diff options
Diffstat (limited to 'backends/platform/ds')
| -rw-r--r-- | backends/platform/ds/arm9/makefile | 6 | ||||
| -rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 5 | 
2 files changed, 5 insertions, 6 deletions
| diff --git a/backends/platform/ds/arm9/makefile b/backends/platform/ds/arm9/makefile index 781738265c..62473bca6c 100644 --- a/backends/platform/ds/arm9/makefile +++ b/backends/platform/ds/arm9/makefile @@ -75,7 +75,7 @@ else  			ifdef DS_BUILD_K  			else -		#		USE_MAD = 1 +				USE_MAD = 1  			endif  		endif  	endif @@ -245,7 +245,7 @@ ifdef USE_MAD  	DEFINES += -DUSE_MAD  endif -DEFINES += -DREDUCE_MEMORY_USAGE -DDISABLE_DEBUGGER -DUSE_TEXT_CONSOLE -DDISABLE_MASS_ADD -DDISABLE_NES_APU +DEFINES += -DREDUCE_MEMORY_USAGE -DDISABLE_DEBUGGER -DUSE_TEXT_CONSOLE -DDISABLE_MASS_ADD -DDISABLE_NES_APU -DNDEBUG  LDFLAGS = -specs=ds_arm9.specs -mthumb-interwork -mno-fpu -Wl,-Map,map.txt -Wl,--gc-sections @@ -259,7 +259,7 @@ BACKEND := ds  INCLUDES= -I$(portdir)/$(BUILD) -I$(srcdir) -I$(srcdir)/engines \  			-I$(portdir)/data -I$(portdir)/../commoninclude \  			-I$(portdir)/source -I$(portdir)/source/mad \ -			-I$(libndsdir)/include -include $(srcdir)/common/scummsys.h +			-I$(libndsdir)/include -include $(portdir)/source/portdefs.h  LIBS	= -lm -L$(libndsdir)/lib -L$(portdir)/lib -lnds9 diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index 303e504873..b94b433373 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -579,7 +579,7 @@ void initGame() {  		for (int r = 0; r < NUM_SUPPORTED_GAMES; r++) {  			if (!stricmp(gameName, gameList[r].gameId)) {  				s_currentGame = &gameList[r]; -	//			consolePrintf("Game list num: %d\n", s_currentGame); +	//			consolePrintf("Game list num: %d\n", r);  			}  		}  	} @@ -1672,8 +1672,7 @@ void addEventsToQueue() {  		if (!keyboardEnable) { - -			if ((isScrollingWithDPad() || (indyFightState)) && (displayModeIs8Bit)) { +			if ((!isScrollingWithDPad() || (indyFightState)) && (displayModeIs8Bit)) {  				// Controls specific to the control method  				if (s_currentGame->control == CONT_SKY) { | 
