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-rw-r--r--backends/platform/n64/framfs_save_manager.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/backends/platform/n64/framfs_save_manager.h b/backends/platform/n64/framfs_save_manager.h
index f2404285bb..4696794fe9 100644
--- a/backends/platform/n64/framfs_save_manager.h
+++ b/backends/platform/n64/framfs_save_manager.h
@@ -102,6 +102,21 @@ public:
class FRAMSaveManager : public Common::SaveFileManager {
public:
+ virtual void updateSavefilesList(Common::StringArray &lockedFiles) {
+ // this method is used to lock saves while cloud syncing
+ // as there is no network on N64, this method wouldn't be used
+ // thus it's not implemtented
+ }
+
+ virtual Common::InSaveFile *openRawFile(const Common::String &filename) {
+ InFRAMSave *s = new InFRAMSave();
+ if (s->readSaveGame(filename.c_str())) {
+ return s;
+ } else {
+ delete s;
+ return 0;
+ }
+ }
virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) {
OutFRAMSave *s = new OutFRAMSave(filename.c_str());