diff options
Diffstat (limited to 'backends/platform/iphone/iphone_video.m')
-rw-r--r-- | backends/platform/iphone/iphone_video.m | 756 |
1 files changed, 0 insertions, 756 deletions
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m deleted file mode 100644 index eb16676428..0000000000 --- a/backends/platform/iphone/iphone_video.m +++ /dev/null @@ -1,756 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "iphone_video.h" -#include "iphone_common.h" - -static iPhoneView *sharedInstance = nil; -static int _width = 0; -static int _height = 0; -static int _fullWidth; -static int _fullHeight; -static CGRect _screenRect; - -static char* _textureBuffer = 0; -static int _textureWidth = 0; -static int _textureHeight = 0; - -static char* _overlayTexBuffer = 0; -static int _overlayTexWidth = 0; -static int _overlayTexHeight = 0; -static int _overlayWidth = 0; -static int _overlayHeight = 0; -static float _overlayPortraitRatio = 1.0f; - -NSLock* _lock = nil; -static int _needsScreenUpdate = 0; -static int _overlayIsEnabled = 0; - -static UITouch* _firstTouch = NULL; -static UITouch* _secondTouch = NULL; - -static short* _mouseCursor = NULL; -static int _mouseCursorHeight = 0; -static int _mouseCursorWidth = 0; -static int _mouseX = 0; -static int _mouseY = 0; - -// static long lastTick = 0; -// static int frames = 0; - -#define printOpenGLError() printOglError(__FILE__, __LINE__) - -int printOglError(const char *file, int line) -{ - int retCode = 0; - - // returns 1 if an OpenGL error occurred, 0 otherwise. - GLenum glErr = glGetError(); - while( glErr != GL_NO_ERROR) - { - fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line ); - retCode = 1; - glErr = glGetError(); - } - return retCode; -} - -void iPhone_setMouseCursor(short* buffer, int width, int height) { - _mouseCursor = buffer; - - _mouseCursorWidth = width; - _mouseCursorHeight = height; - - [sharedInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES]; -} - -void iPhone_enableOverlay(int state) { - _overlayIsEnabled = state; - - [sharedInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES]; -} - -int iPhone_getScreenHeight() { - return _overlayHeight; -} - -int iPhone_getScreenWidth() { - return _overlayWidth; -} - -bool iPhone_isHighResDevice() { - return _fullHeight > 480; -} - -void iPhone_updateScreen(int mouseX, int mouseY) { - //printf("Mouse: (%i, %i)\n", mouseX, mouseY); - - //_mouseX = _overlayHeight - (float)mouseX / _width * _overlayHeight; - //_mouseY = (float)mouseY / _height * _overlayWidth; - - //_mouseX = _overlayHeight - mouseX; - //_mouseY = mouseY; - - _mouseX = (_overlayWidth - mouseX) / (float)_overlayWidth * _overlayHeight; - _mouseY = mouseY / (float)_overlayHeight * _overlayWidth; - - if (!_needsScreenUpdate) { - _needsScreenUpdate = 1; - [sharedInstance performSelectorOnMainThread:@selector(updateSurface) withObject:nil waitUntilDone: NO]; - } -} - -void iPhone_updateScreenRect(unsigned short* screen, int x1, int y1, int x2, int y2) { - int y; - for (y = y1; y < y2; ++y) - memcpy(&_textureBuffer[(y * _textureWidth + x1 )* 2], &screen[y * _width + x1], (x2 - x1) * 2); -} - -void iPhone_updateOverlayRect(unsigned short* screen, int x1, int y1, int x2, int y2) { - int y; - //printf("Overlaywidth: %u, fullwidth %u\n", _overlayWidth, _fullWidth); - for (y = y1; y < y2; ++y) - memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1 )* 2], &screen[y * _overlayWidth + x1], (x2 - x1) * 2); -} - -void iPhone_initSurface(int width, int height) { - _width = width; - _height = height; - [sharedInstance performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES]; -} - -bool iPhone_fetchEvent(int *outEvent, float *outX, float *outY) { - id event = [sharedInstance getEvent]; - if (event == nil) { - return false; - } - - id type = [event objectForKey:@"type"]; - - if (type == nil) { - printf("fetchEvent says: No type!\n"); - return false; - } - - *outEvent = [type intValue]; - *outX = [[event objectForKey:@"x"] floatValue]; - *outY = [[event objectForKey:@"y"] floatValue]; - return true; -} - -uint getSizeNextPOT(uint size) { - if ((size & (size - 1)) || !size) { - int log = 0; - - while (size >>= 1) - ++log; - - size = (2 << log); - } - - return size; -} - -const char* iPhone_getDocumentsDir() { - NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); - NSString *documentsDirectory = [paths objectAtIndex:0]; - return [documentsDirectory UTF8String]; -} - -bool getLocalMouseCoords(CGPoint *point) { - if (_overlayIsEnabled) { - point->x = point->x / _overlayHeight; - point->y = point->y / _overlayWidth; - } else { - if (point->x < _screenRect.origin.x || point->x >= _screenRect.origin.x + _screenRect.size.width || - point->y < _screenRect.origin.y || point->y >= _screenRect.origin.y + _screenRect.size.height) { - return false; - } - - point->x = (point->x - _screenRect.origin.x) / _screenRect.size.width; - point->y = (point->y - _screenRect.origin.y) / _screenRect.size.height; - } - - return true; -} - - -@implementation iPhoneView - -+ (Class) layerClass -{ - return [CAEAGLLayer class]; -} - -- (id)initWithFrame:(struct CGRect)frame { - self = [super initWithFrame: frame]; - - if([[UIScreen mainScreen] respondsToSelector: NSSelectorFromString(@"scale")]) - { - if([self respondsToSelector: NSSelectorFromString(@"contentScaleFactor")]) - { - //self.contentScaleFactor = [[UIScreen mainScreen] scale]; - } - } - - _fullWidth = frame.size.width; - _fullHeight = frame.size.height; - _screenLayer = nil; - - sharedInstance = self; - - _lock = [NSLock new]; - _keyboardView = nil; - _context = nil; - _screenTexture = 0; - _overlayTexture = 0; - _mouseCursorTexture = 0; - - return self; -} - --(void) dealloc { - [super dealloc]; - - if (_keyboardView != nil) { - [_keyboardView dealloc]; - } - - if (_screenTexture) - free(_textureBuffer); - - free(_overlayTexBuffer); -} - -- (void *)getSurface { - return _screenSurface; -} - -- (void)drawRect:(CGRect)frame { - // if (lastTick == 0) { - // lastTick = time(0); - // } - // - // frames++; - // if (time(0) > lastTick) { - // lastTick = time(0); - // printf("FPS: %i\n", frames); - // frames = 0; - // } -} - -- (void)updateSurface { - if (!_needsScreenUpdate) { - return; - } - _needsScreenUpdate = 0; - - if (_overlayIsEnabled) { - glClear(GL_COLOR_BUFFER_BIT); printOpenGLError(); - } - - [self updateMainSurface]; - - if (_overlayIsEnabled) { - [self updateOverlaySurface]; - [self updateMouseSurface]; - } - - glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError(); - [_context presentRenderbuffer:GL_RENDERBUFFER_OES]; - -} - --(void)updateMouseCursor { - if (_mouseCursorTexture == 0) { - glGenTextures(1, &_mouseCursorTexture); printOpenGLError(); - glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError(); - } - - glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSizeNextPOT(_mouseCursorWidth), getSizeNextPOT(_mouseCursorHeight), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _mouseCursor); printOpenGLError(); - - free(_mouseCursor); - _mouseCursor = NULL; -} - -- (void)updateMainSurface { - GLfloat vertices[] = { - 0.0f + _heightOffset, 0.0f + _widthOffset, - _visibleWidth - _heightOffset, 0.0f + _widthOffset, - 0.0f + _heightOffset, _visibleHeight - _widthOffset, - _visibleWidth - _heightOffset, _visibleHeight - _widthOffset - }; - - float texWidth = _width / (float)_textureWidth; - float texHeight = _height / (float)_textureHeight; - - const GLfloat texCoords[] = { - texWidth, 0.0f, - 0.0f, 0.0f, - texWidth, texHeight, - 0.0f, texHeight - }; - - glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError(); - glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError(); - - glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError(); - - // Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases - // due to the iPhone internals having to convert the whole texture back from its internal format when used. - // In the future we could use several tiled textures instead. - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _textureWidth, _textureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _textureBuffer); printOpenGLError(); - glDisable(GL_BLEND); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); -} - -- (void)updateOverlaySurface { - GLfloat vertices[] = { - 0.0f, 0.0f, - _overlayHeight, 0.0f, - 0.0f, _overlayWidth * _overlayPortraitRatio, - _overlayHeight, _overlayWidth * _overlayPortraitRatio - }; - - float texWidth = _overlayWidth / (float)_overlayTexWidth; - float texHeight = _overlayHeight / (float)_overlayTexHeight; - - const GLfloat texCoords[] = { - texWidth, 0.0f, - 0.0f, 0.0f, - texWidth, texHeight, - 0.0f, texHeight - }; - - glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError(); - glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError(); - - glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _overlayTexWidth, _overlayTexHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _overlayTexBuffer); printOpenGLError(); - glEnable(GL_BLEND); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); -} - -- (void)updateMouseSurface { - - int width = _mouseCursorWidth / (float)_backingWidth * _backingHeight; - int height = _mouseCursorHeight / (float)_backingHeight * _backingWidth; - - GLfloat vertices[] = { - _mouseX, _mouseY, - _mouseX + height, _mouseY, - _mouseX, _mouseY + width, - _mouseX + height, _mouseY + width - }; - - //printf("Cursor: width %u height %u\n", _mouseCursorWidth, _mouseCursorHeight); - - float texWidth = _mouseCursorWidth / (float)getSizeNextPOT(_mouseCursorWidth); - float texHeight = _mouseCursorHeight / (float)getSizeNextPOT(_mouseCursorHeight); - - const GLfloat texCoords[] = { - texWidth, 0.0f, - 0.0f, 0.0f, - texWidth, texHeight, - 0.0f, texHeight - }; - - glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError(); - glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError(); - - glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); - glEnable(GL_BLEND); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); -} - -- (void)initSurface { - _textureWidth = getSizeNextPOT(_width); - _textureHeight = getSizeNextPOT(_height); - - UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; - - //printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _width, _height, _textureWidth, _textureHeight); - - if (_context == nil) { - orientation = UIDeviceOrientationLandscapeRight; - CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer; - - eaglLayer.opaque = YES; - eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: - [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil]; - - _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; - if (!_context || [EAGLContext setCurrentContext:_context]) { - glGenFramebuffersOES(1, &_viewFramebuffer); printOpenGLError(); - glGenRenderbuffersOES(1, &_viewRenderbuffer); printOpenGLError(); - - glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer); printOpenGLError(); - glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError(); - [_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer]; - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError(); - - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_backingWidth); printOpenGLError(); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_backingHeight); printOpenGLError(); - - if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { - NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); - return; - } - - _overlayHeight = _backingWidth; - _overlayWidth = _backingHeight; - _overlayTexWidth = getSizeNextPOT(_overlayHeight); - _overlayTexHeight = getSizeNextPOT(_overlayWidth); - - int textureSize = _overlayTexWidth * _overlayTexHeight * 2; - _overlayTexBuffer = (char *)malloc(textureSize); - memset(_overlayTexBuffer, 0, textureSize); - - glViewport(0, 0, _backingWidth, _backingHeight); printOpenGLError(); - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError(); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glEnable(GL_TEXTURE_2D); printOpenGLError(); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError(); - glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError(); - } - } - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - if (orientation == UIDeviceOrientationLandscapeRight) { - glRotatef(-90, 0, 0, 1); printOpenGLError(); - } else if (orientation == UIDeviceOrientationLandscapeLeft) { - glRotatef(90, 0, 0, 1); printOpenGLError(); - } else { - glRotatef(180, 0, 0, 1); printOpenGLError(); - } - - glOrthof(0, _backingWidth, 0, _backingHeight, 0, 1); printOpenGLError(); - - if (_screenTexture > 0) { - glDeleteTextures(1, &_screenTexture); printOpenGLError(); - } - - glGenTextures(1, &_screenTexture); printOpenGLError(); - glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError(); - - if (_overlayTexture > 0) { - glDeleteTextures(1, &_overlayTexture); printOpenGLError(); - } - - glGenTextures(1, &_overlayTexture); printOpenGLError(); - glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError(); - - if (_textureBuffer) { - free(_textureBuffer); - } - - int textureSize = _textureWidth * _textureHeight * 2; - _textureBuffer = (char*)malloc(textureSize); - memset(_textureBuffer, 0, textureSize); - - glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError(); - - [self clearColorBuffer]; - - if (_keyboardView != nil) { - [_keyboardView removeFromSuperview]; - [[_keyboardView inputView] removeFromSuperview]; - } - - if (orientation == UIDeviceOrientationLandscapeLeft || orientation == UIDeviceOrientationLandscapeRight) { - _visibleHeight = _backingHeight; - _visibleWidth = _backingWidth; - - float ratioDifference = ((float)_height / (float)_width) / ((float)_fullWidth / (float)_fullHeight); - int rectWidth, rectHeight; - if (ratioDifference < 1.0f) { - rectWidth = _fullWidth * ratioDifference; - rectHeight = _fullHeight; - _widthOffset = (_fullWidth - rectWidth) / 2; - _heightOffset = 0; - } else { - rectWidth = _fullWidth; - rectHeight = _fullHeight / ratioDifference; - _heightOffset = (_fullHeight - rectHeight) / 2; - _widthOffset = 0; - } - - //printf("Rect: %i, %i, %i, %i\n", _widthOffset, _heightOffset, rectWidth, rectHeight); - _screenRect = CGRectMake(_widthOffset, _heightOffset, rectWidth, rectHeight); - _overlayPortraitRatio = 1.0f; - } else { - float ratio = (float)_height / (float)_width; - int height = _fullWidth * ratio; - //printf("Making rect (%u, %u)\n", _fullWidth, height); - _screenRect = CGRectMake(0, 0, _fullWidth - 1, height - 1); - - _visibleHeight = height; - _visibleWidth = _backingWidth; - _heightOffset = 0.0f; - _widthOffset = 0.0f; - - CGRect keyFrame = CGRectMake(0.0f, 0.0f, 0.0f, 0.0f); - if (_keyboardView == nil) { - _keyboardView = [[SoftKeyboard alloc] initWithFrame:keyFrame]; - [_keyboardView setInputDelegate:self]; - } - - [self addSubview:[_keyboardView inputView]]; - [self addSubview: _keyboardView]; - [[_keyboardView inputView] becomeFirstResponder]; - _overlayPortraitRatio = (_overlayHeight * ratio) / _overlayWidth; - } -} - -- (void)clearColorBuffer { - // The color buffer is triple-buffered, so we clear it multiple times right away to avid doing any glClears later. - int clearCount = 5; - while (clearCount-- > 0) { - glClear(GL_COLOR_BUFFER_BIT); printOpenGLError(); - [_context presentRenderbuffer:GL_RENDERBUFFER_OES]; - } -} - -- (id)getEvent { - if (_events == nil || [_events count] == 0) { - return nil; - } - - - id event = [_events objectAtIndex: 0]; - - [_events removeObjectAtIndex: 0]; - - return event; -} - -- (void)addEvent:(NSDictionary*)event { - - if (_events == nil) - _events = [[NSMutableArray alloc] init]; - - [_events addObject: event]; -} - -- (void)deviceOrientationChanged:(int)orientation { - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputOrientationChanged], @"type", - [NSNumber numberWithFloat:(float)orientation], @"x", - [NSNumber numberWithFloat:0], @"y", - nil - ] - ]; -} - -- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event -{ - NSSet *allTouches = [event allTouches]; - - switch ([allTouches count]) { - case 1: - { - UITouch *touch = [touches anyObject]; - CGPoint point = [touch locationInView:self]; - if (!getLocalMouseCoords(&point)) - return; - - _firstTouch = touch; - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputMouseDown], @"type", - [NSNumber numberWithFloat:point.x], @"x", - [NSNumber numberWithFloat:point.y], @"y", - nil - ] - ]; - break; - } - case 2: - { - UITouch *touch = [touches anyObject]; - CGPoint point = [touch locationInView:self]; - if (!getLocalMouseCoords(&point)) - return; - - _secondTouch = touch; - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputMouseSecondDown], @"type", - [NSNumber numberWithFloat:point.x], @"x", - [NSNumber numberWithFloat:point.y], @"y", - nil - ] - ]; - break; - } - } -} - -- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event -{ - //NSSet *allTouches = [event allTouches]; - - for (UITouch* touch in touches) { - if (touch == _firstTouch) { - - CGPoint point = [touch locationInView:self]; - if (!getLocalMouseCoords(&point)) - return; - - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputMouseDragged], @"type", - [NSNumber numberWithFloat:point.x], @"x", - [NSNumber numberWithFloat:point.y], @"y", - nil - ] - ]; - - } else if (touch == _secondTouch) { - - CGPoint point = [touch locationInView:self]; - if (!getLocalMouseCoords(&point)) - return; - - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputMouseSecondDragged], @"type", - [NSNumber numberWithFloat:point.x], @"x", - [NSNumber numberWithFloat:point.y], @"y", - nil - ] - ]; - - } - } -} - -- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event -{ - NSSet *allTouches = [event allTouches]; - - switch ([allTouches count]) { - case 1: - { - UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; - CGPoint point = [touch locationInView:self]; - if (!getLocalMouseCoords(&point)) - return; - - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputMouseUp], @"type", - [NSNumber numberWithFloat:point.x], @"x", - [NSNumber numberWithFloat:point.y], @"y", - nil - ] - ]; - break; - } - case 2: - { - UITouch *touch = [[allTouches allObjects] objectAtIndex:1]; - CGPoint point = [touch locationInView:self]; - if (!getLocalMouseCoords(&point)) - return; - - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputMouseSecondUp], @"type", - [NSNumber numberWithFloat:point.x], @"x", - [NSNumber numberWithFloat:point.y], @"y", - nil - ] - ]; - break; - } - } -} - -- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event -{ - -} - -- (void)handleKeyPress:(unichar)c { - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputKeyPressed], @"type", - [NSNumber numberWithFloat:(float)c], @"x", - [NSNumber numberWithFloat:0], @"y", - nil - ] - ]; -} - -- (BOOL)canHandleSwipes { - return TRUE; -} - -- (int)swipe:(int)num withEvent:(struct __GSEvent *)event { - //printf("swipe: %i\n", num); - - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputSwipe], @"type", - [NSNumber numberWithFloat:(float)num], @"x", - [NSNumber numberWithFloat:0], @"y", - nil - ] - ]; -} - -- (void)applicationSuspend { - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputApplicationSuspended], @"type", - [NSNumber numberWithFloat:0], @"x", - [NSNumber numberWithFloat:0], @"y", - nil - ] - ]; -} - -- (void)applicationResume { - [self addEvent: - [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:kInputApplicationResumed], @"type", - [NSNumber numberWithFloat:0], @"x", - [NSNumber numberWithFloat:0], @"y", - nil - ] - ]; -} - -@end |