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-rw-r--r--backends/platform/gp32/gp32std_sound.h48
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diff --git a/backends/platform/gp32/gp32std_sound.h b/backends/platform/gp32/gp32std_sound.h
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--- a/backends/platform/gp32/gp32std_sound.h
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@@ -1,48 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef __GP32STD_SOUND_H
-#define __GP32STD_SOUND_H
-
-// GPSOUNDBUF.userdata / Pointer to the buffer which needs to be refilled / Length of the buffer in bytes
-typedef void SoundProc(void *param, byte *buf, int len);
-
-typedef struct TGPSOUNDBUF {
- int32 freq;
- uint16 format;
- uint16 samples; // Buffer length (in samples)
- uint16 channels;
- uint16 padding; // Fix alignment problem
- void *userdata; // Userdata which gets passed to the callback function
- SoundProc *callback; // Callback function (just like in SDL)
- unsigned int pollfreq; // Frequency of the timer interrupt which polls the playing position
- // recommended value: 2*(playingfreq in Hz/GPSOUNDBUF.samples)
- unsigned int samplesize; // Size of one sample (8bit mono->1, 16bit stereo->4) - don't touch this
-} GPSOUNDBUF;
-
-int gp_soundBufStart(GPSOUNDBUF *sb);
-void gp_soundBufStop();
-
-#endif