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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef POWERMAN_H
+#define POWERMAN_H
+
+#include <SDL/SDL_thread.h>
+#include <SDL/SDL_mutex.h>
+#include "common/singleton.h"
+#include "common/list.h"
+
+ /*
+ * Implement this class (interface) if you want to use PowerManager's suspend callback functionality
+ *
+ */
+ class Suspendable {
+ public:
+ virtual ~Suspendable() {}
+ virtual int suspend() = 0;
+ virtual int resume() = 0;
+ };
+
+ /******************************************************************************************************
+ *
+ * This class will call a Suspendable when the PSP goes to suspend/resumes. It also provides the ability to block
+ * a thread when the PSP is going to suspend/suspending, and to wake it up when the PSP is resumed.
+ * This ability is very useful for managing the PSPIoStream class, but may be found useful by other classes as well.
+ *
+ *******************************************************************************************************/
+ class PowerManager: public Common::Singleton<PowerManager> {
+private:
+ friend class Common::Singleton<PowerManager>;
+ PowerManager();
+ ~PowerManager();
+
+ Common::List<Suspendable *> _suspendList; /* list to register in */
+
+ bool _suspendFlag; /* protected variable */
+ SDL_mutex *_flagMutex; /* mutex to access access flag */
+ SDL_mutex *_listMutex; /* mutex to access Suspendable list */
+ SDL_cond *_condSuspendable; /* signal to synchronize accessing threads */
+ SDL_cond *_condPM; /* signal to wake up the PM from a critical section */
+ int _criticalCounter; /* Counter of how many threads are in a critical section */
+
+public:
+ int blockOnSuspend(); /* block if suspending */
+ int beginCriticalSection(bool justBlock = false); /* Use a critical section to block (if suspend was already pressed) */
+ int endCriticalSection(); /* and to prevent the PSP from suspending in a particular section */
+ int registerSuspend(Suspendable *item); /* register to be called to suspend/resume */
+ int unregisterSuspend(Suspendable *item); /* remove from suspend/resume list */
+ int suspend(); /* callback to have all items in list suspend */
+ int resume(); /* callback to have all items in list resume */
+
+ enum {
+ Error = -1,
+ NotBlocked = 0,
+ Blocked = 1
+ };
+
+ };
+
+ // For easy access
+#define PowerMan PowerManager::instance()
+
+ #endif /* POWERMAN_H */