diff options
Diffstat (limited to 'backends/platform/psp/audio.cpp')
-rw-r--r-- | backends/platform/psp/audio.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/backends/platform/psp/audio.cpp b/backends/platform/psp/audio.cpp index e540733162..d7487b0c1a 100644 --- a/backends/platform/psp/audio.cpp +++ b/backends/platform/psp/audio.cpp @@ -23,10 +23,10 @@ * */ -#include <pspthreadman.h> +#include <pspthreadman.h> #include <pspaudio.h> - -#include "common/scummsys.h" + +#include "common/scummsys.h" #include "backends/platform/psp/audio.h" //#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */ @@ -39,37 +39,37 @@ bool PspAudio::open(uint32 freq, uint32 numOfChannels, uint32 numOfSamples, call if (_init) { PSP_ERROR("audio device already initialized\n"); return true; - } + } - PSP_DEBUG_PRINT("freq[%d], numOfChannels[%d], numOfSamples[%d], callback[%p], userData[%x]\n", + PSP_DEBUG_PRINT("freq[%d], numOfChannels[%d], numOfSamples[%d], callback[%p], userData[%x]\n", freq, numOfChannels, numOfSamples, callback, (uint32)userData); - + numOfSamples = PSP_AUDIO_SAMPLE_ALIGN(numOfSamples); uint32 bufLen = numOfSamples * numOfChannels * NUM_BUFFERS * sizeof(uint16); - + PSP_DEBUG_PRINT("total buffer size[%d]\n", bufLen); - + _buffers[0] = (byte *)memalign(64, bufLen); if (!_buffers[0]) { PSP_ERROR("failed to allocate memory for audio buffers\n"); return false; } memset(_buffers[0], 0, bufLen); // clean the buffer - + // Fill in the rest of the buffer pointers byte *pBuffer = _buffers[0]; for (int i = 1; i < NUM_BUFFERS; i++) { pBuffer += numOfSamples * numOfChannels * sizeof(uint16); _buffers[i] = pBuffer; } - + // Reserve a HW channel for our audio _pspChannel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, numOfSamples, numOfChannels == 2 ? PSP_AUDIO_FORMAT_STEREO : PSP_AUDIO_FORMAT_MONO); if (_pspChannel < 0) { PSP_ERROR("failed to reserve audio channel\n"); return false; } - + PSP_DEBUG_PRINT("reserved channel[%d] for audio\n", _pspChannel); // Save our data @@ -80,17 +80,17 @@ bool PspAudio::open(uint32 freq, uint32 numOfChannels, uint32 numOfSamples, call _userData = userData; _bufferToFill = 0; _bufferToPlay = 0; - + _init = true; _paused = true; // start in paused mode - + threadCreateAndStart("audioThread", PRIORITY_AUDIO_THREAD, STACK_AUDIO_THREAD); // start the consumer thread - + return true; } // The real thread function -void PspAudio::threadFunction() { +void PspAudio::threadFunction() { assert(_callback); PSP_DEBUG_PRINT_FUNC("audio thread started\n"); @@ -108,12 +108,12 @@ void PspAudio::threadFunction() { PSP_DEBUG_PRINT("filling buffer[%d]\n", _bufferToFill); _callback(_userData, _buffers[_bufferToFill], _bufferSize); // ask mixer to fill in data nextBuffer(_bufferToFill); - + PSP_DEBUG_PRINT("playing buffer[%d].\n", _bufferToPlay); playBuffer(); nextBuffer(_bufferToPlay); } // while _init - + // destroy everything free(_buffers[0]); sceAudioChRelease(_pspChannel); @@ -136,7 +136,7 @@ inline bool PspAudio::playBuffer() { ret = sceAudioOutputBlocking(_pspChannel, PSP_AUDIO_VOLUME_MAX, _buffers[_bufferToPlay]); else ret = sceAudioOutputPannedBlocking(_pspChannel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, _buffers[_bufferToPlay]); - + if (ret < 0) { PSP_ERROR("failed to output audio. Error[%d]\n", ret); return false; @@ -146,5 +146,5 @@ inline bool PspAudio::playBuffer() { void PspAudio::close() { PSP_DEBUG_PRINT("close has been called ***************\n"); - _init = false; + _init = false; } |