diff options
Diffstat (limited to 'backends/platform/gp2xwiz/gp2xwiz-graphics.cpp')
-rw-r--r-- | backends/platform/gp2xwiz/gp2xwiz-graphics.cpp | 425 |
1 files changed, 424 insertions, 1 deletions
diff --git a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp index 2482051286..90f2c821aa 100644 --- a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp +++ b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp @@ -24,10 +24,433 @@ */ #include "backends/platform/gp2xwiz/gp2xwiz-sdl.h" +#include "backends/platform/gp2xwiz/gp2xwiz-scaler.h" // TODO: Make GFX_HALF/HalfScale generic. +#include "common/mutex.h" +#include "graphics/font.h" +#include "graphics/fontman.h" +#include "graphics/scaler.h" +#include "graphics/scaler/intern.h" +#include "graphics/surface.h" -/* TODO: Add code to ensure that overlay is always 320*240 and maybe invoke some custom scale code. */ +static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { + {"1x", "Fullscreen", GFX_NORMAL}, +// {"½x", "Downscale", GFX_HALF}, + {0, 0, 0} +}; + + +const OSystem::GraphicsMode *OSystem_GP2XWIZ::getSupportedGraphicsModes() const { + return s_supportedGraphicsModes; +} + +int OSystem_GP2XWIZ::getDefaultGraphicsMode() const { + return GFX_NORMAL; +} + +bool OSystem_GP2XWIZ::setGraphicsMode(int mode) { + Common::StackLock lock(_graphicsMutex); + + assert(_transactionMode == kTransactionActive); + + if (_oldVideoMode.setup && _oldVideoMode.mode == mode) + return true; + + int newScaleFactor = 1; + + switch(mode) { + case GFX_NORMAL: + newScaleFactor = 1; + break; + case GFX_HALF: + newScaleFactor = 1; + break; + default: + warning("unknown gfx mode %d", mode); + return false; + } + + _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); + if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) + _transactionDetails.needHotswap = true; + + _transactionDetails.needUpdatescreen = true; + + _videoMode.mode = mode; + _videoMode.scaleFactor = newScaleFactor; + + return true; +} + +void OSystem_GP2XWIZ::setGraphicsModeIntern() { + Common::StackLock lock(_graphicsMutex); + ScalerProc *newScalerProc = 0; + + switch (_videoMode.mode) { + case GFX_NORMAL: + newScalerProc = Normal1x; + break; + case GFX_HALF: + newScalerProc = HalfScale; + break; + + default: + error("Unknown gfx mode %d", _videoMode.mode); + } + + _scalerProc = newScalerProc; + + if (!_screen || !_hwscreen) + return; + + // Blit everything to the screen + _forceFull = true; + + // Even if the old and new scale factors are the same, we may have a + // different scaler for the cursor now. + blitCursor(); +} + + +void OSystem_GP2XWIZ::initSize(uint w, uint h) { + assert(_transactionMode == kTransactionActive); + + // Avoid redundant res changes + if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) + return; + + _videoMode.screenWidth = w; + _videoMode.screenHeight = h; + if(w > 320 || h > 240){ + setGraphicsMode(GFX_HALF); + setGraphicsModeIntern(); + toggleMouseGrab(); + } + + _cksumNum = (w * h / (8 * 8)); + + _transactionDetails.sizeChanged = true; + + free(_dirtyChecksums); + _dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32)); +} bool OSystem_GP2XWIZ::loadGFXMode() { + _videoMode.overlayWidth = 320; + _videoMode.overlayHeight = 240; + _videoMode.fullscreen = true; + + if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) + _videoMode.aspectRatioCorrection = false; + OSystem_SDL::loadGFXMode(); } + +void OSystem_GP2XWIZ::drawMouse() { + if (!_mouseVisible || !_mouseSurface) { + _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; + return; + } + + SDL_Rect dst; + int scale; + int width, height; + int hotX, hotY; + + if(_videoMode.mode == GFX_HALF && !_overlayVisible){ + dst.x = _mouseCurState.x/2; + dst.y = _mouseCurState.y/2; + } else { + dst.x = _mouseCurState.x; + dst.y = _mouseCurState.y; + } + + if (!_overlayVisible) { + scale = _videoMode.scaleFactor; + width = _videoMode.screenWidth; + height = _videoMode.screenHeight; + dst.w = _mouseCurState.vW; + dst.h = _mouseCurState.vH; + hotX = _mouseCurState.vHotX; + hotY = _mouseCurState.vHotY; + } else { + scale = 1; + width = _videoMode.overlayWidth; + height = _videoMode.overlayHeight; + dst.w = _mouseCurState.rW; + dst.h = _mouseCurState.rH; + hotX = _mouseCurState.rHotX; + hotY = _mouseCurState.rHotY; + } + + // The mouse is undrawn using virtual coordinates, i.e. they may be + // scaled and aspect-ratio corrected. + + _mouseBackup.x = dst.x - hotX; + _mouseBackup.y = dst.y - hotY; + _mouseBackup.w = dst.w; + _mouseBackup.h = dst.h; + + // We draw the pre-scaled cursor image, so now we need to adjust for + // scaling, shake position and aspect ratio correction manually. + + if (!_overlayVisible) { + dst.y += _currentShakePos; + } + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + dst.y = real2Aspect(dst.y); + + dst.x = scale * dst.x - _mouseCurState.rHotX; + dst.y = scale * dst.y - _mouseCurState.rHotY; + dst.w = _mouseCurState.rW; + dst.h = _mouseCurState.rH; + + // Note that SDL_BlitSurface() and addDirtyRect() will both perform any + // clipping necessary + + if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + + // The screen will be updated using real surface coordinates, i.e. + // they will not be scaled or aspect-ratio corrected. + addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); +} + +void OSystem_GP2XWIZ::undrawMouse() { + const int x = _mouseBackup.x; + const int y = _mouseBackup.y; + + // When we switch bigger overlay off mouse jumps. Argh! + // This is intended to prevent undrawing offscreen mouse + if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) + return; + + if (_mouseBackup.w != 0 && _mouseBackup.h != 0){ + if(_videoMode.mode == GFX_HALF && !_overlayVisible){ + addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2); + } else { + addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h); + } + } +} + +void OSystem_GP2XWIZ::internUpdateScreen() { + SDL_Surface *srcSurf, *origSurf; + int height, width; + ScalerProc *scalerProc; + int scale1; + +#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) + assert(_hwscreen != NULL); + assert(_hwscreen->map->sw_data != NULL); +#endif + + // If the shake position changed, fill the dirty area with blackness + if (_currentShakePos != _newShakePos) { + SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor}; + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + blackrect.h = real2Aspect(blackrect.h - 1) + 1; + + SDL_FillRect(_hwscreen, &blackrect, 0); + + _currentShakePos = _newShakePos; + + _forceFull = true; + } + + // Check whether the palette was changed in the meantime and update the + // screen surface accordingly. + if (_screen && _paletteDirtyEnd != 0) { + SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, + _paletteDirtyStart, + _paletteDirtyEnd - _paletteDirtyStart); + + _paletteDirtyEnd = 0; + + _forceFull = true; + } + +#ifdef USE_OSD + // OSD visible (i.e. non-transparent)? + if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { + // Updated alpha value + const int diff = SDL_GetTicks() - _osdFadeStartTime; + if (diff > 0) { + if (diff >= kOSDFadeOutDuration) { + // Back to full transparency + _osdAlpha = SDL_ALPHA_TRANSPARENT; + } else { + // Do a linear fade out... + const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; + _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; + } + SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); + _forceFull = true; + } + } +#endif + + if (!_overlayVisible) { + origSurf = _screen; + srcSurf = _tmpscreen; + width = _videoMode.screenWidth; + height = _videoMode.screenHeight; + scalerProc = _scalerProc; + scale1 = _videoMode.scaleFactor; + } else { + origSurf = _overlayscreen; + srcSurf = _tmpscreen2; + width = _videoMode.overlayWidth; + height = _videoMode.overlayHeight; + scalerProc = Normal1x; + + scale1 = 1; + } + + // Add the area covered by the mouse cursor to the list of dirty rects if + // we have to redraw the mouse. + if (_mouseNeedsRedraw) + undrawMouse(); + + // Force a full redraw if requested + if (_forceFull) { + _numDirtyRects = 1; + _dirtyRectList[0].x = 0; + _dirtyRectList[0].y = 0; + _dirtyRectList[0].w = width; + _dirtyRectList[0].h = height; + } + + // Only draw anything if necessary + if (_numDirtyRects > 0 || _mouseNeedsRedraw) { + SDL_Rect *r; + SDL_Rect dst; + uint32 srcPitch, dstPitch; + SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; + + for (r = _dirtyRectList; r != lastRect; ++r) { + dst = *r; + dst.x++; // Shift rect by one since 2xSai needs to access the data around + dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. + + if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + } + + SDL_LockSurface(srcSurf); + SDL_LockSurface(_hwscreen); + + srcPitch = srcSurf->pitch; + dstPitch = _hwscreen->pitch; + + for (r = _dirtyRectList; r != lastRect; ++r) { + register int dst_y = r->y + _currentShakePos; + register int dst_h = 0; + register int dst_w = r->w; + register int orig_dst_y = 0; + register int dst_x = r->x; + register int src_y; + register int src_x; + + if (dst_y < height) { + dst_h = r->h; + if (dst_h > height - dst_y) + dst_h = height - dst_y; + + orig_dst_y = dst_y; + src_x = dst_x; + src_y = dst_y; + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + dst_y = real2Aspect(dst_y); + + assert(scalerProc != NULL); + + if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){ + if(dst_x%2==1){ + dst_x--; + dst_w++; + } + if(dst_y%2==1){ + dst_y--; + dst_h++; + } + src_x = dst_x; + src_y = dst_y; + dst_x = dst_x / 2; + dst_y = dst_y / 2; + } + scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch, + (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h); + } + + if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){ + r->w = r->w / 2; + r->h = dst_h / 2; + } else { + r->w = r->w; + r->h = dst_h; + } + + r->x = dst_x; + r->y = dst_y; + + +#ifndef DISABLE_SCALERS + if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) + r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); +#endif + } + SDL_UnlockSurface(srcSurf); + SDL_UnlockSurface(_hwscreen); + + // Readjust the dirty rect list in case we are doing a full update. + // This is necessary if shaking is active. + if (_forceFull) { + _dirtyRectList[0].y = 0; + _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight(); + } + + drawMouse(); + +#ifdef USE_OSD + if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { + SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); + } +#endif + // Finally, blit all our changes to the screen + SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); + } + + _numDirtyRects = 0; + _forceFull = false; + _mouseNeedsRedraw = false; +} + +void OSystem_GP2XWIZ::showOverlay() { + if(_videoMode.mode == GFX_HALF){ + _mouseCurState.x = _mouseCurState.x / 2; + _mouseCurState.y = _mouseCurState.y / 2; + } + OSystem_SDL::showOverlay(); +} + +void OSystem_GP2XWIZ::hideOverlay() { + if(_videoMode.mode == GFX_HALF){ + _mouseCurState.x = _mouseCurState.x * 2; + _mouseCurState.y = _mouseCurState.y * 2; + } + OSystem_SDL::hideOverlay(); +} + +void OSystem_GP2XWIZ::warpMouse(int x, int y) { + if (_mouseCurState.x != x || _mouseCurState.y != y) { + if(_videoMode.mode == GFX_HALF && !_overlayVisible){ + x = x / 2; + y = y / 2; + } + } + OSystem_SDL::warpMouse(x, y); +} |