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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef __SAVEFILEMGR_H__
+#define __SAVEFILEMGR_H__
+
+#include <libmc.h>
+#include "common/savefile.h"
+
+class Gs2dScreen;
+class OSystem_PS2;
+
+
+class McAccess {
+public:
+ McAccess(int port, int slot);
+ ~McAccess(void);
+ int open(const char *name, int mode);
+ int close(int fd);
+ int size(int fd);
+ int read(int fd, void *buf, int size);
+ int write(int fd, const void *buf, int size);
+ int mkDir(const char *name);
+ int getDir(const char *name, unsigned int mode, int max, void *dest);
+ int getInfo(int *type, int *free, int *format);
+ int remove(const char *name);
+
+private:
+ int _sema;
+ int _port, _slot;
+};
+
+class Ps2SaveFileManager : public Common::SaveFileManager {
+public:
+ Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
+ virtual ~Ps2SaveFileManager();
+
+ virtual Common::InSaveFile *openForLoading(const char *filename);
+ virtual Common::OutSaveFile *openForSaving(const char *filename);
+ virtual void listSavefiles(const char *prefix, bool *marks, int num);
+
+ virtual Common::StringList listSavefiles(const char *regex);
+ virtual bool removeSavefile(const char *filename);
+
+ /** Get the path to the save game directory. */
+ virtual const char *getSavePath() const;
+
+ void writeSaveNonblocking(char *name, void *buf, uint32 size);
+ void saveThread(void);
+ void quit(void);
+
+ McAccess *getMcAccess(void);
+private:
+ bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2);
+
+ bool mcReadyForDir(const char *dir);
+
+ void checkMainDirectory(void);
+ void splitPath(const char *fileName, char *dir, char *name);
+ uint16 *decompressIconData(uint16 *size);
+
+ Gs2dScreen *_screen;
+ OSystem_PS2 *_system;
+ McAccess *_mc;
+
+ int _autoSaveTid;
+ int _autoSaveSignal;
+ void *_autoSaveStack;
+ volatile bool _systemQuit;
+ uint8 *_autoSaveBuf;
+ uint32 _autoSaveSize;
+ char _autoSaveName[256];
+
+ mcTable *_mcDirList;
+ int _mcEntries;
+ char _mcDirName[256];
+ bool _mcNeedsUpdate, _mcPresent;
+ uint32 _mcCheckTime;
+
+ static const uint8 _rleIcoData[14018];
+ static const iconIVECTOR _bgcolor[4];
+ static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient;
+};
+
+#endif // __SAVEFILE_MGR_H__