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Diffstat (limited to 'backends/platform/iphone/iphone_video.mm')
-rw-r--r--backends/platform/iphone/iphone_video.mm221
1 files changed, 92 insertions, 129 deletions
diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm
index 56c74b9ac5..ecb514d633 100644
--- a/backends/platform/iphone/iphone_video.mm
+++ b/backends/platform/iphone/iphone_video.mm
@@ -20,34 +20,22 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "iphone_video.h"
+#include "graphics/colormasks.h"
+
iPhoneView *g_iPhoneViewInstance = nil;
static int _fullWidth;
static int _fullHeight;
-static CGRect _gameScreenRect;
-
-static char *_gameScreenTextureBuffer = 0;
-static int _gameScreenTextureWidth = 0;
-static int _gameScreenTextureHeight = 0;
-
-static char *_overlayTexBuffer = 0;
-static int _overlayTexWidth = 0;
-static int _overlayTexHeight = 0;
-static CGRect _overlayRect;
static int _needsScreenUpdate = 0;
static UITouch *_firstTouch = NULL;
static UITouch *_secondTouch = NULL;
-static unsigned short *_mouseCursor = NULL;
-
-static GLint _renderBufferWidth;
-static GLint _renderBufferHeight;
-
-static int _scaledShakeOffsetY;
-
#if 0
static long lastTick = 0;
static int frames = 0;
@@ -70,11 +58,6 @@ int printOglError(const char *file, int line) {
return retCode;
}
-void iPhone_setMouseCursor(unsigned short *buffer) {
- _mouseCursor = buffer;
- [g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES];
-}
-
void iPhone_setAspectRatioState(bool enable) {
_aspectRatioCorrect = enable;
}
@@ -95,17 +78,6 @@ void iPhone_updateScreen() {
}
}
-void iPhone_updateScreenRect(unsigned short *screen, int x1, int y1, int x2, int y2, int width) {
- for (int y = y1; y < y2; ++y)
- memcpy(&_gameScreenTextureBuffer[(y * _gameScreenTextureWidth + x1) * 2], &screen[y * width + x1], (x2 - x1) * 2);
-}
-
-void iPhone_updateOverlayRect(unsigned short *screen, int x1, int y1, int x2, int y2, int width) {
- //printf("Overlaywidth: %u, fullwidth %u\n", _videoContext.overlayWidth, _fullWidth);
- for (int y = y1; y < y2; ++y)
- memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1) * 2], &screen[y * width + x1], (x2 - x1) * 2);
-}
-
bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY) {
id event = [g_iPhoneViewInstance getEvent];
if (event == nil) {
@@ -191,18 +163,16 @@ const char *iPhone_getDocumentsDir() {
_videoContext.overlayHeight = _renderBufferWidth;
_videoContext.overlayWidth = _renderBufferHeight;
- _overlayTexWidth = getSizeNextPOT(_videoContext.overlayHeight);
- _overlayTexHeight = getSizeNextPOT(_videoContext.overlayWidth);
+ uint overlayTextureWidth = getSizeNextPOT(_videoContext.overlayHeight);
+ uint overlayTextureHeight = getSizeNextPOT(_videoContext.overlayWidth);
// Since the overlay size won't change the whole run, we can
// precalculate the texture coordinates for the overlay texture here
// and just use it later on.
- _overlayTexCoords[2] = _overlayTexCoords[6] = _videoContext.overlayWidth / (GLfloat)_overlayTexWidth;
- _overlayTexCoords[5] = _overlayTexCoords[7] = _videoContext.overlayHeight / (GLfloat)_overlayTexHeight;
+ _overlayTexCoords[2] = _overlayTexCoords[6] = _videoContext.overlayWidth / (GLfloat)overlayTextureWidth;
+ _overlayTexCoords[5] = _overlayTexCoords[7] = _videoContext.overlayHeight / (GLfloat)overlayTextureHeight;
- int textureSize = _overlayTexWidth * _overlayTexHeight * 2;
- _overlayTexBuffer = (char *)malloc(textureSize);
- memset(_overlayTexBuffer, 0, textureSize);
+ _videoContext.overlayTexture.create(overlayTextureWidth, overlayTextureHeight, Graphics::createPixelFormat<5551>());
glViewport(0, 0, _renderBufferWidth, _renderBufferHeight); printOpenGLError();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError();
@@ -235,9 +205,7 @@ const char *iPhone_getDocumentsDir() {
_overlayTexture = 0;
_mouseCursorTexture = 0;
- memset(&_videoContext, 0, sizeof(_videoContext));
- _videoContext.graphicsMode = kGraphicsModeLinear;
- _videoContext.overlayVisible = false;
+ _scaledShakeOffsetY = 0;
_gameScreenVertCoords[0] = _gameScreenVertCoords[1] =
_gameScreenVertCoords[2] = _gameScreenVertCoords[3] =
@@ -259,6 +227,16 @@ const char *iPhone_getDocumentsDir() {
_overlayTexCoords[4] = _overlayTexCoords[5] =
_overlayTexCoords[6] = _overlayTexCoords[7] = 0;
+ _mouseVertCoords[0] = _mouseVertCoords[1] =
+ _mouseVertCoords[2] = _mouseVertCoords[3] =
+ _mouseVertCoords[4] = _mouseVertCoords[5] =
+ _mouseVertCoords[6] = _mouseVertCoords[7] = 0;
+
+ _mouseTexCoords[0] = _mouseTexCoords[1] =
+ _mouseTexCoords[2] = _mouseTexCoords[3] =
+ _mouseTexCoords[4] = _mouseTexCoords[5] =
+ _mouseTexCoords[6] = _mouseTexCoords[7] = 0;
+
// Initialize the OpenGL ES context
[self createContext];
@@ -272,8 +250,9 @@ const char *iPhone_getDocumentsDir() {
[_keyboardView dealloc];
}
- free(_gameScreenTextureBuffer);
- free(_overlayTexBuffer);
+ _videoContext.screenTexture.free();
+ _videoContext.overlayTexture.free();
+ _videoContext.mouseTexture.free();
}
- (void)drawRect:(CGRect)frame {
@@ -340,17 +319,70 @@ const char *iPhone_getDocumentsDir() {
}
+- (void)notifyMouseMove {
+ const GLint mouseX = (GLint)(_videoContext.mouseX * _mouseScaleX) - _mouseHotspotX;
+ const GLint mouseY = (GLint)(_videoContext.mouseY * _mouseScaleY) - _mouseHotspotY;
+
+ _mouseVertCoords[0] = _mouseVertCoords[4] = mouseX;
+ _mouseVertCoords[1] = _mouseVertCoords[3] = mouseY;
+ _mouseVertCoords[2] = _mouseVertCoords[6] = mouseX + _mouseWidth;
+ _mouseVertCoords[5] = _mouseVertCoords[7] = mouseY + _mouseHeight;
+}
+
+- (void)updateMouseCursorScaling {
+ CGRect *rect;
+ int maxWidth, maxHeight;
+
+ if (!_videoContext.overlayVisible) {
+ rect = &_gameScreenRect;
+ maxWidth = _videoContext.screenWidth;
+ maxHeight = _videoContext.screenHeight;
+ } else {
+ rect = &_overlayRect;
+ maxWidth = _videoContext.overlayWidth;
+ maxHeight = _videoContext.overlayHeight;
+ }
+
+ if (!maxWidth || !maxHeight) {
+ printf("WARNING: updateMouseCursorScaling called when screen was not ready (%d)!\n", _videoContext.overlayVisible);
+ return;
+ }
+
+ _mouseScaleX = CGRectGetWidth(*rect) / (GLfloat)maxWidth;
+ _mouseScaleY = CGRectGetHeight(*rect) / (GLfloat)maxHeight;
+
+ _mouseWidth = (GLint)(_videoContext.mouseWidth * _mouseScaleX);
+ _mouseHeight = (GLint)(_videoContext.mouseHeight * _mouseScaleY);
+
+ _mouseHotspotX = (GLint)(_videoContext.mouseHotspotX * _mouseScaleX);
+ _mouseHotspotY = (GLint)(_videoContext.mouseHotspotY * _mouseScaleY);
+
+ // We subtract the screen offset to the hotspot here to simplify the
+ // screen offset handling in the mouse code. Note the subtraction here
+ // makes sure that the offset actually gets added to the mouse position,
+ // since the hotspot offset is substracted from the position.
+ _mouseHotspotX -= (GLint)CGRectGetMinX(*rect);
+ _mouseHotspotY -= (GLint)CGRectGetMinY(*rect);
+
+ // FIXME: For now we also adapt the mouse position here. In reality we
+ // would be better off to also adjust the event position when switching
+ // from overlay to game screen or vica versa.
+ [self notifyMouseMove];
+}
+
- (void)updateMouseCursor {
if (_mouseCursorTexture == 0) {
glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
[self setFilterModeForTexture:_mouseCursorTexture];
}
- glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSizeNextPOT(_videoContext.mouseWidth), getSizeNextPOT(_videoContext.mouseHeight), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _mouseCursor); printOpenGLError();
+ [self updateMouseCursorScaling];
+
+ _mouseTexCoords[2] = _mouseTexCoords[6] = _videoContext.mouseWidth / (GLfloat)_videoContext.mouseTexture.w;
+ _mouseTexCoords[5] = _mouseTexCoords[7] = _videoContext.mouseHeight / (GLfloat)_videoContext.mouseTexture.h;
- free(_mouseCursor);
- _mouseCursor = NULL;
+ glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.pixels); printOpenGLError();
}
- (void)updateMainSurface {
@@ -362,7 +394,7 @@ const char *iPhone_getDocumentsDir() {
// Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
// due to the iPhone internals having to convert the whole texture back from its internal format when used.
// In the future we could use several tiled textures instead.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _gameScreenTextureWidth, _gameScreenTextureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _gameScreenTextureBuffer); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.pixels); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
@@ -371,78 +403,13 @@ const char *iPhone_getDocumentsDir() {
glTexCoordPointer(2, GL_FLOAT, 0, _overlayTexCoords); printOpenGLError();
glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _overlayTexWidth, _overlayTexHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _overlayTexBuffer); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.pixels); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
- (void)updateMouseSurface {
- int width = _videoContext.mouseWidth;
- int height = _videoContext.mouseHeight;
-
- int mouseX = _videoContext.mouseX;
- int mouseY = _videoContext.mouseY;
-
- int hotspotX = _videoContext.mouseHotspotX;
- int hotspotY = _videoContext.mouseHotspotY;
-
- CGRect *rect;
- int maxWidth, maxHeight;
-
- if (!_videoContext.overlayVisible) {
- rect = &_gameScreenRect;
- maxWidth = _videoContext.screenWidth;
- maxHeight = _videoContext.screenHeight;
- } else {
- rect = &_overlayRect;
- maxWidth = _videoContext.overlayWidth;
- maxHeight = _videoContext.overlayHeight;
- }
-
- const GLfloat scaleX = CGRectGetWidth(*rect) / (GLfloat)maxWidth;
- const GLfloat scaleY = CGRectGetHeight(*rect) / (GLfloat)maxHeight;
-
- mouseX = (int)(mouseX * scaleX);
- mouseY = (int)(mouseY * scaleY);
- hotspotX = (int)(hotspotX * scaleX);
- hotspotY = (int)(hotspotY * scaleY);
- width = (int)(width * scaleX);
- height = (int)(height * scaleY);
-
- mouseX -= hotspotX;
- mouseY -= hotspotY;
-
- mouseX += (int)CGRectGetMinX(*rect);
- mouseY += (int)CGRectGetMinY(*rect);
-
- GLfloat vertices[] = {
- // Top left
- mouseX , mouseY,
- // Top right
- mouseX + width, mouseY,
- // Bottom left
- mouseX , mouseY + height,
- // Bottom right
- mouseX + width, mouseY + height
- };
-
- //printf("Cursor: width %u height %u\n", _videoContext.mouseWidth, _videoContext.mouseHeight);
-
- float texWidth = _videoContext.mouseWidth / (float)getSizeNextPOT(_videoContext.mouseWidth);
- float texHeight = _videoContext.mouseHeight / (float)getSizeNextPOT(_videoContext.mouseHeight);
-
- const GLfloat texCoords[] = {
- // Top left
- 0 , 0,
- // Top right
- texWidth, 0,
- // Bottom left
- 0 , texHeight,
- // Bottom right
- texWidth, texHeight
- };
-
- glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
+ glVertexPointer(2, GL_FLOAT, 0, _mouseVertCoords); printOpenGLError();
+ glTexCoordPointer(2, GL_FLOAT, 0, _mouseTexCoords); printOpenGLError();
glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
@@ -487,16 +454,14 @@ const char *iPhone_getDocumentsDir() {
}
- (void)initSurface {
- _gameScreenTextureWidth = getSizeNextPOT(_videoContext.screenWidth);
- _gameScreenTextureHeight = getSizeNextPOT(_videoContext.screenHeight);
+ uint screenTexWidth = getSizeNextPOT(_videoContext.screenWidth);
+ uint screenTexHeight = getSizeNextPOT(_videoContext.screenHeight);
- _gameScreenTexCoords[2] = _gameScreenTexCoords[6] = _videoContext.screenWidth / (GLfloat)_gameScreenTextureWidth;
- _gameScreenTexCoords[5] = _gameScreenTexCoords[7] = _videoContext.screenHeight / (GLfloat)_gameScreenTextureHeight;
+ _gameScreenTexCoords[2] = _gameScreenTexCoords[6] = _videoContext.screenWidth / (GLfloat)screenTexWidth;
+ _gameScreenTexCoords[5] = _gameScreenTexCoords[7] = _videoContext.screenHeight / (GLfloat)screenTexHeight;
int screenWidth, screenHeight;
[self setUpOrientation:[[UIDevice currentDevice] orientation] width:&screenWidth height:&screenHeight];
-
- //printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _videoContext.screenWidth, _videoContext.screenHeight, _gameScreenTextureWidth, _gameScreenTextureHeight);
if (_screenTexture > 0) {
glDeleteTextures(1, &_screenTexture); printOpenGLError();
@@ -512,10 +477,7 @@ const char *iPhone_getDocumentsDir() {
glGenTextures(1, &_overlayTexture); printOpenGLError();
[self setFilterModeForTexture:_overlayTexture];
- free(_gameScreenTextureBuffer);
- int textureSize = _gameScreenTextureWidth * _gameScreenTextureHeight * 2;
- _gameScreenTextureBuffer = (char *)malloc(textureSize);
- memset(_gameScreenTextureBuffer, 0, textureSize);
+ _videoContext.screenTexture.create(screenTexWidth, screenTexHeight, Graphics::createPixelFormat<565>());
glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
@@ -598,6 +560,7 @@ const char *iPhone_getDocumentsDir() {
_overlayVertCoords[5] = _overlayVertCoords[7] = CGRectGetMaxY(_overlayRect);
[self setViewTransformation];
+ [self updateMouseCursorScaling];
}
- (void)setViewTransformation {
@@ -694,7 +657,7 @@ const char *iPhone_getDocumentsDir() {
*y = (int)(point.y * height + offsetY);
// Clip coordinates
- if (*x < 0 || *x > CGRectGetWidth(*area) || *y < 0 || *y > CGRectGetHeight(*area))
+ if (*x < 0 || *x > width || *y < 0 || *y > height)
return false;
return true;