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-rw-r--r--backends/platform/n64/framfs_save_manager.h19
-rw-r--r--backends/platform/n64/pakfs_save_manager.h19
2 files changed, 34 insertions, 4 deletions
diff --git a/backends/platform/n64/framfs_save_manager.h b/backends/platform/n64/framfs_save_manager.h
index 9bd4ee579e..24f9bf10ce 100644
--- a/backends/platform/n64/framfs_save_manager.h
+++ b/backends/platform/n64/framfs_save_manager.h
@@ -65,7 +65,7 @@ public:
}
};
-class OutFRAMSave : public Common::OutSaveFile {
+class OutFRAMSave : public Common::WriteStream {
private:
FRAMFILE *fd;
@@ -102,11 +102,26 @@ public:
class FRAMSaveManager : public Common::SaveFileManager {
public:
+ virtual void updateSavefilesList(Common::StringArray &lockedFiles) {
+ // this method is used to lock saves while cloud syncing
+ // as there is no network on N64, this method wouldn't be used
+ // thus it's not implemtented
+ }
+
+ virtual Common::InSaveFile *openRawFile(const Common::String &filename) {
+ InFRAMSave *s = new InFRAMSave();
+ if (s->readSaveGame(filename.c_str())) {
+ return s;
+ } else {
+ delete s;
+ return 0;
+ }
+ }
virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) {
OutFRAMSave *s = new OutFRAMSave(filename.c_str());
if (!s->err()) {
- return compress ? Common::wrapCompressedWriteStream(s) : s;
+ return new Common::OutSaveFile(compress ? Common::wrapCompressedWriteStream(s) : s);
} else {
delete s;
return 0;
diff --git a/backends/platform/n64/pakfs_save_manager.h b/backends/platform/n64/pakfs_save_manager.h
index 0c08f0c506..8e16d1fce4 100644
--- a/backends/platform/n64/pakfs_save_manager.h
+++ b/backends/platform/n64/pakfs_save_manager.h
@@ -65,7 +65,7 @@ public:
}
};
-class OutPAKSave : public Common::OutSaveFile {
+class OutPAKSave : public Common::WriteStream {
private:
PAKFILE *fd;
@@ -104,11 +104,26 @@ public:
class PAKSaveManager : public Common::SaveFileManager {
public:
+ virtual void updateSavefilesList(Common::StringArray &lockedFiles) {
+ // this method is used to lock saves while cloud syncing
+ // as there is no network on N64, this method wouldn't be used
+ // thus it's not implemtented
+ }
+
+ virtual Common::InSaveFile *openRawFile(const Common::String &filename) {
+ InPAKSave *s = new InPAKSave();
+ if (s->readSaveGame(filename.c_str())) {
+ return s;
+ } else {
+ delete s;
+ return NULL;
+ }
+ }
virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) {
OutPAKSave *s = new OutPAKSave(filename.c_str());
if (!s->err()) {
- return compress ? Common::wrapCompressedWriteStream(s) : s;
+ return new Common::OutSaveFile(compress ? Common::wrapCompressedWriteStream(s) : s);
} else {
delete s;
return NULL;