diff options
Diffstat (limited to 'backends/platform/ds/arm9/source/osystem_ds.cpp')
-rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index 954a33b61d..5c5663f872 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -124,7 +124,7 @@ int OSystem_DS::getGraphicsMode() const { return -1; } -void OSystem_DS::initSize(uint width, uint height) { +void OSystem_DS::initSize(uint width, uint height, const Graphics::PixelFormat *format) { // For Lost in Time, the title screen is displayed in 640x400. // In order to support this game, the screen mode is set, but // all draw calls are ignored until the game switches to 320x200. @@ -489,7 +489,7 @@ bool OSystem_DS::showMouse(bool visible) { void OSystem_DS::warpMouse(int x, int y) { } -void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int targetCursorScale) { +void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, int targetCursorScale, const Graphics::PixelFormat *format) { if ((w > 0) && (w < 64) && (h > 0) && (h < 64)) { memcpy(_cursorImage, buf, w * h); _cursorW = w; |