diff options
Diffstat (limited to 'backends/platform/ds/arm9/source')
-rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 126 |
1 files changed, 100 insertions, 26 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index 499001b393..01c24b0ab8 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -138,6 +138,7 @@ bool consoleEnable = true; bool gameScreenSwap = false; bool cpuScaler = false; bool isCpuScalerEnabled(); +//#define HEAVY_LOGGING MouseMode mouseMode; @@ -348,6 +349,8 @@ void startSound(int freq, int buffer) { int bytes = (2 * (bufferSamples)) + 100; soundBuffer = (s16 *) malloc(bytes * 2); + if (!soundBuffer) + consolePrintf("Sound buffer alloc failed\n"); soundHiPart = true; @@ -375,7 +378,9 @@ int getSoundFrequency() { void initGame() { // This is a good time to check for left handed mode since the mode change is done as the game starts. // There's probably a better way, but hey. -// consolePrintf("initing game\n"); + #ifdef HEAVY_LOGGING + consolePrintf("initing game..."); + #endif static bool firstTime = true; @@ -405,6 +410,9 @@ void initGame() { } } + #ifdef HEAVY_LOGGING + consolePrintf("done\n"); + #endif } @@ -430,6 +438,9 @@ void setUnscaledMode(bool enable) { void displayMode8Bit() { +#ifdef HEAVY_LOGGING + consolePrintf("displayMode8Bit..."); +#endif u16 buffer[32 * 32]; setKeyboardEnable(false); @@ -440,32 +451,52 @@ void displayMode8Bit() { } } + if (isCpuScalerEnabled()) + { + videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); + videoSetModeSub(MODE_3_2D /*| DISPLAY_BG0_ACTIVE*/ | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text - - videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); - videoSetModeSub(MODE_3_2D /*| DISPLAY_BG0_ACTIVE*/ | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text - - vramSetBankA(VRAM_A_MAIN_BG_0x6000000); - vramSetBankB(VRAM_B_MAIN_BG_0x6020000); - - vramSetBankC(VRAM_C_SUB_BG_0x6200000); - vramSetBankD(VRAM_D_MAIN_BG_0x6040000); + vramSetBankA(VRAM_A_MAIN_BG_0x6000000); + vramSetBankB(VRAM_B_MAIN_BG_0x6020000); + + vramSetBankC(VRAM_C_SUB_BG_0x6200000); + vramSetBankD(VRAM_D_MAIN_BG_0x6040000); + + vramSetBankH(VRAM_H_LCD); - vramSetBankH(VRAM_H_LCD); + BG3_CR = BG_BMP16_256x256 | BG_BMP_BASE(8); - BG3_CR = BG_BMP8_512x256 | BG_BMP_BASE(8); + BG3_XDX = 256; + BG3_XDY = 0; + BG3_YDX = 0; + BG3_YDY = (int) ((200.0f / 192.0f) * 256); + + SUB_BG3_CR = BG_BMP16_256x256; + } + else + { + videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); + videoSetModeSub(MODE_3_2D /*| DISPLAY_BG0_ACTIVE*/ | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text + vramSetBankA(VRAM_A_MAIN_BG_0x6000000); + vramSetBankB(VRAM_B_MAIN_BG_0x6020000); + vramSetBankC(VRAM_C_SUB_BG_0x6200000); + vramSetBankD(VRAM_D_MAIN_BG_0x6040000); + + vramSetBankH(VRAM_H_LCD); - BG3_XDX = (int) (((float) (gameWidth) / 256.0f) * 256); - BG3_XDY = 0; - BG3_YDX = 0; - BG3_YDY = (int) ((200.0f / 192.0f) * 256); + BG3_CR = BG_BMP8_512x256 | BG_BMP_BASE(8); + + BG3_XDX = (int) (((float) (gameWidth) / 256.0f) * 256); + BG3_XDY = 0; + BG3_YDX = 0; + BG3_YDY = (int) ((200.0f / 192.0f) * 256); - SUB_BG3_CR = BG_BMP8_512x256; - - + SUB_BG3_CR = BG_BMP8_512x256; + } + SUB_BG3_XDX = (int) (subScreenWidth / 256.0f * 256); SUB_BG3_XDY = 0; SUB_BG3_YDX = 0; @@ -492,7 +523,10 @@ void displayMode8Bit() { if (!displayModeIs8Bit) restoreGameBackBuffer(); displayModeIs8Bit = true; - + #ifdef HEAVY_LOGGING + consolePrintf("done\n"); + #endif + POWER_CR &= ~POWER_SWAP_LCDS; keyboardEnable = false; @@ -581,6 +615,9 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor) { void displayMode16Bit() { + #ifdef HEAVY_LOGGING + consolePrintf("displayMode16Bit..."); + #endif u16 buffer[32 * 32 * 2]; @@ -637,13 +674,18 @@ void displayMode16Bit() { POWER_CR &= ~POWER_SWAP_LCDS; - - displayModeIs8Bit = false; + #ifdef HEAVY_LOGGING + consolePrintf("done\n"); + #endif + } void displayMode16BitFlipBuffer() { + #ifdef HEAVY_LOGGING + consolePrintf("Flip %s...", displayModeIs8Bit ? "8bpp" : "16bpp"); + #endif if (!displayModeIs8Bit) { u16* back = get16BitBackBuffer(); @@ -664,6 +706,19 @@ void displayMode16BitFlipBuffer() { } } } + else if (isCpuScalerEnabled()) + { + const u8* back = (const u8*)get8BitBackBuffer(); + u16* base = BG_GFX + 0x10000; + DS::Rescale_320x256xPAL8_To_256x256x1555( base, + back, + BG_PALETTE, + 256, + 512); + } + #ifdef HEAVY_LOGGING + consolePrintf("done\n"); + #endif } void setShakePos(int shakePos) { @@ -676,7 +731,10 @@ u16* get16BitBackBuffer() { } u16* get8BitBackBuffer() { - return BG_GFX + 0x10000; // 16bit qty! + if (cpuScaler) + return BG_GFX; + else + return BG_GFX + 0x10000; // 16bit qty! } void setSoundProc(OSystem_DS::SoundProc proc, void* param) { @@ -690,7 +748,11 @@ void setSoundProc(OSystem_DS::SoundProc proc, void* param) { // a horrible bodge. Any advice on how to change the engine to output mono would be greatly // appreciated. void doSoundCallback() { - if ((soundCallback)) { + #ifdef HEAVY_LOGGING + consolePrintf("doSoundCallback..."); + #endif + + if (soundCallback) { lastCallbackFrame = frameCount; for (int r = IPC->playingSection; r < IPC->playingSection + 4; r++) { @@ -707,6 +769,9 @@ void doSoundCallback() { } } + #ifdef HEAVY_LOGGING + consolePrintf("done\n"); + #endif } void doTimerCallback() { @@ -904,6 +969,9 @@ bool getIsDisplayMode8Bit() { } void addEventsToQueue() { + #ifdef HEAVY_LOGGING + consolePrintf("addEventsToQueue\n"); + #endif OSystem_DS* system = OSystem_DS::instance(); OSystem::Event event; @@ -1262,7 +1330,7 @@ void setMainScreenScale(int x, int y) { SUB_BG3_YDX = 0; SUB_BG3_YDY = y; } else { - if (cpuScaler && (!displayModeIs8Bit) && (x==320)) + if (cpuScaler && (x==320)) { BG3_XDX = 256; BG3_XDY = 0; @@ -1318,7 +1386,7 @@ void VBlankHandler(void) { // consolePrintf("Guard band overwritten!"); // } -// consolePri ntf("X:%d Y:%d\n", getPenX(), getPenY()); + //consolePrintf("X:%d Y:%d\n", getPenX(), getPenY()); static bool firstTime = true; @@ -1679,10 +1747,16 @@ void initHardware() { // Set up a millisecond timer + #ifdef HEAVY_LOGGING + consolePrintf("Setting up timer..."); + #endif TIMER0_CR = 0; TIMER0_DATA = (u32) TIMER_FREQ(1000); TIMER0_CR = TIMER_ENABLE | TIMER_DIV_1 | TIMER_IRQ_REQ; REG_IME = 1; + #ifdef HEAVY_LOGGING + consolePrintf("done\n"); + #endif PALETTE[255] = RGB15(0,0,31); |