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Diffstat (limited to 'backends/platform/iphone/iphone_video.m')
-rw-r--r--backends/platform/iphone/iphone_video.m756
1 files changed, 0 insertions, 756 deletions
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
deleted file mode 100644
index eb16676428..0000000000
--- a/backends/platform/iphone/iphone_video.m
+++ /dev/null
@@ -1,756 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "iphone_video.h"
-#include "iphone_common.h"
-
-static iPhoneView *sharedInstance = nil;
-static int _width = 0;
-static int _height = 0;
-static int _fullWidth;
-static int _fullHeight;
-static CGRect _screenRect;
-
-static char* _textureBuffer = 0;
-static int _textureWidth = 0;
-static int _textureHeight = 0;
-
-static char* _overlayTexBuffer = 0;
-static int _overlayTexWidth = 0;
-static int _overlayTexHeight = 0;
-static int _overlayWidth = 0;
-static int _overlayHeight = 0;
-static float _overlayPortraitRatio = 1.0f;
-
-NSLock* _lock = nil;
-static int _needsScreenUpdate = 0;
-static int _overlayIsEnabled = 0;
-
-static UITouch* _firstTouch = NULL;
-static UITouch* _secondTouch = NULL;
-
-static short* _mouseCursor = NULL;
-static int _mouseCursorHeight = 0;
-static int _mouseCursorWidth = 0;
-static int _mouseX = 0;
-static int _mouseY = 0;
-
-// static long lastTick = 0;
-// static int frames = 0;
-
-#define printOpenGLError() printOglError(__FILE__, __LINE__)
-
-int printOglError(const char *file, int line)
-{
- int retCode = 0;
-
- // returns 1 if an OpenGL error occurred, 0 otherwise.
- GLenum glErr = glGetError();
- while( glErr != GL_NO_ERROR)
- {
- fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line );
- retCode = 1;
- glErr = glGetError();
- }
- return retCode;
-}
-
-void iPhone_setMouseCursor(short* buffer, int width, int height) {
- _mouseCursor = buffer;
-
- _mouseCursorWidth = width;
- _mouseCursorHeight = height;
-
- [sharedInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES];
-}
-
-void iPhone_enableOverlay(int state) {
- _overlayIsEnabled = state;
-
- [sharedInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
-}
-
-int iPhone_getScreenHeight() {
- return _overlayHeight;
-}
-
-int iPhone_getScreenWidth() {
- return _overlayWidth;
-}
-
-bool iPhone_isHighResDevice() {
- return _fullHeight > 480;
-}
-
-void iPhone_updateScreen(int mouseX, int mouseY) {
- //printf("Mouse: (%i, %i)\n", mouseX, mouseY);
-
- //_mouseX = _overlayHeight - (float)mouseX / _width * _overlayHeight;
- //_mouseY = (float)mouseY / _height * _overlayWidth;
-
- //_mouseX = _overlayHeight - mouseX;
- //_mouseY = mouseY;
-
- _mouseX = (_overlayWidth - mouseX) / (float)_overlayWidth * _overlayHeight;
- _mouseY = mouseY / (float)_overlayHeight * _overlayWidth;
-
- if (!_needsScreenUpdate) {
- _needsScreenUpdate = 1;
- [sharedInstance performSelectorOnMainThread:@selector(updateSurface) withObject:nil waitUntilDone: NO];
- }
-}
-
-void iPhone_updateScreenRect(unsigned short* screen, int x1, int y1, int x2, int y2) {
- int y;
- for (y = y1; y < y2; ++y)
- memcpy(&_textureBuffer[(y * _textureWidth + x1 )* 2], &screen[y * _width + x1], (x2 - x1) * 2);
-}
-
-void iPhone_updateOverlayRect(unsigned short* screen, int x1, int y1, int x2, int y2) {
- int y;
- //printf("Overlaywidth: %u, fullwidth %u\n", _overlayWidth, _fullWidth);
- for (y = y1; y < y2; ++y)
- memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1 )* 2], &screen[y * _overlayWidth + x1], (x2 - x1) * 2);
-}
-
-void iPhone_initSurface(int width, int height) {
- _width = width;
- _height = height;
- [sharedInstance performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES];
-}
-
-bool iPhone_fetchEvent(int *outEvent, float *outX, float *outY) {
- id event = [sharedInstance getEvent];
- if (event == nil) {
- return false;
- }
-
- id type = [event objectForKey:@"type"];
-
- if (type == nil) {
- printf("fetchEvent says: No type!\n");
- return false;
- }
-
- *outEvent = [type intValue];
- *outX = [[event objectForKey:@"x"] floatValue];
- *outY = [[event objectForKey:@"y"] floatValue];
- return true;
-}
-
-uint getSizeNextPOT(uint size) {
- if ((size & (size - 1)) || !size) {
- int log = 0;
-
- while (size >>= 1)
- ++log;
-
- size = (2 << log);
- }
-
- return size;
-}
-
-const char* iPhone_getDocumentsDir() {
- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
- NSString *documentsDirectory = [paths objectAtIndex:0];
- return [documentsDirectory UTF8String];
-}
-
-bool getLocalMouseCoords(CGPoint *point) {
- if (_overlayIsEnabled) {
- point->x = point->x / _overlayHeight;
- point->y = point->y / _overlayWidth;
- } else {
- if (point->x < _screenRect.origin.x || point->x >= _screenRect.origin.x + _screenRect.size.width ||
- point->y < _screenRect.origin.y || point->y >= _screenRect.origin.y + _screenRect.size.height) {
- return false;
- }
-
- point->x = (point->x - _screenRect.origin.x) / _screenRect.size.width;
- point->y = (point->y - _screenRect.origin.y) / _screenRect.size.height;
- }
-
- return true;
-}
-
-
-@implementation iPhoneView
-
-+ (Class) layerClass
-{
- return [CAEAGLLayer class];
-}
-
-- (id)initWithFrame:(struct CGRect)frame {
- self = [super initWithFrame: frame];
-
- if([[UIScreen mainScreen] respondsToSelector: NSSelectorFromString(@"scale")])
- {
- if([self respondsToSelector: NSSelectorFromString(@"contentScaleFactor")])
- {
- //self.contentScaleFactor = [[UIScreen mainScreen] scale];
- }
- }
-
- _fullWidth = frame.size.width;
- _fullHeight = frame.size.height;
- _screenLayer = nil;
-
- sharedInstance = self;
-
- _lock = [NSLock new];
- _keyboardView = nil;
- _context = nil;
- _screenTexture = 0;
- _overlayTexture = 0;
- _mouseCursorTexture = 0;
-
- return self;
-}
-
--(void) dealloc {
- [super dealloc];
-
- if (_keyboardView != nil) {
- [_keyboardView dealloc];
- }
-
- if (_screenTexture)
- free(_textureBuffer);
-
- free(_overlayTexBuffer);
-}
-
-- (void *)getSurface {
- return _screenSurface;
-}
-
-- (void)drawRect:(CGRect)frame {
- // if (lastTick == 0) {
- // lastTick = time(0);
- // }
- //
- // frames++;
- // if (time(0) > lastTick) {
- // lastTick = time(0);
- // printf("FPS: %i\n", frames);
- // frames = 0;
- // }
-}
-
-- (void)updateSurface {
- if (!_needsScreenUpdate) {
- return;
- }
- _needsScreenUpdate = 0;
-
- if (_overlayIsEnabled) {
- glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
- }
-
- [self updateMainSurface];
-
- if (_overlayIsEnabled) {
- [self updateOverlaySurface];
- [self updateMouseSurface];
- }
-
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
- [_context presentRenderbuffer:GL_RENDERBUFFER_OES];
-
-}
-
--(void)updateMouseCursor {
- if (_mouseCursorTexture == 0) {
- glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
- glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
- }
-
- glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSizeNextPOT(_mouseCursorWidth), getSizeNextPOT(_mouseCursorHeight), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _mouseCursor); printOpenGLError();
-
- free(_mouseCursor);
- _mouseCursor = NULL;
-}
-
-- (void)updateMainSurface {
- GLfloat vertices[] = {
- 0.0f + _heightOffset, 0.0f + _widthOffset,
- _visibleWidth - _heightOffset, 0.0f + _widthOffset,
- 0.0f + _heightOffset, _visibleHeight - _widthOffset,
- _visibleWidth - _heightOffset, _visibleHeight - _widthOffset
- };
-
- float texWidth = _width / (float)_textureWidth;
- float texHeight = _height / (float)_textureHeight;
-
- const GLfloat texCoords[] = {
- texWidth, 0.0f,
- 0.0f, 0.0f,
- texWidth, texHeight,
- 0.0f, texHeight
- };
-
- glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
-
- glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
-
- // Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
- // due to the iPhone internals having to convert the whole texture back from its internal format when used.
- // In the future we could use several tiled textures instead.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _textureWidth, _textureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _textureBuffer); printOpenGLError();
- glDisable(GL_BLEND);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
-}
-
-- (void)updateOverlaySurface {
- GLfloat vertices[] = {
- 0.0f, 0.0f,
- _overlayHeight, 0.0f,
- 0.0f, _overlayWidth * _overlayPortraitRatio,
- _overlayHeight, _overlayWidth * _overlayPortraitRatio
- };
-
- float texWidth = _overlayWidth / (float)_overlayTexWidth;
- float texHeight = _overlayHeight / (float)_overlayTexHeight;
-
- const GLfloat texCoords[] = {
- texWidth, 0.0f,
- 0.0f, 0.0f,
- texWidth, texHeight,
- 0.0f, texHeight
- };
-
- glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
-
- glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _overlayTexWidth, _overlayTexHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _overlayTexBuffer); printOpenGLError();
- glEnable(GL_BLEND);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
-}
-
-- (void)updateMouseSurface {
-
- int width = _mouseCursorWidth / (float)_backingWidth * _backingHeight;
- int height = _mouseCursorHeight / (float)_backingHeight * _backingWidth;
-
- GLfloat vertices[] = {
- _mouseX, _mouseY,
- _mouseX + height, _mouseY,
- _mouseX, _mouseY + width,
- _mouseX + height, _mouseY + width
- };
-
- //printf("Cursor: width %u height %u\n", _mouseCursorWidth, _mouseCursorHeight);
-
- float texWidth = _mouseCursorWidth / (float)getSizeNextPOT(_mouseCursorWidth);
- float texHeight = _mouseCursorHeight / (float)getSizeNextPOT(_mouseCursorHeight);
-
- const GLfloat texCoords[] = {
- texWidth, 0.0f,
- 0.0f, 0.0f,
- texWidth, texHeight,
- 0.0f, texHeight
- };
-
- glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
-
- glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glEnable(GL_BLEND);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
-}
-
-- (void)initSurface {
- _textureWidth = getSizeNextPOT(_width);
- _textureHeight = getSizeNextPOT(_height);
-
- UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
-
- //printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _width, _height, _textureWidth, _textureHeight);
-
- if (_context == nil) {
- orientation = UIDeviceOrientationLandscapeRight;
- CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer;
-
- eaglLayer.opaque = YES;
- eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
-
- _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
- if (!_context || [EAGLContext setCurrentContext:_context]) {
- glGenFramebuffersOES(1, &_viewFramebuffer); printOpenGLError();
- glGenRenderbuffersOES(1, &_viewRenderbuffer); printOpenGLError();
-
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer); printOpenGLError();
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
- [_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
-
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_backingWidth); printOpenGLError();
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_backingHeight); printOpenGLError();
-
- if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
- NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
- return;
- }
-
- _overlayHeight = _backingWidth;
- _overlayWidth = _backingHeight;
- _overlayTexWidth = getSizeNextPOT(_overlayHeight);
- _overlayTexHeight = getSizeNextPOT(_overlayWidth);
-
- int textureSize = _overlayTexWidth * _overlayTexHeight * 2;
- _overlayTexBuffer = (char *)malloc(textureSize);
- memset(_overlayTexBuffer, 0, textureSize);
-
- glViewport(0, 0, _backingWidth, _backingHeight); printOpenGLError();
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError();
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_TEXTURE_2D); printOpenGLError();
- glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError();
- glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError();
- }
- }
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- if (orientation == UIDeviceOrientationLandscapeRight) {
- glRotatef(-90, 0, 0, 1); printOpenGLError();
- } else if (orientation == UIDeviceOrientationLandscapeLeft) {
- glRotatef(90, 0, 0, 1); printOpenGLError();
- } else {
- glRotatef(180, 0, 0, 1); printOpenGLError();
- }
-
- glOrthof(0, _backingWidth, 0, _backingHeight, 0, 1); printOpenGLError();
-
- if (_screenTexture > 0) {
- glDeleteTextures(1, &_screenTexture); printOpenGLError();
- }
-
- glGenTextures(1, &_screenTexture); printOpenGLError();
- glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
-
- if (_overlayTexture > 0) {
- glDeleteTextures(1, &_overlayTexture); printOpenGLError();
- }
-
- glGenTextures(1, &_overlayTexture); printOpenGLError();
- glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
-
- if (_textureBuffer) {
- free(_textureBuffer);
- }
-
- int textureSize = _textureWidth * _textureHeight * 2;
- _textureBuffer = (char*)malloc(textureSize);
- memset(_textureBuffer, 0, textureSize);
-
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
-
- [self clearColorBuffer];
-
- if (_keyboardView != nil) {
- [_keyboardView removeFromSuperview];
- [[_keyboardView inputView] removeFromSuperview];
- }
-
- if (orientation == UIDeviceOrientationLandscapeLeft || orientation == UIDeviceOrientationLandscapeRight) {
- _visibleHeight = _backingHeight;
- _visibleWidth = _backingWidth;
-
- float ratioDifference = ((float)_height / (float)_width) / ((float)_fullWidth / (float)_fullHeight);
- int rectWidth, rectHeight;
- if (ratioDifference < 1.0f) {
- rectWidth = _fullWidth * ratioDifference;
- rectHeight = _fullHeight;
- _widthOffset = (_fullWidth - rectWidth) / 2;
- _heightOffset = 0;
- } else {
- rectWidth = _fullWidth;
- rectHeight = _fullHeight / ratioDifference;
- _heightOffset = (_fullHeight - rectHeight) / 2;
- _widthOffset = 0;
- }
-
- //printf("Rect: %i, %i, %i, %i\n", _widthOffset, _heightOffset, rectWidth, rectHeight);
- _screenRect = CGRectMake(_widthOffset, _heightOffset, rectWidth, rectHeight);
- _overlayPortraitRatio = 1.0f;
- } else {
- float ratio = (float)_height / (float)_width;
- int height = _fullWidth * ratio;
- //printf("Making rect (%u, %u)\n", _fullWidth, height);
- _screenRect = CGRectMake(0, 0, _fullWidth - 1, height - 1);
-
- _visibleHeight = height;
- _visibleWidth = _backingWidth;
- _heightOffset = 0.0f;
- _widthOffset = 0.0f;
-
- CGRect keyFrame = CGRectMake(0.0f, 0.0f, 0.0f, 0.0f);
- if (_keyboardView == nil) {
- _keyboardView = [[SoftKeyboard alloc] initWithFrame:keyFrame];
- [_keyboardView setInputDelegate:self];
- }
-
- [self addSubview:[_keyboardView inputView]];
- [self addSubview: _keyboardView];
- [[_keyboardView inputView] becomeFirstResponder];
- _overlayPortraitRatio = (_overlayHeight * ratio) / _overlayWidth;
- }
-}
-
-- (void)clearColorBuffer {
- // The color buffer is triple-buffered, so we clear it multiple times right away to avid doing any glClears later.
- int clearCount = 5;
- while (clearCount-- > 0) {
- glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
- [_context presentRenderbuffer:GL_RENDERBUFFER_OES];
- }
-}
-
-- (id)getEvent {
- if (_events == nil || [_events count] == 0) {
- return nil;
- }
-
-
- id event = [_events objectAtIndex: 0];
-
- [_events removeObjectAtIndex: 0];
-
- return event;
-}
-
-- (void)addEvent:(NSDictionary*)event {
-
- if (_events == nil)
- _events = [[NSMutableArray alloc] init];
-
- [_events addObject: event];
-}
-
-- (void)deviceOrientationChanged:(int)orientation {
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputOrientationChanged], @"type",
- [NSNumber numberWithFloat:(float)orientation], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
-{
- NSSet *allTouches = [event allTouches];
-
- switch ([allTouches count]) {
- case 1:
- {
- UITouch *touch = [touches anyObject];
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- _firstTouch = touch;
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseDown], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
- break;
- }
- case 2:
- {
- UITouch *touch = [touches anyObject];
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- _secondTouch = touch;
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseSecondDown], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
- break;
- }
- }
-}
-
-- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
-{
- //NSSet *allTouches = [event allTouches];
-
- for (UITouch* touch in touches) {
- if (touch == _firstTouch) {
-
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseDragged], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
-
- } else if (touch == _secondTouch) {
-
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseSecondDragged], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
-
- }
- }
-}
-
-- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
-{
- NSSet *allTouches = [event allTouches];
-
- switch ([allTouches count]) {
- case 1:
- {
- UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseUp], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
- break;
- }
- case 2:
- {
- UITouch *touch = [[allTouches allObjects] objectAtIndex:1];
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseSecondUp], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
- break;
- }
- }
-}
-
-- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
-{
-
-}
-
-- (void)handleKeyPress:(unichar)c {
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputKeyPressed], @"type",
- [NSNumber numberWithFloat:(float)c], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-- (BOOL)canHandleSwipes {
- return TRUE;
-}
-
-- (int)swipe:(int)num withEvent:(struct __GSEvent *)event {
- //printf("swipe: %i\n", num);
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputSwipe], @"type",
- [NSNumber numberWithFloat:(float)num], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-- (void)applicationSuspend {
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputApplicationSuspended], @"type",
- [NSNumber numberWithFloat:0], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-- (void)applicationResume {
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputApplicationResumed], @"type",
- [NSNumber numberWithFloat:0], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-@end