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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
+#define BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
+
+#include <UIKit/UIKit.h>
+#include <Foundation/Foundation.h>
+#include <QuartzCore/QuartzCore.h>
+
+#include <OpenGLES/EAGL.h>
+#include <OpenGLES/ES2/gl.h>
+#include <OpenGLES/ES2/glext.h>
+
+#include "ios7_keyboard.h"
+#include "ios7_common.h"
+
+#include "common/list.h"
+#import "graphics/scaler.h"
+
+typedef struct {
+ GLfloat x, y;
+ GLfloat u,v;
+} GLVertex;
+
+@interface iPhoneView : UIView {
+ VideoContext _videoContext;
+
+ Common::List<InternalEvent> _events;
+ NSLock *_eventLock;
+ SoftKeyboard *_keyboardView;
+
+ EAGLContext *_context;
+ GLuint _viewRenderbuffer;
+ GLuint _viewFramebuffer;
+ GLuint _screenTexture;
+ GLuint _overlayTexture;
+ GLuint _mouseCursorTexture;
+
+ GLuint _vertexShader;
+ GLuint _fragmentShader;
+
+ GLuint _vertexBuffer;
+
+ GLuint _screenSizeSlot;
+ GLuint _textureSlot;
+ GLuint _shakeSlot;
+
+ GLuint _positionSlot;
+ GLuint _textureCoordSlot;
+
+ GLint _renderBufferWidth;
+ GLint _renderBufferHeight;
+
+ GLVertex _gameScreenCoords[4];
+ CGRect _gameScreenRect;
+
+ GLVertex _overlayCoords[4];
+ CGRect _overlayRect;
+
+ GLVertex _mouseCoords[4];
+
+ GLint _mouseHotspotX, _mouseHotspotY;
+ GLint _mouseWidth, _mouseHeight;
+ GLfloat _mouseScaleX, _mouseScaleY;
+
+ int _scaledShakeOffsetY;
+
+ UITouch *_firstTouch;
+ UITouch *_secondTouch;
+
+#ifdef ENABLE_IOS7_SCALERS
+ uint8_t *_scalerMemorySrc;
+ uint8_t *_scalerMemoryDst;
+ size_t _scalerMemorySrcSize;
+ size_t _scalerMemoryDstSize;
+ int _scalerScale;
+ ScalerProc *_scaler;
+#endif
+}
+
+- (id)initWithFrame:(struct CGRect)frame;
+
+- (VideoContext *)getVideoContext;
+
+- (void)createScreenTexture;
+- (void)initSurface;
+- (void)setViewTransformation;
+
+- (void)setGraphicsMode;
+
+- (void)updateSurface;
+- (void)updateMainSurface;
+- (void)updateOverlaySurface;
+- (void)updateMouseSurface;
+- (void)clearColorBuffer;
+
+- (void)notifyMouseMove;
+- (void)updateMouseCursorScaling;
+- (void)updateMouseCursor;
+
+- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation;
+
+- (void)applicationSuspend;
+
+- (void)applicationResume;
+
+- (bool)fetchEvent:(InternalEvent *)event;
+
+@end
+
+#endif