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-rw-r--r--backends/platform/psp/audio.cpp181
1 files changed, 0 insertions, 181 deletions
diff --git a/backends/platform/psp/audio.cpp b/backends/platform/psp/audio.cpp
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index bf1fb9ab41..0000000000
--- a/backends/platform/psp/audio.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
- * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
- *
- */
-
-#include <pspthreadman.h>
-#include <pspaudio.h>
-
-#include "common/scummsys.h"
-#include "backends/platform/psp/audio.h"
-#include "backends/platform/psp/thread.h"
-
-//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
-//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
-
-#include "backends/platform/psp/trace.h"
-
-bool PspAudio::open(uint32 freq, uint32 numOfChannels, uint32 numOfSamples, callbackFunc callback, void *userData) {
- DEBUG_ENTER_FUNC();
- if (_init) {
- PSP_ERROR("audio device already initialized\n");
- return true;
- }
-
- PSP_DEBUG_PRINT("freq[%d], numOfChannels[%d], numOfSamples[%d], callback[%p], userData[%x]\n",
- freq, numOfChannels, numOfSamples, callback, (uint32)userData);
-
- numOfSamples = PSP_AUDIO_SAMPLE_ALIGN(numOfSamples);
- uint32 bufLen = numOfSamples * numOfChannels * NUM_BUFFERS * sizeof(uint16);
-
- PSP_DEBUG_PRINT("total buffer size[%d]\n", bufLen);
-
- _buffers[0] = (byte *)memalign(64, bufLen);
- if (!_buffers[0]) {
- PSP_ERROR("failed to allocate memory for audio buffers\n");
- return false;
- }
- memset(_buffers[0], 0, bufLen); // clean the buffer
-
- // Fill in the rest of the buffer pointers
- byte *pBuffer = _buffers[0];
- for (int i = 1; i < NUM_BUFFERS; i++) {
- pBuffer += numOfSamples * numOfChannels * sizeof(uint16);
- _buffers[i] = pBuffer;
- }
-
- // Reserve a HW channel for our audio
- _pspChannel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, numOfSamples, numOfChannels == 2 ? PSP_AUDIO_FORMAT_STEREO : PSP_AUDIO_FORMAT_MONO);
- if (_pspChannel < 0) {
- PSP_ERROR("failed to reserve audio channel\n");
- return false;
- }
-
- PSP_DEBUG_PRINT("reserved channel[%d] for audio\n", _pspChannel);
-
- // Save our data
- _numOfChannels = numOfChannels;
- _numOfSamples = numOfSamples;
- _bufferSize = numOfSamples * numOfChannels * sizeof(uint16); // should be the right size to send the app
- _callback = callback;
- _userData = userData;
- _bufferToFill = 0;
- _bufferToPlay = 0;
-
- _init = true;
- _paused = true; // start in paused mode
-
- createThread();
-
- return true;
-}
-
-bool PspAudio::createThread() {
- DEBUG_ENTER_FUNC();
- int threadId = sceKernelCreateThread("audioThread", thread, PRIORITY_AUDIO_THREAD, STACK_AUDIO_THREAD, THREAD_ATTR_USER, 0);
-
- if (threadId < 0) { // error
- PSP_ERROR("failed to create audio thread. Error code %d\n", threadId);
- return false;
- }
-
- PspAudio *_this = this; // trick to get into context when the thread starts
-
- if (sceKernelStartThread(threadId, sizeof(uint32 *), &_this) < 0) {
- PSP_ERROR("failed to start thread %d\n", threadId);
- return false;
- }
-
- PSP_DEBUG_PRINT("created audio thread[%x]\n", threadId);
-
- return true;
-}
-
-// Static function to be called upon thread startup. Will call a non-static function
-int PspAudio::thread(SceSize, void *__this) {
- DEBUG_ENTER_FUNC();
- PspAudio *_this = *(PspAudio **)__this; // get our this for the context
-
- _this->audioThread();
- return 0;
-};
-
-// The real thread function
-void PspAudio::audioThread() {
- assert(_callback);
- PSP_DEBUG_PRINT_FUNC("audio thread started\n");
-
- while (_init) { // Keep looping so long as we haven't been told to stop
- if (_paused)
- PSP_DEBUG_PRINT("audio thread paused\n");
- while (_paused) { // delay until we stop pausing
- sceKernelDelayThread(100000); // 100ms
- if (!_paused)
- PSP_DEBUG_PRINT("audio thread unpaused\n");
- }
-
- PSP_DEBUG_PRINT("remaining samples[%d]\n", remainingSamples);
-
- PSP_DEBUG_PRINT("filling buffer[%d]\n", _bufferToFill);
- _callback(_userData, _buffers[_bufferToFill], _bufferSize); // ask mixer to fill in
- nextBuffer(_bufferToFill);
-
- PSP_DEBUG_PRINT("playing buffer[%d].\n", _bufferToPlay);
- playBuffer();
- nextBuffer(_bufferToPlay);
- } // while _init
-
- // destroy everything
- free(_buffers[0]);
- sceAudioChRelease(_pspChannel);
- PSP_DEBUG_PRINT("audio thread exiting. ****************************\n");
-}
-
-// Much faster than using %
-inline void PspAudio::nextBuffer(int &bufferIdx) {
- DEBUG_ENTER_FUNC();
- bufferIdx++;
- if (bufferIdx >= NUM_BUFFERS)
- bufferIdx = 0;
-}
-
-// Don't do it with blocking
-inline bool PspAudio::playBuffer() {
- DEBUG_ENTER_FUNC();
- int ret;
- if (_numOfChannels == 1)
- ret = sceAudioOutputBlocking(_pspChannel, PSP_AUDIO_VOLUME_MAX, _buffers[_bufferToPlay]);
- else
- ret = sceAudioOutputPannedBlocking(_pspChannel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, _buffers[_bufferToPlay]);
-
- if (ret < 0) {
- PSP_ERROR("failed to output audio. Error[%d]\n", ret);
- return false;
- }
- return true;
-}
-
-void PspAudio::close() {
- PSP_DEBUG_PRINT("close had been called ***************\n");
- _init = false;
-}