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-rw-r--r--backends/platform/iphone/blit.cpp48
-rw-r--r--backends/platform/iphone/blit_arm.h35
-rw-r--r--backends/platform/iphone/blit_arm.s137
-rw-r--r--backends/platform/iphone/iphone_common.h66
-rw-r--r--backends/platform/iphone/iphone_keyboard.h13
-rw-r--r--backends/platform/iphone/iphone_keyboard.mm (renamed from backends/platform/iphone/iphone_keyboard.m)10
-rw-r--r--backends/platform/iphone/iphone_main.mm (renamed from backends/platform/iphone/iphone_main.m)77
-rw-r--r--backends/platform/iphone/iphone_video.h79
-rw-r--r--backends/platform/iphone/iphone_video.m756
-rw-r--r--backends/platform/iphone/iphone_video.mm851
-rw-r--r--backends/platform/iphone/module.mk3
-rw-r--r--backends/platform/iphone/osys_events.cpp401
-rw-r--r--backends/platform/iphone/osys_main.cpp66
-rw-r--r--backends/platform/iphone/osys_main.h71
-rw-r--r--backends/platform/iphone/osys_video.cpp503
-rw-r--r--backends/platform/iphone/osys_video.mm491
16 files changed, 1758 insertions, 1849 deletions
diff --git a/backends/platform/iphone/blit.cpp b/backends/platform/iphone/blit.cpp
deleted file mode 100644
index 58de22bf75..0000000000
--- a/backends/platform/iphone/blit.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-#include "blit_arm.h"
-
-void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src, int width, int height, int screenWidth, int screenHeight)
-{
- for (int x = width; x > 0; x--) {
- for (int y = height; y > 0; y--) {
- *(dst++) = *src;
- src += screenWidth;
- }
- dst -= screenHeight + height;
- src += 1 - height * screenWidth;
- }
-}
-
-void blitLandscapeScreenRect8bpp(uint16 *dst, byte *src, int width, int height, uint16 *palette, int screenWidth, int screenHeight)
-{
- for (int x = width; x > 0; x--) {
- for (int y = height; y > 0; y--) {
- *(dst++) = palette[*src];
- src += screenWidth;
- }
- dst -= screenHeight + height;
- src += 1 - height * screenWidth;
- }
-}
diff --git a/backends/platform/iphone/blit_arm.h b/backends/platform/iphone/blit_arm.h
deleted file mode 100644
index 77bb3578ab..0000000000
--- a/backends/platform/iphone/blit_arm.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-extern "C" void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src,
- int width,
- int height,
- int screenWidth,
- int screenHeight);
-
-extern "C" void blitLandscapeScreenRect8bpp(uint16 *dst,
- byte *src,
- int width,
- int height,
- uint16 *palette,
- int screenWidth,
- int screenHeight);
diff --git a/backends/platform/iphone/blit_arm.s b/backends/platform/iphone/blit_arm.s
deleted file mode 100644
index 04f9a87614..0000000000
--- a/backends/platform/iphone/blit_arm.s
+++ /dev/null
@@ -1,137 +0,0 @@
-@ ScummVM - Graphic Adventure Engine
-@
-@ ScummVM is the legal property of its developers, whose names
-@ are too numerous to list here. Please refer to the COPYRIGHT
-@ file distributed with this source distribution.
-@
-@ This program is free software@ you can redistribute it and/or
-@ modify it under the terms of the GNU General Public License
-@ as published by the Free Software Foundation@ either version 2
-@ of the License, or (at your option) any later version.
-@
-@ This program is distributed in the hope that it will be useful,
-@ but WITHOUT ANY WARRANTY@ without even the implied warranty of
-@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-@ GNU General Public License for more details.
-@
-@ You should have received a copy of the GNU General Public License
-@ along with this program@ if not, write to the Free Software
-@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-@
-@ @author Robin Watts (robin@wss.co.uk)
-
- .text
-
- .global _blitLandscapeScreenRect16bpp
- .global _blitLandscapeScreenRect8bpp
-
-
-_blitLandscapeScreenRect16bpp:
- @ r0 = dst
- @ r1 = src
- @ r2 = w
- @ r3 = h
- @ <> = _screenWidth
- @ <> = _screenHeight
- mov r12,r13
- stmfd r13!,{r4-r11,r14}
- ldmfd r12,{r12,r14} @ r12 = _screenWidth
- @ r14 = _screenHeight
- add r14,r14,r3 @ r14 = _screenHeight + h
- mvn r11,#0
- mla r11,r3,r12,r11 @ r11= _screenWidth*h-1
- add r12,r12,r12
-xloop:
- subs r4,r3,#5 @ r4 = y = h
- ble thin
-yloop:
- ldrh r5, [r1],r12 @ r5 = *src src += _screenWidth
- ldrh r6, [r1],r12 @ r6 = *src src += _screenWidth
- ldrh r7, [r1],r12 @ r7 = *src src += _screenWidth
- ldrh r8, [r1],r12 @ r8 = *src src += _screenWidth
- ldrh r9, [r1],r12 @ r9 = *src src += _screenWidth
- ldrh r10,[r1],r12 @ r10= *src src += _screenWidth
- subs r4,r4,#6
- strh r5, [r0],#2 @ *dst++ = r5
- strh r6, [r0],#2 @ *dst++ = r6
- strh r7, [r0],#2 @ *dst++ = r7
- strh r8, [r0],#2 @ *dst++ = r8
- strh r9, [r0],#2 @ *dst++ = r9
- strh r10,[r0],#2 @ *dst++ = r10
- bgt yloop
-thin:
- adds r4,r4,#5
- beq lineend
-thin_loop:
- ldrh r5,[r1],r12 @ r5 = *src src += _screenWidth
- subs r4,r4,#1
- strh r5,[r0],#2 @ *dst++ = r5
- bgt thin_loop
-lineend:
- sub r0,r0,r14,LSL #1 @ dst -= _screenHeight + h
- sub r1,r1,r11,LSL #1 @ src += 1-_screenWidth*h
- subs r2,r2,#1
- bgt xloop
-
- ldmfd r13!,{r4-r11,PC}
-
-_blitLandscapeScreenRect8bpp:
- @ r0 = dst
- @ r1 = src
- @ r2 = w
- @ r3 = h
- @ <> = _palette
- @ <> = _screenWidth
- @ <> = _screenHeight
- mov r12,r13
- stmfd r13!,{r4-r11,r14}
- ldmfd r12,{r11,r12,r14} @ r11 = _palette
- @ r12 = _screenWidth
- @ r14 = _screenHeight
- add r14,r14,r3 @ r14 = _screenHeight + h
- mvn r6,#0
- mla r6,r3,r12,r6 @ r6 = _screenWidth*h-1
-xloop8:
- mov r4,r3 @ r4 = y = h
- subs r4,r3,#4 @ r4 = y = h
- ble thin8
-yloop8:
- ldrb r5, [r1],r12 @ r5 = *src src += _screenWidth
- ldrb r7, [r1],r12 @ r7 = *src src += _screenWidth
- ldrb r8, [r1],r12 @ r8 = *src src += _screenWidth
- ldrb r9, [r1],r12 @ r9 = *src src += _screenWidth
- ldrb r10,[r1],r12 @ r10= *src src += _screenWidth
- add r5, r5, r5
- add r7, r7, r7
- add r8, r8, r8
- add r9, r9, r9
- add r10,r10,r10
- ldrh r5, [r11,r5]
- ldrh r7, [r11,r7]
- ldrh r8, [r11,r8]
- ldrh r9, [r11,r9]
- ldrh r10,[r11,r10]
- subs r4,r4,#5
- strh r5, [r0],#2 @ *dst++ = r5
- strh r7, [r0],#2 @ *dst++ = r7
- strh r8, [r0],#2 @ *dst++ = r8
- strh r9, [r0],#2 @ *dst++ = r9
- strh r10,[r0],#2 @ *dst++ = r10
- bgt yloop8
-thin8:
- adds r4,r4,#4
- beq lineend8
-thin_loop8:
- ldrb r5,[r1],r12 @ r5 = *src src += _screenWidth
- add r5,r5,r5
- ldrh r5,[r11,r5]
- subs r4,r4,#1
- strh r5,[r0],#2 @ *dst++ = r5
- bgt thin_loop8
-lineend8:
- sub r0,r0,r14,LSL #1 @ dst -= _screenHeight + h
- sub r1,r1,r6 @ src += 1-_screenWidth*h
- subs r2,r2,#1
- bgt xloop8
-
- ldmfd r13!,{r4-r11,PC}
diff --git a/backends/platform/iphone/iphone_common.h b/backends/platform/iphone/iphone_common.h
index 0cbcb77bcb..19e4f2ce9b 100644
--- a/backends/platform/iphone/iphone_common.h
+++ b/backends/platform/iphone/iphone_common.h
@@ -20,6 +20,10 @@
*
*/
+#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
+#define BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
+
+#include "graphics/surface.h"
enum InputEvent {
kInputMouseDown,
@@ -41,43 +45,53 @@ enum ScreenOrientation {
kScreenOrientationFlippedLandscape
};
-typedef enum
-{
+enum UIViewSwipeDirection {
kUIViewSwipeUp = 1,
kUIViewSwipeDown = 2,
kUIViewSwipeLeft = 4,
kUIViewSwipeRight = 8
-} UIViewSwipeDirection;
+};
-#ifdef IPHONE_OFFICIAL
-void iphone_main(int argc, char **argv);
-#endif
+enum GraphicsModes {
+ kGraphicsModeLinear = 0,
+ kGraphicsModeNone = 1
+};
-// We need this to be able to call functions from/in Objective-C.
-#ifdef __cplusplus
-extern "C" {
-#endif
+struct VideoContext {
+ VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
+ overlayWidth(), overlayHeight(), mouseX(), mouseY(),
+ mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
+ mouseIsVisible(), graphicsMode(kGraphicsModeLinear), shakeOffsetY() {
+ }
-// On the C++ side
-#ifndef IPHONE_OFFICIAL
-void iphone_main(int argc, char *argv[]);
-#endif
+ // Game screen state
+ bool asprectRatioCorrection;
+ uint screenWidth, screenHeight;
+ Graphics::Surface screenTexture;
+
+ // Overlay state
+ bool overlayVisible;
+ uint overlayWidth, overlayHeight;
+ Graphics::Surface overlayTexture;
+
+ // Mouse cursor state
+ uint mouseX, mouseY;
+ int mouseHotspotX, mouseHotspotY;
+ uint mouseWidth, mouseHeight;
+ bool mouseIsVisible;
+ Graphics::Surface mouseTexture;
+
+ // Misc state
+ GraphicsModes graphicsMode;
+ int shakeOffsetY;
+};
// On the ObjC side
-void iPhone_updateScreen(int mouseX, int mouseY);
-void iPhone_updateScreenRect(unsigned short* screen, int x1, int y1, int x2, int y2);
-void iPhone_updateOverlayRect(unsigned short* screen, int x1, int y1, int x2, int y2);
-void iPhone_initSurface(int width, int height);
-bool iPhone_fetchEvent(int *outEvent, float *outX, float *outY);
-const char* iPhone_getDocumentsDir();
+void iPhone_updateScreen();
+bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY);
+const char *iPhone_getDocumentsDir();
bool iPhone_isHighResDevice();
-int iPhone_getScreenHeight();
-int iPhone_getScreenWidth();
-void iPhone_enableOverlay(int state);
-void iPhone_setMouseCursor(short* buffer, int width, int height);
uint getSizeNextPOT(uint size);
-#ifdef __cplusplus
-}
#endif
diff --git a/backends/platform/iphone/iphone_keyboard.h b/backends/platform/iphone/iphone_keyboard.h
index eecad09398..2d1238c92f 100644
--- a/backends/platform/iphone/iphone_keyboard.h
+++ b/backends/platform/iphone/iphone_keyboard.h
@@ -20,17 +20,22 @@
*
*/
-#import <UIKit/UIKit.h>
-#import <UIKit/UITextView.h>
+#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_KEYBOARD_H
+#define BACKENDS_PLATFORM_IPHONE_IPHONE_KEYBOARD_H
+
+#include <UIKit/UIKit.h>
+#include <UIKit/UITextView.h>
@interface SoftKeyboard : UIView {
id inputDelegate;
- UITextView* inputView;
+ UITextView *inputView;
}
- (id)initWithFrame:(CGRect)frame;
-- (UITextView*)inputView;
+- (UITextView *)inputView;
- (void)setInputDelegate:(id)delegate;
- (void)handleKeyPress:(unichar)c;
@end
+
+#endif
diff --git a/backends/platform/iphone/iphone_keyboard.m b/backends/platform/iphone/iphone_keyboard.mm
index 1624d02977..b00930ab31 100644
--- a/backends/platform/iphone/iphone_keyboard.m
+++ b/backends/platform/iphone/iphone_keyboard.mm
@@ -20,7 +20,7 @@
*
*/
-#import "iphone_keyboard.h"
+#include "iphone_keyboard.h"
@interface UITextInputTraits
- (void)setAutocorrectionType:(int)type;
@@ -29,17 +29,17 @@
@end
@interface TextInputHandler : UITextView {
- SoftKeyboard* softKeyboard;
+ SoftKeyboard *softKeyboard;
}
-- (id)initWithKeyboard:(SoftKeyboard*)keyboard;
+- (id)initWithKeyboard:(SoftKeyboard *)keyboard;
@end
@implementation TextInputHandler
-- (id)initWithKeyboard:(SoftKeyboard*)keyboard; {
+- (id)initWithKeyboard:(SoftKeyboard *)keyboard; {
self = [super initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)];
softKeyboard = keyboard;
@@ -80,7 +80,7 @@
return self;
}
-- (UITextView*)inputView {
+- (UITextView *)inputView {
return inputView;
}
diff --git a/backends/platform/iphone/iphone_main.m b/backends/platform/iphone/iphone_main.mm
index c2ec328bf5..e76ffe866e 100644
--- a/backends/platform/iphone/iphone_main.m
+++ b/backends/platform/iphone/iphone_main.mm
@@ -20,38 +20,41 @@
*
*/
-#import <UIKit/UIKit.h>
-#import <Foundation/NSThread.h>
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include <UIKit/UIKit.h>
+#include <Foundation/NSThread.h>
#include "iphone_video.h"
void iphone_main(int argc, char *argv[]);
@interface iPhoneMain : UIApplication {
- UIWindow* _window;
- iPhoneView* _view;
+ UIWindow *_window;
+ iPhoneView *_view;
}
-- (void) mainLoop: (id)param;
-- (iPhoneView*) getView;
-- (UIWindow*) getWindow;
+- (void)mainLoop:(id)param;
+- (iPhoneView *)getView;
+- (UIWindow *)getWindow;
- (void)didRotate:(NSNotification *)notification;
@end
-static int gArgc;
-static char** gArgv;
+static int g_argc;
+static char **g_argv;
-int main(int argc, char** argv) {
- gArgc = argc;
- gArgv = argv;
+int main(int argc, char **argv) {
+ g_argc = argc;
+ g_argv = argv;
- NSAutoreleasePool *autoreleasePool = [
- [ NSAutoreleasePool alloc ] init
- ];
+ NSAutoreleasePool *autoreleasePool = [
+ [NSAutoreleasePool alloc] init
+ ];
- int returnCode = UIApplicationMain(argc, argv, @"iPhoneMain", @"iPhoneMain");
- [ autoreleasePool release ];
- return returnCode;
+ int returnCode = UIApplicationMain(argc, argv, @"iPhoneMain", @"iPhoneMain");
+ [autoreleasePool release];
+ return returnCode;
}
@implementation iPhoneMain
@@ -63,14 +66,14 @@ int main(int argc, char** argv) {
return self;
}
-- (void) mainLoop: (id)param {
+- (void)mainLoop:(id)param {
[[NSAutoreleasePool alloc] init];
- iphone_main(gArgc, gArgv);
+ iphone_main(g_argc, g_argv);
exit(0);
}
-- (iPhoneView*) getView {
+- (iPhoneView *)getView {
return _view;
}
@@ -78,38 +81,36 @@ int main(int argc, char** argv) {
CGRect rect = [[UIScreen mainScreen] bounds];
// hide the status bar
- [application setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
- [application setStatusBarHidden:YES animated:YES];
+ [application setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
+ [application setStatusBarHidden:YES animated:YES];
_window = [[UIWindow alloc] initWithFrame:rect];
[_window retain];
- _view = [[iPhoneView alloc] initWithFrame: rect];
+ _view = [[iPhoneView alloc] initWithFrame:rect];
_view.multipleTouchEnabled = YES;
- [_window setContentView: _view];
+ [_window setContentView:_view];
[_window addSubview:_view];
[_window makeKeyAndVisible];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(didRotate:)
- name:@"UIDeviceOrientationDidChangeNotification" object:nil];
+ selector:@selector(didRotate:)
+ name:@"UIDeviceOrientationDidChangeNotification"
+ object:nil];
[NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];
}
-- (void)applicationDidResume
-{
+- (void)applicationDidResume {
}
-- (void)applicationWillSuspend
-{
+- (void)applicationWillSuspend {
}
-- (void)applicationWillTerminate
-{
+- (void)applicationWillTerminate {
}
- (void)applicationSuspend:(struct __GSEvent *)event {
@@ -122,14 +123,14 @@ int main(int argc, char** argv) {
// Workaround, need to "hide" and unhide the statusbar to properly remove it,
// since the Springboard has put it back without apparently flagging our application.
- [self setStatusBarHidden:YES animated:YES];
- [self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
- [self setStatusBarHidden:YES animated:YES];
+ [self setStatusBarHidden:YES animated:YES];
+ [self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
+ [self setStatusBarHidden:YES animated:YES];
}
- (void)didRotate:(NSNotification *)notification {
- int screenOrientation = [[UIDevice currentDevice] orientation];
- [_view deviceOrientationChanged: screenOrientation];
+ UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation];
+ [_view deviceOrientationChanged:screenOrientation];
}
- (UIWindow*) getWindow {
diff --git a/backends/platform/iphone/iphone_video.h b/backends/platform/iphone/iphone_video.h
index 223f025978..1405fe35f1 100644
--- a/backends/platform/iphone/iphone_video.h
+++ b/backends/platform/iphone/iphone_video.h
@@ -20,48 +20,69 @@
*
*/
-#ifndef _IPHONE_VIDEO__H
-#define _IPHONE_VIDEO__H
+#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
+#define BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
-#import <UIKit/UIKit.h>
-#import <Foundation/Foundation.h>
-#import <QuartzCore/QuartzCore.h>
+#include <UIKit/UIKit.h>
+#include <Foundation/Foundation.h>
+#include <QuartzCore/QuartzCore.h>
-#import <OpenGLES/EAGL.h>
-#import <OpenGLES/ES1/gl.h>
-#import <OpenGLES/ES1/glext.h>
+#include <OpenGLES/EAGL.h>
+#include <OpenGLES/ES1/gl.h>
+#include <OpenGLES/ES1/glext.h>
-#import "iphone_keyboard.h"
+#include "iphone_keyboard.h"
+#include "iphone_common.h"
-@interface iPhoneView : UIView
-{
- void* _screenSurface;
- NSMutableArray* _events;
- SoftKeyboard* _keyboardView;
- CALayer* _screenLayer;
+@interface iPhoneView : UIView {
+ VideoContext _videoContext;
- int _widthOffset;
- int _heightOffset;
+ NSMutableArray *_events;
+ SoftKeyboard *_keyboardView;
- EAGLContext* _context;
+ EAGLContext *_context;
GLuint _viewRenderbuffer;
GLuint _viewFramebuffer;
- GLint _backingWidth;
- GLint _backingHeight;
- GLint _visibleWidth;
- GLint _visibleHeight;
GLuint _screenTexture;
GLuint _overlayTexture;
GLuint _mouseCursorTexture;
+
+ UIDeviceOrientation _orientation;
+
+ GLint _renderBufferWidth;
+ GLint _renderBufferHeight;
+
+ GLfloat _gameScreenVertCoords[4 * 2];
+ GLfloat _gameScreenTexCoords[4 * 2];
+ CGRect _gameScreenRect;
+
+ GLfloat _overlayVertCoords[4 * 2];
+ GLfloat _overlayTexCoords[4 * 2];
+ CGRect _overlayRect;
+
+ GLfloat _mouseVertCoords[4 * 2];
+ GLfloat _mouseTexCoords[4 * 2];
+ GLint _mouseHotspotX, _mouseHotspotY;
+ GLint _mouseWidth, _mouseHeight;
+ GLfloat _mouseScaleX, _mouseScaleY;
+
+ int _scaledShakeOffsetY;
+
+ UITouch *_firstTouch;
+ UITouch *_secondTouch;
}
- (id)initWithFrame:(struct CGRect)frame;
-- (void)drawRect:(CGRect)frame;
+- (VideoContext *)getVideoContext;
-- (void *)getSurface;
+- (void)drawRect:(CGRect)frame;
+- (void)createScreenTexture;
- (void)initSurface;
+- (void)setViewTransformation;
+
+- (void)setGraphicsMode;
- (void)updateSurface;
- (void)updateMainSurface;
@@ -69,11 +90,13 @@
- (void)updateMouseSurface;
- (void)clearColorBuffer;
--(void)updateMouseCursor;
+- (void)notifyMouseMove;
+- (void)updateMouseCursorScaling;
+- (void)updateMouseCursor;
- (id)getEvent;
-- (void)deviceOrientationChanged:(int)orientation;
+- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation;
- (void)applicationSuspend;
@@ -81,6 +104,6 @@
@end
+extern iPhoneView *g_iPhoneViewInstance;
-
-#endif /* _IPHONE_VIDEO__H */
+#endif
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
deleted file mode 100644
index eb16676428..0000000000
--- a/backends/platform/iphone/iphone_video.m
+++ /dev/null
@@ -1,756 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "iphone_video.h"
-#include "iphone_common.h"
-
-static iPhoneView *sharedInstance = nil;
-static int _width = 0;
-static int _height = 0;
-static int _fullWidth;
-static int _fullHeight;
-static CGRect _screenRect;
-
-static char* _textureBuffer = 0;
-static int _textureWidth = 0;
-static int _textureHeight = 0;
-
-static char* _overlayTexBuffer = 0;
-static int _overlayTexWidth = 0;
-static int _overlayTexHeight = 0;
-static int _overlayWidth = 0;
-static int _overlayHeight = 0;
-static float _overlayPortraitRatio = 1.0f;
-
-NSLock* _lock = nil;
-static int _needsScreenUpdate = 0;
-static int _overlayIsEnabled = 0;
-
-static UITouch* _firstTouch = NULL;
-static UITouch* _secondTouch = NULL;
-
-static short* _mouseCursor = NULL;
-static int _mouseCursorHeight = 0;
-static int _mouseCursorWidth = 0;
-static int _mouseX = 0;
-static int _mouseY = 0;
-
-// static long lastTick = 0;
-// static int frames = 0;
-
-#define printOpenGLError() printOglError(__FILE__, __LINE__)
-
-int printOglError(const char *file, int line)
-{
- int retCode = 0;
-
- // returns 1 if an OpenGL error occurred, 0 otherwise.
- GLenum glErr = glGetError();
- while( glErr != GL_NO_ERROR)
- {
- fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line );
- retCode = 1;
- glErr = glGetError();
- }
- return retCode;
-}
-
-void iPhone_setMouseCursor(short* buffer, int width, int height) {
- _mouseCursor = buffer;
-
- _mouseCursorWidth = width;
- _mouseCursorHeight = height;
-
- [sharedInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES];
-}
-
-void iPhone_enableOverlay(int state) {
- _overlayIsEnabled = state;
-
- [sharedInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
-}
-
-int iPhone_getScreenHeight() {
- return _overlayHeight;
-}
-
-int iPhone_getScreenWidth() {
- return _overlayWidth;
-}
-
-bool iPhone_isHighResDevice() {
- return _fullHeight > 480;
-}
-
-void iPhone_updateScreen(int mouseX, int mouseY) {
- //printf("Mouse: (%i, %i)\n", mouseX, mouseY);
-
- //_mouseX = _overlayHeight - (float)mouseX / _width * _overlayHeight;
- //_mouseY = (float)mouseY / _height * _overlayWidth;
-
- //_mouseX = _overlayHeight - mouseX;
- //_mouseY = mouseY;
-
- _mouseX = (_overlayWidth - mouseX) / (float)_overlayWidth * _overlayHeight;
- _mouseY = mouseY / (float)_overlayHeight * _overlayWidth;
-
- if (!_needsScreenUpdate) {
- _needsScreenUpdate = 1;
- [sharedInstance performSelectorOnMainThread:@selector(updateSurface) withObject:nil waitUntilDone: NO];
- }
-}
-
-void iPhone_updateScreenRect(unsigned short* screen, int x1, int y1, int x2, int y2) {
- int y;
- for (y = y1; y < y2; ++y)
- memcpy(&_textureBuffer[(y * _textureWidth + x1 )* 2], &screen[y * _width + x1], (x2 - x1) * 2);
-}
-
-void iPhone_updateOverlayRect(unsigned short* screen, int x1, int y1, int x2, int y2) {
- int y;
- //printf("Overlaywidth: %u, fullwidth %u\n", _overlayWidth, _fullWidth);
- for (y = y1; y < y2; ++y)
- memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1 )* 2], &screen[y * _overlayWidth + x1], (x2 - x1) * 2);
-}
-
-void iPhone_initSurface(int width, int height) {
- _width = width;
- _height = height;
- [sharedInstance performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES];
-}
-
-bool iPhone_fetchEvent(int *outEvent, float *outX, float *outY) {
- id event = [sharedInstance getEvent];
- if (event == nil) {
- return false;
- }
-
- id type = [event objectForKey:@"type"];
-
- if (type == nil) {
- printf("fetchEvent says: No type!\n");
- return false;
- }
-
- *outEvent = [type intValue];
- *outX = [[event objectForKey:@"x"] floatValue];
- *outY = [[event objectForKey:@"y"] floatValue];
- return true;
-}
-
-uint getSizeNextPOT(uint size) {
- if ((size & (size - 1)) || !size) {
- int log = 0;
-
- while (size >>= 1)
- ++log;
-
- size = (2 << log);
- }
-
- return size;
-}
-
-const char* iPhone_getDocumentsDir() {
- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
- NSString *documentsDirectory = [paths objectAtIndex:0];
- return [documentsDirectory UTF8String];
-}
-
-bool getLocalMouseCoords(CGPoint *point) {
- if (_overlayIsEnabled) {
- point->x = point->x / _overlayHeight;
- point->y = point->y / _overlayWidth;
- } else {
- if (point->x < _screenRect.origin.x || point->x >= _screenRect.origin.x + _screenRect.size.width ||
- point->y < _screenRect.origin.y || point->y >= _screenRect.origin.y + _screenRect.size.height) {
- return false;
- }
-
- point->x = (point->x - _screenRect.origin.x) / _screenRect.size.width;
- point->y = (point->y - _screenRect.origin.y) / _screenRect.size.height;
- }
-
- return true;
-}
-
-
-@implementation iPhoneView
-
-+ (Class) layerClass
-{
- return [CAEAGLLayer class];
-}
-
-- (id)initWithFrame:(struct CGRect)frame {
- self = [super initWithFrame: frame];
-
- if([[UIScreen mainScreen] respondsToSelector: NSSelectorFromString(@"scale")])
- {
- if([self respondsToSelector: NSSelectorFromString(@"contentScaleFactor")])
- {
- //self.contentScaleFactor = [[UIScreen mainScreen] scale];
- }
- }
-
- _fullWidth = frame.size.width;
- _fullHeight = frame.size.height;
- _screenLayer = nil;
-
- sharedInstance = self;
-
- _lock = [NSLock new];
- _keyboardView = nil;
- _context = nil;
- _screenTexture = 0;
- _overlayTexture = 0;
- _mouseCursorTexture = 0;
-
- return self;
-}
-
--(void) dealloc {
- [super dealloc];
-
- if (_keyboardView != nil) {
- [_keyboardView dealloc];
- }
-
- if (_screenTexture)
- free(_textureBuffer);
-
- free(_overlayTexBuffer);
-}
-
-- (void *)getSurface {
- return _screenSurface;
-}
-
-- (void)drawRect:(CGRect)frame {
- // if (lastTick == 0) {
- // lastTick = time(0);
- // }
- //
- // frames++;
- // if (time(0) > lastTick) {
- // lastTick = time(0);
- // printf("FPS: %i\n", frames);
- // frames = 0;
- // }
-}
-
-- (void)updateSurface {
- if (!_needsScreenUpdate) {
- return;
- }
- _needsScreenUpdate = 0;
-
- if (_overlayIsEnabled) {
- glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
- }
-
- [self updateMainSurface];
-
- if (_overlayIsEnabled) {
- [self updateOverlaySurface];
- [self updateMouseSurface];
- }
-
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
- [_context presentRenderbuffer:GL_RENDERBUFFER_OES];
-
-}
-
--(void)updateMouseCursor {
- if (_mouseCursorTexture == 0) {
- glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
- glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
- }
-
- glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSizeNextPOT(_mouseCursorWidth), getSizeNextPOT(_mouseCursorHeight), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _mouseCursor); printOpenGLError();
-
- free(_mouseCursor);
- _mouseCursor = NULL;
-}
-
-- (void)updateMainSurface {
- GLfloat vertices[] = {
- 0.0f + _heightOffset, 0.0f + _widthOffset,
- _visibleWidth - _heightOffset, 0.0f + _widthOffset,
- 0.0f + _heightOffset, _visibleHeight - _widthOffset,
- _visibleWidth - _heightOffset, _visibleHeight - _widthOffset
- };
-
- float texWidth = _width / (float)_textureWidth;
- float texHeight = _height / (float)_textureHeight;
-
- const GLfloat texCoords[] = {
- texWidth, 0.0f,
- 0.0f, 0.0f,
- texWidth, texHeight,
- 0.0f, texHeight
- };
-
- glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
-
- glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
-
- // Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
- // due to the iPhone internals having to convert the whole texture back from its internal format when used.
- // In the future we could use several tiled textures instead.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _textureWidth, _textureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _textureBuffer); printOpenGLError();
- glDisable(GL_BLEND);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
-}
-
-- (void)updateOverlaySurface {
- GLfloat vertices[] = {
- 0.0f, 0.0f,
- _overlayHeight, 0.0f,
- 0.0f, _overlayWidth * _overlayPortraitRatio,
- _overlayHeight, _overlayWidth * _overlayPortraitRatio
- };
-
- float texWidth = _overlayWidth / (float)_overlayTexWidth;
- float texHeight = _overlayHeight / (float)_overlayTexHeight;
-
- const GLfloat texCoords[] = {
- texWidth, 0.0f,
- 0.0f, 0.0f,
- texWidth, texHeight,
- 0.0f, texHeight
- };
-
- glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
-
- glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _overlayTexWidth, _overlayTexHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _overlayTexBuffer); printOpenGLError();
- glEnable(GL_BLEND);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
-}
-
-- (void)updateMouseSurface {
-
- int width = _mouseCursorWidth / (float)_backingWidth * _backingHeight;
- int height = _mouseCursorHeight / (float)_backingHeight * _backingWidth;
-
- GLfloat vertices[] = {
- _mouseX, _mouseY,
- _mouseX + height, _mouseY,
- _mouseX, _mouseY + width,
- _mouseX + height, _mouseY + width
- };
-
- //printf("Cursor: width %u height %u\n", _mouseCursorWidth, _mouseCursorHeight);
-
- float texWidth = _mouseCursorWidth / (float)getSizeNextPOT(_mouseCursorWidth);
- float texHeight = _mouseCursorHeight / (float)getSizeNextPOT(_mouseCursorHeight);
-
- const GLfloat texCoords[] = {
- texWidth, 0.0f,
- 0.0f, 0.0f,
- texWidth, texHeight,
- 0.0f, texHeight
- };
-
- glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
-
- glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glEnable(GL_BLEND);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
-}
-
-- (void)initSurface {
- _textureWidth = getSizeNextPOT(_width);
- _textureHeight = getSizeNextPOT(_height);
-
- UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
-
- //printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _width, _height, _textureWidth, _textureHeight);
-
- if (_context == nil) {
- orientation = UIDeviceOrientationLandscapeRight;
- CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer;
-
- eaglLayer.opaque = YES;
- eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
-
- _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
- if (!_context || [EAGLContext setCurrentContext:_context]) {
- glGenFramebuffersOES(1, &_viewFramebuffer); printOpenGLError();
- glGenRenderbuffersOES(1, &_viewRenderbuffer); printOpenGLError();
-
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer); printOpenGLError();
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
- [_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
-
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_backingWidth); printOpenGLError();
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_backingHeight); printOpenGLError();
-
- if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
- NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
- return;
- }
-
- _overlayHeight = _backingWidth;
- _overlayWidth = _backingHeight;
- _overlayTexWidth = getSizeNextPOT(_overlayHeight);
- _overlayTexHeight = getSizeNextPOT(_overlayWidth);
-
- int textureSize = _overlayTexWidth * _overlayTexHeight * 2;
- _overlayTexBuffer = (char *)malloc(textureSize);
- memset(_overlayTexBuffer, 0, textureSize);
-
- glViewport(0, 0, _backingWidth, _backingHeight); printOpenGLError();
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError();
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_TEXTURE_2D); printOpenGLError();
- glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError();
- glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError();
- }
- }
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- if (orientation == UIDeviceOrientationLandscapeRight) {
- glRotatef(-90, 0, 0, 1); printOpenGLError();
- } else if (orientation == UIDeviceOrientationLandscapeLeft) {
- glRotatef(90, 0, 0, 1); printOpenGLError();
- } else {
- glRotatef(180, 0, 0, 1); printOpenGLError();
- }
-
- glOrthof(0, _backingWidth, 0, _backingHeight, 0, 1); printOpenGLError();
-
- if (_screenTexture > 0) {
- glDeleteTextures(1, &_screenTexture); printOpenGLError();
- }
-
- glGenTextures(1, &_screenTexture); printOpenGLError();
- glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
-
- if (_overlayTexture > 0) {
- glDeleteTextures(1, &_overlayTexture); printOpenGLError();
- }
-
- glGenTextures(1, &_overlayTexture); printOpenGLError();
- glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
-
- if (_textureBuffer) {
- free(_textureBuffer);
- }
-
- int textureSize = _textureWidth * _textureHeight * 2;
- _textureBuffer = (char*)malloc(textureSize);
- memset(_textureBuffer, 0, textureSize);
-
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
-
- [self clearColorBuffer];
-
- if (_keyboardView != nil) {
- [_keyboardView removeFromSuperview];
- [[_keyboardView inputView] removeFromSuperview];
- }
-
- if (orientation == UIDeviceOrientationLandscapeLeft || orientation == UIDeviceOrientationLandscapeRight) {
- _visibleHeight = _backingHeight;
- _visibleWidth = _backingWidth;
-
- float ratioDifference = ((float)_height / (float)_width) / ((float)_fullWidth / (float)_fullHeight);
- int rectWidth, rectHeight;
- if (ratioDifference < 1.0f) {
- rectWidth = _fullWidth * ratioDifference;
- rectHeight = _fullHeight;
- _widthOffset = (_fullWidth - rectWidth) / 2;
- _heightOffset = 0;
- } else {
- rectWidth = _fullWidth;
- rectHeight = _fullHeight / ratioDifference;
- _heightOffset = (_fullHeight - rectHeight) / 2;
- _widthOffset = 0;
- }
-
- //printf("Rect: %i, %i, %i, %i\n", _widthOffset, _heightOffset, rectWidth, rectHeight);
- _screenRect = CGRectMake(_widthOffset, _heightOffset, rectWidth, rectHeight);
- _overlayPortraitRatio = 1.0f;
- } else {
- float ratio = (float)_height / (float)_width;
- int height = _fullWidth * ratio;
- //printf("Making rect (%u, %u)\n", _fullWidth, height);
- _screenRect = CGRectMake(0, 0, _fullWidth - 1, height - 1);
-
- _visibleHeight = height;
- _visibleWidth = _backingWidth;
- _heightOffset = 0.0f;
- _widthOffset = 0.0f;
-
- CGRect keyFrame = CGRectMake(0.0f, 0.0f, 0.0f, 0.0f);
- if (_keyboardView == nil) {
- _keyboardView = [[SoftKeyboard alloc] initWithFrame:keyFrame];
- [_keyboardView setInputDelegate:self];
- }
-
- [self addSubview:[_keyboardView inputView]];
- [self addSubview: _keyboardView];
- [[_keyboardView inputView] becomeFirstResponder];
- _overlayPortraitRatio = (_overlayHeight * ratio) / _overlayWidth;
- }
-}
-
-- (void)clearColorBuffer {
- // The color buffer is triple-buffered, so we clear it multiple times right away to avid doing any glClears later.
- int clearCount = 5;
- while (clearCount-- > 0) {
- glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
- [_context presentRenderbuffer:GL_RENDERBUFFER_OES];
- }
-}
-
-- (id)getEvent {
- if (_events == nil || [_events count] == 0) {
- return nil;
- }
-
-
- id event = [_events objectAtIndex: 0];
-
- [_events removeObjectAtIndex: 0];
-
- return event;
-}
-
-- (void)addEvent:(NSDictionary*)event {
-
- if (_events == nil)
- _events = [[NSMutableArray alloc] init];
-
- [_events addObject: event];
-}
-
-- (void)deviceOrientationChanged:(int)orientation {
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputOrientationChanged], @"type",
- [NSNumber numberWithFloat:(float)orientation], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
-{
- NSSet *allTouches = [event allTouches];
-
- switch ([allTouches count]) {
- case 1:
- {
- UITouch *touch = [touches anyObject];
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- _firstTouch = touch;
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseDown], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
- break;
- }
- case 2:
- {
- UITouch *touch = [touches anyObject];
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- _secondTouch = touch;
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseSecondDown], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
- break;
- }
- }
-}
-
-- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
-{
- //NSSet *allTouches = [event allTouches];
-
- for (UITouch* touch in touches) {
- if (touch == _firstTouch) {
-
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseDragged], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
-
- } else if (touch == _secondTouch) {
-
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseSecondDragged], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
-
- }
- }
-}
-
-- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
-{
- NSSet *allTouches = [event allTouches];
-
- switch ([allTouches count]) {
- case 1:
- {
- UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseUp], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
- break;
- }
- case 2:
- {
- UITouch *touch = [[allTouches allObjects] objectAtIndex:1];
- CGPoint point = [touch locationInView:self];
- if (!getLocalMouseCoords(&point))
- return;
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputMouseSecondUp], @"type",
- [NSNumber numberWithFloat:point.x], @"x",
- [NSNumber numberWithFloat:point.y], @"y",
- nil
- ]
- ];
- break;
- }
- }
-}
-
-- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
-{
-
-}
-
-- (void)handleKeyPress:(unichar)c {
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputKeyPressed], @"type",
- [NSNumber numberWithFloat:(float)c], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-- (BOOL)canHandleSwipes {
- return TRUE;
-}
-
-- (int)swipe:(int)num withEvent:(struct __GSEvent *)event {
- //printf("swipe: %i\n", num);
-
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputSwipe], @"type",
- [NSNumber numberWithFloat:(float)num], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-- (void)applicationSuspend {
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputApplicationSuspended], @"type",
- [NSNumber numberWithFloat:0], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-- (void)applicationResume {
- [self addEvent:
- [[NSDictionary alloc] initWithObjectsAndKeys:
- [NSNumber numberWithInt:kInputApplicationResumed], @"type",
- [NSNumber numberWithFloat:0], @"x",
- [NSNumber numberWithFloat:0], @"y",
- nil
- ]
- ];
-}
-
-@end
diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm
new file mode 100644
index 0000000000..5b78237ff7
--- /dev/null
+++ b/backends/platform/iphone/iphone_video.mm
@@ -0,0 +1,851 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "iphone_video.h"
+
+#include "graphics/colormasks.h"
+
+iPhoneView *g_iPhoneViewInstance = nil;
+static int g_fullWidth;
+static int g_fullHeight;
+
+static int g_needsScreenUpdate = 0;
+
+#if 0
+static long g_lastTick = 0;
+static int g_frames = 0;
+#endif
+
+#define printOpenGLError() printOglError(__FILE__, __LINE__)
+
+int printOglError(const char *file, int line) {
+ int retCode = 0;
+
+ // returns 1 if an OpenGL error occurred, 0 otherwise.
+ GLenum glErr = glGetError();
+ while (glErr != GL_NO_ERROR) {
+ fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line);
+ retCode = 1;
+ glErr = glGetError();
+ }
+ return retCode;
+}
+
+bool iPhone_isHighResDevice() {
+ return g_fullHeight > 480;
+}
+
+void iPhone_updateScreen() {
+ //printf("Mouse: (%i, %i)\n", mouseX, mouseY);
+ if (!g_needsScreenUpdate) {
+ g_needsScreenUpdate = 1;
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateSurface) withObject:nil waitUntilDone: NO];
+ }
+}
+
+bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY) {
+ id event = [g_iPhoneViewInstance getEvent];
+ if (event == nil) {
+ return false;
+ }
+
+ id type = [event objectForKey:@"type"];
+
+ if (type == nil) {
+ printf("fetchEvent says: No type!\n");
+ return false;
+ }
+
+ *outEvent = [type intValue];
+ *outX = [[event objectForKey:@"x"] intValue];
+ *outY = [[event objectForKey:@"y"] intValue];
+ return true;
+}
+
+uint getSizeNextPOT(uint size) {
+ if ((size & (size - 1)) || !size) {
+ int log = 0;
+
+ while (size >>= 1)
+ ++log;
+
+ size = (2 << log);
+ }
+
+ return size;
+}
+
+const char *iPhone_getDocumentsDir() {
+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
+ NSString *documentsDirectory = [paths objectAtIndex:0];
+ return [documentsDirectory UTF8String];
+}
+
+@implementation iPhoneView
+
++ (Class)layerClass {
+ return [CAEAGLLayer class];
+}
+
+- (VideoContext *)getVideoContext {
+ return &_videoContext;
+}
+
+- (void)createContext {
+ CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
+
+ eaglLayer.opaque = YES;
+ eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
+
+ _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
+
+ // In case creating the OpenGL ES context failed, we will error out here.
+ if (_context == nil) {
+ fprintf(stderr, "Could not create OpenGL ES context\n");
+ exit(-1);
+ }
+
+ if ([EAGLContext setCurrentContext:_context]) {
+ glGenFramebuffersOES(1, &_viewFramebuffer); printOpenGLError();
+ glGenRenderbuffersOES(1, &_viewRenderbuffer); printOpenGLError();
+
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer); printOpenGLError();
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
+ [_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
+
+ glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
+
+ // Retrieve the render buffer size. This *should* match the frame size,
+ // i.e. g_fullWidth and g_fullHeight.
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_renderBufferWidth); printOpenGLError();
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_renderBufferHeight); printOpenGLError();
+
+ if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
+ NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
+ return;
+ }
+
+ _videoContext.overlayHeight = _renderBufferWidth;
+ _videoContext.overlayWidth = _renderBufferHeight;
+ uint overlayTextureWidth = getSizeNextPOT(_videoContext.overlayHeight);
+ uint overlayTextureHeight = getSizeNextPOT(_videoContext.overlayWidth);
+
+ // Since the overlay size won't change the whole run, we can
+ // precalculate the texture coordinates for the overlay texture here
+ // and just use it later on.
+ _overlayTexCoords[2] = _overlayTexCoords[6] = _videoContext.overlayWidth / (GLfloat)overlayTextureWidth;
+ _overlayTexCoords[5] = _overlayTexCoords[7] = _videoContext.overlayHeight / (GLfloat)overlayTextureHeight;
+
+ _videoContext.overlayTexture.create(overlayTextureWidth, overlayTextureHeight, Graphics::createPixelFormat<5551>());
+
+ glViewport(0, 0, _renderBufferWidth, _renderBufferHeight); printOpenGLError();
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError();
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_TEXTURE_2D); printOpenGLError();
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError();
+ glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError();
+ }
+}
+
+- (id)initWithFrame:(struct CGRect)frame {
+ self = [super initWithFrame: frame];
+
+ if ([[UIScreen mainScreen] respondsToSelector: NSSelectorFromString(@"scale")]) {
+ if ([self respondsToSelector: NSSelectorFromString(@"contentScaleFactor")]) {
+ //self.contentScaleFactor = [[UIScreen mainScreen] scale];
+ }
+ }
+
+ g_fullWidth = (int)frame.size.width;
+ g_fullHeight = (int)frame.size.height;
+
+ g_iPhoneViewInstance = self;
+
+ _keyboardView = nil;
+ _screenTexture = 0;
+ _overlayTexture = 0;
+ _mouseCursorTexture = 0;
+
+ _scaledShakeOffsetY = 0;
+
+ _firstTouch = NULL;
+ _secondTouch = NULL;
+
+ _gameScreenVertCoords[0] = _gameScreenVertCoords[1] =
+ _gameScreenVertCoords[2] = _gameScreenVertCoords[3] =
+ _gameScreenVertCoords[4] = _gameScreenVertCoords[5] =
+ _gameScreenVertCoords[6] = _gameScreenVertCoords[7] = 0;
+
+ _gameScreenTexCoords[0] = _gameScreenTexCoords[1] =
+ _gameScreenTexCoords[2] = _gameScreenTexCoords[3] =
+ _gameScreenTexCoords[4] = _gameScreenTexCoords[5] =
+ _gameScreenTexCoords[6] = _gameScreenTexCoords[7] = 0;
+
+ _overlayVertCoords[0] = _overlayVertCoords[1] =
+ _overlayVertCoords[2] = _overlayVertCoords[3] =
+ _overlayVertCoords[4] = _overlayVertCoords[5] =
+ _overlayVertCoords[6] = _overlayVertCoords[7] = 0;
+
+ _overlayTexCoords[0] = _overlayTexCoords[1] =
+ _overlayTexCoords[2] = _overlayTexCoords[3] =
+ _overlayTexCoords[4] = _overlayTexCoords[5] =
+ _overlayTexCoords[6] = _overlayTexCoords[7] = 0;
+
+ _mouseVertCoords[0] = _mouseVertCoords[1] =
+ _mouseVertCoords[2] = _mouseVertCoords[3] =
+ _mouseVertCoords[4] = _mouseVertCoords[5] =
+ _mouseVertCoords[6] = _mouseVertCoords[7] = 0;
+
+ _mouseTexCoords[0] = _mouseTexCoords[1] =
+ _mouseTexCoords[2] = _mouseTexCoords[3] =
+ _mouseTexCoords[4] = _mouseTexCoords[5] =
+ _mouseTexCoords[6] = _mouseTexCoords[7] = 0;
+
+ // Initialize the OpenGL ES context
+ [self createContext];
+
+ return self;
+}
+
+- (void)dealloc {
+ if (_keyboardView != nil) {
+ [_keyboardView dealloc];
+ }
+
+ _videoContext.screenTexture.free();
+ _videoContext.overlayTexture.free();
+ _videoContext.mouseTexture.free();
+
+ [super dealloc];
+}
+
+- (void)drawRect:(CGRect)frame {
+#if 0
+ if (g_lastTick == 0) {
+ g_lastTick = time(0);
+ }
+
+ g_frames++;
+ if (time(0) > g_lastTick) {
+ g_lastTick = time(0);
+ printf("FPS: %i\n", g_frames);
+ g_frames = 0;
+ }
+#endif
+}
+
+- (void)setFilterModeForTexture:(GLuint)tex {
+ if (!tex)
+ return;
+
+ glBindTexture(GL_TEXTURE_2D, tex); printOpenGLError();
+
+ GLint filter = GL_LINEAR;
+
+ switch (_videoContext.graphicsMode) {
+ case kGraphicsModeLinear:
+ filter = GL_LINEAR;
+ break;
+
+ case kGraphicsModeNone:
+ filter = GL_NEAREST;
+ break;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); printOpenGLError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); printOpenGLError();
+}
+
+- (void)setGraphicsMode {
+ [self setFilterModeForTexture:_screenTexture];
+ [self setFilterModeForTexture:_overlayTexture];
+ [self setFilterModeForTexture:_mouseCursorTexture];
+}
+
+- (void)updateSurface {
+ if (!g_needsScreenUpdate) {
+ return;
+ }
+ g_needsScreenUpdate = 0;
+
+ glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
+
+ [self updateMainSurface];
+
+ if (_videoContext.overlayVisible)
+ [self updateOverlaySurface];
+
+ if (_videoContext.mouseIsVisible)
+ [self updateMouseSurface];
+
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
+ [_context presentRenderbuffer:GL_RENDERBUFFER_OES];
+
+}
+
+- (void)notifyMouseMove {
+ const GLint mouseX = (GLint)(_videoContext.mouseX * _mouseScaleX) - _mouseHotspotX;
+ const GLint mouseY = (GLint)(_videoContext.mouseY * _mouseScaleY) - _mouseHotspotY;
+
+ _mouseVertCoords[0] = _mouseVertCoords[4] = mouseX;
+ _mouseVertCoords[1] = _mouseVertCoords[3] = mouseY;
+ _mouseVertCoords[2] = _mouseVertCoords[6] = mouseX + _mouseWidth;
+ _mouseVertCoords[5] = _mouseVertCoords[7] = mouseY + _mouseHeight;
+}
+
+- (void)updateMouseCursorScaling {
+ CGRect *rect;
+ int maxWidth, maxHeight;
+
+ if (!_videoContext.overlayVisible) {
+ rect = &_gameScreenRect;
+ maxWidth = _videoContext.screenWidth;
+ maxHeight = _videoContext.screenHeight;
+ } else {
+ rect = &_overlayRect;
+ maxWidth = _videoContext.overlayWidth;
+ maxHeight = _videoContext.overlayHeight;
+ }
+
+ if (!maxWidth || !maxHeight) {
+ printf("WARNING: updateMouseCursorScaling called when screen was not ready (%d)!\n", _videoContext.overlayVisible);
+ return;
+ }
+
+ _mouseScaleX = CGRectGetWidth(*rect) / (GLfloat)maxWidth;
+ _mouseScaleY = CGRectGetHeight(*rect) / (GLfloat)maxHeight;
+
+ _mouseWidth = (GLint)(_videoContext.mouseWidth * _mouseScaleX);
+ _mouseHeight = (GLint)(_videoContext.mouseHeight * _mouseScaleY);
+
+ _mouseHotspotX = (GLint)(_videoContext.mouseHotspotX * _mouseScaleX);
+ _mouseHotspotY = (GLint)(_videoContext.mouseHotspotY * _mouseScaleY);
+
+ // We subtract the screen offset to the hotspot here to simplify the
+ // screen offset handling in the mouse code. Note the subtraction here
+ // makes sure that the offset actually gets added to the mouse position,
+ // since the hotspot offset is substracted from the position.
+ _mouseHotspotX -= (GLint)CGRectGetMinX(*rect);
+ _mouseHotspotY -= (GLint)CGRectGetMinY(*rect);
+
+ // FIXME: For now we also adapt the mouse position here. In reality we
+ // would be better off to also adjust the event position when switching
+ // from overlay to game screen or vica versa.
+ [self notifyMouseMove];
+}
+
+- (void)updateMouseCursor {
+ if (_mouseCursorTexture == 0) {
+ glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
+ [self setFilterModeForTexture:_mouseCursorTexture];
+ }
+
+ [self updateMouseCursorScaling];
+
+ _mouseTexCoords[2] = _mouseTexCoords[6] = _videoContext.mouseWidth / (GLfloat)_videoContext.mouseTexture.w;
+ _mouseTexCoords[5] = _mouseTexCoords[7] = _videoContext.mouseHeight / (GLfloat)_videoContext.mouseTexture.h;
+
+ glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.pixels); printOpenGLError();
+}
+
+- (void)updateMainSurface {
+ glVertexPointer(2, GL_FLOAT, 0, _gameScreenVertCoords); printOpenGLError();
+ glTexCoordPointer(2, GL_FLOAT, 0, _gameScreenTexCoords); printOpenGLError();
+
+ glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
+
+ // Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
+ // due to the iPhone internals having to convert the whole texture back from its internal format when used.
+ // In the future we could use several tiled textures instead.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.pixels); printOpenGLError();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
+}
+
+- (void)updateOverlaySurface {
+ glVertexPointer(2, GL_FLOAT, 0, _overlayVertCoords); printOpenGLError();
+ glTexCoordPointer(2, GL_FLOAT, 0, _overlayTexCoords); printOpenGLError();
+
+ glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.pixels); printOpenGLError();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
+}
+
+- (void)updateMouseSurface {
+ glVertexPointer(2, GL_FLOAT, 0, _mouseVertCoords); printOpenGLError();
+ glTexCoordPointer(2, GL_FLOAT, 0, _mouseTexCoords); printOpenGLError();
+
+ glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
+}
+
+- (void)setUpOrientation:(UIDeviceOrientation)orientation width:(int *)width height:(int *)height {
+ _orientation = orientation;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ // We always force the origin (0,0) to be in the upper left corner.
+ switch (_orientation) {
+ case UIDeviceOrientationLandscapeRight:
+ glRotatef( 90, 0, 0, 1); printOpenGLError();
+ glOrthof(0, _renderBufferHeight, _renderBufferWidth, 0, 0, 1); printOpenGLError();
+
+ *width = _renderBufferHeight;
+ *height = _renderBufferWidth;
+ break;
+
+ case UIDeviceOrientationLandscapeLeft:
+ glRotatef(-90, 0, 0, 1); printOpenGLError();
+ glOrthof(0, _renderBufferHeight, _renderBufferWidth, 0, 0, 1); printOpenGLError();
+
+ *width = _renderBufferHeight;
+ *height = _renderBufferWidth;
+ break;
+
+ case UIDeviceOrientationPortrait:
+ default:
+ // We must force the portrait orientation here, since we might not know
+ // the real orientation.
+ _orientation = UIDeviceOrientationPortrait;
+
+ glOrthof(0, _renderBufferWidth, _renderBufferHeight, 0, 0, 1); printOpenGLError();
+
+ *width = _renderBufferWidth;
+ *height = _renderBufferHeight;
+ break;
+ }
+}
+
+- (void)createScreenTexture {
+ const uint screenTexWidth = getSizeNextPOT(_videoContext.screenWidth);
+ const uint screenTexHeight = getSizeNextPOT(_videoContext.screenHeight);
+
+ _gameScreenTexCoords[2] = _gameScreenTexCoords[6] = _videoContext.screenWidth / (GLfloat)screenTexWidth;
+ _gameScreenTexCoords[5] = _gameScreenTexCoords[7] = _videoContext.screenHeight / (GLfloat)screenTexHeight;
+
+ _videoContext.screenTexture.create(screenTexWidth, screenTexHeight, Graphics::createPixelFormat<565>());
+}
+
+- (void)initSurface {
+ int screenWidth, screenHeight;
+ [self setUpOrientation:[[UIDevice currentDevice] orientation] width:&screenWidth height:&screenHeight];
+
+ if (_screenTexture > 0) {
+ glDeleteTextures(1, &_screenTexture); printOpenGLError();
+ }
+
+ glGenTextures(1, &_screenTexture); printOpenGLError();
+ [self setFilterModeForTexture:_screenTexture];
+
+ if (_overlayTexture > 0) {
+ glDeleteTextures(1, &_overlayTexture); printOpenGLError();
+ }
+
+ glGenTextures(1, &_overlayTexture); printOpenGLError();
+ [self setFilterModeForTexture:_overlayTexture];
+
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
+
+ [self clearColorBuffer];
+
+ if (_keyboardView != nil) {
+ [_keyboardView removeFromSuperview];
+ [[_keyboardView inputView] removeFromSuperview];
+ }
+
+ GLfloat adjustedWidth = _videoContext.screenWidth;
+ GLfloat adjustedHeight = _videoContext.screenHeight;
+ if (_videoContext.asprectRatioCorrection) {
+ if (_videoContext.screenWidth == 320 && _videoContext.screenHeight == 200)
+ adjustedHeight = 240;
+ else if (_videoContext.screenWidth == 640 && _videoContext.screenHeight == 400)
+ adjustedHeight = 480;
+ }
+
+ float overlayPortraitRatio;
+
+ if (_orientation == UIDeviceOrientationLandscapeLeft || _orientation == UIDeviceOrientationLandscapeRight) {
+ GLfloat gameScreenRatio = adjustedWidth / adjustedHeight;
+ GLfloat screenRatio = (GLfloat)screenWidth / (GLfloat)screenHeight;
+
+ // These are the width/height according to the portrait layout!
+ int rectWidth, rectHeight;
+ int xOffset, yOffset;
+
+ if (gameScreenRatio < screenRatio) {
+ // When the game screen ratio is less than the screen ratio
+ // we need to scale the width, since the game screen was higher
+ // compared to the width than our output screen is.
+ rectWidth = (int)(screenHeight * gameScreenRatio);
+ rectHeight = screenHeight;
+ xOffset = (screenWidth - rectWidth) / 2;
+ yOffset = 0;
+ } else {
+ // When the game screen ratio is bigger than the screen ratio
+ // we need to scale the height, since the game screen was wider
+ // compared to the height than our output screen is.
+ rectWidth = screenWidth;
+ rectHeight = (int)(screenWidth / gameScreenRatio);
+ xOffset = 0;
+ yOffset = (screenHeight - rectHeight) / 2;
+ }
+
+ //printf("Rect: %i, %i, %i, %i\n", xOffset, yOffset, rectWidth, rectHeight);
+ _gameScreenRect = CGRectMake(xOffset, yOffset, rectWidth, rectHeight);
+ overlayPortraitRatio = 1.0f;
+ } else {
+ GLfloat ratio = adjustedHeight / adjustedWidth;
+ int height = (int)(screenWidth * ratio);
+ //printf("Making rect (%u, %u)\n", screenWidth, height);
+ _gameScreenRect = CGRectMake(0, 0, screenWidth, height);
+
+ CGRect keyFrame = CGRectMake(0.0f, 0.0f, 0.0f, 0.0f);
+ if (_keyboardView == nil) {
+ _keyboardView = [[SoftKeyboard alloc] initWithFrame:keyFrame];
+ [_keyboardView setInputDelegate:self];
+ }
+
+ [self addSubview:[_keyboardView inputView]];
+ [self addSubview: _keyboardView];
+ [[_keyboardView inputView] becomeFirstResponder];
+ overlayPortraitRatio = (_videoContext.overlayHeight * ratio) / _videoContext.overlayWidth;
+ }
+
+ _overlayRect = CGRectMake(0, 0, screenWidth, screenHeight * overlayPortraitRatio);
+
+ _gameScreenVertCoords[0] = _gameScreenVertCoords[4] = CGRectGetMinX(_gameScreenRect);
+ _gameScreenVertCoords[1] = _gameScreenVertCoords[3] = CGRectGetMinY(_gameScreenRect);
+ _gameScreenVertCoords[2] = _gameScreenVertCoords[6] = CGRectGetMaxX(_gameScreenRect);
+ _gameScreenVertCoords[5] = _gameScreenVertCoords[7] = CGRectGetMaxY(_gameScreenRect);
+
+ _overlayVertCoords[2] = _overlayVertCoords[6] = CGRectGetMaxX(_overlayRect);
+ _overlayVertCoords[5] = _overlayVertCoords[7] = CGRectGetMaxY(_overlayRect);
+
+ [self setViewTransformation];
+ [self updateMouseCursorScaling];
+}
+
+- (void)setViewTransformation {
+ // Set the modelview matrix. This matrix will be used for the shake offset
+ // support.
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ // Scale the shake offset according to the overlay size. We need this to
+ // adjust the overlay mouse click coordinates when an offset is set.
+ _scaledShakeOffsetY = (int)(_videoContext.shakeOffsetY / (GLfloat)_videoContext.screenHeight * CGRectGetHeight(_overlayRect));
+
+ // Apply the shakeing to the output screen.
+ glTranslatef(0, -_scaledShakeOffsetY, 0);
+}
+
+- (void)clearColorBuffer {
+ // The color buffer is triple-buffered, so we clear it multiple times right away to avid doing any glClears later.
+ int clearCount = 5;
+ while (clearCount-- > 0) {
+ glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
+ [_context presentRenderbuffer:GL_RENDERBUFFER_OES];
+ }
+}
+
+- (id)getEvent {
+ if (_events == nil || [_events count] == 0) {
+ return nil;
+ }
+
+ id event = [_events objectAtIndex: 0];
+
+ [_events removeObjectAtIndex: 0];
+
+ return event;
+}
+
+- (void)addEvent:(NSDictionary *)event {
+ if (_events == nil)
+ _events = [[NSMutableArray alloc] init];
+
+ [_events addObject: event];
+}
+
+/**
+ * Converts portrait mode coordinates into rotated mode coordinates.
+ */
+- (bool)convertToRotatedCoords:(CGPoint)point result:(CGPoint *)result {
+ switch (_orientation) {
+ case UIDeviceOrientationLandscapeLeft:
+ result->x = point.y;
+ result->y = _renderBufferWidth - point.x;
+ return true;
+
+ case UIDeviceOrientationLandscapeRight:
+ result->x = _renderBufferHeight - point.y;
+ result->y = point.x;
+ return true;
+
+ case UIDeviceOrientationPortrait:
+ result->x = point.x;
+ result->y = point.y;
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+- (bool)getMouseCoords:(CGPoint)point eventX:(int *)x eventY:(int *)y {
+ if (![self convertToRotatedCoords:point result:&point])
+ return false;
+
+ CGRect *area;
+ int width, height, offsetY;
+ if (_videoContext.overlayVisible) {
+ area = &_overlayRect;
+ width = _videoContext.overlayWidth;
+ height = _videoContext.overlayHeight;
+ offsetY = _scaledShakeOffsetY;
+ } else {
+ area = &_gameScreenRect;
+ width = _videoContext.screenWidth;
+ height = _videoContext.screenHeight;
+ offsetY = _videoContext.shakeOffsetY;
+ }
+
+ point.x = (point.x - CGRectGetMinX(*area)) / CGRectGetWidth(*area);
+ point.y = (point.y - CGRectGetMinY(*area)) / CGRectGetHeight(*area);
+
+ *x = (int)(point.x * width);
+ // offsetY describes the translation of the screen in the upward direction,
+ // thus we need to add it here.
+ *y = (int)(point.y * height + offsetY);
+
+ // Clip coordinates
+ if (*x < 0 || *x > width || *y < 0 || *y > height)
+ return false;
+
+ return true;
+}
+
+- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation {
+ switch (orientation) {
+ case UIDeviceOrientationLandscapeLeft:
+ case UIDeviceOrientationLandscapeRight:
+ case UIDeviceOrientationPortrait:
+ _orientation = orientation;
+ break;
+
+ default:
+ return;
+ }
+
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputOrientationChanged], @"type",
+ [NSNumber numberWithInt:orientation], @"x",
+ [NSNumber numberWithInt:0], @"y",
+ nil
+ ]
+ ];
+}
+
+- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
+ NSSet *allTouches = [event allTouches];
+ int x, y;
+
+ switch ([allTouches count]) {
+ case 1: {
+ UITouch *touch = [touches anyObject];
+ CGPoint point = [touch locationInView:self];
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
+ return;
+
+ _firstTouch = touch;
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputMouseDown], @"type",
+ [NSNumber numberWithInt:x], @"x",
+ [NSNumber numberWithInt:y], @"y",
+ nil
+ ]
+ ];
+ break;
+ }
+
+ case 2: {
+ UITouch *touch = [touches anyObject];
+ CGPoint point = [touch locationInView:self];
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
+ return;
+
+ _secondTouch = touch;
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputMouseSecondDown], @"type",
+ [NSNumber numberWithInt:x], @"x",
+ [NSNumber numberWithInt:y], @"y",
+ nil
+ ]
+ ];
+ break;
+ }
+ }
+}
+
+- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
+ //NSSet *allTouches = [event allTouches];
+ int x, y;
+
+ for (UITouch *touch in touches) {
+ if (touch == _firstTouch) {
+ CGPoint point = [touch locationInView:self];
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
+ return;
+
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputMouseDragged], @"type",
+ [NSNumber numberWithInt:x], @"x",
+ [NSNumber numberWithInt:y], @"y",
+ nil
+ ]
+ ];
+ } else if (touch == _secondTouch) {
+ CGPoint point = [touch locationInView:self];
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
+ return;
+
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputMouseSecondDragged], @"type",
+ [NSNumber numberWithInt:x], @"x",
+ [NSNumber numberWithInt:y], @"y",
+ nil
+ ]
+ ];
+ }
+ }
+}
+
+- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+ NSSet *allTouches = [event allTouches];
+ int x, y;
+
+ switch ([allTouches count]) {
+ case 1: {
+ UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
+ CGPoint point = [touch locationInView:self];
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
+ return;
+
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputMouseUp], @"type",
+ [NSNumber numberWithInt:x], @"x",
+ [NSNumber numberWithInt:y], @"y",
+ nil
+ ]
+ ];
+ break;
+ }
+
+ case 2: {
+ UITouch *touch = [[allTouches allObjects] objectAtIndex:1];
+ CGPoint point = [touch locationInView:self];
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
+ return;
+
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputMouseSecondUp], @"type",
+ [NSNumber numberWithInt:x], @"x",
+ [NSNumber numberWithInt:y], @"y",
+ nil
+ ]
+ ];
+ break;
+ }
+ }
+}
+
+- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
+}
+
+- (void)handleKeyPress:(unichar)c {
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputKeyPressed], @"type",
+ [NSNumber numberWithInt:c], @"x",
+ [NSNumber numberWithInt:0], @"y",
+ nil
+ ]
+ ];
+}
+
+- (BOOL)canHandleSwipes {
+ return TRUE;
+}
+
+- (int)swipe:(int)num withEvent:(struct __GSEvent *)event {
+ //printf("swipe: %i\n", num);
+
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputSwipe], @"type",
+ [NSNumber numberWithInt:num], @"x",
+ [NSNumber numberWithInt:0], @"y",
+ nil
+ ]
+ ];
+
+ return 0;
+}
+
+- (void)applicationSuspend {
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputApplicationSuspended], @"type",
+ [NSNumber numberWithInt:0], @"x",
+ [NSNumber numberWithInt:0], @"y",
+ nil
+ ]
+ ];
+}
+
+- (void)applicationResume {
+ [self addEvent:
+ [[NSDictionary alloc] initWithObjectsAndKeys:
+ [NSNumber numberWithInt:kInputApplicationResumed], @"type",
+ [NSNumber numberWithInt:0], @"x",
+ [NSNumber numberWithInt:0], @"y",
+ nil
+ ]
+ ];
+}
+
+@end
diff --git a/backends/platform/iphone/module.mk b/backends/platform/iphone/module.mk
index 9768e6ded4..ea5115782f 100644
--- a/backends/platform/iphone/module.mk
+++ b/backends/platform/iphone/module.mk
@@ -7,8 +7,7 @@ MODULE_OBJS := \
osys_video.o \
iphone_main.o \
iphone_video.o \
- iphone_keyboard.o \
- blit_arm.o
+ iphone_keyboard.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
diff --git a/backends/platform/iphone/osys_events.cpp b/backends/platform/iphone/osys_events.cpp
index 1ab1db0f27..85efbda208 100644
--- a/backends/platform/iphone/osys_events.cpp
+++ b/backends/platform/iphone/osys_events.cpp
@@ -40,98 +40,66 @@ bool OSystem_IPHONE::pollEvent(Common::Event &event) {
_timerCallbackNext = curTime + _timerCallbackTimer;
}
- if (_queuedInputEvent.type != (Common::EventType)0 && curTime >= _queuedEventTime) {
+ if (_queuedInputEvent.type != Common::EVENT_INVALID && curTime >= _queuedEventTime) {
event = _queuedInputEvent;
- _queuedInputEvent.type = (Common::EventType)0;
+ _queuedInputEvent.type = Common::EVENT_INVALID;
return true;
}
int eventType;
- float xUnit, yUnit;
-
- if (iPhone_fetchEvent(&eventType, &xUnit, &yUnit)) {
- int x = 0;
- int y = 0;
- switch (_screenOrientation) {
- case kScreenOrientationPortrait:
- if (_overlayVisible) {
- x = (int)(xUnit * _overlayWidth);
- y = (int)(yUnit * _overlayHeight);
- } else {
- x = (int)(xUnit * _screenWidth);
- y = (int)(yUnit * _screenHeight);
- }
- break;
- case kScreenOrientationLandscape:
- if (_overlayVisible) {
- x = (int)(yUnit * _overlayWidth);
- y = (int)((1.0 - xUnit) * _overlayHeight);
- } else {
- x = (int)(yUnit * _screenWidth);
- y = (int)((1.0 - xUnit) * _screenHeight);
- }
- break;
- case kScreenOrientationFlippedLandscape:
- if (_overlayVisible) {
- x = (int)((1.0 - yUnit) * _overlayWidth);
- y = (int)(xUnit * _overlayHeight);
- } else {
- x = (int)((1.0 - yUnit) * _screenWidth);
- y = (int)(xUnit * _screenHeight);
- }
- break;
- }
+ int x, y;
+ if (iPhone_fetchEvent(&eventType, &x, &y)) {
switch ((InputEvent)eventType) {
- case kInputMouseDown:
- if (!handleEvent_mouseDown(event, x, y))
- return false;
- break;
+ case kInputMouseDown:
+ if (!handleEvent_mouseDown(event, x, y))
+ return false;
+ break;
- case kInputMouseUp:
+ case kInputMouseUp:
if (!handleEvent_mouseUp(event, x, y))
return false;
- break;
-
- case kInputMouseDragged:
- if (!handleEvent_mouseDragged(event, x, y))
- return false;
- break;
- case kInputMouseSecondDragged:
- if (!handleEvent_mouseSecondDragged(event, x, y))
- return false;
- break;
- case kInputMouseSecondDown:
- _secondaryTapped = true;
- if (!handleEvent_secondMouseDown(event, x, y))
- return false;
- break;
- case kInputMouseSecondUp:
- _secondaryTapped = false;
- if (!handleEvent_secondMouseUp(event, x, y))
- return false;
- break;
- case kInputOrientationChanged:
- handleEvent_orientationChanged((int)xUnit);
- return false;
- break;
+ break;
- case kInputApplicationSuspended:
- suspendLoop();
+ case kInputMouseDragged:
+ if (!handleEvent_mouseDragged(event, x, y))
+ return false;
+ break;
+ case kInputMouseSecondDragged:
+ if (!handleEvent_mouseSecondDragged(event, x, y))
+ return false;
+ break;
+ case kInputMouseSecondDown:
+ _secondaryTapped = true;
+ if (!handleEvent_secondMouseDown(event, x, y))
+ return false;
+ break;
+ case kInputMouseSecondUp:
+ _secondaryTapped = false;
+ if (!handleEvent_secondMouseUp(event, x, y))
return false;
- break;
+ break;
+ case kInputOrientationChanged:
+ handleEvent_orientationChanged(x);
+ return false;
+ break;
- case kInputKeyPressed:
- handleEvent_keyPressed(event, (int)xUnit);
- break;
+ case kInputApplicationSuspended:
+ suspendLoop();
+ return false;
+ break;
- case kInputSwipe:
- if (!handleEvent_swipe(event, (int)xUnit))
- return false;
- break;
+ case kInputKeyPressed:
+ handleEvent_keyPressed(event, x);
+ break;
+
+ case kInputSwipe:
+ if (!handleEvent_swipe(event, x))
+ return false;
+ break;
- default:
- break;
+ default:
+ break;
}
return true;
@@ -154,8 +122,8 @@ bool OSystem_IPHONE::handleEvent_mouseDown(Common::Event &event, int x, int y) {
if (_mouseClickAndDragEnabled) {
event.type = Common::EVENT_LBUTTONDOWN;
- event.mouse.x = _mouseX;
- event.mouse.y = _mouseY;
+ event.mouse.x = _videoContext->mouseX;
+ event.mouse.y = _videoContext->mouseY;
return true;
} else {
_lastMouseDown = getMillis();
@@ -170,20 +138,19 @@ bool OSystem_IPHONE::handleEvent_mouseUp(Common::Event &event, int x, int y) {
_secondaryTapped = false;
if (!handleEvent_secondMouseUp(event, x, y))
return false;
- }
- else if (_mouseClickAndDragEnabled) {
+ } else if (_mouseClickAndDragEnabled) {
event.type = Common::EVENT_LBUTTONUP;
- event.mouse.x = _mouseX;
- event.mouse.y = _mouseY;
+ event.mouse.x = _videoContext->mouseX;
+ event.mouse.y = _videoContext->mouseY;
} else {
if (getMillis() - _lastMouseDown < 250) {
event.type = Common::EVENT_LBUTTONDOWN;
- event.mouse.x = _mouseX;
- event.mouse.y = _mouseY;
+ event.mouse.x = _videoContext->mouseX;
+ event.mouse.y = _videoContext->mouseY;
_queuedInputEvent.type = Common::EVENT_LBUTTONUP;
- _queuedInputEvent.mouse.x = _mouseX;
- _queuedInputEvent.mouse.y = _mouseY;
+ _queuedInputEvent.mouse.x = _videoContext->mouseX;
+ _queuedInputEvent.mouse.y = _videoContext->mouseY;
_lastMouseTap = getMillis();
_queuedEventTime = _lastMouseTap + kQueuedInputEventDelay;
} else
@@ -200,14 +167,13 @@ bool OSystem_IPHONE::handleEvent_secondMouseDown(Common::Event &event, int x, in
if (_mouseClickAndDragEnabled) {
event.type = Common::EVENT_LBUTTONUP;
- event.mouse.x = _mouseX;
- event.mouse.y = _mouseY;
+ event.mouse.x = _videoContext->mouseX;
+ event.mouse.y = _videoContext->mouseY;
_queuedInputEvent.type = Common::EVENT_RBUTTONDOWN;
- _queuedInputEvent.mouse.x = _mouseX;
- _queuedInputEvent.mouse.y = _mouseY;
- }
- else
+ _queuedInputEvent.mouse.x = _videoContext->mouseX;
+ _queuedInputEvent.mouse.y = _videoContext->mouseY;
+ } else
return false;
return true;
@@ -216,9 +182,9 @@ bool OSystem_IPHONE::handleEvent_secondMouseDown(Common::Event &event, int x, in
bool OSystem_IPHONE::handleEvent_secondMouseUp(Common::Event &event, int x, int y) {
int curTime = getMillis();
- if (curTime - _lastSecondaryDown < 400 ) {
+ if (curTime - _lastSecondaryDown < 400) {
//printf("Right tap!\n");
- if (curTime - _lastSecondaryTap < 400 && !_overlayVisible) {
+ if (curTime - _lastSecondaryTap < 400 && !_videoContext->overlayVisible) {
//printf("Right escape!\n");
event.type = Common::EVENT_KEYDOWN;
_queuedInputEvent.type = Common::EVENT_KEYUP;
@@ -231,11 +197,11 @@ bool OSystem_IPHONE::handleEvent_secondMouseUp(Common::Event &event, int x, int
} else if (!_mouseClickAndDragEnabled) {
//printf("Rightclick!\n");
event.type = Common::EVENT_RBUTTONDOWN;
- event.mouse.x = _mouseX;
- event.mouse.y = _mouseY;
+ event.mouse.x = _videoContext->mouseX;
+ event.mouse.y = _videoContext->mouseY;
_queuedInputEvent.type = Common::EVENT_RBUTTONUP;
- _queuedInputEvent.mouse.x = _mouseX;
- _queuedInputEvent.mouse.y = _mouseY;
+ _queuedInputEvent.mouse.x = _videoContext->mouseX;
+ _queuedInputEvent.mouse.y = _videoContext->mouseY;
_lastSecondaryTap = curTime;
_queuedEventTime = curTime + kQueuedInputEventDelay;
} else {
@@ -245,8 +211,8 @@ bool OSystem_IPHONE::handleEvent_secondMouseUp(Common::Event &event, int x, int
}
if (_mouseClickAndDragEnabled) {
event.type = Common::EVENT_RBUTTONUP;
- event.mouse.x = _mouseX;
- event.mouse.y = _mouseY;
+ event.mouse.x = _videoContext->mouseX;
+ event.mouse.y = _videoContext->mouseY;
}
return true;
@@ -262,17 +228,17 @@ bool OSystem_IPHONE::handleEvent_mouseDragged(Common::Event &event, int x, int y
//printf("Mouse dragged at (%u, %u)\n", x, y);
int mouseNewPosX;
int mouseNewPosY;
- if (_touchpadModeEnabled ) {
+ if (_touchpadModeEnabled) {
int deltaX = _lastPadX - x;
int deltaY = _lastPadY - y;
_lastPadX = x;
_lastPadY = y;
- mouseNewPosX = (int)(_mouseX - deltaX / 0.5f);
- mouseNewPosY = (int)(_mouseY - deltaY / 0.5f);
+ mouseNewPosX = (int)(_videoContext->mouseX - deltaX / 0.5f);
+ mouseNewPosY = (int)(_videoContext->mouseY - deltaY / 0.5f);
- int widthCap = _overlayVisible ? _overlayWidth : _screenWidth;
- int heightCap = _overlayVisible ? _overlayHeight : _screenHeight;
+ int widthCap = _videoContext->overlayVisible ? _videoContext->overlayWidth : _videoContext->screenWidth;
+ int heightCap = _videoContext->overlayVisible ? _videoContext->overlayHeight : _videoContext->screenHeight;
if (mouseNewPosX < 0)
mouseNewPosX = 0;
@@ -319,12 +285,9 @@ bool OSystem_IPHONE::handleEvent_mouseSecondDragged(Common::Event &event, int x,
if (absX < kMaxDeviation && vecY >= kNeededLength) {
// Swipe down
- event.type = Common::EVENT_KEYDOWN;
- _queuedInputEvent.type = Common::EVENT_KEYUP;
+ event.type = Common::EVENT_MAINMENU;
+ _queuedInputEvent.type = Common::EVENT_INVALID;
- event.kbd.flags = _queuedInputEvent.kbd.flags = 0;
- event.kbd.keycode = _queuedInputEvent.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = _queuedInputEvent.kbd.ascii = Common::ASCII_F5;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
return true;
}
@@ -371,26 +334,26 @@ void OSystem_IPHONE::handleEvent_orientationChanged(int orientation) {
ScreenOrientation newOrientation;
switch (orientation) {
- case 1:
- newOrientation = kScreenOrientationPortrait;
- break;
- case 3:
- newOrientation = kScreenOrientationLandscape;
- break;
- case 4:
- newOrientation = kScreenOrientationFlippedLandscape;
- break;
- default:
- return;
+ case 1:
+ newOrientation = kScreenOrientationPortrait;
+ break;
+ case 3:
+ newOrientation = kScreenOrientationLandscape;
+ break;
+ case 4:
+ newOrientation = kScreenOrientationFlippedLandscape;
+ break;
+ default:
+ return;
}
if (_screenOrientation != newOrientation) {
_screenOrientation = newOrientation;
- iPhone_initSurface(_screenWidth, _screenHeight);
+ updateOutputSurface();
dirtyFullScreen();
- if (_overlayVisible)
+ if (_videoContext->overlayVisible)
dirtyFullOverlayScreen();
updateScreen();
}
@@ -403,50 +366,50 @@ void OSystem_IPHONE::handleEvent_keyPressed(Common::Event &event, int keyPresse
// We remap some of the iPhone keyboard keys.
// The first ten here are the row of symbols below the numeric keys.
switch (keyPressed) {
- case 45:
- keyPressed = Common::KEYCODE_F1;
- ascii = Common::ASCII_F1;
- break;
- case 47:
- keyPressed = Common::KEYCODE_F2;
- ascii = Common::ASCII_F2;
- break;
- case 58:
- keyPressed = Common::KEYCODE_F3;
- ascii = Common::ASCII_F3;
- break;
- case 59:
- keyPressed = Common::KEYCODE_F4;
- ascii = Common::ASCII_F4;
- break;
- case 40:
- keyPressed = Common::KEYCODE_F5;
- ascii = Common::ASCII_F5;
- break;
- case 41:
- keyPressed = Common::KEYCODE_F6;
- ascii = Common::ASCII_F6;
- break;
- case 36:
- keyPressed = Common::KEYCODE_F7;
- ascii = Common::ASCII_F7;
- break;
- case 38:
- keyPressed = Common::KEYCODE_F8;
- ascii = Common::ASCII_F8;
- break;
- case 64:
- keyPressed = Common::KEYCODE_F9;
- ascii = Common::ASCII_F9;
- break;
- case 34:
- keyPressed = Common::KEYCODE_F10;
- ascii = Common::ASCII_F10;
- break;
- case 10:
- keyPressed = Common::KEYCODE_RETURN;
- ascii = Common::ASCII_RETURN;
- break;
+ case 45:
+ keyPressed = Common::KEYCODE_F1;
+ ascii = Common::ASCII_F1;
+ break;
+ case 47:
+ keyPressed = Common::KEYCODE_F2;
+ ascii = Common::ASCII_F2;
+ break;
+ case 58:
+ keyPressed = Common::KEYCODE_F3;
+ ascii = Common::ASCII_F3;
+ break;
+ case 59:
+ keyPressed = Common::KEYCODE_F4;
+ ascii = Common::ASCII_F4;
+ break;
+ case 40:
+ keyPressed = Common::KEYCODE_F5;
+ ascii = Common::ASCII_F5;
+ break;
+ case 41:
+ keyPressed = Common::KEYCODE_F6;
+ ascii = Common::ASCII_F6;
+ break;
+ case 36:
+ keyPressed = Common::KEYCODE_F7;
+ ascii = Common::ASCII_F7;
+ break;
+ case 38:
+ keyPressed = Common::KEYCODE_F8;
+ ascii = Common::ASCII_F8;
+ break;
+ case 64:
+ keyPressed = Common::KEYCODE_F9;
+ ascii = Common::ASCII_F9;
+ break;
+ case 34:
+ keyPressed = Common::KEYCODE_F10;
+ ascii = Common::ASCII_F10;
+ break;
+ case 10:
+ keyPressed = Common::KEYCODE_RETURN;
+ ascii = Common::ASCII_RETURN;
+ break;
}
event.type = Common::EVENT_KEYDOWN;
_queuedInputEvent.type = Common::EVENT_KEYUP;
@@ -460,60 +423,60 @@ void OSystem_IPHONE::handleEvent_keyPressed(Common::Event &event, int keyPresse
bool OSystem_IPHONE::handleEvent_swipe(Common::Event &event, int direction) {
Common::KeyCode keycode = Common::KEYCODE_INVALID;
switch (_screenOrientation) {
- case kScreenOrientationPortrait:
- switch ((UIViewSwipeDirection)direction) {
- case kUIViewSwipeUp:
- keycode = Common::KEYCODE_UP;
- break;
- case kUIViewSwipeDown:
- keycode = Common::KEYCODE_DOWN;
- break;
- case kUIViewSwipeLeft:
- keycode = Common::KEYCODE_LEFT;
- break;
- case kUIViewSwipeRight:
- keycode = Common::KEYCODE_RIGHT;
- break;
- default:
- return false;
- }
+ case kScreenOrientationPortrait:
+ switch ((UIViewSwipeDirection)direction) {
+ case kUIViewSwipeUp:
+ keycode = Common::KEYCODE_UP;
+ break;
+ case kUIViewSwipeDown:
+ keycode = Common::KEYCODE_DOWN;
break;
- case kScreenOrientationLandscape:
- switch ((UIViewSwipeDirection)direction) {
- case kUIViewSwipeUp:
- keycode = Common::KEYCODE_LEFT;
- break;
- case kUIViewSwipeDown:
- keycode = Common::KEYCODE_RIGHT;
- break;
- case kUIViewSwipeLeft:
- keycode = Common::KEYCODE_DOWN;
- break;
- case kUIViewSwipeRight:
- keycode = Common::KEYCODE_UP;
- break;
- default:
- return false;
- }
+ case kUIViewSwipeLeft:
+ keycode = Common::KEYCODE_LEFT;
break;
- case kScreenOrientationFlippedLandscape:
- switch ((UIViewSwipeDirection)direction) {
- case kUIViewSwipeUp:
- keycode = Common::KEYCODE_RIGHT;
- break;
- case kUIViewSwipeDown:
- keycode = Common::KEYCODE_LEFT;
- break;
- case kUIViewSwipeLeft:
- keycode = Common::KEYCODE_UP;
- break;
- case kUIViewSwipeRight:
- keycode = Common::KEYCODE_DOWN;
- break;
- default:
- return false;
- }
+ case kUIViewSwipeRight:
+ keycode = Common::KEYCODE_RIGHT;
break;
+ default:
+ return false;
+ }
+ break;
+ case kScreenOrientationLandscape:
+ switch ((UIViewSwipeDirection)direction) {
+ case kUIViewSwipeUp:
+ keycode = Common::KEYCODE_LEFT;
+ break;
+ case kUIViewSwipeDown:
+ keycode = Common::KEYCODE_RIGHT;
+ break;
+ case kUIViewSwipeLeft:
+ keycode = Common::KEYCODE_DOWN;
+ break;
+ case kUIViewSwipeRight:
+ keycode = Common::KEYCODE_UP;
+ break;
+ default:
+ return false;
+ }
+ break;
+ case kScreenOrientationFlippedLandscape:
+ switch ((UIViewSwipeDirection)direction) {
+ case kUIViewSwipeUp:
+ keycode = Common::KEYCODE_RIGHT;
+ break;
+ case kUIViewSwipeDown:
+ keycode = Common::KEYCODE_LEFT;
+ break;
+ case kUIViewSwipeLeft:
+ keycode = Common::KEYCODE_UP;
+ break;
+ case kUIViewSwipeRight:
+ keycode = Common::KEYCODE_DOWN;
+ break;
+ default:
+ return false;
+ }
+ break;
}
event.kbd.keycode = _queuedInputEvent.kbd.keycode = keycode;
diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp
index 4bc567c39d..9a33cd8968 100644
--- a/backends/platform/iphone/osys_main.cpp
+++ b/backends/platform/iphone/osys_main.cpp
@@ -45,7 +45,9 @@
const OSystem::GraphicsMode OSystem_IPHONE::s_supportedGraphicsModes[] = {
- {0, 0, 0}
+ { "linear", "Linear filtering", kGraphicsModeLinear },
+ { "none", "No filtering", kGraphicsModeNone },
+ { 0, 0, 0 }
};
AQCallbackStruct OSystem_IPHONE::s_AudioQueue;
@@ -53,28 +55,28 @@ SoundProc OSystem_IPHONE::s_soundCallback = NULL;
void *OSystem_IPHONE::s_soundParam = NULL;
OSystem_IPHONE::OSystem_IPHONE() :
- _mixer(NULL), _offscreen(NULL),
- _overlayVisible(false), _fullscreen(NULL),
- _mouseHeight(0), _mouseWidth(0), _mouseBuf(NULL), _lastMouseTap(0), _queuedEventTime(0),
- _secondaryTapped(false), _lastSecondaryTap(0),
+ _mixer(NULL), _lastMouseTap(0), _queuedEventTime(0),
+ _mouseNeedTextureUpdate(false), _secondaryTapped(false), _lastSecondaryTap(0),
_screenOrientation(kScreenOrientationFlippedLandscape), _mouseClickAndDragEnabled(false),
_gestureStartX(-1), _gestureStartY(-1), _fullScreenIsDirty(false), _fullScreenOverlayIsDirty(false),
_mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1), _screenChangeCount(0),
- _overlayHeight(0), _overlayWidth(0), _overlayBuffer(0)
-{
- _queuedInputEvent.type = (Common::EventType)0;
- _lastDrawnMouseRect = Common::Rect(0, 0, 0, 0);
-
+ _mouseCursorPaletteEnabled(false), _gfxTransactionError(kTransactionSuccess) {
+ _queuedInputEvent.type = Common::EVENT_INVALID;
_touchpadModeEnabled = !iPhone_isHighResDevice();
_fsFactory = new POSIXFilesystemFactory();
+ initVideoContext();
}
OSystem_IPHONE::~OSystem_IPHONE() {
AudioQueueDispose(s_AudioQueue.queue, true);
delete _mixer;
- delete _offscreen;
- delete _fullscreen;
+ // Prevent accidental freeing of the screen texture here. This needs to be
+ // checked since we might use the screen texture as framebuffer in the case
+ // of hi-color games for example.
+ if (_framebuffer.pixels == _videoContext->screenTexture.pixels)
+ _framebuffer.free();
+ _mouseBuffer.free();
}
int OSystem_IPHONE::timerHandler(int t) {
@@ -102,26 +104,55 @@ void OSystem_IPHONE::initBackend() {
}
bool OSystem_IPHONE::hasFeature(Feature f) {
- return false;
+ switch (f) {
+ case kFeatureCursorPalette:
+ return true;
+
+ default:
+ return false;
+ }
}
void OSystem_IPHONE::setFeatureState(Feature f, bool enable) {
+ switch (f) {
+ case kFeatureCursorPalette:
+ if (_mouseCursorPaletteEnabled != enable) {
+ _mouseNeedTextureUpdate = true;
+ _mouseDirty = true;
+ _mouseCursorPaletteEnabled = enable;
+ }
+ break;
+ case kFeatureAspectRatioCorrection:
+ _videoContext->asprectRatioCorrection = enable;
+ break;
+
+ default:
+ break;
+ }
}
bool OSystem_IPHONE::getFeatureState(Feature f) {
- return false;
+ switch (f) {
+ case kFeatureCursorPalette:
+ return _mouseCursorPaletteEnabled;
+ case kFeatureAspectRatioCorrection:
+ return _videoContext->asprectRatioCorrection;
+
+ default:
+ return false;
+ }
}
void OSystem_IPHONE::suspendLoop() {
bool done = false;
int eventType;
- float xUnit, yUnit;
+ int x, y;
uint32 startTime = getMillis();
stopSoundsystem();
while (!done) {
- if (iPhone_fetchEvent(&eventType, &xUnit, &yUnit))
+ if (iPhone_fetchEvent(&eventType, &x, &y))
if ((InputEvent)eventType == kInputApplicationResumed)
done = true;
usleep(100000);
@@ -226,7 +257,6 @@ Common::String OSystem_IPHONE::getDefaultConfigFileName() {
#endif
}
-
void OSystem_IPHONE::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
// Get URL of the Resource directory of the .app bundle
CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
@@ -272,7 +302,7 @@ void iphone_main(int argc, char *argv[]) {
}
#ifdef IPHONE_OFFICIAL
- chdir( iPhone_getDocumentsDir() );
+ chdir(iPhone_getDocumentsDir());
#else
system("mkdir " SCUMMVM_ROOT_PATH);
system("mkdir " SCUMMVM_SAVE_PATH);
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index 37896cceeb..b443e22f56 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -20,6 +20,9 @@
*
*/
+#ifndef BACKENDS_PLATFORM_IPHONE_OSYS_MAIN_H
+#define BACKENDS_PLATFORM_IPHONE_OSYS_MAIN_H
+
#include "graphics/surface.h"
#include "iphone_common.h"
#include "backends/base-backend.h"
@@ -42,16 +45,15 @@
typedef void (*SoundProc)(void *param, byte *buf, int len);
typedef int (*TimerProc)(int interval);
-typedef struct AQCallbackStruct {
- AudioQueueRef queue;
- uint32 frameCount;
- AudioQueueBufferRef buffers[AUDIO_BUFFERS];
- AudioStreamBasicDescription dataFormat;
-} AQCallbackStruct;
+struct AQCallbackStruct {
+ AudioQueueRef queue;
+ uint32 frameCount;
+ AudioQueueBufferRef buffers[AUDIO_BUFFERS];
+ AudioStreamBasicDescription dataFormat;
+};
class OSystem_IPHONE : public EventsBaseBackend, public PaletteManager {
protected:
-
static const OSystem::GraphicsMode s_supportedGraphicsModes[];
static AQCallbackStruct s_AudioQueue;
static SoundProc s_soundCallback;
@@ -59,33 +61,31 @@ protected:
Audio::MixerImpl *_mixer;
+ VideoContext *_videoContext;
+
Graphics::Surface _framebuffer;
- byte *_offscreen;
- OverlayColor *_overlayBuffer;
- uint16 _overlayHeight;
- uint16 _overlayWidth;
- uint16 *_fullscreen;
+ // For signaling that screen format set up might have failed.
+ TransactionError _gfxTransactionError;
- uint16 _palette[256];
- bool _overlayVisible;
- uint16 _screenWidth;
- uint16 _screenHeight;
+ // For use with the game texture
+ uint16 _gamePalette[256];
+ // For use with the mouse texture
+ uint16 _gamePaletteRGBA5551[256];
struct timeval _startTime;
uint32 _timeSuspended;
- bool _mouseVisible;
- byte *_mouseBuf;
- byte _mouseKeyColor;
- uint _mouseWidth, _mouseHeight;
- uint _mouseX, _mouseY;
- int _mouseHotspotX, _mouseHotspotY;
+ bool _mouseCursorPaletteEnabled;
+ uint16 _mouseCursorPalette[256];
+ Graphics::Surface _mouseBuffer;
+ uint16 _mouseKeyColor;
bool _mouseDirty;
+ bool _mouseNeedTextureUpdate;
+
long _lastMouseDown;
long _lastMouseTap;
long _queuedEventTime;
- Common::Rect _lastDrawnMouseRect;
Common::Event _queuedInputEvent;
bool _secondaryTapped;
long _lastSecondaryDown;
@@ -121,13 +121,21 @@ public:
virtual bool getFeatureState(Feature f);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
- bool setGraphicsMode(const char *name);
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
+
+ virtual void beginGFXTransaction();
+ virtual TransactionError endGFXTransaction();
+
virtual int16 getHeight();
virtual int16 getWidth();
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const { return _framebuffer.format; }
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
+#endif
+
virtual PaletteManager *getPaletteManager() { return this; }
protected:
// PaletteManager API
@@ -154,6 +162,7 @@ public:
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor = 255, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis();
@@ -167,7 +176,7 @@ public:
static void mixCallback(void *sys, byte *samples, int len);
virtual void setupMixer(void);
virtual void setTimerCallback(TimerProc callback, int interval);
- virtual int getScreenChangeID() const { return _screenChangeCount; }
+ virtual int getScreenChangeID() const { return _screenChangeCount; }
virtual void quit();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
@@ -183,15 +192,15 @@ public:
virtual void logMessage(LogMessageType::Type type, const char *message);
protected:
+ void initVideoContext();
+ void updateOutputSurface();
+
void internUpdateScreen();
void dirtyFullScreen();
void dirtyFullOverlayScreen();
- void clipRectToScreen(int16 &x, int16 &y, int16 &w, int16 &h);
void suspendLoop();
- void drawDirtyRect(const Common::Rect& dirtyRect);
- void drawDirtyOverlayRect(const Common::Rect& dirtyRect);
- void drawMouseCursorOnRectUpdate(const Common::Rect& updatedRect, const Common::Rect& mouseRect);
- void updateHardwareSurfaceForRect(const Common::Rect& updatedRect);
+ void drawDirtyRect(const Common::Rect &dirtyRect);
+ void updateMouseTexture();
static void AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB);
static int timerHandler(int t);
@@ -208,3 +217,5 @@ protected:
bool handleEvent_mouseDragged(Common::Event &event, int x, int y);
bool handleEvent_mouseSecondDragged(Common::Event &event, int x, int y);
};
+
+#endif
diff --git a/backends/platform/iphone/osys_video.cpp b/backends/platform/iphone/osys_video.cpp
deleted file mode 100644
index fa425b108a..0000000000
--- a/backends/platform/iphone/osys_video.cpp
+++ /dev/null
@@ -1,503 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-// Disable symbol overrides so that we can use system headers.
-#define FORBIDDEN_SYMBOL_ALLOW_ALL
-
-#include "osys_main.h"
-
-const OSystem::GraphicsMode* OSystem_IPHONE::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-
-int OSystem_IPHONE::getDefaultGraphicsMode() const {
- return -1;
-}
-
-bool OSystem_IPHONE::setGraphicsMode(const char *mode) {
- return true;
-}
-
-bool OSystem_IPHONE::setGraphicsMode(int mode) {
- return true;
-}
-
-int OSystem_IPHONE::getGraphicsMode() const {
- return -1;
-}
-
-void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
- //printf("initSize(%i, %i)\n", width, height);
-
- _screenWidth = width;
- _screenHeight = height;
-
- free(_offscreen);
-
- _offscreen = (byte *)malloc(width * height);
- bzero(_offscreen, width * height);
-
- //free(_overlayBuffer);
-
- int fullSize = _screenWidth * _screenHeight * sizeof(OverlayColor);
- //_overlayBuffer = (OverlayColor *)malloc(fullSize);
- clearOverlay();
-
- free(_fullscreen);
-
- _fullscreen = (uint16 *)malloc(fullSize);
- bzero(_fullscreen, fullSize);
-
- iPhone_initSurface(width, height);
-
- if (_overlayBuffer == NULL) {
- _overlayHeight = iPhone_getScreenHeight();
- _overlayWidth = iPhone_getScreenWidth();
-
- printf("Overlay: (%u x %u)\n", _overlayWidth, _overlayHeight);
- _overlayBuffer = new OverlayColor[_overlayHeight * _overlayWidth];
- }
-
- _fullScreenIsDirty = false;
- dirtyFullScreen();
- _mouseVisible = false;
- _screenChangeCount++;
- updateScreen();
-}
-
-int16 OSystem_IPHONE::getHeight() {
- return _screenHeight;
-}
-
-int16 OSystem_IPHONE::getWidth() {
- return _screenWidth;
-}
-
-void OSystem_IPHONE::setPalette(const byte *colors, uint start, uint num) {
- assert(start + num <= 256);
- const byte *b = colors;
-
- for (uint i = start; i < start + num; ++i) {
- _palette[i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(b[0], b[1], b[2]);
- b += 3;
- }
-
- dirtyFullScreen();
-}
-
-void OSystem_IPHONE::grabPalette(byte *colors, uint start, uint num) {
- assert(start + num <= 256);
- byte *b = colors;
-
- for (uint i = start; i < start + num; ++i) {
- Graphics::colorToRGB<Graphics::ColorMasks<565> >(_palette[i], b[0], b[1], b[2]);
- b += 3;
- }
-}
-
-void OSystem_IPHONE::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
- //printf("copyRectToScreen(%i, %i, %i, %i)\n", x, y, w, h);
- //Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- buf -= y * pitch;
- y = 0;
- }
-
- if (w > _screenWidth - x) {
- w = _screenWidth - x;
- }
-
- if (h > _screenHeight - y) {
- h = _screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- if (!_fullScreenIsDirty) {
- _dirtyRects.push_back(Common::Rect(x, y, x + w, y + h));
- }
-
-
- byte *dst = _offscreen + y * _screenWidth + x;
- if (_screenWidth == pitch && pitch == w)
- memcpy(dst, buf, h * w);
- else {
- do {
- memcpy(dst, buf, w);
- buf += pitch;
- dst += _screenWidth;
- } while (--h);
- }
-}
-
-void OSystem_IPHONE::clipRectToScreen(int16 &x, int16 &y, int16 &w, int16 &h) {
- if (x < 0) {
- w += x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- y = 0;
- }
-
- if (w > _screenWidth - x)
- w = _screenWidth - x;
-
- if (h > _screenHeight - y)
- h = _screenHeight - y;
-
- if (w < 0) {
- w = 0;
- }
-
- if (h < 0) {
- h = 0;
- }
-}
-
-void OSystem_IPHONE::updateScreen() {
- //printf("updateScreen(): %i dirty rects.\n", _dirtyRects.size());
-
- if (_dirtyRects.size() == 0 && _dirtyOverlayRects.size() == 0 && !_mouseDirty)
- return;
-
- internUpdateScreen();
- _fullScreenIsDirty = false;
- _fullScreenOverlayIsDirty = false;
-
- iPhone_updateScreen(_mouseX - _mouseHotspotX, _mouseY - _mouseHotspotY);
-}
-
-void OSystem_IPHONE::internUpdateScreen() {
- int16 mouseX = _mouseX - _mouseHotspotX;
- int16 mouseY = _mouseY - _mouseHotspotY;
- int16 mouseWidth = _mouseWidth;
- int16 mouseHeight = _mouseHeight;
-
- clipRectToScreen(mouseX, mouseY, mouseWidth, mouseHeight);
-
- Common::Rect mouseRect(mouseX, mouseY, mouseX + mouseWidth, mouseY + mouseHeight);
-
- if (_mouseDirty) {
- if (!_fullScreenIsDirty) {
- _dirtyRects.push_back(_lastDrawnMouseRect);
- _dirtyRects.push_back(mouseRect);
- }
- if (!_fullScreenOverlayIsDirty && _overlayVisible) {
- _dirtyOverlayRects.push_back(_lastDrawnMouseRect);
- _dirtyOverlayRects.push_back(mouseRect);
- }
- _mouseDirty = false;
- _lastDrawnMouseRect = mouseRect;
- }
-
- while (_dirtyRects.size()) {
- Common::Rect dirtyRect = _dirtyRects.remove_at(_dirtyRects.size() - 1);
-
- //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
-
- drawDirtyRect(dirtyRect);
-
- if (_overlayVisible)
- drawDirtyOverlayRect(dirtyRect);
- else
- drawMouseCursorOnRectUpdate(dirtyRect, mouseRect);
-
- updateHardwareSurfaceForRect(dirtyRect);
- }
-
- if (_overlayVisible) {
- while (_dirtyOverlayRects.size()) {
- Common::Rect dirtyRect = _dirtyOverlayRects.remove_at(_dirtyOverlayRects.size() - 1);
-
- //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
-
- drawDirtyOverlayRect(dirtyRect);
- //drawMouseCursorOnRectUpdate(dirtyRect, mouseRect);
- //updateHardwareSurfaceForRect(dirtyRect);
- }
- }
-}
-
-void OSystem_IPHONE::drawDirtyRect(const Common::Rect& dirtyRect) {
- int h = dirtyRect.bottom - dirtyRect.top;
- int w = dirtyRect.right - dirtyRect.left;
-
- byte *src = &_offscreen[dirtyRect.top * _screenWidth + dirtyRect.left];
- uint16 *dst = &_fullscreen[dirtyRect.top * _screenWidth + dirtyRect.left];
- for (int y = h; y > 0; y--) {
- for (int x = w; x > 0; x--)
- *dst++ = _palette[*src++];
-
- dst += _screenWidth - w;
- src += _screenWidth - w;
- }
-}
-
-void OSystem_IPHONE::drawDirtyOverlayRect(const Common::Rect& dirtyRect) {
- // int h = dirtyRect.bottom - dirtyRect.top;
- //
- // uint16 *src = (uint16 *)&_overlayBuffer[dirtyRect.top * _screenWidth + dirtyRect.left];
- // uint16 *dst = &_fullscreen[dirtyRect.top * _screenWidth + dirtyRect.left];
- // int x = (dirtyRect.right - dirtyRect.left) * 2;
- // for (int y = h; y > 0; y--) {
- // memcpy(dst, src, x);
- // src += _screenWidth;
- // dst += _screenWidth;
- // }
- iPhone_updateOverlayRect(_overlayBuffer, dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
-}
-
-void OSystem_IPHONE::drawMouseCursorOnRectUpdate(const Common::Rect& updatedRect, const Common::Rect& mouseRect) {
- //draw mouse on top
- if (_mouseVisible && (updatedRect.intersects(mouseRect))) {
- int srcX = 0;
- int srcY = 0;
- int left = _mouseX - _mouseHotspotX;
- if (left < 0) {
- srcX -= left;
- left = 0;
- }
- int top = _mouseY - _mouseHotspotY;
- if (top < 0) {
- srcY -= top;
- top = 0;
- }
-
- int bottom = top + _mouseHeight;
- if (bottom > _screenWidth)
- bottom = _screenWidth;
-
- int displayWidth = _mouseWidth;
- if (_mouseWidth + left > _screenWidth)
- displayWidth = _screenWidth - left;
-
- int displayHeight = _mouseHeight;
- if (_mouseHeight + top > _screenHeight)
- displayHeight = _screenHeight - top;
-
- byte *src = &_mouseBuf[srcY * _mouseWidth + srcX];
- uint16 *dst = &_fullscreen[top * _screenWidth + left];
- for (int y = displayHeight; y > srcY; y--) {
- for (int x = displayWidth; x > srcX; x--) {
- if (*src != _mouseKeyColor)
- *dst = _palette[*src];
- dst++;
- src++;
- }
- dst += _screenWidth - displayWidth + srcX;
- src += _mouseWidth - displayWidth + srcX;
- }
- }
-}
-
-void OSystem_IPHONE::updateHardwareSurfaceForRect(const Common::Rect& updatedRect) {
- iPhone_updateScreenRect(_fullscreen, updatedRect.left, updatedRect.top, updatedRect.right, updatedRect.bottom );
-}
-
-Graphics::Surface *OSystem_IPHONE::lockScreen() {
- //printf("lockScreen()\n");
-
- _framebuffer.pixels = _offscreen;
- _framebuffer.w = _screenWidth;
- _framebuffer.h = _screenHeight;
- _framebuffer.pitch = _screenWidth;
- _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
-
- return &_framebuffer;
-}
-
-void OSystem_IPHONE::unlockScreen() {
- //printf("unlockScreen()\n");
- dirtyFullScreen();
-}
-
-void OSystem_IPHONE::setShakePos(int shakeOffset) {
- //printf("setShakePos(%i)\n", shakeOffset);
-}
-
-void OSystem_IPHONE::showOverlay() {
- //printf("showOverlay()\n");
- _overlayVisible = true;
- dirtyFullOverlayScreen();
- updateScreen();
- iPhone_enableOverlay(true);
-}
-
-void OSystem_IPHONE::hideOverlay() {
- //printf("hideOverlay()\n");
- _overlayVisible = false;
- _dirtyOverlayRects.clear();
- dirtyFullScreen();
- iPhone_enableOverlay(false);
-}
-
-void OSystem_IPHONE::clearOverlay() {
- //printf("clearOverlay()\n");
- bzero(_overlayBuffer, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
- dirtyFullOverlayScreen();
-}
-
-void OSystem_IPHONE::grabOverlay(OverlayColor *buf, int pitch) {
- //printf("grabOverlay()\n");
- int h = _overlayHeight;
- OverlayColor *src = _overlayBuffer;
-
- do {
- memcpy(buf, src, _overlayWidth * sizeof(OverlayColor));
- src += _overlayWidth;
- buf += pitch;
- } while (--h);
-}
-
-void OSystem_IPHONE::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
- //printf("copyRectToOverlay(buf, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", pitch, x, y, w, h);
-
- //Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- buf -= y * pitch;
- y = 0;
- }
-
- if (w > _overlayWidth - x)
- w = _overlayWidth - x;
-
- if (h > _overlayHeight - y)
- h = _overlayHeight - y;
-
- if (w <= 0 || h <= 0)
- return;
-
- if (!_fullScreenOverlayIsDirty) {
- _dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h));
- }
-
- OverlayColor *dst = _overlayBuffer + (y * _overlayWidth + x);
- if (_overlayWidth == pitch && pitch == w)
- memcpy(dst, buf, h * w * sizeof(OverlayColor));
- else {
- do {
- memcpy(dst, buf, w * sizeof(OverlayColor));
- buf += pitch;
- dst += _overlayWidth;
- } while (--h);
- }
-}
-
-int16 OSystem_IPHONE::getOverlayHeight() {
- return _overlayHeight;
-}
-
-int16 OSystem_IPHONE::getOverlayWidth() {
- return _overlayWidth;
-}
-
-bool OSystem_IPHONE::showMouse(bool visible) {
- bool last = _mouseVisible;
- _mouseVisible = visible;
- _mouseDirty = true;
-
- return last;
-}
-
-void OSystem_IPHONE::warpMouse(int x, int y) {
- //printf("warpMouse()\n");
-
- _mouseX = x;
- _mouseY = y;
- _mouseDirty = true;
-}
-
-void OSystem_IPHONE::dirtyFullScreen() {
- if (!_fullScreenIsDirty) {
- _dirtyRects.clear();
- _dirtyRects.push_back(Common::Rect(0, 0, _screenWidth, _screenHeight));
- _fullScreenIsDirty = true;
- }
-}
-
-void OSystem_IPHONE::dirtyFullOverlayScreen() {
- if (!_fullScreenOverlayIsDirty) {
- _dirtyOverlayRects.clear();
- _dirtyOverlayRects.push_back(Common::Rect(0, 0, _overlayWidth, _overlayHeight));
- _fullScreenOverlayIsDirty = true;
- }
-}
-
-void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
- //printf("setMouseCursor(%i, %i, scale %u)\n", hotspotX, hotspotY, cursorTargetScale);
-
- int texWidth = getSizeNextPOT(w);
- int texHeight = getSizeNextPOT(h);
- int bufferSize = texWidth * texHeight * sizeof(int16);
- int16* mouseBuf = (int16*)malloc(bufferSize);
- memset(mouseBuf, 0, bufferSize);
-
- for (uint x = 0; x < w; ++x) {
- for (uint y = 0; y < h; ++y) {
- byte color = buf[y * w + x];
- if (color != keycolor)
- mouseBuf[y * texWidth + x] = _palette[color] | 0x1;
- else
- mouseBuf[y * texWidth + x] = 0x0;
- }
- }
-
- iPhone_setMouseCursor(mouseBuf, w, h);
-
- if (_mouseBuf != NULL && (_mouseWidth != w || _mouseHeight != h)) {
- free(_mouseBuf);
- _mouseBuf = NULL;
- }
-
- if (_mouseBuf == NULL)
- _mouseBuf = (byte *)malloc(w * h);
-
- _mouseWidth = w;
- _mouseHeight = h;
-
- _mouseHotspotX = hotspotX;
- _mouseHotspotY = hotspotY;
-
- _mouseKeyColor = (byte)keycolor;
-
- memcpy(_mouseBuf, buf, w * h);
-
- _mouseDirty = true;
-}
diff --git a/backends/platform/iphone/osys_video.mm b/backends/platform/iphone/osys_video.mm
new file mode 100644
index 0000000000..6f80a6cba3
--- /dev/null
+++ b/backends/platform/iphone/osys_video.mm
@@ -0,0 +1,491 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "osys_main.h"
+#include "iphone_video.h"
+
+#include "graphics/conversion.h"
+
+void OSystem_IPHONE::initVideoContext() {
+ _videoContext = [g_iPhoneViewInstance getVideoContext];
+}
+
+const OSystem::GraphicsMode *OSystem_IPHONE::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int OSystem_IPHONE::getDefaultGraphicsMode() const {
+ return kGraphicsModeLinear;
+}
+
+bool OSystem_IPHONE::setGraphicsMode(int mode) {
+ switch (mode) {
+ case kGraphicsModeNone:
+ case kGraphicsModeLinear:
+ _videoContext->graphicsMode = (GraphicsModes)mode;
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+int OSystem_IPHONE::getGraphicsMode() const {
+ return _videoContext->graphicsMode;
+}
+
+#ifdef USE_RGB_COLOR
+Common::List<Graphics::PixelFormat> OSystem_IPHONE::getSupportedFormats() const {
+ Common::List<Graphics::PixelFormat> list;
+ // RGB565
+ list.push_back(Graphics::createPixelFormat<565>());
+ // CLUT8
+ list.push_back(Graphics::PixelFormat::createFormatCLUT8());
+ return list;
+}
+#endif
+
+void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
+ //printf("initSize(%u, %u, %p)\n", width, height, (const void *)format);
+
+ _videoContext->screenWidth = width;
+ _videoContext->screenHeight = height;
+ _videoContext->shakeOffsetY = 0;
+
+ // In case we use the screen texture as frame buffer we reset the pixels
+ // pointer here to avoid freeing the screen texture.
+ if (_framebuffer.pixels == _videoContext->screenTexture.pixels)
+ _framebuffer.pixels = 0;
+
+ // Create the screen texture right here. We need to do this here, since
+ // when a game requests hi-color mode, we actually set the framebuffer
+ // to the texture buffer to avoid an additional copy step.
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(createScreenTexture) withObject:nil waitUntilDone: YES];
+
+ // In case the client code tries to set up a non supported mode, we will
+ // fall back to CLUT8 and set the transaction error accordingly.
+ if (format && format->bytesPerPixel != 1 && *format != _videoContext->screenTexture.format) {
+ format = 0;
+ _gfxTransactionError = kTransactionFormatNotSupported;
+ }
+
+ if (!format || format->bytesPerPixel == 1) {
+ _framebuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+ } else {
+#if 0
+ printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", format->bytesPerPixel,
+ format->rLoss, format->gLoss, format->bLoss, format->aLoss,
+ format->rShift, format->gShift, format->bShift, format->aShift);
+#endif
+ // We directly draw on the screen texture in hi-color mode. Thus
+ // we copy over its settings here and just replace the width and
+ // height to avoid any problems.
+ _framebuffer = _videoContext->screenTexture;
+ _framebuffer.w = width;
+ _framebuffer.h = height;
+ }
+
+ _fullScreenIsDirty = false;
+ dirtyFullScreen();
+ _mouseCursorPaletteEnabled = false;
+}
+
+void OSystem_IPHONE::beginGFXTransaction() {
+ _gfxTransactionError = kTransactionSuccess;
+}
+
+OSystem::TransactionError OSystem_IPHONE::endGFXTransaction() {
+ _screenChangeCount++;
+ updateOutputSurface();
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(setGraphicsMode) withObject:nil waitUntilDone: YES];
+
+ return _gfxTransactionError;
+}
+
+void OSystem_IPHONE::updateOutputSurface() {
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES];
+}
+
+int16 OSystem_IPHONE::getHeight() {
+ return _videoContext->screenHeight;
+}
+
+int16 OSystem_IPHONE::getWidth() {
+ return _videoContext->screenWidth;
+}
+
+void OSystem_IPHONE::setPalette(const byte *colors, uint start, uint num) {
+ assert(start + num <= 256);
+ const byte *b = colors;
+
+ for (uint i = start; i < start + num; ++i) {
+ _gamePalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(b[0], b[1], b[2]);
+ _gamePaletteRGBA5551[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(b[0], b[1], b[2]);
+ b += 3;
+ }
+
+ dirtyFullScreen();
+}
+
+void OSystem_IPHONE::grabPalette(byte *colors, uint start, uint num) {
+ assert(start + num <= 256);
+ byte *b = colors;
+
+ for (uint i = start; i < start + num; ++i) {
+ Graphics::colorToRGB<Graphics::ColorMasks<565> >(_gamePalette[i], b[0], b[1], b[2]);
+ b += 3;
+ }
+}
+
+void OSystem_IPHONE::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+ //printf("copyRectToScreen(%i, %i, %i, %i)\n", x, y, w, h);
+ //Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > (int)_framebuffer.w - x) {
+ w = _framebuffer.w - x;
+ }
+
+ if (h > (int)_framebuffer.h - y) {
+ h = _framebuffer.h - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (!_fullScreenIsDirty) {
+ _dirtyRects.push_back(Common::Rect(x, y, x + w, y + h));
+ }
+
+ byte *dst = (byte *)_framebuffer.getBasePtr(x, y);
+ if (_framebuffer.pitch == pitch && _framebuffer.w == w) {
+ memcpy(dst, buf, h * pitch);
+ } else {
+ do {
+ memcpy(dst, buf, w * _framebuffer.format.bytesPerPixel);
+ buf += pitch;
+ dst += _framebuffer.pitch;
+ } while (--h);
+ }
+}
+
+void OSystem_IPHONE::updateScreen() {
+ //printf("updateScreen(): %i dirty rects.\n", _dirtyRects.size());
+
+ if (_dirtyRects.size() == 0 && _dirtyOverlayRects.size() == 0 && !_mouseDirty)
+ return;
+
+ internUpdateScreen();
+ _mouseDirty = false;
+ _fullScreenIsDirty = false;
+ _fullScreenOverlayIsDirty = false;
+
+ iPhone_updateScreen();
+}
+
+void OSystem_IPHONE::internUpdateScreen() {
+ if (_mouseNeedTextureUpdate) {
+ updateMouseTexture();
+ _mouseNeedTextureUpdate = false;
+ }
+
+ while (_dirtyRects.size()) {
+ Common::Rect dirtyRect = _dirtyRects.remove_at(_dirtyRects.size() - 1);
+
+ //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
+ drawDirtyRect(dirtyRect);
+ // TODO: Implement dirty rect code
+ //updateHardwareSurfaceForRect(dirtyRect);
+ }
+
+ if (_videoContext->overlayVisible) {
+ // TODO: Implement dirty rect code
+ _dirtyOverlayRects.clear();
+ /*while (_dirtyOverlayRects.size()) {
+ Common::Rect dirtyRect = _dirtyOverlayRects.remove_at(_dirtyOverlayRects.size() - 1);
+
+ //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
+ drawDirtyOverlayRect(dirtyRect);
+ }*/
+ }
+}
+
+void OSystem_IPHONE::drawDirtyRect(const Common::Rect &dirtyRect) {
+ // We only need to do a color look up for CLUT8
+ if (_framebuffer.format.bytesPerPixel != 1)
+ return;
+
+ int h = dirtyRect.bottom - dirtyRect.top;
+ int w = dirtyRect.right - dirtyRect.left;
+
+ const byte *src = (const byte *)_framebuffer.getBasePtr(dirtyRect.left, dirtyRect.top);
+ byte *dstRaw = (byte *)_videoContext->screenTexture.getBasePtr(dirtyRect.left, dirtyRect.top);
+
+ // When we use CLUT8 do a color look up
+ for (int y = h; y > 0; y--) {
+ uint16 *dst = (uint16 *)dstRaw;
+ for (int x = w; x > 0; x--)
+ *dst++ = _gamePalette[*src++];
+
+ dstRaw += _videoContext->screenTexture.pitch;
+ src += _framebuffer.pitch - w;
+ }
+}
+
+Graphics::Surface *OSystem_IPHONE::lockScreen() {
+ //printf("lockScreen()\n");
+ return &_framebuffer;
+}
+
+void OSystem_IPHONE::unlockScreen() {
+ //printf("unlockScreen()\n");
+ dirtyFullScreen();
+}
+
+void OSystem_IPHONE::setShakePos(int shakeOffset) {
+ //printf("setShakePos(%i)\n", shakeOffset);
+ _videoContext->shakeOffsetY = shakeOffset;
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(setViewTransformation) withObject:nil waitUntilDone: YES];
+ // HACK: We use this to force a redraw.
+ _mouseDirty = true;
+}
+
+void OSystem_IPHONE::showOverlay() {
+ //printf("showOverlay()\n");
+ _videoContext->overlayVisible = true;
+ dirtyFullOverlayScreen();
+ updateScreen();
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES];
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
+}
+
+void OSystem_IPHONE::hideOverlay() {
+ //printf("hideOverlay()\n");
+ _videoContext->overlayVisible = false;
+ _dirtyOverlayRects.clear();
+ dirtyFullScreen();
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES];
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
+}
+
+void OSystem_IPHONE::clearOverlay() {
+ //printf("clearOverlay()\n");
+ bzero(_videoContext->overlayTexture.getBasePtr(0, 0), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch);
+ dirtyFullOverlayScreen();
+}
+
+void OSystem_IPHONE::grabOverlay(OverlayColor *buf, int pitch) {
+ //printf("grabOverlay()\n");
+ int h = _videoContext->overlayHeight;
+
+ const byte *src = (const byte *)_videoContext->overlayTexture.getBasePtr(0, 0);
+ do {
+ memcpy(buf, src, _videoContext->overlayWidth * sizeof(OverlayColor));
+ src += _videoContext->overlayTexture.pitch;
+ buf += pitch;
+ } while (--h);
+}
+
+void OSystem_IPHONE::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+ //printf("copyRectToOverlay(buf, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", pitch, x, y, w, h);
+
+ //Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > (int)_videoContext->overlayWidth - x)
+ w = _videoContext->overlayWidth - x;
+
+ if (h > (int)_videoContext->overlayHeight - y)
+ h = _videoContext->overlayHeight - y;
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (!_fullScreenOverlayIsDirty) {
+ _dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h));
+ }
+
+ byte *dst = (byte *)_videoContext->overlayTexture.getBasePtr(x, y);
+ do {
+ memcpy(dst, buf, w * sizeof(OverlayColor));
+ buf += pitch;
+ dst += _videoContext->overlayTexture.pitch;
+ } while (--h);
+}
+
+int16 OSystem_IPHONE::getOverlayHeight() {
+ return _videoContext->overlayHeight;
+}
+
+int16 OSystem_IPHONE::getOverlayWidth() {
+ return _videoContext->overlayWidth;
+}
+
+bool OSystem_IPHONE::showMouse(bool visible) {
+ bool last = _videoContext->mouseIsVisible;
+ _videoContext->mouseIsVisible = visible;
+ _mouseDirty = true;
+
+ return last;
+}
+
+void OSystem_IPHONE::warpMouse(int x, int y) {
+ //printf("warpMouse()\n");
+ _videoContext->mouseX = x;
+ _videoContext->mouseY = y;
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(notifyMouseMove) withObject:nil waitUntilDone: YES];
+ _mouseDirty = true;
+}
+
+void OSystem_IPHONE::dirtyFullScreen() {
+ if (!_fullScreenIsDirty) {
+ _dirtyRects.clear();
+ _dirtyRects.push_back(Common::Rect(0, 0, _videoContext->screenWidth, _videoContext->screenHeight));
+ _fullScreenIsDirty = true;
+ }
+}
+
+void OSystem_IPHONE::dirtyFullOverlayScreen() {
+ if (!_fullScreenOverlayIsDirty) {
+ _dirtyOverlayRects.clear();
+ _dirtyOverlayRects.push_back(Common::Rect(0, 0, _videoContext->overlayWidth, _videoContext->overlayHeight));
+ _fullScreenOverlayIsDirty = true;
+ }
+}
+
+void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+ //printf("setMouseCursor(%i, %i, scale %u)\n", hotspotX, hotspotY, cursorTargetScale);
+
+ const Graphics::PixelFormat pixelFormat = format ? *format : Graphics::PixelFormat::createFormatCLUT8();
+#if 0
+ printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", pixelFormat.bytesPerPixel,
+ pixelFormat.rLoss, pixelFormat.gLoss, pixelFormat.bLoss, pixelFormat.aLoss,
+ pixelFormat.rShift, pixelFormat.gShift, pixelFormat.bShift, pixelFormat.aShift);
+#endif
+ assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2);
+
+ if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.pixels)
+ _mouseBuffer.create(w, h, pixelFormat);
+
+ _videoContext->mouseWidth = w;
+ _videoContext->mouseHeight = h;
+
+ _videoContext->mouseHotspotX = hotspotX;
+ _videoContext->mouseHotspotY = hotspotY;
+
+ _mouseKeyColor = keycolor;
+
+ memcpy(_mouseBuffer.getBasePtr(0, 0), buf, h * _mouseBuffer.pitch);
+
+ _mouseDirty = true;
+ _mouseNeedTextureUpdate = true;
+}
+
+void OSystem_IPHONE::setCursorPalette(const byte *colors, uint start, uint num) {
+ assert(start + num <= 256);
+
+ for (uint i = start; i < start + num; ++i, colors += 3)
+ _mouseCursorPalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(colors[0], colors[1], colors[2]);
+
+ // FIXME: This is just stupid, our client code seems to assume that this
+ // automatically enables the cursor palette.
+ _mouseCursorPaletteEnabled = true;
+
+ if (_mouseCursorPaletteEnabled)
+ _mouseDirty = _mouseNeedTextureUpdate = true;
+}
+
+void OSystem_IPHONE::updateMouseTexture() {
+ uint texWidth = getSizeNextPOT(_videoContext->mouseWidth);
+ uint texHeight = getSizeNextPOT(_videoContext->mouseHeight);
+
+ Graphics::Surface &mouseTexture = _videoContext->mouseTexture;
+ if (mouseTexture.w != texWidth || mouseTexture.h != texHeight)
+ mouseTexture.create(texWidth, texHeight, Graphics::createPixelFormat<5551>());
+
+ if (_mouseBuffer.format.bytesPerPixel == 1) {
+ const uint16 *palette;
+ if (_mouseCursorPaletteEnabled)
+ palette = _mouseCursorPalette;
+ else
+ palette = _gamePaletteRGBA5551;
+
+ uint16 *mouseBuf = (uint16 *)mouseTexture.getBasePtr(0, 0);
+ for (uint x = 0; x < _videoContext->mouseWidth; ++x) {
+ for (uint y = 0; y < _videoContext->mouseHeight; ++y) {
+ const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y);
+ if (color != _mouseKeyColor)
+ mouseBuf[y * texWidth + x] = palette[color] | 0x1;
+ else
+ mouseBuf[y * texWidth + x] = 0x0;
+ }
+ }
+ } else {
+ if (crossBlit((byte *)mouseTexture.getBasePtr(0, 0), (const byte *)_mouseBuffer.getBasePtr(0, 0), mouseTexture.pitch,
+ _mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) {
+ if (!_mouseBuffer.format.aBits()) {
+ // Apply color keying since the original cursor had no alpha channel.
+ const uint16 *src = (const uint16 *)_mouseBuffer.getBasePtr(0, 0);
+ uint8 *dstRaw = (uint8 *)mouseTexture.getBasePtr(0, 0);
+
+ for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) {
+ uint16 *dst = (uint16 *)dstRaw;
+ for (uint x = 0; x < _mouseBuffer.w; ++x, ++dst) {
+ if (*src++ == _mouseKeyColor)
+ *dst &= ~1;
+ else
+ *dst |= 1;
+ }
+ }
+ }
+ } else {
+ // TODO: Log this!
+ // Make the cursor all transparent... we really need a better fallback ;-).
+ memset(mouseTexture.getBasePtr(0, 0), 0, mouseTexture.h * mouseTexture.pitch);
+ }
+ }
+
+ [g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES];
+}