diff options
Diffstat (limited to 'backends/platform/ps2/Gs2dScreen.cpp')
-rw-r--r-- | backends/platform/ps2/Gs2dScreen.cpp | 261 |
1 files changed, 200 insertions, 61 deletions
diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp index 7eeedc1944..a4ec23329a 100644 --- a/backends/platform/ps2/Gs2dScreen.cpp +++ b/backends/platform/ps2/Gs2dScreen.cpp @@ -32,6 +32,7 @@ #include "DmaPipe.h" #include "GsDefs.h" #include "graphics/surface.h" +#include "graphics/colormasks.h" #include "backends/platform/ps2/ps2debug.h" extern void *_gp; @@ -43,12 +44,49 @@ enum Buffers { PRINTF }; +/* + Supported modes: + + Mode #1 = SDTV progressive (NTSC: 224p / PAL: 256p) + Mode #2 = SDTV interlaced (NTSC: 448i / PAL: 512i) <- default + Mode #3 = EDTV progressive (NTSC: 480p / PAL: 576p) + Mode #4 = HDTV progressive (720p) + Mode #5 = HDTV interlaced (1080i) + Mode #6 = VESA (640x480@60) + Mode #7 = VESA (800x600@60) + Mode #8 = VESA (1024x768@60) +*/ + +static ps2_mode_t ps2_mode[] = { + + // -> w, h, interlaced, pitch, mode, vck, magh, magv, dx, dy + + /* #1 : SDTV - progressive */ + { 640, 224, 0, 640, 0x02, 2560, 4, 0, 160 /*158*/, 25 /*22*/ }, /* NTSC */ + { 640, 256, 0, 640, 0x03, 2560, 4, 0, 170 /*163*/, 35 /*36*/ }, /* PAL */ + + /* #2 : SDTV - interlaced */ + { 640, 448, 1, 640, 0x02, 2560, 4, 0, 156 /*158*/, 50 /*45*/ }, /* NTSC */ + { 640, 512, 1, 640, 0x03, 2560, 4, 0, 170 /*163*/, 70 /*72*/ }, /* PAL */ + + /* #3 : EDTV */ + { 720, 480, 0, 768, 0x50, 1440, 2, 0, 58, 35 }, /* NTSC */ + /* { 720, 576, 0, 768, 0x53, 1440, 2, 0, 62, 45 }, */ /* PAL : full */ + /* { 656, 576, 0, 704, 0x53, 1312, 2, 0, 62, 45 }, */ /* PAL : redux @ (0,0) */ + { 656, 576, 0, 704, 0x53, 1312, 2, 0, 78 /*314*/, 45 }, /* PAL : redux @ center'd */ + + /* #4/#5 : HDTV */ + { 1280, 720, 0, 1280, 0x52, 1280, 1, 0, 76 /*302*/, 24 }, + { 1920, 1080, 1, 1920, 0x51, 1920, 1, 0, 60 /*236*/ /*238*/, 40 }, + + /* #6/#7/#8 : VESA 4:3 @ 60Hz */ + { 640, 480, 0, 640, 0x1A, 1280, 2, 0, 70 /*276*/, 34 }, + { 800, 600, 0, 832, 0x2B, 1600, 2, 0, 105 /*420*/, 26 }, + { 1024, 768, 0, 1024, 0x3B, 2048, 2, 0, 144 /*580*/, 34 } +}; + #define ANIM_STACK_SIZE (1024 * 32) -#define DEFAULT_PAL_X 175 -#define DEFAULT_PAL_Y 72 // 60 -#define DEFAULT_NTSC_X 165 -#define DEFAULT_NTSC_Y 45 #define ORG_X 256 #define ORG_Y 256 #define ORIGIN_X (ORG_X << 4) @@ -77,7 +115,7 @@ void runAnimThread(Gs2dScreen *param); int vblankStartHandler(int cause) { // start of VBlank period - if (g_VblankCmd) { // is there a new image waiting? + if (g_VblankCmd) { // is there a new image waiting? GS_DISPFB1 = g_VblankCmd; // show it. g_VblankCmd = 0; iSignalSema(g_VblankSema); @@ -87,8 +125,8 @@ int vblankStartHandler(int cause) { int dmacHandler(int channel) { if (g_DmacCmd && (channel == 2)) { // GS DMA transfer finished, - g_VblankCmd = g_DmacCmd; // we want to show the image - g_DmacCmd = 0; // when the next vblank occurs + g_VblankCmd = g_DmacCmd; // we want to show the image + g_DmacCmd = 0; // when the next vblank occurs iSignalSema(g_DmacSema); } return 0; @@ -102,7 +140,8 @@ int vblankEndHandler(int cause) { void createAnimThread(Gs2dScreen *screen); -Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { +Gs2dScreen::Gs2dScreen(uint16 width, uint16 height) { + _systemQuit = false; ee_sema_t newSema; newSema.init_count = 1; @@ -125,12 +164,15 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { EnableIntc(INT_VBLANK_END); EnableDmac(2); + _tvMode = 0; // force detection + _gfxMode = 0; + _width = width; _height = height; _pitch = (width + 127) & ~127; _screenBuf = (uint8 *)memalign(64, _width * _height); - _overlayBuf = (uint16 *)memalign(64, _width * _height * 2); + _overlayBuf = (uint16 *)memalign(64, _pitch * _height * 2); _clut = (uint32 *)memalign(64, 256 * 4); memset(_screenBuf, 0, _width * _height); @@ -138,32 +180,102 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { _clut[1] = GS_RGBA(0xC0, 0xC0, 0xC0, 0); clearOverlay(); - if (mode == TV_DONT_CARE) { -#if 1 char romver[8]; + uint16 biosver; int fd = fioOpen("rom0:ROMVER", O_RDONLY); fioRead(fd, &romver, 8); fioClose(fd); + biosver=atoi(romver); + printf("ROMVER = %s\n", romver); + printf("ver = %d\n", atoi(romver)); + + if (!_tvMode) { // determine TV standard first + if (ConfMan.hasKey("tv_mode", "PlayStation2")) { + const char *tvname = ConfMan.get("tv_mode", "PlayStation2").c_str(); + + if (strcmp("ntsc", tvname) == 0) { + _tvMode = 2; + } + else if (strcmp("pal", tvname) == 0) { + _tvMode = 1; + } + else + _tvMode = 0; + } + + if (!_tvMode) { + if (romver[4] == 'E') + _tvMode = TV_PAL; + else + _tvMode = TV_NTSC; + + printf("Auto-detect TV mode: PSX:%c PS2:%c\n", *(char *)(0x1FC7FF52), romver[4]); + } + } + + uint8 mode; + if (!_gfxMode) { // determine GFX mode next + if (ConfMan.hasKey("gfx_mode", "PlayStation2")) { + _gfxMode = ConfMan.getInt("gfx_mode", "PlayStation2"); + // TODO: free more video mem to support these modes + if (_gfxMode == 4 || _gfxMode == 5) { + printf("Not enough video mem: using EDTV (3)\n"); + _gfxMode = 3; + } + else + if (_gfxMode == 7 || _gfxMode == 8) { + printf("Not enough video mem: using VGA (6)\n"); + _gfxMode = 6; + } - if (romver[4] == 'E') - _tvMode = TV_PAL; - else - _tvMode = TV_NTSC; -#else - if (PAL_NTSC_FLAG == 'E') - _tvMode = TV_PAL; + if (_gfxMode < 1 || _gfxMode > 8) _gfxMode = 2; + else + if (_gfxMode == 4 || _gfxMode == 5) _tvMode = TV_HDTV; + else + if (_gfxMode > 5) _tvMode = TV_VESA; + } else - _tvMode = TV_NTSC; -#endif - } else - _tvMode = mode; + _gfxMode = 2; + } + + // Remap Mode Index + mode = _gfxMode; + if (_tvMode == TV_NTSC) { + mode = (mode * 2) - 1; + } + else if (_tvMode == TV_PAL) { + mode = (mode * 2); + } + else if (_tvMode == TV_HDTV) { + mode += 3; + } + else /* VESA */ { + _tvMode = TV_VESA; + mode += 3; + } + mode--; + + switch (_tvMode) { + case TV_NTSC: + printf("Setting up TV mode: NTSC\n"); + break; + case TV_PAL: + printf("Setting up TV mode: PAL\n"); + break; + case TV_HDTV: + printf("Setting up TV mode: HDTV\n"); + break; + case TV_VESA: + printf("Setting up TV mode: VESA\n"); + break; + } + + _tvWidth = ps2_mode[mode].w; + _tvHeight = ps2_mode[mode].h; + _tvPitch = ps2_mode[mode].pitch; - // _tvMode = TV_NTSC; - printf("Setting up %s mode\n", (_tvMode == TV_PAL) ? "PAL" : "NTSC"); + printf("Setting up GFX mode: %d x %d\n", _tvWidth, _tvHeight); - // set screen size, 640x512 for pal, 640x448 for ntsc - _tvWidth = 640; - _tvHeight = ((_tvMode == TV_PAL) ? 512 /*544*/ : 448); kFullScreen[0].z = kFullScreen[1].z = 0; kFullScreen[0].x = ORIGIN_X; kFullScreen[0].y = ORIGIN_Y; @@ -176,7 +288,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { _texCoords[1].u = SCALE(_width); _texCoords[1].v = SCALE(_height); - uint32 tvFrameSize = _tvWidth * _tvHeight * 4; // 32 bits per pixel + uint32 tvFrameSize = _tvPitch * _tvHeight * 4; // 32 bits per pixel // setup frame buffer pointers _frameBufPtr[0] = 0; @@ -186,7 +298,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { _clutPtrs[TEXT] = _clutPtrs[SCREEN] + 0x2000; _texPtrs[SCREEN] = _clutPtrs[SCREEN] + 0x3000; _texPtrs[TEXT] = 0; // these buffers are stored in the alpha gaps of the frame buffers - _texPtrs[MOUSE] = 128 * 256 * 4; + _texPtrs[MOUSE] = 128 * 256 * 4; _texPtrs[PRINTF] = _texPtrs[MOUSE] + M_SIZE * M_SIZE * 4; _showOverlay = false; @@ -202,12 +314,12 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { _overlayFormat.rLoss = 3; _overlayFormat.gLoss = 3; _overlayFormat.bLoss = 3; - _overlayFormat.aLoss = 7; + _overlayFormat.aLoss = 8; // 7 _overlayFormat.rShift = 0; _overlayFormat.gShift = 5; _overlayFormat.bShift = 10; - _overlayFormat.aShift = 15; + _overlayFormat.aShift = 0; // 15 // setup hardware now. GS_CSR = CSR_RESET; // Reset GS @@ -215,22 +327,39 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { GS_CSR = 0; GsPutIMR(0x7F00); - uint16 dispPosX, dispPosY; - if (_tvMode == TV_PAL) { - SetGsCrt(GS_INTERLACED, 3, 0); - dispPosX = DEFAULT_PAL_X; - dispPosY = DEFAULT_PAL_Y; - } else { - SetGsCrt(GS_INTERLACED, 2, 0); - dispPosX = DEFAULT_NTSC_X; - dispPosY = DEFAULT_NTSC_Y; + if (biosver < 220 && ps2_mode[mode].mode == 0x53) { // EDTV PAL : mode not in BIOS < 2.20 + // no worries... we work in magic ;-) + /* 720x576p */ + asm ("di"); + asm ("sync.l; sync.p"); + GS_PMODE = 0; + asm ("sync.l; sync.p"); + GS_SMODE1 = 0x1742890504; + asm ("sync.l; sync.p"); + GS_SMODE2 = 0; + GS_SYNCH1 = 0x402E02003C827; + asm ("sync.l; sync.p"); + GS_SYNCH2 = 0x19CA67; + asm ("sync.l; sync.p"); + GS_SYNCV = 0xA9000002700005; + asm ("sync.l; sync.p"); + GS_SRFSH = 4; + asm ("sync.l; sync.p"); + GS_SMODE1 = 0x1742880504; + asm ("sync.l; sync.p"); + asm ("sync.l; sync.p"); + GS_SMODE2 = 0; + asm("ei"); + } + else { // BIOS + SetGsCrt(ps2_mode[mode].interlaced, ps2_mode[mode].mode, 0); // ps2_mode[mode].interlaced); } asm("di"); GS_PMODE = GS_SET_PMODE(1, 0, 1, 1, 0, 255); GS_BGCOLOUR = GS_RGBA(0, 0, 0, 0); - GS_DISPLAY1 = GS_SET_DISPLAY(_tvWidth, _tvHeight, dispPosX, dispPosY); + GS_DISPLAY1 = GS_SET_DISPLAY_MODE(ps2_mode[mode]); asm("ei"); _curDrawBuf = 0; @@ -238,7 +367,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { _dmaPipe->setOrigin(ORIGIN_X, ORIGIN_Y); _dmaPipe->setConfig(1, 0, 1); _dmaPipe->setScissorRect(0, 0, _tvWidth - 1, _tvHeight - 1); - _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0); + _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24, 0); _dmaPipe->flush(); _clutChanged = _screenChanged = _overlayChanged = true; @@ -249,24 +378,33 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { createAnimTextures(); // create animation thread - ee_thread_t animationThread, thisThread; + #ifdef __NEW_PS2SDK__ + ee_thread_t animThread; + ee_thread_status_t thisThread; + #else + ee_thread_t animThread, thisThread; + #endif ReferThreadStatus(GetThreadId(), &thisThread); - _animStack = malloc(ANIM_STACK_SIZE); - animationThread.initial_priority = thisThread.current_priority - 3; - animationThread.stack = _animStack; - animationThread.stack_size = ANIM_STACK_SIZE; - animationThread.func = (void *)runAnimThread; - animationThread.gp_reg = &_gp; + _animStack = memalign(64, ANIM_STACK_SIZE); + animThread.initial_priority = thisThread.current_priority - 3; + animThread.stack = _animStack; + animThread.stack_size = ANIM_STACK_SIZE; + animThread.func = (void *)runAnimThread; + animThread.gp_reg = &_gp; - _animTid = CreateThread(&animationThread); + _animTid = CreateThread(&animThread); assert(_animTid >= 0); StartThread(_animTid, this); } void Gs2dScreen::quit(void) { _systemQuit = true; + #ifdef __NEW_PS2SDK__ + ee_thread_status_t statAnim; + #else ee_thread_t statAnim; + #endif do { // wait until thread called ExitThread() SignalSema(g_AnimSema); ReferThreadStatus(_animTid, &statAnim); @@ -296,15 +434,15 @@ void Gs2dScreen::createAnimTextures(void) { for (int i = 0; i < 16; i++) { uint32 *destPos = (uint32 *)buf; for (int ch = 15; ch >= 0; ch--) { - const uint32 *src = (const uint32*)(_binaryData + ((_binaryPattern[i] >> ch) & 1) * 4 * 14); + const uint32 *src = (const uint32 *)(_binaryData + ((_binaryPattern[i] >> ch) & 1) * 4 * 14); for (int line = 0; line < 14; line++) destPos[line << 4] = src[line]; destPos++; } if (!(i & 1)) - _dmaPipe->uploadTex( vramDest, 128, 0, 0, GS_PSMT4HH, buf, 128, 16); + _dmaPipe->uploadTex( vramDest, 128, 0, 0, GS_PSMT4HH, buf, 128, 16); else { - _dmaPipe->uploadTex( vramDest, 128, 0, 0, GS_PSMT4HL, buf, 128, 16); + _dmaPipe->uploadTex( vramDest, 128, 0, 0, GS_PSMT4HL, buf, 128, 16); vramDest += 128 * 16 * 4; } _dmaPipe->flush(); @@ -506,10 +644,10 @@ void Gs2dScreen::updateScreen(void) { WaitSema(g_DmacSema); // wait for dma transfer, if there's one running WaitSema(g_VblankSema); // wait if there's already an image waiting for vblank - g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24); // put it here for dmac/vblank handler + g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24); // put it here for dmac/vblank handler _dmaPipe->flush(); _curDrawBuf ^= 1; - _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0); + _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24, 0); } else _dmaPipe->flush(); SignalSema(_screenSema); @@ -527,6 +665,7 @@ void Gs2dScreen::hideOverlay(void) { Graphics::PixelFormat Gs2dScreen::getOverlayFormat(void) { return _overlayFormat; + // return Graphics::createPixelFormat<1555>(); } int16 Gs2dScreen::getOverlayWidth(void) { @@ -633,11 +772,11 @@ void Gs2dScreen::setMouseXy(int16 x, int16 y) { _mouseX = x; _mouseY = y; } - +/* uint8 Gs2dScreen::tvMode(void) { return _tvMode; } - +*/ uint16 Gs2dScreen::getWidth(void) { return _width; } @@ -655,7 +794,7 @@ void Gs2dScreen::wantAnim(bool runIt) { #define V 1000 #define Z_TRANSL 65 -void Gs2dScreen::animThread(void) { +void Gs2dScreen::playAnim(void) { // animate zeros and ones while game accesses memory card, etc. g_RunAnim = false; float yPos = 0.0; @@ -750,10 +889,10 @@ void Gs2dScreen::animThread(void) { drawY += LINE_SPACE; } - g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24); // put it here for dmac/vblank handler + g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24); // put it here for dmac/vblank handler _dmaPipe->flush(); _curDrawBuf ^= 1; - _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0); + _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24, 0); _dmaPipe->setAlphaBlend(DEST_COLOR, ZERO_COLOR, SOURCE_ALPHA, SOURCE_COLOR, 0); SignalSema(_screenSema); @@ -763,7 +902,7 @@ void Gs2dScreen::animThread(void) { } void runAnimThread(Gs2dScreen *param) { - param->animThread(); + param->playAnim(); } // data for the animated zeros and ones... |