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Diffstat (limited to 'backends/platform/psp/osys_psp_gu.cpp')
-rw-r--r--backends/platform/psp/osys_psp_gu.cpp582
1 files changed, 582 insertions, 0 deletions
diff --git a/backends/platform/psp/osys_psp_gu.cpp b/backends/platform/psp/osys_psp_gu.cpp
new file mode 100644
index 0000000000..7553140118
--- /dev/null
+++ b/backends/platform/psp/osys_psp_gu.cpp
@@ -0,0 +1,582 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ * Copyright (C) 2005 Joost Peters PSP Backend
+ * Copyright (C) 2005 Thomas Mayer PSP Backend
+ * Copyright (C) 2005 Paolo Costabel PSP Backend
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include <zlib.h>
+#include "osys_psp_gu.h"
+#include "./trace.h"
+
+#define PIXEL_SIZE (4)
+#define BUF_WIDTH (512)
+#define PSP_SCREEN_WIDTH 480
+#define PSP_SCREEN_HEIGHT 272
+#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
+#define MOUSE_SIZE 128
+#define KBD_DATA_SIZE 130560
+
+unsigned int __attribute__((aligned(16))) list[262144];
+unsigned short __attribute__((aligned(16))) clut256[256];
+unsigned short __attribute__((aligned(16))) mouseClut[256];
+unsigned short __attribute__((aligned(16))) kbClut[256];
+//unsigned int __attribute__((aligned(16))) offscreen256[640*480];
+//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2];
+unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
+
+extern unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b);
+
+extern unsigned int size_keyboard_symbols_compressed;
+extern unsigned char keyboard_symbols_compressed[];
+extern unsigned int size_keyboard_symbols_shift_compressed;
+extern unsigned char keyboard_symbols_shift_compressed[];
+extern unsigned int size_keyboard_letters_compressed;
+extern unsigned char keyboard_letters_compressed[];
+extern unsigned int size_keyboard_letters_shift_compressed;
+extern unsigned char keyboard_letters_shift_compressed[];
+unsigned char *keyboard_symbols;
+unsigned char *keyboard_symbols_shift;
+unsigned char *keyboard_letters;
+unsigned char *keyboard_letters_shift;
+
+unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
+unsigned int kbd_code[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET,
+ SDLK_BACKSLASH, SDLK_SEMICOLON, SDLK_QUOTE, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_BACKQUOTE};
+unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
+unsigned int kbd_code_cl[] = {SDLK_EXCLAIM, SDLK_AT, SDLK_HASH, SDLK_DOLLAR, 37, SDLK_CARET, SDLK_AMPERSAND, SDLK_ASTERISK, SDLK_LEFTPAREN, SDLK_RIGHTPAREN, SDLK_UNDERSCORE,
+ SDLK_PLUS, 123, 125, 124, SDLK_COLON, SDLK_QUOTEDBL, SDLK_LESS, SDLK_GREATER, SDLK_QUESTION, 126};
+#define CAPS_LOCK (1 << 0)
+#define SYMBOLS (1 << 1)
+
+
+OSystem_PSP_GU::OSystem_PSP_GU() {
+ //sceKernelDcacheWritebackAll();
+
+ // setup
+ sceGuInit();
+ sceGuStart(0, list);
+ sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
+ sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
+ sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
+ sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+ sceGuDepthRange(0xc350, 0x2710);
+ sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
+ sceGuEnable(GU_SCISSOR_TEST);
+ sceGuFrontFace(GU_CW);
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
+ sceGuFinish();
+ sceGuSync(0,0);
+
+ sceDisplayWaitVblankStart();
+ sceGuDisplay(1);
+
+ //decompress keyboard data
+ uLongf kbdSize = KBD_DATA_SIZE;
+ keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ assert(Z_OK == uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed));
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ assert(Z_OK == uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed));
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ assert(Z_OK == uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed));
+
+ kbdSize = KBD_DATA_SIZE;
+ keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
+ assert(Z_OK == uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed));
+
+ _keyboardVisible = false;
+ _clut = (unsigned short*)(((unsigned int)clut256)|0x40000000);
+ _kbdClut = (unsigned short*)(((unsigned int)kbClut)|0x40000000);
+ _mouseBuf = (byte *)mouseBuf256;
+ _graphicMode = STRETCHED_480X272;
+ _keySelected = 1;
+ _keyboardMode = 0;
+}
+
+OSystem_PSP_GU::~OSystem_PSP_GU() {
+ free(keyboard_symbols_shift);
+ free(keyboard_symbols);
+ free(keyboard_letters_shift);
+ free(keyboard_letters);
+
+ _offscreen = 0;
+ _overlayBuffer = 0;
+ _mouseBuf = 0;
+ sceGuTerm();
+}
+
+void OSystem_PSP_GU::initSize(uint width, uint height) {
+ PSPDebugTrace("initSize\n");
+ _screenWidth = width;
+ _screenHeight = height;
+
+ _overlayWidth = PSP_SCREEN_WIDTH; //width;
+ _overlayHeight = PSP_SCREEN_HEIGHT; //height;
+
+// _offscreen = (byte *)offscreen256;
+ _overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
+
+ _offscreen = (unsigned byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor);
+ bzero(_offscreen, width * height);
+ clearOverlay();
+ _kbdClut[0] = 0xffff;
+ _kbdClut[246] = 0x4ccc;
+ _kbdClut[247] = 0x0000;
+ for(int i=1;i<31;i++)
+ _kbdClut[i] = 0xf888;
+ _mouseVisible = false;
+ sceKernelDcacheWritebackAll();
+}
+
+int OSystem_PSP_GU::getDefaultGraphicsMode() const {
+ return STRETCHED_480X272;
+}
+
+bool OSystem_PSP_GU::setGraphicsMode(int mode) {
+ _graphicMode = mode;
+ return true;
+}
+
+bool OSystem_PSP_GU::setGraphicsMode(const char *name) {
+ int i = 0;
+
+ while(s_supportedGraphicsModes[i].name) {
+ if(!strcmpi(s_supportedGraphicsModes[i].name, name)) {
+ _graphicMode = s_supportedGraphicsModes[i].id;
+ return true;
+ }
+ i++;
+ }
+
+ return false;
+}
+
+int OSystem_PSP_GU::getGraphicsMode() const {
+ return _graphicMode;
+}
+
+void OSystem_PSP_GU::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) {
+ //TODO: handle cursorTargetScale
+ _mouseWidth = w;
+ _mouseHeight = h;
+
+ _mouseHotspotX = hotspotX;
+ _mouseHotspotY = hotspotY;
+
+ _mouseKeyColour = keycolor;
+
+ memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
+ mouseClut[_mouseKeyColour] = 0;
+ sceKernelDcacheWritebackAll();
+
+ for(unsigned int i=0;i<h;i++)
+ memcpy(_mouseBuf+i*MOUSE_SIZE, buf+i*w, w);
+}
+
+void OSystem_PSP_GU::setPalette(const byte *colors, uint start, uint num) {
+ const byte *b = colors;
+
+ for (uint i = 0; i < num; ++i) {
+ _palette[start + i] = RGBToColour(b[0], b[1], b[2]);
+ b += 4;
+ }
+
+ //copy to CLUT
+ memcpy(_clut, _palette, 256*sizeof(unsigned short));
+
+ //force update of mouse CLUT as well, as it may have been set up before this palette was set
+ memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
+ mouseClut[_mouseKeyColour] = 0;
+
+ sceKernelDcacheWritebackAll();
+}
+
+
+void OSystem_PSP_GU::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+ //Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+
+ byte *dst = _offscreen + y * _screenWidth + x;
+
+ if (_screenWidth == pitch && pitch == w)
+ {
+ memcpy(dst, buf, h * w);
+/*
+ sceGuStart(0,list);
+ sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen);
+ sceGuFinish();
+ sceGuSync(0,0);
+*/
+ }
+ else
+ {
+ do
+ {
+ memcpy(dst, buf, w);
+ buf += pitch;
+ dst += _screenWidth;
+ } while (--h);
+ }
+}
+
+void OSystem_PSP_GU::updateScreen() {
+ float scale;
+
+ sceGuStart(0,list);
+
+ sceGuClearColor(0xff000000);
+ sceGuClear(GU_COLOR_BUFFER_BIT);
+
+ sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
+ sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ if(_screenWidth == 320)
+ sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
+ else
+ sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
+ sceGuTexFilter(GU_LINEAR, GU_LINEAR);
+ sceGuTexOffset(0,0);
+ sceGuAmbientColor(0xffffffff);
+ sceGuColor(0xffffffff);
+
+ struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
+ switch(_graphicMode) {
+ case CENTERED_320X200:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
+ break;
+ case CENTERED_435X272:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
+ case STRETCHED_480X272:
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
+ case CENTERED_362X272:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ break;
+ }
+
+ if (_shakePos) {
+ vertices[0].y += _shakePos;
+ vertices[1].y += _shakePos;
+ }
+
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ if(_screenWidth == 640) {
+ sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
+ vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
+ vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
+
+
+ // draw overlay
+ if(_overlayVisible) {
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
+ sceGuTexMode(GU_PSM_5551, 0, 0, 0); // 16-bit image
+ sceGuAlphaFunc(GU_GREATER, 0, 0xff);
+ sceGuEnable(GU_ALPHA_TEST);
+ if (_overlayWidth > 320)
+ sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
+ else
+ sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
+
+ sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ // need to render twice for textures > 512
+ if( _overlayWidth > 512) {
+ sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
+ vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
+ vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
+ }
+
+ // draw mouse
+ if (_mouseVisible) {
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
+ sceGuClutLoad(32, mouseClut); // upload 32*8 entries (256)
+ sceGuAlphaFunc(GU_GREATER,0,0xff);
+ sceGuEnable(GU_ALPHA_TEST);
+ sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
+ sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
+
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
+
+ //adjust cursor position
+ int mX = _mouseX - _mouseHotspotX;
+ int mY = _mouseY - _mouseHotspotY;
+
+ if(_overlayVisible) {
+ float scalex, scaley;
+
+ scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
+ scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
+
+ vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ } else
+ switch(_graphicMode) {
+ case CENTERED_320X200:
+ vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
+ break;
+ case CENTERED_435X272:
+ {
+ scale = 435.0f / _screenWidth;
+ vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scale; vertices[0].y = mY * scale; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scale; vertices[1].y = vertices[0].y + _mouseHeight * scale; vertices[0].z = 0;
+ }
+ break;
+ case CENTERED_362X272:
+ {
+ float scalex, scaley;
+
+ scalex = 362.0f / _screenWidth;
+ scaley = 272.0f / _screenHeight;
+
+ vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ }
+ break;
+ case STRETCHED_480X272:
+ {
+ float scalex, scaley;
+
+ scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
+ scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
+
+ vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
+ vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
+ }
+ break;
+ }
+ sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
+ }
+
+ if(_keyboardVisible) {
+ sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
+ sceGuClutMode(GU_PSM_4444, 0, 0xff, 0);
+ sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
+ sceGuDisable(GU_ALPHA_TEST);
+ sceGuEnable(GU_BLEND);
+ sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+ switch(_keyboardMode) {
+ case 0:
+ sceGuTexImage(0, 512, 512, 480, keyboard_letters);
+ break;
+ case CAPS_LOCK:
+ sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
+ break;
+ case SYMBOLS:
+ sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
+ break;
+ case (CAPS_LOCK | SYMBOLS):
+ sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
+ break;
+ }
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
+
+ vertices[0].u = 0.5; vertices[0].v = 0.5;
+ vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5;
+ vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
+ vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0;
+ sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
+ sceGuDisable(GU_BLEND);
+ }
+ sceKernelDcacheWritebackAll();
+
+ sceGuFinish();
+ sceGuSync(0,0);
+
+ sceDisplayWaitVblankStart();
+ sceGuSwapBuffers();
+
+ //sceKernelDcacheWritebackAll();
+}
+
+bool OSystem_PSP_GU::pollEvent(Event &event) {
+ float nub_angle = -1;
+ int x, y;
+
+ sceCtrlSetSamplingCycle(0);
+ sceCtrlSetSamplingMode(1);
+ sceCtrlReadBufferPositive(&pad, 1);
+
+ uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
+
+ if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
+ if( !(pad.Buttons & PSP_CTRL_SELECT) )
+ _keyboardVisible = !_keyboardVisible;
+ _prevButtons = pad.Buttons;
+ return false;
+ }
+
+ if(!_keyboardVisible)
+ return OSystem_PSP::pollEvent(event);
+
+ if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
+ _keyboardMode ^= CAPS_LOCK;
+
+ if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
+ _keyboardMode ^= SYMBOLS;
+
+ if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = SDLK_LEFT;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = SDLK_RIGHT;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = SDLK_UP;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = 0;
+ event.kbd.keycode = SDLK_DOWN;
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+
+ // compute nub direction
+ x = pad.Lx-128;
+ y = pad.Ly-128;
+ _kbdClut[_keySelected] = 0xf888;
+ if(x*x + y*y > 10000) {
+ nub_angle = atan2(y, x);
+ _keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
+ _keySelected -= 2;
+ if(_keySelected < 1)
+ _keySelected += 30;
+ _kbdClut[_keySelected] = 0xffff;
+
+ if (buttonsChanged & PSP_CTRL_CROSS) {
+ event.type = (pad.Buttons & PSP_CTRL_CROSS) ? OSystem::EVENT_KEYDOWN : OSystem::EVENT_KEYUP;
+ if(_keySelected > 26) {
+ event.kbd.flags = 0;
+ switch(_keySelected) {
+ case 27:
+ event.kbd.ascii = ' ';
+ event.kbd.keycode = SDLK_SPACE;
+ break;
+ case 28:
+ event.kbd.ascii = 127;
+ event.kbd.keycode = SDLK_DELETE;
+ break;
+ case 29:
+ event.kbd.ascii = 8;
+ event.kbd.keycode = SDLK_BACKSPACE;
+ break;
+ case 30:
+ event.kbd.ascii = 13;
+ event.kbd.keycode = SDLK_RETURN;
+ break;
+ }
+ } else {
+ switch( _keyboardMode) {
+ case 0:
+ event.kbd.flags = 0;
+ event.kbd.ascii = 'a'+_keySelected-1;
+ event.kbd.keycode = SDLK_a + _keySelected-1;
+ break;
+ case CAPS_LOCK:
+ event.kbd.ascii = 'A'+_keySelected-1;
+ event.kbd.keycode = SDLK_a + _keySelected-1;
+ event.kbd.flags = KBD_SHIFT;
+ break;
+ case SYMBOLS:
+ if (_keySelected < 21) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = kbd_ascii[_keySelected-1];
+ event.kbd.keycode = kbd_code[ _keySelected-1];
+ }
+ break;
+ case (SYMBOLS|CAPS_LOCK):
+ if(_keySelected < 21) {
+ event.kbd.flags = 0;
+ event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
+ event.kbd.keycode = kbd_code_cl[ _keySelected-1];
+ }
+ break;
+ }
+ }
+ _prevButtons = pad.Buttons;
+ return true;
+ }
+ }
+
+ _prevButtons = pad.Buttons;
+ return false;
+}
+