@@ -473,22 +474,36 @@ Common::SaveFileManager* OSystem_DS::getSavefileManager()
}
}
-bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
- surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
+Graphics::Surface *OSystem_DS::lockScreen() {
+ // For now, we create a full temporary screen surface, to which we copy the
+ // the screen content. Later unlockScreen will copy everything back.
+ // Not very nice nor efficient, but at least works, and is not worse
+ // than in the bad old times where we used grabRawScreen + copyRectToScreen.
+
+ _framebuffer.create(DS::getGameWidth(), DS::getGameHeight(), 1);
// Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
- // TODO: Change this to work with the software scalar (hint: video ram format is different)
+
+
u16* image = (u16 *) DS::get8BitBackBuffer();
for (int y = 0; y < DS::getGameHeight(); y++)
{
- DC_FlushRange((image + (y * 512)), DS::getGameWidth());
+ DC_FlushRange(image + (y << 8), DS::getGameWidth());
for (int x = 0; x < DS::getGameWidth() >> 1; x++)
{
- *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = *(image + y * 256 + x);
+ *(((u16 *) (_framebuffer.pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y << 8 + x];
}
}
- return true;
+ return &_framebuffer;
+}
+
+void OSystem_DS::unlockScreen() {
+ // Copy temp framebuffer back to screen
+ copyRectToScreen((byte *)_framebuffer.pixels, _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h);
+
+ // Free memory
+ _framebuffer.free();
}
void OSystem_DS::setFocusRectangle(const Common::Rect& rect) {