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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include <UIKit/UIKit.h>
+#include <Foundation/NSThread.h>
+
+#include "iphone_video.h"
+
+void iphone_main(int argc, char *argv[]);
+
+@interface iPhoneMain : UIApplication {
+ UIWindow *_window;
+ iPhoneView *_view;
+}
+
+- (void)mainLoop:(id)param;
+- (iPhoneView *)getView;
+- (UIWindow *)getWindow;
+- (void)didRotate:(NSNotification *)notification;
+@end
+
+static int g_argc;
+static char **g_argv;
+
+int main(int argc, char **argv) {
+ g_argc = argc;
+ g_argv = argv;
+
+ NSAutoreleasePool *autoreleasePool = [
+ [NSAutoreleasePool alloc] init
+ ];
+
+ int returnCode = UIApplicationMain(argc, argv, @"iPhoneMain", @"iPhoneMain");
+ [autoreleasePool release];
+ return returnCode;
+}
+
+@implementation iPhoneMain
+
+-(id) init {
+ [super init];
+ _window = nil;
+ _view = nil;
+ return self;
+}
+
+- (void)mainLoop:(id)param {
+ [[NSAutoreleasePool alloc] init];
+
+ iphone_main(g_argc, g_argv);
+ exit(0);
+}
+
+- (iPhoneView *)getView {
+ return _view;
+}
+
+- (void)applicationDidFinishLaunching:(UIApplication *)application {
+ CGRect rect = [[UIScreen mainScreen] bounds];
+
+ // hide the status bar
+ [application setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
+ [application setStatusBarHidden:YES animated:YES];
+
+ _window = [[UIWindow alloc] initWithFrame:rect];
+ [_window retain];
+
+ _view = [[iPhoneView alloc] initWithFrame:rect];
+ _view.multipleTouchEnabled = YES;
+
+ [_window setContentView:_view];
+
+ [_window addSubview:_view];
+ [_window makeKeyAndVisible];
+
+ [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(didRotate:)
+ name:@"UIDeviceOrientationDidChangeNotification"
+ object:nil];
+
+ [NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];
+}
+
+- (void)applicationDidResume {
+}
+
+- (void)applicationWillSuspend {
+}
+
+- (void)applicationWillTerminate {
+}
+
+- (void)applicationSuspend:(struct __GSEvent *)event {
+ //[self setApplicationBadge:NSLocalizedString(@"ON", nil)];
+ [_view applicationSuspend];
+}
+
+- (void)applicationResume:(struct __GSEvent *)event {
+ [_view applicationResume];
+
+ // Workaround, need to "hide" and unhide the statusbar to properly remove it,
+ // since the Springboard has put it back without apparently flagging our application.
+ [self setStatusBarHidden:YES animated:YES];
+ [self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
+ [self setStatusBarHidden:YES animated:YES];
+}
+
+- (void)didRotate:(NSNotification *)notification {
+ UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation];
+ [_view deviceOrientationChanged:screenOrientation];
+}
+
+- (UIWindow*) getWindow {
+ return _window;
+}
+
+@end