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Diffstat (limited to 'backends/platform/psp/powerman.cpp')
| -rw-r--r-- | backends/platform/psp/powerman.cpp | 451 |
1 files changed, 451 insertions, 0 deletions
diff --git a/backends/platform/psp/powerman.cpp b/backends/platform/psp/powerman.cpp new file mode 100644 index 0000000000..678f3697fb --- /dev/null +++ b/backends/platform/psp/powerman.cpp @@ -0,0 +1,451 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include <psppower.h> +#include <pspthreadman.h> + +#include "./powerman.h" +#include "./trace.h" +#include "engine.h" + +DECLARE_SINGLETON(PowerManager); + +#ifdef __PSP_DEBUG_SUSPEND__ +void PowerManager::debugPM() { + PSPDebugTrace("PM status is %d. Listcount is %d. CriticalCount is %d. ThreadId is %x. Error = %d\n", _PMStatus, _listCounter, + _criticalCounter, sceKernelGetThreadId(), _error); +} +#else + #define debugPM() + #define PMStatusSet(x) +#endif /* __PSP_DEBUG_SUSPEND__ */ + + + /******************************************* +* +* Constructor +* +********************************************/ +PowerManager::PowerManager() { + + _flagMutex = NULL; /* Init mutex handle */ + _listMutex = NULL; /* Init mutex handle */ + _condSuspendable = NULL; /* Init condition variable */ + _condPM = NULL; + + _condSuspendable = SDL_CreateCond(); + if (_condSuspendable <= 0) { + PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create condSuspendable\n"); + } + + _condPM = SDL_CreateCond(); + if (_condPM <= 0) { + PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create condPM\n"); + } + + _flagMutex = SDL_CreateMutex(); + if (_flagMutex <= 0) { + PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create flagMutex\n"); + } + + _listMutex = SDL_CreateMutex(); + if (_listMutex <= 0) { + PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create listMutex\n"); + } + + _suspendFlag = false; + _criticalCounter = 0; + _pauseFlag = 0; _pauseFlagOld = 0; _pauseClientState = 0; + +#ifdef __PSP_DEBUG_SUSPEND__ + _listCounter = 0; + PMStatusSet(kInitDone); + _error = 0; +#endif + } + +/******************************************* +* +* Function to register to be notified when suspend/resume time comes +* +********************************************/ +int PowerManager::registerSuspend(Suspendable *item) { + // Register in list + PSPDebugSuspend("In registerSuspend\n"); + debugPM(); + + if (SDL_mutexP(_listMutex) != 0) { + PSPDebugTrace("PowerManager::registerSuspend(): Couldn't lock _listMutex %d\n", _listMutex); + } + + _suspendList.push_front(item); +#ifdef __PSP_DEBUG_SUSPEND__ + _listCounter++; +#endif + + if (SDL_mutexV(_listMutex) != 0) { + PSPDebugTrace("PowerManager::registerSuspend(): Couldn't unlock _listMutex %d\n", _listMutex); + } + + PSPDebugSuspend("Out of registerSuspend\n"); + debugPM(); + + return 0; +} + +/******************************************* +* +* Function to unregister to be notified when suspend/resume time comes +* +********************************************/ +int PowerManager::unregisterSuspend(Suspendable *item) { + + PSPDebugSuspend("In unregisterSuspend\n"); + debugPM(); + + // Unregister from stream list + if (SDL_mutexP(_listMutex) != 0) { + PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex); + } + + _suspendList.remove(item); +#ifdef __PSP_DEBUG_SUSPEND__ + _listCounter--; +#endif + + if (SDL_mutexV(_listMutex) != 0) { + PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex); + } + + PSPDebugSuspend("Out of unregisterSuspend\n"); + debugPM(); + + return 0; + } + + /******************************************* +* +* Destructor +* +********************************************/ + PowerManager::~PowerManager() { + +#ifdef __PSP_DEBUG_SUSPEND__ + PMStatusSet(kDestroyPM); +#endif + + SDL_DestroyCond(_condSuspendable); + _condSuspendable = 0; + + SDL_DestroyCond(_condPM); + _condPM = 0; + + SDL_DestroyMutex(_flagMutex); + _flagMutex = 0; + + SDL_DestroyMutex(_listMutex); + _listMutex = 0; + } + +/******************************************* +* +* Unsafe function to poll for a pause event (first stage of suspending) +* Only for pausing the engine, which doesn't need high synchronization ie. we don't care if it misreads +* the flag a couple of times since there is NO mutex protection (for performance reasons). +* Polling the engine happens regularly. +* On the other hand, we don't know if there will be ANY polling which prevents us from using proper events. +* +********************************************/ +void PowerManager::pollPauseEngine() { + + bool pause = _pauseFlag; // We copy so as not to have multiple values + + if ((pause != _pauseFlagOld) && g_engine) { // Check to see if we have an engine + if (pause && _pauseClientState == PowerManager::Unpaused) { + _pauseClientState = PowerManager::Pausing; // Tell PM we're in the middle of pausing + g_engine->pauseEngine(true); + PSPDebugSuspend("Pausing engine in PowerManager::pollPauseEngine()\n"); + _pauseClientState = PowerManager::Paused; // Tell PM we're done pausing + } + else if (!pause && _pauseClientState == PowerManager::Paused) { + g_engine->pauseEngine(false); + PSPDebugSuspend("Unpausing for resume in PowerManager::pollPauseEngine()\n"); + _pauseClientState = PowerManager::Unpaused; // Tell PM we're in the middle of pausing + } + + _pauseFlagOld = pause; + } +} + +/******************************************* +* +* Function to be called by threads wanting to block on the PSP entering suspend +* Use this for small critical sections where you can easily restore the previous state. +* +********************************************/ + int PowerManager::blockOnSuspend() { + return beginCriticalSection(true); +} + +/******************************************* +* +* Function to block on a suspend, then start a non-suspendable critical section +* Use this for large or REALLY critical critical-sections. +* Make sure to call endCriticalSection or the PSP won't suspend. +********************************************/ + + int PowerManager::beginCriticalSection(bool justBlock) { + int ret = NotBlocked; + + if (SDL_mutexP(_flagMutex) != 0) { + PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't lock flagMutex %d\n", _flagMutex); + ret = Error; + } + + // Check the access flag + if (_suspendFlag == true) { + PSPDebugSuspend("We're being blocked!\n"); + debugPM(); + ret = Blocked; + + // If it's true, we wait for a signal to continue + if (SDL_CondWait(_condSuspendable, _flagMutex) != 0) { + PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't wait on cond %d\n", _condSuspendable); + } + + PSPDebugSuspend("We got blocked!!\n"); + debugPM(); + } + + // Now prevent the PM from suspending until we're done + if (justBlock == false) + _criticalCounter++; + + if (SDL_mutexV(_flagMutex) != 0) { + PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't unlock flagMutex %d\n", _flagMutex); + ret = Error; + } + + return ret; +} + +int PowerManager::endCriticalSection() { + int ret = 0; + + if (SDL_mutexP(_flagMutex) != 0) { + PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't lock flagMutex %d\n", _flagMutex); + ret = Error; + } + + // We're done with our critical section + _criticalCounter--; + + if (_criticalCounter <= 0) { + if (_suspendFlag == true) { // If the PM is sleeping, this flag must be set + PSPDebugSuspend("Unblocked thread waking up the PM.\n"); + debugPM(); + + SDL_CondBroadcast(_condPM); + + PSPDebugSuspend("Woke up the PM\n"); + debugPM(); + } + + if (_criticalCounter < 0) { // Check for bad usage of critical sections + PSPDebugTrace("PowerManager::endCriticalSection(): Error! Critical counter is %d\n", _criticalCounter); + debugPM(); + } + } + + if (SDL_mutexV(_flagMutex) != 0) { + PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't unlock flagMutex %d\n", _flagMutex); + ret = Error; + } + + return ret; +} + + /******************************************* +* +* Callback function to be called to put every Suspendable to suspend +* +********************************************/ +int PowerManager::suspend() { + int ret = 0; + + if (_pauseFlag) return ret; // Very important - make sure we only suspend once + + scePowerLock(0); // Critical to make sure PSP doesn't suspend before we're done + + // The first stage of suspend is pausing the engine if possible. We don't want to cause files + // to block, or we might not get the engine to pause. On the other hand, we might wait for polling + // and it'll never happen. We also want to do this w/o mutexes (for speed) which is ok in this case. + _pauseFlag = true; + + PMStatusSet(kWaitForClientPause); + + // Now we wait, giving the engine thread some time to find our flag. + for (int i = 0; i < 10 && _pauseClientState == Unpaused; i++) + sceKernelDelayThread(50000); // We wait 50 msec x 10 times = 0.5 seconds + + if (_pauseClientState == Pausing) { // Our event has been acknowledged. Let's wait until the client is done. + PMStatusSet(kWaitForClientToFinishPausing); + + while (_pauseClientState != Paused) + sceKernelDelayThread(50000); // We wait 50 msec at a time + } + + // It's possible that the polling thread missed our pause event, but there's nothing we can do about that. + // We can't know if there's polling going on or not. It's usually not a critical thing anyway. + + PMStatusSet(kGettingFlagMutexSuspend); + + // Now we set the suspend flag to true to cause reading threads to block + + if (SDL_mutexP(_flagMutex) != 0) { + PSPDebugTrace("PowerManager::suspend(): Couldn't lock flagMutex %d\n", _flagMutex); + _error = Error; + ret = Error; + } + + PMStatusSet(kGotFlagMutexSuspend); + + _suspendFlag = true; + + // Check if anyone is in a critical section. If so, we'll wait for them + if (_criticalCounter > 0) { + PMStatusSet(kWaitCritSectionSuspend); + SDL_CondWait(_condPM, _flagMutex); + PMStatusSet(kDoneWaitingCritSectionSuspend); + } + + if (SDL_mutexV(_flagMutex) != 0) { + PSPDebugTrace("PowerManager::suspend(): Couldn't unlock flagMutex %d\n", _flagMutex); + _error = Error; + ret = Error; + } + + PMStatusSet(kGettingListMutexSuspend); + + // Loop over list, calling suspend() + if (SDL_mutexP(_listMutex) != 0) { + PSPDebugTrace("PowerManager::suspend(): Couldn't lock listMutex %d\n", _listMutex); + _error = Error; + ret = Error; + } + PMStatusSet(kIteratingListSuspend); + // Iterate + Common::List<Suspendable *>::iterator i = _suspendList.begin(); + + for (; i != _suspendList.end(); i++) { + (*i)->suspend(); + } + + PMStatusSet(kDoneIteratingListSuspend); + + if (SDL_mutexV(_listMutex) != 0) { + PSPDebugTrace("PowerManager::suspend(): Couldn't unlock listMutex %d\n", _listMutex); + _error = Error; + ret = Error; + } + PMStatusSet(kDoneSuspend); + + scePowerUnlock(0); // Allow the PSP to go to sleep now + + return ret; +} + +/******************************************* +* +* Callback function to resume every Suspendable +* +********************************************/ +int PowerManager::resume() { + int ret = 0; + + // Make sure we can't get another suspend + scePowerLock(0); + + if (!_pauseFlag) return ret; // Make sure we can only resume once + + PMStatusSet(kGettingListMutexResume); + + // First we notify our Suspendables. Loop over list, calling resume() + if (SDL_mutexP(_listMutex) != 0) { + PSPDebugTrace("PowerManager::resume(): Couldn't lock listMutex %d\n", _listMutex); + _error = Error; + ret = Error; + } + PMStatusSet(kIteratingListResume); + // Iterate + Common::List<Suspendable *>::iterator i = _suspendList.begin(); + + for (; i != _suspendList.end(); i++) { + (*i)->resume(); + } + + PMStatusSet(kDoneIteratingListResume); + + if (SDL_mutexV(_listMutex) != 0) { + PSPDebugTrace("PowerManager::resume(): Couldn't unlock listMutex %d\n", _listMutex); + _error = Error; + ret = Error; + } + + PMStatusSet(kGettingFlagMutexResume); + + // Now we set the suspend flag to false + if (SDL_mutexP(_flagMutex) != 0) { + PSPDebugTrace("PowerManager::resume(): Couldn't lock flagMutex %d\n", _flagMutex); + _error = Error; + ret = Error; + } + PMStatusSet(kGotFlagMutexResume); + + _suspendFlag = false; + + PMStatusSet(kSignalSuspendedThreadsResume); + + // Signal the other threads to wake up + if (SDL_CondBroadcast(_condSuspendable) != 0) { + PSPDebugTrace("PowerManager::resume(): Couldn't broadcast condition %d\n", _condSuspendable); + _error = Error; + ret = Error; + } + PMStatusSet(kDoneSignallingSuspendedThreadsResume); + + if (SDL_mutexV(_flagMutex) != 0) { + PSPDebugTrace("PowerManager::resume(): Couldn't unlock flagMutex %d\n", _flagMutex); + _error = Error; + ret = Error; + } + PMStatusSet(kDoneResume); + + _pauseFlag = false; // Signal engine to unpause + + scePowerUnlock(0); // Allow new suspends + + return ret; +} |
