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Diffstat (limited to 'backends/platform/ds/arm9/source/osystem_ds.cpp')
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index 954a33b61d..5c5663f872 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -124,7 +124,7 @@ int OSystem_DS::getGraphicsMode() const {
return -1;
}
-void OSystem_DS::initSize(uint width, uint height) {
+void OSystem_DS::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
// For Lost in Time, the title screen is displayed in 640x400.
// In order to support this game, the screen mode is set, but
// all draw calls are ignored until the game switches to 320x200.
@@ -489,7 +489,7 @@ bool OSystem_DS::showMouse(bool visible) {
void OSystem_DS::warpMouse(int x, int y) {
}
-void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int targetCursorScale) {
+void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, int targetCursorScale, const Graphics::PixelFormat *format) {
if ((w > 0) && (w < 64) && (h > 0) && (h < 64)) {
memcpy(_cursorImage, buf, w * h);
_cursorW = w;