diff options
Diffstat (limited to 'backends/platform/psp/osys_psp.cpp')
-rw-r--r-- | backends/platform/psp/osys_psp.cpp | 596 |
1 files changed, 521 insertions, 75 deletions
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp index 45be0a0cd3..023ec0cc82 100644 --- a/backends/platform/psp/osys_psp.cpp +++ b/backends/platform/psp/osys_psp.cpp @@ -23,43 +23,76 @@ * */ +#include <pspgu.h> +#include <pspdisplay.h> + +#include <time.h> +#include <zlib.h> + #include "common/config-manager.h" #include "common/events.h" -#include "common/rect.h" #include "common/scummsys.h" #include "osys_psp.h" +#include "trace.h" #include "backends/saves/psp/psp-saves.h" #include "backends/timer/default/default-timer.h" #include "graphics/surface.h" -#include "graphics/scaler.h" #include "sound/mixer_intern.h" -#include <pspgu.h> -#include <pspdisplay.h> -#include <time.h> +#define SAMPLES_PER_SEC 44100 -#include "./trace.h" -#define SAMPLES_PER_SEC 44100 +#define PIXEL_SIZE (4) +#define BUF_WIDTH (512) +#define PSP_SCREEN_WIDTH 480 +#define PSP_SCREEN_HEIGHT 272 +#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE) +#define MOUSE_SIZE 128 +#define KBD_DATA_SIZE 130560 + +#define MAX_FPS 30 + +unsigned int __attribute__((aligned(16))) displayList[262144]; +unsigned short __attribute__((aligned(16))) clut256[256]; +unsigned short __attribute__((aligned(16))) mouseClut[256]; +unsigned short __attribute__((aligned(16))) cursorPalette[256]; +unsigned short __attribute__((aligned(16))) kbClut[256]; +//unsigned int __attribute__((aligned(16))) offscreen256[640*480]; +//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2]; +unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE]; + +extern unsigned int size_keyboard_symbols_compressed; +extern unsigned char keyboard_symbols_compressed[]; +extern unsigned int size_keyboard_symbols_shift_compressed; +extern unsigned char keyboard_symbols_shift_compressed[]; +extern unsigned int size_keyboard_letters_compressed; +extern unsigned char keyboard_letters_compressed[]; +extern unsigned int size_keyboard_letters_shift_compressed; +extern unsigned char keyboard_letters_shift_compressed[]; +unsigned char *keyboard_symbols; +unsigned char *keyboard_symbols_shift; +unsigned char *keyboard_letters; +unsigned char *keyboard_letters_shift; + +unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'}; +Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET, + Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE}; +unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'}; +Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE, + Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126}; +#define CAPS_LOCK (1 << 0) +#define SYMBOLS (1 << 1) -#define SCREEN_WIDTH 480 -#define SCREEN_HEIGHT 272 -unsigned short *DrawBuffer = (unsigned short *)0x44044000; -unsigned short *DisplayBuffer = (unsigned short *)0x44000000; unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b) { return (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0)) | 0x8000; } -void putPixel(uint16 x, uint16 y, unsigned long colour) { - *(unsigned short *)(DrawBuffer + (y << 9) + x ) = colour; -} - static int timer_handler(int t) { DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager(); tm->handler(); @@ -75,25 +108,88 @@ const OSystem::GraphicsMode OSystem_PSP::s_supportedGraphicsModes[] = { }; -OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0), _offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0), _mixer(0) { - +OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0), _offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _lastScreenUpdate(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0), _mixer(0) { memset(_palette, 0, sizeof(_palette)); + _cursorPaletteDisabled = true; + _samplesPerSec = 0; //init SDL uint32 sdlFlags = SDL_INIT_AUDIO | SDL_INIT_TIMER; SDL_Init(sdlFlags); - sceDisplaySetMode(0, SCREEN_WIDTH, SCREEN_HEIGHT); - sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1); + + //decompress keyboard data + uLongf kbdSize = KBD_DATA_SIZE; + keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE); + if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed)) + error("OSystem_PSP: uncompressing keyboard_letters failed"); + + kbdSize = KBD_DATA_SIZE; + keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE); + if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed)) + error("OSystem_PSP: uncompressing keyboard_letters_shift failed"); + + kbdSize = KBD_DATA_SIZE; + keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE); + if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed)) + error("OSystem_PSP: uncompressing keyboard_symbols failed"); + + kbdSize = KBD_DATA_SIZE; + keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE); + if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed)) + error("OSystem_PSP: uncompressing keyboard_symbols_shift failed"); + + _keyboardVisible = false; + _clut = (unsigned short *)(((unsigned int)clut256) | 0x40000000); + _kbdClut = (unsigned short *)(((unsigned int)kbClut) | 0x40000000); + _mouseBuf = (byte *)mouseBuf256; + _graphicMode = STRETCHED_480X272; + _keySelected = 1; + _keyboardMode = 0; + _mouseX = PSP_SCREEN_WIDTH >> 1; + _mouseY = PSP_SCREEN_HEIGHT >> 1; + + + //sceKernelDcacheWritebackAll(); + + // setup + sceGuInit(); + sceGuStart(0, displayList); + sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH); + sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH); + sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH); + sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2)); + sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); + sceGuDepthRange(0xC350, 0x2710); + sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); + sceGuEnable(GU_SCISSOR_TEST); + sceGuFrontFace(GU_CW); + sceGuEnable(GU_TEXTURE_2D); + sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); + sceGuFinish(); + sceGuSync(0,0); + sceDisplayWaitVblankStart(); + sceGuDisplay(1); + } OSystem_PSP::~OSystem_PSP() { + free(keyboard_symbols_shift); + free(keyboard_symbols); + free(keyboard_letters_shift); + free(keyboard_letters); + free(_offscreen); free(_overlayBuffer); free(_mouseBuf); + + _offscreen = 0; + _overlayBuffer = 0; + _mouseBuf = 0; + sceGuTerm(); } @@ -110,14 +206,14 @@ void OSystem_PSP::initBackend() { bool OSystem_PSP::hasFeature(Feature f) { - return false; + return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorHasPalette); } void OSystem_PSP::setFeatureState(Feature f, bool enable) { } bool OSystem_PSP::getFeatureState(Feature f) { - return (f == kFeatureOverlaySupportsAlpha); + return false; } const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const { @@ -126,36 +222,56 @@ const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const { int OSystem_PSP::getDefaultGraphicsMode() const { - return -1; + return STRETCHED_480X272; } bool OSystem_PSP::setGraphicsMode(int mode) { + _graphicMode = mode; return true; } bool OSystem_PSP::setGraphicsMode(const char *name) { - return true; + int i = 0; + + while (s_supportedGraphicsModes[i].name) { + if (!strcmpi(s_supportedGraphicsModes[i].name, name)) { + _graphicMode = s_supportedGraphicsModes[i].id; + return true; + } + i++; + } + + return false; } int OSystem_PSP::getGraphicsMode() const { - return -1; + return _graphicMode; } -void OSystem_PSP::initSize(uint width, uint height) { - _overlayWidth = _screenWidth = width; - _overlayHeight = _screenHeight = height; - - free(_offscreen); +void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) { + PSPDebugTrace("initSize\n"); + _screenWidth = width; + _screenHeight = height; - _offscreen = (byte *)malloc(width * height); + _overlayWidth = PSP_SCREEN_WIDTH; //width; + _overlayHeight = PSP_SCREEN_HEIGHT; //height; - free(_overlayBuffer); +// _offscreen = (byte *)offscreen256; + _overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE; - _overlayBuffer = (OverlayColor *)malloc(_overlayWidth * _overlayHeight * sizeof(OverlayColor)); + _offscreen = (byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor); bzero(_offscreen, width * height); clearOverlay(); + memset(_palette, 0xFFFF, 256 * sizeof(unsigned short)); + _kbdClut[0] = 0xFFFF; + _kbdClut[246] = 0x4CCC; + _kbdClut[247] = 0x0000; + + for (int i = 1; i < 31; i++) + _kbdClut[i] = 0xF888; _mouseVisible = false; + sceKernelDcacheWritebackAll(); } int16 OSystem_PSP::getWidth() { @@ -173,6 +289,34 @@ void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) { _palette[start + i] = RGBToColour(b[0], b[1], b[2]); b += 4; } + + //copy to CLUT + memcpy(_clut, _palette, 256 * sizeof(unsigned short)); + + //force update of mouse CLUT as well, as it may have been set up before this palette was set + memcpy(mouseClut, _palette, 256 * sizeof(unsigned short)); + mouseClut[_mouseKeyColour] = 0; + + sceKernelDcacheWritebackAll(); +} + +void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) { + const byte *b = colors; + + for (uint i = 0; i < num; ++i) { + cursorPalette[start + i] = RGBToColour(b[0], b[1], b[2]); + b += 4; + } + + cursorPalette[0] = 0; + + _cursorPaletteDisabled = false; + + sceKernelDcacheWritebackAll(); +} + +void OSystem_PSP::disableCursorPalette(bool disable) { + _cursorPaletteDisabled = disable; } void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { @@ -202,10 +346,21 @@ void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int byte *dst = _offscreen + y * _screenWidth + x; - if (_screenWidth == pitch && pitch == w) { + + if (_screenWidth == pitch && pitch == w) + { memcpy(dst, buf, h * w); - } else { - do { +/* + sceGuStart(0, displayList); + sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen); + sceGuFinish(); + sceGuSync(0,0); +*/ + } + else + { + do + { memcpy(dst, buf, w); buf += pitch; dst += _screenWidth; @@ -228,52 +383,205 @@ void OSystem_PSP::unlockScreen() { } void OSystem_PSP::updateScreen() { - unsigned short *temp; + u32 now = getMillis(); + if (now - _lastScreenUpdate < 1000 / MAX_FPS) + return; - uint xStart = (SCREEN_WIDTH >> 1) - (_screenWidth >> 1); - uint yStart = (SCREEN_HEIGHT >> 1) - (_screenHeight >> 1); + _lastScreenUpdate = now; - for (int i = 0; i < _screenHeight; ++i) { - for (int j = 0; j < _screenWidth; ++j) { - putPixel(xStart + j, yStart + i, _palette[_offscreen[i * _screenWidth +j]]); - } + + sceGuStart(0, displayList); + + sceGuClearColor(0xFF000000); + sceGuClear(GU_COLOR_BUFFER_BIT); + + sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0); + sceGuClutLoad(32, clut256); // upload 32*8 entries (256) + sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image + if (_screenWidth == 320) + sceGuTexImage(0, 512, 256, _screenWidth, _offscreen); + else + sceGuTexImage(0, 512, 512, _screenWidth, _offscreen); + sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); + sceGuTexFilter(GU_LINEAR, GU_LINEAR); + sceGuTexOffset(0,0); + sceGuAmbientColor(0xFFFFFFFF); + sceGuColor(0xFFFFFFFF); + + struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex)); + vertices[0].u = 0.5; vertices[0].v = 0.5; + vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5; + switch(_graphicMode) { + case CENTERED_320X200: + vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0; + vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0; + break; + case CENTERED_435X272: + vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0; + vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; + break; + case STRETCHED_480X272: + vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0; + vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; + break; + case CENTERED_362X272: + vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0; + vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; + break; } - if (_overlayVisible) { - for (int i = 0; i < _screenHeight; ++i) { - for (int j = 0; j < _screenWidth; ++j) { + if (_shakePos) { + vertices[0].y += _shakePos; + vertices[1].y += _shakePos; + } + + sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); + if (_screenWidth == 640) { + sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512); + vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5; + vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0; + sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); + } - OverlayColor pixel = _overlayBuffer[(i * _overlayWidth +j)]; - if (pixel & 0x8000) - putPixel(xStart + j, yStart + i, pixel); - } + // draw overlay + if (_overlayVisible) { + vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0; + vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0; + vertices[0].u = 0.5; vertices[0].v = 0.5; + vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5; + sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image + sceGuDisable(GU_ALPHA_TEST); + sceGuEnable(GU_BLEND); + + //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); + sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0); + + if (_overlayWidth > 320) + sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer); + else + sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer); + + sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); + sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices); + // need to render twice for textures > 512 + if ( _overlayWidth > 512) { + sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512); + vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5; + vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0; + sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); } + sceGuDisable(GU_BLEND); } - //draw mouse on top + // draw mouse if (_mouseVisible) { - for (int y = 0; y < _mouseHeight; ++y) { - for (int x = 0; x < _mouseWidth; ++x) { - if (_mouseBuf[y * _mouseHeight + x] != _mouseKeyColour) { - int my = _mouseY + y; // + _mouseHotspotY; - int mx = _mouseX + x; // + _mouseHotspotX; - - if (mx >= 0 && mx < _screenWidth && my >= 0 && my < _screenHeight) - putPixel(xStart + mx, yStart + my, _palette[_mouseBuf[y * _mouseHeight + x]]); - } + sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image + sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0); + sceGuClutLoad(32, _cursorPaletteDisabled ? mouseClut : cursorPalette); // upload 32*8 entries (256) + sceGuAlphaFunc(GU_GREATER, 0, 0xFF); + sceGuEnable(GU_ALPHA_TEST); + sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf); + sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); + + vertices[0].u = 0.5; vertices[0].v = 0.5; + vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5; + + //adjust cursor position + int mX = _mouseX - _mouseHotspotX; + int mY = _mouseY - _mouseHotspotY; + + if (_overlayVisible) { + float scalex, scaley; + + scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth; + scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight; + + vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0; + vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0; + } else + switch(_graphicMode) { + case CENTERED_320X200: + vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0; + vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0; + break; + case CENTERED_435X272: + { + float scalex, scaley; + + scalex = 435.0f / _screenWidth; + scaley = 272.0f / _screenHeight; + + vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0; + vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0; + } + break; + case CENTERED_362X272: + { + float scalex, scaley; + + scalex = 362.0f / _screenWidth; + scaley = 272.0f / _screenHeight; + + vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0; + vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0; + } + break; + case STRETCHED_480X272: + { + float scalex, scaley; + + scalex = (float)PSP_SCREEN_WIDTH / _screenWidth; + scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight; + + vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0; + vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0; + } + break; } + sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices); } + if (_keyboardVisible) { + sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image + sceGuClutMode(GU_PSM_4444, 0, 0xFF, 0); + sceGuClutLoad(32, kbClut); // upload 32*8 entries (256) + sceGuDisable(GU_ALPHA_TEST); + sceGuEnable(GU_BLEND); + sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); + switch(_keyboardMode) { + case 0: + sceGuTexImage(0, 512, 512, 480, keyboard_letters); + break; + case CAPS_LOCK: + sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift); + break; + case SYMBOLS: + sceGuTexImage(0, 512, 512, 480, keyboard_symbols); + break; + case (CAPS_LOCK | SYMBOLS): + sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift); + break; + } + sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); + + vertices[0].u = 0.5; vertices[0].v = 0.5; + vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5; + vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0; + vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0; + sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices); + sceGuDisable(GU_BLEND); + } + sceKernelDcacheWritebackAll(); + + sceGuFinish(); + sceGuSync(0,0); - // switch buffers - temp = DrawBuffer; - DrawBuffer = DisplayBuffer; - DisplayBuffer = temp; sceDisplayWaitVblankStart(); - sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1); + sceGuSwapBuffers(); + //sceKernelDcacheWritebackAll(); } void OSystem_PSP::setShakePos(int shakeOffset) { @@ -380,7 +688,7 @@ void OSystem_PSP::warpMouse(int x, int y) { _mouseY = y; } -void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) { +void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { //TODO: handle cursorTargetScale _mouseWidth = w; _mouseHeight = h; @@ -388,18 +696,20 @@ void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, _mouseHotspotX = hotspotX; _mouseHotspotY = hotspotY; - _mouseKeyColour = keycolor; + _mouseKeyColour = keycolor & 0xFF; - free(_mouseBuf); + memcpy(mouseClut, _palette, 256 * sizeof(unsigned short)); + mouseClut[_mouseKeyColour] = 0; + sceKernelDcacheWritebackAll(); - _mouseBuf = (byte *)malloc(w * h); - memcpy(_mouseBuf, buf, w * h); + for (unsigned int i = 0; i < h; i++) + memcpy(_mouseBuf + i * MOUSE_SIZE, buf + i * w, w); } #define PAD_CHECK_TIME 40 #define PAD_DIR_MASK (PSP_CTRL_UP | PSP_CTRL_DOWN | PSP_CTRL_LEFT | PSP_CTRL_RIGHT) -bool OSystem_PSP::pollEvent(Common::Event &event) { +bool OSystem_PSP::processInput(Common::Event &event) { s8 analogStepAmountX = 0; s8 analogStepAmountY = 0; /* @@ -411,7 +721,7 @@ bool OSystem_PSP::pollEvent(Common::Event &event) { */ uint32 buttonsChanged = pad.Buttons ^ _prevButtons; - if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE)) { + if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE | PSP_CTRL_TRIANGLE)) { if (buttonsChanged & PSP_CTRL_CROSS) { event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP; } else if (buttonsChanged & PSP_CTRL_CIRCLE) { @@ -419,23 +729,29 @@ bool OSystem_PSP::pollEvent(Common::Event &event) { } else { //any of the other buttons. event.type = buttonsChanged & pad.Buttons ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP; + event.kbd.ascii = 0; event.kbd.flags = 0; if (buttonsChanged & PSP_CTRL_LTRIGGER) { event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = 27; - } else if (buttonsChanged & PSP_CTRL_RTRIGGER) { - event.kbd.keycode = Common::KEYCODE_RETURN; - event.kbd.ascii = 13; } else if (buttonsChanged & PSP_CTRL_START) { event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; + if (pad.Buttons & PSP_CTRL_RTRIGGER) { + event.kbd.flags = Common::KBD_CTRL; // Main menu to allow RTL + } /* } else if (buttonsChanged & PSP_CTRL_SELECT) { event.kbd.keycode = Common::KEYCODE_0; event.kbd.ascii = '0'; */ } else if (buttonsChanged & PSP_CTRL_SQUARE) { event.kbd.keycode = Common::KEYCODE_PERIOD; event.kbd.ascii = '.'; + } else if (buttonsChanged & PSP_CTRL_TRIANGLE) { + event.kbd.keycode = Common::KEYCODE_RETURN; + event.kbd.ascii = 13; + } else if (pad.Buttons & PSP_CTRL_RTRIGGER) { + event.kbd.flags |= Common::KBD_SHIFT; } } @@ -484,7 +800,7 @@ bool OSystem_PSP::pollEvent(Common::Event &event) { newY += _padAccel >> 2; // If no movement then this has no effect - if (pad.Buttons & PSP_CTRL_TRIANGLE) { + if (pad.Buttons & PSP_CTRL_RTRIGGER) { // Fine control mode for analog if (analogStepAmountX != 0) { if (analogStepAmountX > 0) @@ -535,6 +851,136 @@ bool OSystem_PSP::pollEvent(Common::Event &event) { return false; } +bool OSystem_PSP::pollEvent(Common::Event &event) { + float nub_angle = -1; + int x, y; + + sceCtrlSetSamplingCycle(0); + sceCtrlSetSamplingMode(1); + sceCtrlReadBufferPositive(&pad, 1); + + uint32 buttonsChanged = pad.Buttons ^ _prevButtons; + + if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) { + if ( !(pad.Buttons & PSP_CTRL_SELECT) ) + _keyboardVisible = !_keyboardVisible; + _prevButtons = pad.Buttons; + return false; + } + + if (!_keyboardVisible) + return processInput(event); + + if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER)) + _keyboardMode ^= CAPS_LOCK; + + if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER)) + _keyboardMode ^= SYMBOLS; + + if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) { + event.kbd.flags = 0; + event.kbd.ascii = 0; + event.kbd.keycode = Common::KEYCODE_LEFT; + _prevButtons = pad.Buttons; + return true; + } + + if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) { + event.kbd.flags = 0; + event.kbd.ascii = 0; + event.kbd.keycode = Common::KEYCODE_RIGHT; + _prevButtons = pad.Buttons; + return true; + } + + if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) { + event.kbd.flags = 0; + event.kbd.ascii = 0; + event.kbd.keycode = Common::KEYCODE_UP; + _prevButtons = pad.Buttons; + return true; + } + + if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) { + event.kbd.flags = 0; + event.kbd.ascii = 0; + event.kbd.keycode = Common::KEYCODE_DOWN; + _prevButtons = pad.Buttons; + return true; + } + + // compute nub direction + x = pad.Lx-128; + y = pad.Ly-128; + _kbdClut[_keySelected] = 0xf888; + if (x*x + y*y > 10000) { + nub_angle = atan2(y, x); + _keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI)); + _keySelected -= 2; + if (_keySelected < 1) + _keySelected += 30; + _kbdClut[_keySelected] = 0xFFFF; + + if (buttonsChanged & PSP_CTRL_CROSS) { + event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP; + if (_keySelected > 26) { + event.kbd.flags = 0; + switch(_keySelected) { + case 27: + event.kbd.ascii = ' '; + event.kbd.keycode = Common::KEYCODE_SPACE; + break; + case 28: + event.kbd.ascii = 127; + event.kbd.keycode = Common::KEYCODE_DELETE; + break; + case 29: + event.kbd.ascii = 8; + event.kbd.keycode = Common::KEYCODE_BACKSPACE; + break; + case 30: + event.kbd.ascii = 13; + event.kbd.keycode = Common::KEYCODE_RETURN; + break; + } + } else { + switch( _keyboardMode) { + case 0: + event.kbd.flags = 0; + event.kbd.ascii = 'a'+_keySelected-1; + event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1); + break; + case CAPS_LOCK: + event.kbd.ascii = 'A'+_keySelected-1; + event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1); + event.kbd.flags = Common::KBD_SHIFT; + break; + case SYMBOLS: + if (_keySelected < 21) { + event.kbd.flags = 0; + event.kbd.ascii = kbd_ascii[_keySelected-1]; + event.kbd.keycode = kbd_code[ _keySelected-1]; + } + break; + case (SYMBOLS|CAPS_LOCK): + if (_keySelected < 21) { + event.kbd.flags = 0; + event.kbd.ascii = kbd_ascii_cl[_keySelected-1]; + event.kbd.keycode = kbd_code_cl[ _keySelected-1]; + } + break; + } + } + _prevButtons = pad.Buttons; + return true; + } + } + + _prevButtons = pad.Buttons; + return false; +} + + uint32 OSystem_PSP::getMillis() { return SDL_GetTicks(); } |