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+ScummVM-PSP @VERSION@ README
+==============================================================================
+
+Installation
+============
+ - Copy the relevant game datafiles to your memory stick (location
+ doesn't matter).
+ - Install ScummVM like any other homebrew
+ - Run ScummVM and use the launcher to add games and run them
+
+
+Controls
+========
+
+Left trigger - ESC
+Right trigger - Enter
+Analog - Mouse movement
+Directionals - Mouse movement
+Analog + triangle - Fine control mouse
+Cross - Mouse button 1
+Circle - Mouse button 2
+Square - '.' (skip dialogue in some games)
+Select - Show/Hide Virtual Keyboard
+Start - F5
+
+Notes
+=====
+
+- While it's possible to compress certain game resources to reduce their size,
+ this can (and usually will) cause games (especially animation) to be choppy
+ sometimes, as it ofcourse needs extra CPU power to decode these files.
+ As such, it is recommended to play games in their original, uncompressed,
+ form whenever possible.
+
+- Sleep/Suspend mode currently isn't supported, so don't use it when
+ running ScummVM.
+
+- This README may be outdated, for more up-to-date instructions and notes see
+ the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
+
+Frequently Asked Questions
+==========================
+
+Q: What do I need to run the games?
+A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
+ higher), and the necessary datafiles for the game you want to play and
+ obviously this ScummVM port.
+
+Q: Can I run game X with this?
+A: You can find the list of supported games on the compatibility page
+ on http://www.scummvm.org.
+ Note that ScummVM is NOT a 'DOS (game) emulator', but written
+ specifically for certain games/engines.
+
+Q: My Monkey Island 1 doesn't have any music, what gives?
+A: If your version of Monkey Island came on a CD then it has the music
+ as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
+ to the same directory as the game datafiles for music to work.
+
+Q: Game X crashes, or feature Y doesn't work. Can you fix this?
+A: Possibly.
+ Because of the large amount of games ScummVM supports we obviously haven't
+ played them all start-to-finish on the PSP, so it's possible there
+ are bugs or issues that we're not aware of.
+ When you encounter such a bug, please use the "Bug Tracker" you find linked
+ on the ScummVM website, and mention all relevant info (i.e. that you're
+ using the PSP version, which ScummVM version it is, if the problem exists
+ in a recent PC SVN version, a detailed description of the problem,
+ and if at all possible a nearby savegame), this will make it much easier
+ for us to reproduce (and hopefully fix) the problem.
+
+
+Building the source code
+========================
+To build ScummVM for PSP you need:
+
+- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
+
+- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
+ Note: This usually gets installed by the PSP toolchain,
+ so you don't have to do it manually.
+
+- SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL)
+
+- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
+
+- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
+
+- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
+
+(*) = optional
+
+When you've installed these libraries (read their README.PSP for instructions),
+type "make" in the backends/psp directory to build an 1.00 firmware EBOOT.PBP,
+or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
+
+You can control most of the build process (engines and libraries used) from
+the Makefile.
+
+
+Port Authors
+============
+
+Joost Peters (joostp@scummvm.org)
+Paolo Costabel (paoloc@pacbell.net)
+Thomas Mayer (tommybear@internode.on.net)
+