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-rw-r--r--backends/platform/iphone/iphone_common.h6
-rw-r--r--backends/platform/iphone/iphone_video.h3
-rw-r--r--backends/platform/iphone/iphone_video.mm13
-rw-r--r--backends/platform/iphone/osys_main.h2
-rw-r--r--backends/platform/iphone/osys_video.mm10
5 files changed, 20 insertions, 14 deletions
diff --git a/backends/platform/iphone/iphone_common.h b/backends/platform/iphone/iphone_common.h
index 59dca84b85..a09ddd462c 100644
--- a/backends/platform/iphone/iphone_common.h
+++ b/backends/platform/iphone/iphone_common.h
@@ -61,7 +61,8 @@ struct VideoContext {
VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
overlayWidth(), overlayHeight(), mouseX(), mouseY(),
mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
- mouseIsVisible(), graphicsMode(kGraphicsModeLinear), shakeOffsetY() {
+ mouseIsVisible(), graphicsMode(kGraphicsModeLinear),
+ shakeXOffset(), shakeYOffset() {
}
// Game screen state
@@ -83,7 +84,8 @@ struct VideoContext {
// Misc state
GraphicsModes graphicsMode;
- int shakeOffsetY;
+ int shakeXOffset;
+ int shakeYOffset;
};
struct InternalEvent {
diff --git a/backends/platform/iphone/iphone_video.h b/backends/platform/iphone/iphone_video.h
index 26c32183ce..8cba07c409 100644
--- a/backends/platform/iphone/iphone_video.h
+++ b/backends/platform/iphone/iphone_video.h
@@ -69,7 +69,8 @@
GLint _mouseWidth, _mouseHeight;
GLfloat _mouseScaleX, _mouseScaleY;
- int _scaledShakeOffsetY;
+ int _scaledShakeXOffset;
+ int _scaledShakeYOffset;
CGFloat _contentScaleFactor;
UITouch *_firstTouch;
diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm
index 9e521de179..1866bf5f96 100644
--- a/backends/platform/iphone/iphone_video.mm
+++ b/backends/platform/iphone/iphone_video.mm
@@ -191,7 +191,8 @@ const char *iPhone_getDocumentsDir() {
_overlayTexture = 0;
_mouseCursorTexture = 0;
- _scaledShakeOffsetY = 0;
+ _scaledShakeXOffset = 0;
+ _scaledShakeYOffset = 0;
_firstTouch = NULL;
_secondTouch = NULL;
@@ -567,10 +568,10 @@ const char *iPhone_getDocumentsDir() {
// Scale the shake offset according to the overlay size. We need this to
// adjust the overlay mouse click coordinates when an offset is set.
- _scaledShakeOffsetY = (int)(_videoContext.shakeOffsetY / (GLfloat)_videoContext.screenHeight * CGRectGetHeight(_overlayRect));
+ _scaledShakeYOffset = (int)(_videoContext.shakeYOffset / (GLfloat)_videoContext.screenHeight * CGRectGetHeight(_overlayRect));
- // Apply the shakeing to the output screen.
- glTranslatef(0, -_scaledShakeOffsetY, 0);
+ // Apply the shaking to the output screen.
+ glTranslatef(0, -_scaledShakeYOffset, 0);
}
- (void)clearColorBuffer {
@@ -641,12 +642,12 @@ const char *iPhone_getDocumentsDir() {
area = &_overlayRect;
width = _videoContext.overlayWidth;
height = _videoContext.overlayHeight;
- offsetY = _scaledShakeOffsetY;
+ offsetY = _scaledShakeYOffset;
} else {
area = &_gameScreenRect;
width = _videoContext.screenWidth;
height = _videoContext.screenHeight;
- offsetY = _videoContext.shakeOffsetY;
+ offsetY = _videoContext.shakeYOffset;
}
point.x = (point.x - CGRectGetMinX(*area)) / CGRectGetWidth(*area);
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index 6aa77e291d..427d8063e4 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -147,7 +147,7 @@ public:
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
- virtual void setShakePos(int shakeOffset);
+ virtual void setShakePos(int shakeXOffset, int shakeYOffset);
virtual void showOverlay();
virtual void hideOverlay();
diff --git a/backends/platform/iphone/osys_video.mm b/backends/platform/iphone/osys_video.mm
index f07160d350..a5dca7ffb7 100644
--- a/backends/platform/iphone/osys_video.mm
+++ b/backends/platform/iphone/osys_video.mm
@@ -72,7 +72,8 @@ void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelForm
_videoContext->screenWidth = width;
_videoContext->screenHeight = height;
- _videoContext->shakeOffsetY = 0;
+ _videoContext->shakeXOffset = 0;
+ _videoContext->shakeYOffset = 0;
// In case we use the screen texture as frame buffer we reset the pixels
// pointer here to avoid freeing the screen texture.
@@ -282,9 +283,10 @@ void OSystem_IPHONE::unlockScreen() {
dirtyFullScreen();
}
-void OSystem_IPHONE::setShakePos(int shakeOffset) {
- //printf("setShakePos(%i)\n", shakeOffset);
- _videoContext->shakeOffsetY = shakeOffset;
+void OSystem_IPHONE::setShakePos(int shakeXOffset, int shakeYOffset) {
+ //printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
+ _videoContext->shakeXOffset = shakeXOffset;
+ _videoContext->shakeYOffset = shakeYOffset;
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(setViewTransformation) withObject:nil waitUntilDone: YES];
// HACK: We use this to force a redraw.
_mouseDirty = true;