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-rw-r--r--backends/platform/psp/powerman.cpp451
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diff --git a/backends/platform/psp/powerman.cpp b/backends/platform/psp/powerman.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include <psppower.h>
+#include <pspthreadman.h>
+
+#include "./powerman.h"
+#include "./trace.h"
+#include "engine.h"
+
+DECLARE_SINGLETON(PowerManager);
+
+#ifdef __PSP_DEBUG_SUSPEND__
+void PowerManager::debugPM() {
+ PSPDebugTrace("PM status is %d. Listcount is %d. CriticalCount is %d. ThreadId is %x. Error = %d\n", _PMStatus, _listCounter,
+ _criticalCounter, sceKernelGetThreadId(), _error);
+}
+#else
+ #define debugPM()
+ #define PMStatusSet(x)
+#endif /* __PSP_DEBUG_SUSPEND__ */
+
+
+ /*******************************************
+*
+* Constructor
+*
+********************************************/
+PowerManager::PowerManager() {
+
+ _flagMutex = NULL; /* Init mutex handle */
+ _listMutex = NULL; /* Init mutex handle */
+ _condSuspendable = NULL; /* Init condition variable */
+ _condPM = NULL;
+
+ _condSuspendable = SDL_CreateCond();
+ if (_condSuspendable <= 0) {
+ PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create condSuspendable\n");
+ }
+
+ _condPM = SDL_CreateCond();
+ if (_condPM <= 0) {
+ PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create condPM\n");
+ }
+
+ _flagMutex = SDL_CreateMutex();
+ if (_flagMutex <= 0) {
+ PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create flagMutex\n");
+ }
+
+ _listMutex = SDL_CreateMutex();
+ if (_listMutex <= 0) {
+ PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create listMutex\n");
+ }
+
+ _suspendFlag = false;
+ _criticalCounter = 0;
+ _pauseFlag = 0; _pauseFlagOld = 0; _pauseClientState = 0;
+
+#ifdef __PSP_DEBUG_SUSPEND__
+ _listCounter = 0;
+ PMStatusSet(kInitDone);
+ _error = 0;
+#endif
+ }
+
+/*******************************************
+*
+* Function to register to be notified when suspend/resume time comes
+*
+********************************************/
+int PowerManager::registerSuspend(Suspendable *item) {
+ // Register in list
+ PSPDebugSuspend("In registerSuspend\n");
+ debugPM();
+
+ if (SDL_mutexP(_listMutex) != 0) {
+ PSPDebugTrace("PowerManager::registerSuspend(): Couldn't lock _listMutex %d\n", _listMutex);
+ }
+
+ _suspendList.push_front(item);
+#ifdef __PSP_DEBUG_SUSPEND__
+ _listCounter++;
+#endif
+
+ if (SDL_mutexV(_listMutex) != 0) {
+ PSPDebugTrace("PowerManager::registerSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
+ }
+
+ PSPDebugSuspend("Out of registerSuspend\n");
+ debugPM();
+
+ return 0;
+}
+
+/*******************************************
+*
+* Function to unregister to be notified when suspend/resume time comes
+*
+********************************************/
+int PowerManager::unregisterSuspend(Suspendable *item) {
+
+ PSPDebugSuspend("In unregisterSuspend\n");
+ debugPM();
+
+ // Unregister from stream list
+ if (SDL_mutexP(_listMutex) != 0) {
+ PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
+ }
+
+ _suspendList.remove(item);
+#ifdef __PSP_DEBUG_SUSPEND__
+ _listCounter--;
+#endif
+
+ if (SDL_mutexV(_listMutex) != 0) {
+ PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
+ }
+
+ PSPDebugSuspend("Out of unregisterSuspend\n");
+ debugPM();
+
+ return 0;
+ }
+
+ /*******************************************
+*
+* Destructor
+*
+********************************************/
+ PowerManager::~PowerManager() {
+
+#ifdef __PSP_DEBUG_SUSPEND__
+ PMStatusSet(kDestroyPM);
+#endif
+
+ SDL_DestroyCond(_condSuspendable);
+ _condSuspendable = 0;
+
+ SDL_DestroyCond(_condPM);
+ _condPM = 0;
+
+ SDL_DestroyMutex(_flagMutex);
+ _flagMutex = 0;
+
+ SDL_DestroyMutex(_listMutex);
+ _listMutex = 0;
+ }
+
+/*******************************************
+*
+* Unsafe function to poll for a pause event (first stage of suspending)
+* Only for pausing the engine, which doesn't need high synchronization ie. we don't care if it misreads
+* the flag a couple of times since there is NO mutex protection (for performance reasons).
+* Polling the engine happens regularly.
+* On the other hand, we don't know if there will be ANY polling which prevents us from using proper events.
+*
+********************************************/
+void PowerManager::pollPauseEngine() {
+
+ bool pause = _pauseFlag; // We copy so as not to have multiple values
+
+ if ((pause != _pauseFlagOld) && g_engine) { // Check to see if we have an engine
+ if (pause && _pauseClientState == PowerManager::Unpaused) {
+ _pauseClientState = PowerManager::Pausing; // Tell PM we're in the middle of pausing
+ g_engine->pauseEngine(true);
+ PSPDebugSuspend("Pausing engine in PowerManager::pollPauseEngine()\n");
+ _pauseClientState = PowerManager::Paused; // Tell PM we're done pausing
+ }
+ else if (!pause && _pauseClientState == PowerManager::Paused) {
+ g_engine->pauseEngine(false);
+ PSPDebugSuspend("Unpausing for resume in PowerManager::pollPauseEngine()\n");
+ _pauseClientState = PowerManager::Unpaused; // Tell PM we're in the middle of pausing
+ }
+
+ _pauseFlagOld = pause;
+ }
+}
+
+/*******************************************
+*
+* Function to be called by threads wanting to block on the PSP entering suspend
+* Use this for small critical sections where you can easily restore the previous state.
+*
+********************************************/
+ int PowerManager::blockOnSuspend() {
+ return beginCriticalSection(true);
+}
+
+/*******************************************
+*
+* Function to block on a suspend, then start a non-suspendable critical section
+* Use this for large or REALLY critical critical-sections.
+* Make sure to call endCriticalSection or the PSP won't suspend.
+********************************************/
+
+ int PowerManager::beginCriticalSection(bool justBlock) {
+ int ret = NotBlocked;
+
+ if (SDL_mutexP(_flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't lock flagMutex %d\n", _flagMutex);
+ ret = Error;
+ }
+
+ // Check the access flag
+ if (_suspendFlag == true) {
+ PSPDebugSuspend("We're being blocked!\n");
+ debugPM();
+ ret = Blocked;
+
+ // If it's true, we wait for a signal to continue
+ if (SDL_CondWait(_condSuspendable, _flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't wait on cond %d\n", _condSuspendable);
+ }
+
+ PSPDebugSuspend("We got blocked!!\n");
+ debugPM();
+ }
+
+ // Now prevent the PM from suspending until we're done
+ if (justBlock == false)
+ _criticalCounter++;
+
+ if (SDL_mutexV(_flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
+ ret = Error;
+ }
+
+ return ret;
+}
+
+int PowerManager::endCriticalSection() {
+ int ret = 0;
+
+ if (SDL_mutexP(_flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't lock flagMutex %d\n", _flagMutex);
+ ret = Error;
+ }
+
+ // We're done with our critical section
+ _criticalCounter--;
+
+ if (_criticalCounter <= 0) {
+ if (_suspendFlag == true) { // If the PM is sleeping, this flag must be set
+ PSPDebugSuspend("Unblocked thread waking up the PM.\n");
+ debugPM();
+
+ SDL_CondBroadcast(_condPM);
+
+ PSPDebugSuspend("Woke up the PM\n");
+ debugPM();
+ }
+
+ if (_criticalCounter < 0) { // Check for bad usage of critical sections
+ PSPDebugTrace("PowerManager::endCriticalSection(): Error! Critical counter is %d\n", _criticalCounter);
+ debugPM();
+ }
+ }
+
+ if (SDL_mutexV(_flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't unlock flagMutex %d\n", _flagMutex);
+ ret = Error;
+ }
+
+ return ret;
+}
+
+ /*******************************************
+*
+* Callback function to be called to put every Suspendable to suspend
+*
+********************************************/
+int PowerManager::suspend() {
+ int ret = 0;
+
+ if (_pauseFlag) return ret; // Very important - make sure we only suspend once
+
+ scePowerLock(0); // Critical to make sure PSP doesn't suspend before we're done
+
+ // The first stage of suspend is pausing the engine if possible. We don't want to cause files
+ // to block, or we might not get the engine to pause. On the other hand, we might wait for polling
+ // and it'll never happen. We also want to do this w/o mutexes (for speed) which is ok in this case.
+ _pauseFlag = true;
+
+ PMStatusSet(kWaitForClientPause);
+
+ // Now we wait, giving the engine thread some time to find our flag.
+ for (int i = 0; i < 10 && _pauseClientState == Unpaused; i++)
+ sceKernelDelayThread(50000); // We wait 50 msec x 10 times = 0.5 seconds
+
+ if (_pauseClientState == Pausing) { // Our event has been acknowledged. Let's wait until the client is done.
+ PMStatusSet(kWaitForClientToFinishPausing);
+
+ while (_pauseClientState != Paused)
+ sceKernelDelayThread(50000); // We wait 50 msec at a time
+ }
+
+ // It's possible that the polling thread missed our pause event, but there's nothing we can do about that.
+ // We can't know if there's polling going on or not. It's usually not a critical thing anyway.
+
+ PMStatusSet(kGettingFlagMutexSuspend);
+
+ // Now we set the suspend flag to true to cause reading threads to block
+
+ if (SDL_mutexP(_flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::suspend(): Couldn't lock flagMutex %d\n", _flagMutex);
+ _error = Error;
+ ret = Error;
+ }
+
+ PMStatusSet(kGotFlagMutexSuspend);
+
+ _suspendFlag = true;
+
+ // Check if anyone is in a critical section. If so, we'll wait for them
+ if (_criticalCounter > 0) {
+ PMStatusSet(kWaitCritSectionSuspend);
+ SDL_CondWait(_condPM, _flagMutex);
+ PMStatusSet(kDoneWaitingCritSectionSuspend);
+ }
+
+ if (SDL_mutexV(_flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::suspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
+ _error = Error;
+ ret = Error;
+ }
+
+ PMStatusSet(kGettingListMutexSuspend);
+
+ // Loop over list, calling suspend()
+ if (SDL_mutexP(_listMutex) != 0) {
+ PSPDebugTrace("PowerManager::suspend(): Couldn't lock listMutex %d\n", _listMutex);
+ _error = Error;
+ ret = Error;
+ }
+ PMStatusSet(kIteratingListSuspend);
+ // Iterate
+ Common::List<Suspendable *>::iterator i = _suspendList.begin();
+
+ for (; i != _suspendList.end(); i++) {
+ (*i)->suspend();
+ }
+
+ PMStatusSet(kDoneIteratingListSuspend);
+
+ if (SDL_mutexV(_listMutex) != 0) {
+ PSPDebugTrace("PowerManager::suspend(): Couldn't unlock listMutex %d\n", _listMutex);
+ _error = Error;
+ ret = Error;
+ }
+ PMStatusSet(kDoneSuspend);
+
+ scePowerUnlock(0); // Allow the PSP to go to sleep now
+
+ return ret;
+}
+
+/*******************************************
+*
+* Callback function to resume every Suspendable
+*
+********************************************/
+int PowerManager::resume() {
+ int ret = 0;
+
+ // Make sure we can't get another suspend
+ scePowerLock(0);
+
+ if (!_pauseFlag) return ret; // Make sure we can only resume once
+
+ PMStatusSet(kGettingListMutexResume);
+
+ // First we notify our Suspendables. Loop over list, calling resume()
+ if (SDL_mutexP(_listMutex) != 0) {
+ PSPDebugTrace("PowerManager::resume(): Couldn't lock listMutex %d\n", _listMutex);
+ _error = Error;
+ ret = Error;
+ }
+ PMStatusSet(kIteratingListResume);
+ // Iterate
+ Common::List<Suspendable *>::iterator i = _suspendList.begin();
+
+ for (; i != _suspendList.end(); i++) {
+ (*i)->resume();
+ }
+
+ PMStatusSet(kDoneIteratingListResume);
+
+ if (SDL_mutexV(_listMutex) != 0) {
+ PSPDebugTrace("PowerManager::resume(): Couldn't unlock listMutex %d\n", _listMutex);
+ _error = Error;
+ ret = Error;
+ }
+
+ PMStatusSet(kGettingFlagMutexResume);
+
+ // Now we set the suspend flag to false
+ if (SDL_mutexP(_flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::resume(): Couldn't lock flagMutex %d\n", _flagMutex);
+ _error = Error;
+ ret = Error;
+ }
+ PMStatusSet(kGotFlagMutexResume);
+
+ _suspendFlag = false;
+
+ PMStatusSet(kSignalSuspendedThreadsResume);
+
+ // Signal the other threads to wake up
+ if (SDL_CondBroadcast(_condSuspendable) != 0) {
+ PSPDebugTrace("PowerManager::resume(): Couldn't broadcast condition %d\n", _condSuspendable);
+ _error = Error;
+ ret = Error;
+ }
+ PMStatusSet(kDoneSignallingSuspendedThreadsResume);
+
+ if (SDL_mutexV(_flagMutex) != 0) {
+ PSPDebugTrace("PowerManager::resume(): Couldn't unlock flagMutex %d\n", _flagMutex);
+ _error = Error;
+ ret = Error;
+ }
+ PMStatusSet(kDoneResume);
+
+ _pauseFlag = false; // Signal engine to unpause
+
+ scePowerUnlock(0); // Allow new suspends
+
+ return ret;
+}